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captain buffs affect pets *team is investigating*

ursusmorologusursusmorologus Member Posts: 5,328 Arc User
I am setting up an Obelisk carrier on a rom sci that usually flies a t'varo, so that she has a ship that can take a pounding when necessary. I was reviewing some loadout options, and got to wondering if pets inherited anything from the captain, since that would determine what kind of pets would get the most benefit. Searching turned up threads that showed nobody knows, so I did some quick tests on my own.

First test was with siphon drones to see if the amount of energy drain varied. According to my partner, his starting shield energy was 124. With plasmonic leech and the jem'hadar mk xi set equipped, the siphon drones were taking his shield energy down to 45-35 range. With the gear removed, the siphon drones were only draining his shields down to the 55-65 range. Gear could be added/deleted and the effect was instant. So, results of the first test show that pets inherit the captain skill values.

Next I wanted to test if pets inherited any of the set bonuses, specifically if elite scorpions inherited the 2-pc plasma bonus, as that would help me decide if I wanted to equip a rom plasma torpedo for the set bonus. In order to test this, I started the Starbase 234 patrol mission and cleared the junk spawn, then parked 14.5 from the starbase, spawned a full wing of siphon drones and another full wing of elite scorpions, and had them attack the starbase. The wings were refreshed as needed and as I was able to, and I let the attack run until the starbase was completely destroyed. I did this same test once with only the zero point console equipped, and again with the console and romulan plasma torpedo equipped (and the plasma infuser icon showing). The results of my test showed small (2-3%) bonuses to plasma energy weapon damage but no significant difference in plasma torpedo damage. These are similar to the numbers I get from the tool-tip on my ship.

Furthermore, the test results also show Omega Graviton Amplifier bonus, which could only have come from my ship.

I have not tested if consoles buff the energy damage. I might do that later and amend this post.
Post edited by Unknown User on

Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2013
    Hmm...it IS possible that when they released the Obelisk, either by accident or by choice, they adjusted how pets are handled.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2013
    If that's true, I don't think it's intended.
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    That's interesting, I'll have a look at that tonight. Use the 2-piece adapted maco bonus myself, so i wonder if they're getting the 25% torp damage too.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited November 2013
    Whatever bonuses you have your pets have as well. As far as i know this is not something new. I've seen elite scorpions critting for over 28k. And i've seen some scimitars using elite scorpions where the pets were doing more damage then the ship was. And they only have 1 hangar bay. Talk about an OP ship. That one blows all ships away by far. This was prior to them adding the Obelisk and season 8 btw.

    I hope more people figure this out as i'm really tired of doing STFs with people flying Obelisks and not using the correct gear and pets. The majority of people playing can't break 3k dps. They just get carried. I maybe wouldn't mind so much if they actually bothered to toss me a heal now and then as i'm usually tanking everything within my range.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    We'll that is interesting.
    makes you think if certain other set bonuses work with them and have the same flaws.

    For example anything with FAW if it works with omega amp.
    2 piece set bonus of omni antiproton beam and obelisk core will benefit the swarmers a lot, especially the elite.
    What about elite delta flyers with tachyon beam 3 and a captain with 230 in flow caps.

    Shame doffs don't affect them but still I think that would lead to some silly powerful Combinations, not least of which being elite interceptors and tractor beam doff.

    Makes me seriously consider a drain atrox or recluse with elite delta flyers, tachyon beam 3, tractor beam and tykens rift for some epic shield neutralization.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    More testing, this time with plasma tac consoles and also with no tac consoles. All of the test data so far shows the damage in a 3% band. I now believe that no damage bonuses are being inherited, and any variation is just an artifact of randomness.

    However, I continue to see skill points affect the data, and also see rep passives showing up in the logs (esp the Omega Graviton Amp), so I still believe that those are being inherited.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited November 2013
    I remember way back, before we had carriers. The word on the forum was always that your pets inherited your skills. So people would use phasers on their MVAEs.

    This general knowledge was passed on and assumed to be true for fighters and small craft when we got those.

    So I would use deltas or runabouts (with tractor doff) when I ran a drain build. I would use peregrines over scorpions when I ran a vesta with aux cannons, and I would run scorpions when I ran a plasma spamming atrox build.

    Then people on the forums started saying that captain skills did not effect fighters and small craft. As the principle area of concern for most was weather they should match the damage type of their pets I decided to try testing my pets with and without tactical consoles.

    When I ran tests I found it very very difficult to discern weather the consoles effected the pets at all. Their performance varied so wildly between tests that I could not say weather they were effected or not.

    I put this down to the implementation of their AI at the time. I think their flight patterns were too iratic to fairly replicate conditions between tests.

    That said every now and then cryptic do put 'improved pet ai' in the patch notes. I usualy laugh at that, I think cryptic confuse the word improved with the phrase 'found a new way to mess with'.

    But maybe now the AI is better suited to testing then when I tried. It also ocers to me now, that I should have done my testing Klink side with some slavers. I am thinking that pets with beams will do more consistant damage and thus make for better tests. Good luck.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2013
    Hmm..this is a weird one. I use the Borg set on my Kar'fi and my pets aren't getting any heal procs. Maybe it's just the weapon set (omega amplifier) and not the ship set?
  • scaventoscavento Member Posts: 15 Arc User
    edited November 2013
    The only thing i can confirm is, that traits and doff's do work with pets.

    The Voth Heavy Fighters of my engi get the EPS Manifold Efficiency bonus and the Damage Control Doff's for eptx work too.

    A fleetmate and me also tested if the Beam Overload Doff's are working with Obelisk
    Swarmers and they do. The Obelisk Swarmers fired their BO's and his FaW eat my Hull because I had 3-5 Bleedthrough debuff's at once.
    (Tested with free Obelisk, so no 3-Set Bonus)
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    scavento wrote: »
    The only thing i can confirm is, that traits and doff's do work with pets.

    The Voth Heavy Fighters of my engi get the EPS Manifold Efficiency bonus and the Damage Control Doff's for eptx work too.

    A fleetmate and me also tested if the Beam Overload Doff's are working with Obelisk
    Swarmers and they do. The Obelisk Swarmers fired their BO's and his FaW eat my Hull because I had 3-5 Bleedthrough debuff's at once.
    (Tested with free Obelisk, so no 3-Set Bonus)

    Get him to use the 2 set bonus, it applies after all calculations for a true 10% buff to AP damage, should get even nastier =D

    Still has me thinking, I use mesh weavers with 2 attack pattern doffs, perhaps that is why everything seems to have masses of beta on it all the time, 21s CD on it for pets and carrier syncs nicely.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    Here's a scary thought, Dyson Joint Command T4's Tactical Advantage working on pets too.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    It's a bug, I just noticed last night that Supressing Fire was getting passed on to Security Escorts for Tactical officers. Also, any copies of Attack Pattern Beta or Delta will be passed to hangar pets.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    rmy1081 wrote: »
    Hmm..this is a weird one. I use the Borg set on my Kar'fi and my pets aren't getting any heal procs. Maybe it's just the weapon set (omega amplifier) and not the ship set?
    Omega Graviton Amplifier is the T4 omega reputation passive
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2013
    Omega Graviton Amplifier is the T4 omega reputation passive

    ah ok wow yeah...it was late that night when I posted that lol
  • ericphailericphail Member Posts: 87 Arc User
    edited November 2013
    I know that danubes benefit from the proton proc on the dyson shield refreq proc via their tractor beams, I also know I've seen them with the leech buff icon... more than that I know not
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited November 2013
    A little info on this, though I'm not at work so I can't check how any given pet is working:

    Each pet power in our game can choose to create an "Independent" pet, which uses its own class and its own powers to determine its damage and healing, or a "Linked" pet, which basically takes a snapshot of the owner's stats at the time a pet is created and uses those for all of its powers.

    In general, permanent pets should be Independent - it shouldn't matter what buffs the Captain has when they launch fighters, and it shouldn't matter what equipment the Captain has equipped when the fighters use their powers.

    In general, "pseudo-pets" like High Yield Torpedoes and Mines should be "Linked". If you're running Attack Pattern Alpha when you launch a High Yield Plasma Torpedo, you would expect that torpedo to get bonus damage, just as a non-HY version would. This mechanic is largely reserved for pets that aren't really meant to feel like Pets - they just happen to be targetable things in space or on ground.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    In general, permanent pets should be Independent - it shouldn't matter what buffs the Captain has when they launch fighters, and it shouldn't matter what equipment the Captain has equipped when the fighters use their powers.
    Was talking about this in fleet chat, how some pets have unique AI, so maybe they inherit unique things. For example, its plausible that the Siphon Drones are specifically inheriting the flowcaps, or something like that. Would be good to know; something like that could go on the pet infocard if it were unique case.

    A thorn in the theory is that Omega Graviton Amplifier seems to be inherited by everything, so maybe the independent pets arent really independent (bug) or something else is going on.
  • kalanikalani Member Posts: 0 Arc User
    edited November 2013
    In general, "pseudo-pets" like High Yield Torpedoes and Mines should be "Linked". If you're running Attack Pattern Alpha when you launch a High Yield Plasma Torpedo, you would expect that torpedo to get bonus damage, just as a non-HY version would. This mechanic is largely reserved for pets that aren't really meant to feel like Pets - they just happen to be targetable things in space or on ground.

    So if we fire a slow moving torp while we are under Attack Pattern Beta and the torp reaches the target after AP beta has worn off of us will it still apply the damage resistance Debuff?
    [SIGPIC][/SIGPIC]
  • thexqthexq Member Posts: 13 Arc User
    edited December 2013
    I noticed this bug in a private challenge with a friend and we found a way to reproduce it (which I won't post here).
  • syndonaisyndonai Member Posts: 348 Arc User
    edited December 2013
    I unlocked the T4 Dyson Rep today, and picked Tactical Advantange. Yes, it does stack with the amount of pets you have.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • peter1z9peter1z9 Member Posts: 0 Arc User
    edited December 2013
    In general, permanent pets should be Independent - it shouldn't matter what buffs the Captain has when they launch fighters, and it shouldn't matter what equipment the Captain has equipped when the fighters use their powers.

    In general, "pseudo-pets" like High Yield Torpedoes and Mines should be "Linked". If you're running Attack Pattern Alpha when you launch a High Yield Plasma Torpedo, you would expect that torpedo to get bonus damage, just as a non-HY version would.

    If I equip 2 Plasma Torpedo Consoles and 3 purple Torpedo Doffs on my carrier, would it change the fire rate and dps of Elite Scorpion fighter plasma torpedoes and/or their High-Yield Torpedoes? Or would their torpedoes just be doing the same dps as a Mark 0...or Mark XI torpedo? Pets obviously don't have any consoles...or do they have "hidden" attributes that act like consoles for them?
    "Our Bugs are working as intended" - Cryptic
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited December 2013
    A little info on this, though I'm not at work so I can't check how any given pet is working:

    Each pet power in our game can choose to create an "Independent" pet, which uses its own class and its own powers to determine its damage and healing, or a "Linked" pet, which basically takes a snapshot of the owner's stats at the time a pet is created and uses those for all of its powers.

    In general, permanent pets should be Independent - it shouldn't matter what buffs the Captain has when they launch fighters, and it shouldn't matter what equipment the Captain has equipped when the fighters use their powers.

    In general, "pseudo-pets" like High Yield Torpedoes and Mines should be "Linked". If you're running Attack Pattern Alpha when you launch a High Yield Plasma Torpedo, you would expect that torpedo to get bonus damage, just as a non-HY version would. This mechanic is largely reserved for pets that aren't really meant to feel like Pets - they just happen to be targetable things in space or on ground.

    My Drones on my scimitar are getting Plasmonic Leech and the heal from the Valdore console when I have those equipped. Is that intended? I thought those were "permanent pets."
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    Yeah, so they're already looking at the T4 Dyson being passed to pets on Tribble...wish I'd seen this thread sooner, had posted about T4 Dyson stacking issues elsewhere.

    And yeah, the OGA is not only being passed to pets (Photonic/Nimbus included), but they're not limited to the 751.4 that players are - so they're hitting with it for 2000-3000+ damage...meh.
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