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xultanisdragonxultanisdragon Member Posts: 24 Arc User
I read somewhere that flying an escort it is best to keep moving because defense value goes up as I am turning and flying. I was wondering if that is true and how much of a difference it makes. Also if how fast I'm going matters or does actual speed change nothing and only moving counts?
Post edited by xultanisdragon on

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  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    Next time you are in combat space, like in orbit above new romulus, Qonos or outside ESD try this. Hit U, on the left click on your ship tab, now click on defense in the middle to expand it. First stat is "Bonus Defense"...now start flying your ship around and notice how that defense number increases. You can even set your weapon preset to "Speed" or engage full impulse and fly around to see how much engine power affects defense. There are a lot of other things that directly increase defense (boffs and consoles) or indirectly raise defense (raising engine power).
  • xultanisdragonxultanisdragon Member Posts: 24 Arc User
    edited November 2013
    Damn......I've been playing tactical all wrong then you. Been trying to figure out why I get blown out of the sky whenever anything looks at me.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited November 2013
    stonewbie wrote: »
    Next time you are in combat space, like in orbit above new romulus, Qonos or outside ESD try this. Hit U, on the left click on your ship tab, now click on defense in the middle to expand it. First stat is "Bonus Defense"...now start flying your ship around and notice how that defense number increases. You can even set your weapon preset to "Speed" or engage full impulse and fly around to see how much weapon power affects defense. There are a lot of other things that directly increase defense (boffs and consoles) or indirectly raise defense (raising engine power).

    Thanks for the tip didn't know this so thanks
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • xultanisdragonxultanisdragon Member Posts: 24 Arc User
    edited November 2013
    also with cannons is there a damage drop off in range like do I do less damage further away than I would close up
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    np

    Also just realized i messed up part of my message. You can set your preset energy level to "Speed" to see how engine power levels affect your defense. In my original post (which you can see in kirk2390's quote) i worded it wrong.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    also with cannons is there a damage drop off in range like do I do less damage further away than I would close up

    Yes there is, i dont know exactly what it is though or if it is gradual as you get further or if it just changes to a different percentage once you reach a certain range.

    The way i look at it though is it depends on my defensive situation. If getting closer then 9.75km to that gate will cause me to come under fire then i'm staying at 9.75km and weapon performance will just have to suffer. But if i'm up against a cube or some other ship where i will get shot at anyways even if i'm at 9.75 or 9.99km then i'm going to move closer to maximize my damage. Since I dont know the exact ranges for dropoff damage i usually stay between 3-5km away just so i dont get caught in their warp core explosion. If there's no danger of a warp core explosion (like with a nanite probe/generator) then i'll get right up on top of them...1 km or less.
  • xultanisdragonxultanisdragon Member Posts: 24 Arc User
    edited November 2013
    I appreciate the answers but every time you tell me something I find out how stupid I've been playing this game lol. Was all this covered in the tutorial or is there like somewhere I can go to read all this stuff?

    One more and this has been plaguing me like crazy. I try to time my torpedoes with my cannons so they hit with the shields down. If the torpedo is inside the shield bubble as it comes back does it still do full damage? And do torpedoes do more damage the lower the shields are or the shields have to be completely down before the damage goes up?
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    Ehh i stopped theorycrafting a long time ago...now if i dont notice it in game just from simple observation then i dont know about it. With the amount of damage numbers coming up from the scrolling combat text its hard to tell really. At first i just figured that the variations in weapon damage from my big guns were either because of weapon drains and damage resistances, which are the only things i though affected damage when i first started playing. I read on the forums about the damage dropoff.

    In regards to your torpedo question, it's usually best to fire off your torpedo on their exposed hull. Wait til you burn through their shield facing them lob some torpedos at them. Torpedos do penetrate the shields a little bit, some more then others (transphasics for example). But if you want to maximize its effect you'll want to shoot on bare hull. Or if they have lots of shields and you are feeling lazy like me just set your torp launchers to autoattack and they'll hit hull eventually when shields go down hehe.
  • xultanisdragonxultanisdragon Member Posts: 24 Arc User
    edited November 2013
    I fire at bare hull but their shields come back up before my torps make contact
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    If its just a little bit of shields dont worry about it too much.
  • edited November 2013
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  • kublahkankublahkan Member Posts: 0 Arc User
    edited November 2013
    stonewbie wrote: »
    np

    Also just realized i messed up part of my message. You can set your preset energy level to "Speed" to see how engine power levels affect your defense. In my original post (which you can see in kirk2390's quote) i worded it wrong.

    Hello guys

    I knew I read it somewhere so I managed to dig out this:

    Defense is derived from several sources:
    Your ship's speed - The faster that you travel, the greater your Defense rating, up to a maximum Defense at an Impulse speed of 24.00 (NOTE: Being stopped at Impulse speed 0.00 will give your ship a -15% Defense penalty.)


    Cheers


    EDIT: Original post is here (old thread): http://sto-forum.perfectworld.com/showthread.php?t=218935
    "Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
    - Scotty, to La Forge
  • xultanisdragonxultanisdragon Member Posts: 24 Arc User
    edited November 2013
    does defense value only apply to hit and miss chance or does it also apply to damage taken
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    I fire at bare hull but their shields come back up before my torps make contact

    Yep. That'll happen. That's why I'm unpersuaded by these guides that are all "Wait for your boffs to tell you the target's shields have collapsed, then unleash the dogs of war" when, in reality, if you wait until then the targets shields will be back up to red or above by the time the torp actually "reaches". It's better to hit the high yield torp and fire one off at the same time you're opening up with your alpha attack. At least then they'll hit bare hull before the shields go back up; or your target having time to react.
  • dirtybird1980dirtybird1980 Member Posts: 21 Arc User
    edited November 2013
    from what I have learned from fleet members that have been around since BETA was first released

    Most effective ranges: If I'm wrong, please KINDLY correct me.

    Cannons: 0-5km
    Beams: 5-10km
    Torpedos: 0-10km
    Mines: 0-5km .. as they are "Magnetic" and will only move to the target if it gets close enough
    Dark Horizon Fleet - http://www.dark-horizon.co.nr
    [SIGPIC][/SIGPIC]
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