these guys are the ultimate warrior. way better than any fed / kdf anything
they can revive completely vaporized comrades
just 5 min ago i used an exploit shot on a voth medic and he vaporized. his buddy knealed down and POOF!!! the guy was BACK
WTH
can we get that toned down some.. i know the BA is foind to be easy by most but that mechanic breaks it completely..
are medics the tactical assault version of the repair ships in the contested zone.
has NO ONE else ever seen this happen..
also the regular Voth.. how do they revive from 0 HP when no one is around them just to get up an start killing again. its less frequent than the medics, still bad mechanic. is that an armor option for the voth rep.. completely revived if killed once every 5 minutes?
these guys are the ultimate warrior. way better than any fed / kdf anything
they can revive completely vaporized comrades
just 5 min ago i used an exploit shot on a voth medic and he vaporized. his buddy knealed down and POOF!!! the guy was BACK
WTH
can we get that toned down some.. i know the BA is foind to be easy by most but that mechanic breaks it completely..
are medics the tactical assault version of the repair ships in the contested zone.
has NO ONE else ever seen this happen..
also the regular Voth.. how do they revive from 0 HP when no one is around them just to get up an start killing again. its less frequent than the medics, still bad mechanic. is that an armor option for the voth rep.. completely revived if killed once every 5 minutes?
You think that's bad, I have seen them revive themselves or even if you kill them before they can revive another they still do it anyways.
these guys are the ultimate warrior. way better than any fed / kdf anything
they can revive completely vaporized comrades
just 5 min ago i used an exploit shot on a voth medic and he vaporized. his buddy knealed down and POOF!!! the guy was BACK
WTH
can we get that toned down some.. i know the BA is foind to be easy by most but that mechanic breaks it completely..
are medics the tactical assault version of the repair ships in the contested zone.
has NO ONE else ever seen this happen..
also the regular Voth.. how do they revive from 0 HP when no one is around them just to get up an start killing again. its less frequent than the medics, still bad mechanic. is that an armor option for the voth rep.. completely revived if killed once every 5 minutes?
This is an easy answer to get: they play possum, i.e. they play dead, then get back up, the SpecOps do the same thing.
both in space and on ground the voth are absurdly overpowered. Needs to be toned down. This is NOT the proper solutio to power creep. It's the wrong way to go.
Romulan medics do it too, you just have to remember to keep them too busy to heal their comrades and if they're in a group target the medic first(much harder with the Voth because the medics tend to travel in pairs). The reason they heal vaporized enemies is that the NPC isn't actually removed from the map as soon as it's vaporized, the invisible corpse will stick around for a minute or so, just like the non-vaporized ones. Unfortunately, I don't think the Medic's CPR power can distinguish between vaporized and non-vaporized corpses.
I've even seen the Voth self-revive when vaporized.... There is definitely something bugged here.
One of their species traits is a chance to hibernate when very seriously wounded... so they're supposed to sometimes self-revive. But yeah, obviously this is unintentionally hilarious when they do it after being vaporized.
This mechanic is absolutely ridiculous. Here let me reassemble your vaporized molecules real quick.
Top that off with the fact that you kill one, the second revives it, you kille the second the first revives it, unless you can knocback one far enough that it cant reach it, thats a stupid cycle.
Thirdly, why do they get to be revived with full health and shields? When i get revived or i revive my Boffs we come back with 1/4 health.
Bad mechanic is Bad. I'm just glad they dont revive Bio-Engineered Dino's......
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Actually they don't revive with full shields. But, they get a temporary immunity to damage when they revive and their shields return to full in that time. I've tried shooting them as they get up many times and I just the this long
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scroll up instead of damage numbers.... after a few seconds it stops and they go back to being dead. I haven't tested it yet, but I'm hoping the devs at least added a sanity check to prevent their Necron revival from occurring multiple times....
these guys are the ultimate warrior. way better than any fed / kdf anything
they can revive completely vaporized comrades
just 5 min ago i used an exploit shot on a voth medic and he vaporized. his buddy knealed down and POOF!!! the guy was BACK
WTH
can we get that toned down some.. i know the BA is foind to be easy by most but that mechanic breaks it completely..
are medics the tactical assault version of the repair ships in the contested zone.
has NO ONE else ever seen this happen..
also the regular Voth.. how do they revive from 0 HP when no one is around them just to get up an start killing again. its less frequent than the medics, still bad mechanic. is that an armor option for the voth rep.. completely revived if killed once every 5 minutes?
The old Klingon Dahar masters where as nasty in a fight though they did not ressurect people from vapor.
Voth Medics should be first target and I find flame throwers work well on them.
One of their species traits is a chance to hibernate when very seriously wounded... so they're supposed to sometimes self-revive. But yeah, obviously this is unintentionally hilarious when they do it after being vaporized.
Oh so they are supposed to revive themselves. Since there is an explanation for it I dont mind it, ground combat is way too easy as is, nice to have a challenge every now and again. However I would like Cryptic to stop people from reviving after getting vaporized. Thats been around since launch, and while its kind of funny, it just gets stupid after a while.
_____________________________________________________
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
You can be revived after being vaporized normally; I've had it happened to me before where I was vaporized by an exploit attack and then one of my boffs revived me. The only inconsistency is that Voth revive their friends at full health instead of partial health like we can, but ground combat is easy enough that it's not that big a deal. Just kill the medics first.
both in space and on ground the voth are absurdly overpowered. Needs to be toned down. This is NOT the proper solutio to power creep. It's the wrong way to go.
I have no way to reply to this post without some variation of "you are bad at this game"
I've vaporized some NPCs and they continue to fight (invisible). I've seen it in the Fek'Ihri missions and occasionally in random missions. That happened with Cowardice (even on Fek'lhr once) one time and he was still fighting (It really sucked because I could not see where he was).
I've vaporized some NPCs and they continue to fight (invisible). I've seen it in the Fek'Ihri missions and occasionally in random missions. That happened with Cowardice (even on Fek'lhr once) one time and he was still fighting (It really sucked because I could not see where he was).
that might explain something I've notice in the ground battle zone. Every now and then my Boffs start acting like they're attacking something, but as far as I can tell there are no enemies present. At first I dismissed it as AI idiocy, but one time I took damage when standing next to whatever my boffs were trying to kill....
Three things to note. Yes, the Voth will revive their vaporized brothers, give it up for their advanced technology. Two, the Voth will fake death, this is an intended feature. After reviving, they will have a few seconds of damage immunity. Third, if a target is hit with any exploit attack while a knockback animation is in progress, it will trigger the vaporization animation. However, they will remain alive as per normal. This is particularly common when using the MACO Sniper rifle, as the weapon has two different knockback procs as well as an exploit attack.
Three things to note. Yes, the Voth will revive their vaporized brothers, give it up for their advanced technology. Two, the Voth will fake death, this is an intended feature. After reviving, they will have a few seconds of damage immunity. Third, if a target is hit with any exploit attack while a knockback animation is in progress, it will trigger the vaporization animation. However, they will remain alive as per normal. This is particularly common when using the MACO Sniper rifle, as the weapon has two different knockback procs as well as an exploit attack.
The Maco is a High Density beam rifle not a sniper rifle.
OT,
The only problems I have with the mechanic is reviving vaporized. Vaporizing them should be the best way to break the chain of 2 medics reviving each. The other is reviving with immunity and health regen to full in seconds. Those 2 things being fixed could make for interesting gameplay mechanics if the medics will revive everytime except vaporization. kill one then start on the other, it revives the dead one and you switch and kill it then back to the second one, repeat until both are dead, you are dead, or one gets vaporized. If you ignore the vaporized it will fully heal up and eventualy you will lose or get nowhere as you keep killing the same 2. That would add a tactic that when it revives you need to quickly swap targets to kill it before it has a chance to fully heal up. that would keep the other one occupied and you could do that and not take any damage at all if you do it right.
As for invisible enemies about the place... theres a spot in Park thats particularly bad after the V-Rex is downed. If you ruun back to the base instead of the transporter it will be near the end of tram line thing in the left capture point from the base entrance. Theres an invisible trip hazard too. I quit running back to base and instead go to the transporter because it's annoying to be running then shot by nothing and go to walk mode.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
The Maco is a High Density beam rifle not a sniper rifle.OT,
The only problems I have with the mechanic is reviving vaporized. Vaporizing them should be the best way to break the chain of 2 medics reviving each. The other is reviving with immunity and health regen to full in seconds. Those 2 things being fixed could make for interesting gameplay mechanics if the medics will revive everytime except vaporization. kill one then start on the other, it revives the dead one and you switch and kill it then back to the second one, repeat until both are dead, you are dead, or one gets vaporized. If you ignore the vaporized it will fully heal up and eventualy you will lose or get nowhere as you keep killing the same 2. That would add a tactic that when it revives you need to quickly swap targets to kill it before it has a chance to fully heal up. that would keep the other one occupied and you could do that and not take any damage at all if you do it right.
As for invisible enemies about the place... theres a spot in Park thats particularly bad after the V-Rex is downed. If you ruun back to the base instead of the transporter it will be near the end of tram line thing in the left capture point from the base entrance. Theres an invisible trip hazard too. I quit running back to base and instead go to the transporter because it's annoying to be running then shot by nothing and go to walk mode.
Comments
You think that's bad, I have seen them revive themselves or even if you kill them before they can revive another they still do it anyways.
Praetor of the -RTS- Romulan Tal Shiar fleet!
My character Tsin'xing
One of their species traits is a chance to hibernate when very seriously wounded... so they're supposed to sometimes self-revive. But yeah, obviously this is unintentionally hilarious when they do it after being vaporized.
Top that off with the fact that you kill one, the second revives it, you kille the second the first revives it, unless you can knocback one far enough that it cant reach it, thats a stupid cycle.
Thirdly, why do they get to be revived with full health and shields? When i get revived or i revive my Boffs we come back with 1/4 health.
Bad mechanic is Bad. I'm just glad they dont revive Bio-Engineered Dino's......
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
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Immune
Immune
Immune
Immune
Immune
scroll up instead of damage numbers.... after a few seconds it stops and they go back to being dead. I haven't tested it yet, but I'm hoping the devs at least added a sanity check to prevent their Necron revival from occurring multiple times....
My character Tsin'xing
Voth Medics should be first target and I find flame throwers work well on them.
R.I.P
Oh so they are supposed to revive themselves. Since there is an explanation for it I dont mind it, ground combat is way too easy as is, nice to have a challenge every now and again. However I would like Cryptic to stop people from reviving after getting vaporized. Thats been around since launch, and while its kind of funny, it just gets stupid after a while.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
I have no way to reply to this post without some variation of "you are bad at this game"
My character Tsin'xing
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
The Maco is a High Density beam rifle not a sniper rifle.
OT,
The only problems I have with the mechanic is reviving vaporized. Vaporizing them should be the best way to break the chain of 2 medics reviving each. The other is reviving with immunity and health regen to full in seconds. Those 2 things being fixed could make for interesting gameplay mechanics if the medics will revive everytime except vaporization. kill one then start on the other, it revives the dead one and you switch and kill it then back to the second one, repeat until both are dead, you are dead, or one gets vaporized. If you ignore the vaporized it will fully heal up and eventualy you will lose or get nowhere as you keep killing the same 2. That would add a tactic that when it revives you need to quickly swap targets to kill it before it has a chance to fully heal up. that would keep the other one occupied and you could do that and not take any damage at all if you do it right.
As for invisible enemies about the place... theres a spot in Park thats particularly bad after the V-Rex is downed. If you ruun back to the base instead of the transporter it will be near the end of tram line thing in the left capture point from the base entrance. Theres an invisible trip hazard too. I quit running back to base and instead go to the transporter because it's annoying to be running then shot by nothing and go to walk mode.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
The maco battle rifle is indeed a compression sniper rifle.
http://sto.gamepedia.com/M.A.C.O._(Ground)#M.A.C.O._Phaser_Battle_Rifle
Praetor of the -RTS- Romulan Tal Shiar fleet!