I understand now how it feels. To have to work on a game that has such a rich history. That has appealed to literally millions of fans all over the world for over three decades.
I now understand why you hardly reply to us on these forum's, even though it's supposed to be our direct lifeline to you...it's because you are powerless like us.
Everyday I have to force myself to play this game. A game that I used to enjoy playing more than any other game within my vast collection. A game that I used to average 4 continuous hours of playing per day, now I have to force myself to play for even an hour.
The more I've played Star Trek Online, the more I saw the potential of this game. The more I've logged into this forum, the more I felt the sorrow of the fan base (some of which have been playing this game since it's release).
Maybe it's because their is no other Star Trek "titled" Massive Multiplayer Online game, maybe it's because the executives are to good at their profession (which requires them to generate income). Maybe it's because your publisher's demands out weight your collective vision. Though you've claimed your team has grown, I still see a disconnect with us (to a gamer with Twenty-Two years experience that spells disaster for any game). At times I find myself asking "If their was another MMO game that included the words Star Trek, maybe this game would get it's act together".
Everyday this forum is teeming with wonderful ideas. What pains me is that some players have been reiterating the same things for years. Your fan base is suffering because they see the potential of this game more than you developers. Or they see it just as much as you developers but like yourself are powerless to do anything. Some issues with this game have been long standing. So obvious that they can be recognized by a new player, yet how can a developer ignore them?I feel sorry for those of you developers whom agree with some of what you've read on this forum, yet you are powerless to apply them, even though you are part of a team that is creating content for this game. You dare not "fuel the fire" on this forum so, you read the comments and not reply. Therefore you have become one of "us". Even though you have the power to make a direct change, you are just as powerless as us. Us casual players and loyalists that are irritated at the direction of this game, which bears the name of an illustrious franchise.
Extensive changes are need to this game to reclaim it's dignity in the eyes of many Star Trek loyalists. Watching the downward spiral of this game, is similar to watching a train wreck in slow motion.
It's apparent that financial gain outweighs everything else. If it were not for the Foundry, this game would be far worse. Yet that same foundry is being ignored because it does not generate immediate financial gain.
Thank you for your time....may you live long and prosper.
I underlined the key points for those of you that don't feel like reading the whole thing
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
Comments
Really though, I've got nothing but respect for the STO team. They're passionate about the game and the franchise. Game development(especially MMOs) takes a lot of time and money, and the team does the best that can with the resources they've got(and usually go well beyond what would normally be required of a 'job').
You're doing "play" wrong.
Simply move on, head high, searching for something that does entertain you in particular. No regrets, no hard feelings - de gustibus non disputandem est, after all.
Meanwhile, I'll be flying about in one of my starships, having fun in the game we have before us. See you around!
That and nearly everything else.
If they listened to every awful idea spouted on these forums the game would be nonfunctional and nonviable. Frankly given the development history of STO you should probably be glad that there's even a game for you to whine about. They developed an MMO in under two years. Then spent two years starved of funds and resources trying to keep it working. For as much as people like you love deriding the game going F2P and PWE's influences, it's PWE that saved the game by actually investing into Cryptic so they could afford to properly develop it.