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Scimitar Needs A Survivalibilty Buff

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  • cjtombraider#7376 cjtombraider Member Posts: 71 Arc User
    edited November 2013
    My Scimitar doesn't die and does decent DPS.

    Check it out here:

    http://sto-forum.perfectworld.com/showthread.php?t=906441
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    well I agree on this. I got the Scimitar too, and it lacks some defense IMHO. At destructing enemies it is pure awesomeness, but it needs higher hull points. Come on, a D'Deridex could be more resilient than that? Canonically speaking, it's nonsense.

    Canon doesn't exactly enter into this game. You want that kind of argument? So why does an old Ambassador class have more hull than a Sovereign? Why does the D'deridex have more hull than its successor, the Ha'apax? Canonically speaking, this entire game is nonsense.

    You want D'deridex hull on your Scimitar? Sure, as long as you get D'Deridex turn as well.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2013
    well I agree on this. I got the Scimitar too, and it lacks some defense IMHO. At destructing enemies it is pure awesomeness, but it needs higher hull points. Come on, a D'Deridex could be more resilient than that? Canonically speaking, it's nonsense.

    Wait... what? I'm sorry is 44k not enough for you?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    Wait... what? I'm sorry is 44k not enough for you?

    Actually, the Scimitar has 40K. ;)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2013
    scurry5 wrote: »
    Actually, the Scimitar has 40K. ;)

    Ah ty ty. I keep on forgetting since somehow my scimitar (which is supposedly squishy as hell according to OP) has 53k hp, 7k shield facings (it's a borg shield, sue me), and 30% hull resists while still able to put out 13k dps with me being lazy and doesn't bother to die when getting slapped by a gateway or tac cube.

    Totally squishy, and I totally had to give up tons of damage to make it that way.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • edited November 2013
    This content has been removed.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited November 2013
    Nerf bops, buff scimitar!
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • agresiel2agresiel2 Member Posts: 99 Arc User
    edited November 2013
    ok rather than telling the OP that he is wrong and that the scim is actually very VERY sturdy i thought id just video myself doing something ive been meaning to do.

    the combatlog.log is in the discription of the video, my build is too
    due to BFAW being broken and NOT having any team buffs my dps is MUCH MUCH lower than normal but i still got 17.8k which is respectable

    SO HERE proof scim doesn't need a buff in anyway, and guys quote me here i actually think it needs a little nerf, take its pets away !

    http://www.youtube.com/watch?v=D_jC3NJyKsQ&feature=youtu.be

    if you dont like the music mute it and play your own :)

    ENJOY!
    MY SPEED RECORDS KASE: 13:38 CSE: 13:52 ISE: 13:51 HSE: 2:58 NWS: 6:35

    Solo STF's With Optional ISE: 3:34
    i have all logs saved of these so if you would like to view them send me a pm and it can be arranged :)
  • shinzonisbackshinzonisback Member Posts: 330
    edited November 2013
    Survivability Buff ?

    No problem:
    Remove that stupid and unuseful Scimitar Consoles and equip Fleet Neutronium Alloys, the ones that also improve your turn rate.

    Equip 3 Field Generator and you should have no problem.


    Also, remember that the Scimitar is not an "I win" ship ...
    It has its own limits, its up to you to understand how to play it ;)
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • theonetruetomtheonetruetom Member Posts: 0 Arc User
    edited November 2013
    The Scimitar has 3 survival powers built in, if you bought the 3 pack. Which, why wouldn't you?

    1: Cloaking. The "shields while cloaked" ability, coupled with "fire while cloaked" means your pets can take some damage while you're invisible.

    2: Secondary shielding. This one should be obvious.

    3: Singularity powers. If you own the regular T'Varo, the one that gives the Singularity Stabilizer console, you can pull off 2 rank 5 singularity powers in a very short time. If one of those is Warp Shadows, the warp shadows can eat damage till the cows come home, and if you can't kill a cube before warp shadows and secondary shielding expires, you're doing something wrong, or your team isn't cooperating at all.

    That's not including the engineering or science seating or any of the new Voth consoles that add to shield healing.
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited November 2013
    Survivability Buff ?

    No problem:
    Remove that stupid and unuseful Scimitar Consoles and equip Fleet Neutronium Alloys, the ones that also improve your turn rate.

    Equip 3 Field Generator and you should have no problem.


    Also, remember that the Scimitar is not an "I win" ship ...
    It has its own limits, its up to you to understand how to play it ;)

    Actually, it IS an 'I win' ship. And the only thing you need for tanking in a Scimitar is a 1000 zen Shield Absorbtive Frequency Generator. Put DPS in every other slot.

    Shield healing is irrelevant to Warbirds. That's a Fed thing.
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    eldritchx wrote: »
    Actually, it IS an 'I win' ship. And the only thing you need for tanking in a Scimitar is a 1000 zen Shield Absorbtive Frequency Generator. Put DPS in every other slot.

    Shield healing is irrelevant to Warbirds. That's a Fed thing.

    At its most basic level, this pretty much sums up what you do with a scimitar.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • shinzonisbackshinzonisback Member Posts: 330
    edited November 2013
    eldritchx wrote: »
    Actually, it IS an 'I win' ship. And the only thing you need for tanking in a Scimitar is a 1000 zen Shield Absorbtive Frequency Generator. Put DPS in every other slot.

    Shield healing is irrelevant to Warbirds. That's a Fed thing.

    Field Generators increase the Shield Cap, not the Shield Healing o_O
    However, I don't know that ship very well, but i have no problem on my Fleet Ha'Feh without using any universal console, so he should have no problem in a Scimitar.

    The Scimitar Universal Consoles are really unuseful, and I don't really understand why people keep using them:

    Cloaked Barrage: it could be really useful if it was a passive ability, but i think it isn't worth wasting a slot for a 3min cooldown ability.

    Secondary Shields: i think it's better getting a passive +20% shield cap than a secondary shield that lasts 45 sec and have 3min cooldown.

    Singularity Unit: it isn't worth wasting a slot for this.


    Set Power 1: +2 turn rate ... are you f***in kidding me ?
    It needs at least a +7 turn rate to be useful.

    Set Power 2: nice and quite useful, but it isn't worth wasting 3 console slot for this.
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    Sweet Jesus, you don't use the ship and claim the consoles are useless just buy looking at the stats?
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited November 2013
    Field Generators increase the Shield Cap, not the Shield Healing o_O
    However, I don't know that ship very well, but i have no problem on my Fleet Ha'Feh without using any universal console, so he should have no problem in a Scimitar.

    The Scimitar Universal Consoles are really unuseful, and I don't really understand why people keep using them:

    Cloaked Barrage: it could be really useful if it was a passive ability, but i think it isn't worth wasting a slot for a 3min cooldown ability.

    Secondary Shields: i think it's better getting a passive +20% shield cap than a secondary shield that lasts 45 sec and have 3min cooldown.

    Singularity Unit: it isn't worth wasting a slot for this.


    Set Power 1: +2 turn rate ... are you f***in kidding me ?
    It needs at least a +7 turn rate to be useful.


    Set Power 2: nice and quite useful, but it isn't worth wasting 3 console slot for this.

    Actually Singularity Distributor Unit is only good console here.
    Is it worth console slot ? Depends on your game style.

    2 set bonus is not just about +2 turn, more importantly is the turn rate from ambush that you get. But that also depends on is it worth using boff slot for at least one reman boff.

    I personally think 2 piece (Cloaked Barrage and Singularity Distributor Unit) + 1 reman is way to go in PVP, and it can work pretty well in PVE also.

    For PVE and casual play only if you have access to best consoles in the game from dil. mine and/or c-store consoles from other ships, you can ditch all the uni. consols.
    2nhfgxf.jpg
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited November 2013
    Survivability Buff ?

    No problem:
    Remove that stupid and unuseful Scimitar Consoles and equip Fleet Neutronium Alloys, the ones that also improve your turn rate.

    Equip 3 Field Generator and you should have no problem.


    Also, remember that the Scimitar is not an "I win" ship ...
    It has its own limits, its up to you to understand how to play it ;)

    i agree i hate the wasted console slots just for a little turn buff.

    stop making console sets dam it! its a waste of console space.
    [SIGPIC][/SIGPIC]
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited November 2013
    Field Generators increase the Shield Cap, not the Shield Healing o_O

    Even worse. Shield cap without shield healing does almost nothing in any kind of engagement lasting more than a couple of seconds. Regardless, the only shield-related enhancement you need for any Warbird is the Shield Absorbtive Frequency Generator from the Valdore-class. If you haven't played a Warbird with this thing on it, you might not understand.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    i agree i hate the wasted console slots just for a little turn buff.

    stop making console sets dam it! its a waste of console space.

    Get a Reman Boff. Use your cloak.

    Romulans are more than capable of getting their cloak CD down below the duration of a boosted Ambush. Combine that with shielded cloaking and the retention of a cloaked turn rate during Ambush...

    You get the idea. The Scimitar's consoles are among the least useless of the universals available.
  • talajtalaj Member Posts: 0 Arc User
    edited November 2013
    eldritchx wrote: »
    Even worse. Shield cap without shield healing does almost nothing in any kind of engagement lasting more than a couple of seconds. Regardless, the only shield-related enhancement you need for any Warbird is the Shield Absorbtive Frequency Generator from the Valdore-class. If you haven't played a Warbird with this thing on it, you might not understand.

    Even a single field gen on a Scimitar can make a difference, given the sometimes inconsistent proc rate of the valdore console. This is especially the case if you're running an A2B beamboat that relies a little more heavily on those valdore console procs.

    I run virtually all of my ships with at least 1 field gen, because the DPS sacrificed is small whilst the net survivability gain is large. You might believe it to be overkill, but I would rather have it and not need it, than need it and not have it - respawns cost more encDPS.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2013
    under the jem hadar attack ship the Scimitar is the most powerful ship in the game surpassing most lock box ships and all c-store ships

    you need to learn how to play the game really is the problem here

    The Scimitar only needs a huge NERF to make it equal to the avenger and bortasque
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited November 2013
    Ok tell me, really, how the scimitar needs to be nerfed. Pulse is overrated, even npcs start leaving the aoe when you start it up, I HAVE actually used both a avenger and a scimitar, both tacticals, same setup except for boff slots, and scimitar dies a LOT quicker. And I mean seeing as the avenger never existed really in star trek, yet the scimitar did, the scimitar should NOT have a tactical (damage) buff, just more hp or something because feds are always complaining about how we use our singularities to live. Yet... warp shadow makes copies of you, yet can quite easily see who is the real person as your copies :don't shoot, and are not in your fleet nor have your selected title. Quantum absorption: really? even at level 5 it barely surpasses haz emits two on full aux, same goes for shield boost. sing jump...so what. the pull is nothing, plus just use epte or evasive maneuvers, plasma shockwave...nothign needs to be said there. also for fed abilities, yours dont need time to add damage with singularity like we roms do. thala pulse does so little damage on 1 bar of singularity. yet here are feds running around with quantum armaments in vestas... isnt that nice. Almost all rom ability's damage comes from our singularity level. for feds, it doesnt. Why are feds the ones complaining.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited November 2013
    Ok tell me, really, how the scimitar needs to be nerfed. Pulse is overrated, even npcs start leaving the aoe when you start it up, I HAVE actually used both a avenger and a scimitar, both tacticals, same setup except for boff slots, and scimitar dies a LOT quicker. And I mean seeing as the avenger never existed really in star trek, yet the scimitar did, the scimitar should NOT have a tactical (damage) buff, just more hp or something because feds are always complaining about how we use our singularities to live. Yet... warp shadow makes copies of you, yet can quite easily see who is the real person as your copies :don't shoot, and are not in your fleet nor have your selected title. Quantum absorption: really? even at level 5 it barely surpasses haz emits two on full aux, same goes for shield boost. sing jump...so what. the pull is nothing, plus just use epte or evasive maneuvers, plasma shockwave...nothign needs to be said there. also for fed abilities, yours dont need time to add damage with singularity like we roms do. thala pulse does so little damage on 1 bar of singularity. yet here are feds running around with quantum armaments in vestas... isnt that nice. Almost all rom ability's damage comes from our singularity level. for feds, it doesnt. Why are feds the ones complaining.

    1. I'm not going to tell you to check your skill point allocation regarding your singularity powers. I probably should.

    2. Here is one reason why the Scimitar does not need a survivability buff: http://www.youtube.com/watch?v=fJ7NGSYzTHo There are other videos similar to this, but I think one makes the point.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • shinzonisbackshinzonisback Member Posts: 330
    edited November 2013
    well:

    1st - that guy is an End-Game player, you should watch the one soloing Hive Elite in JH Dreadnought *_*

    2nd - He didn't use any stupid scimitar console (or is it just my imagination ?).
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • theonetruetomtheonetruetom Member Posts: 0 Arc User
    edited November 2013
    You're using singularity powers wrong if you can't stay alive in a scimitar. Warp Shadows is arguably better than Quantum Absorption, because not only does it soak damage, but it also drops incoming damage to you to 0 for its duration. Its duration is plenty of time to heal, cloak, whatever you need to do to get away, or to straight-up kill what was hurting you.

    It's not as useful in PVP, but I don't PvP. All I know is the Cubes like to shoot at the duplicates until they expire.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    well:

    1st - that guy is an End-Game player, you should watch the one soloing Hive Elite in JH Dreadnought *_*

    Are you really going to argue that because somebody better than you can do better than you, the ship needs a buff?

    The Scimitar is an endgame ship. If you're not evaluating it in that context, you really need to stop talking.
  • umiharayuuumiharayuu Member Posts: 180 Arc User
    edited November 2013
    kyrt32483 wrote: »
    I I'm usually doing something stupid like trying to fire my Thalaron Pulse after using Cannon: Scatter Volley and Torpedo Spread without first activating Secondary Shields or Level 5 Quantum Absorption.

    This.
    Also forgetting to detach your fighters from healing mode LOL

    Even without the RCS console I use to use, after cloaking, turning is not an issue.
    www.RIHANNSU.org
    Romulan Institute

    D'Galan - Engineer
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2013
    Field Generators increase the Shield Cap, not the Shield Healing o_O
    However, I don't know that ship very well, but i have no problem on my Fleet Ha'Feh without using any universal console, so he should have no problem in a Scimitar.

    The Scimitar Universal Consoles are really unuseful, and I don't really understand why people keep using them:

    Cloaked Barrage: it could be really useful if it was a passive ability, but i think it isn't worth wasting a slot for a 3min cooldown ability.

    Secondary Shields: i think it's better getting a passive +20% shield cap than a secondary shield that lasts 45 sec and have 3min cooldown.

    Singularity Unit: it isn't worth wasting a slot for this.


    Set Power 1: +2 turn rate ... are you f***in kidding me ?
    It needs at least a +7 turn rate to be useful.

    Set Power 2: nice and quite useful, but it isn't worth wasting 3 console slot for this.

    A few things:

    1) You obviously don't know the Scimitar at all if you think +2 turn is nothing. It's HUGE. And did you also notice the ADVANCED AMBUSH?? The two piece set bonus also BUFFS YOUR TURN TO THAT OF YOUR TURN WHILE CLOAKED FOR THE DURATION OF YOUR AMBUSH BONUS. That's +10 to your normal turn rate.

    2) They are talkin about the Valdore console. You know, that thing that heals your shields as you plug away at a target? Yeah. That thing.

    3) How can you discount the Singularity Distribution Console? Why??? It keeps your shields up while you're cloaked. Do you know how powerful that is? I mean really?

    4) Explain to me how an "Oh ***" button isn't useful? Because that's the secondary shield. And the Thalaron is USELESS.

    I'm beginning to think you main your fed and don't understand the main game mechanics behind how the Romulans can fight.
    Ok tell me, really, how the scimitar needs to be nerfed. Pulse is overrated, even npcs start leaving the aoe when you start it up, I HAVE actually used both a avenger and a scimitar, both tacticals, same setup except for boff slots, and scimitar dies a LOT quicker. And I mean seeing as the avenger never existed really in star trek, yet the scimitar did, the scimitar should NOT have a tactical (damage) buff, just more hp or something because feds are always complaining about how we use our singularities to live. Yet... warp shadow makes copies of you, yet can quite easily see who is the real person as your copies :don't shoot, and are not in your fleet nor have your selected title. Quantum absorption: really? even at level 5 it barely surpasses haz emits two on full aux, same goes for shield boost. sing jump...so what. the pull is nothing, plus just use epte or evasive maneuvers, plasma shockwave...nothign needs to be said there. also for fed abilities, yours dont need time to add damage with singularity like we roms do. thala pulse does so little damage on 1 bar of singularity. yet here are feds running around with quantum armaments in vestas... isnt that nice. Almost all rom ability's damage comes from our singularity level. for feds, it doesnt. Why are feds the ones complaining.

    You know the Scimitar has two less engineering consoles than the Avenger right? And it also has weaker engineering. So yes, it will die a lot faster than your Avenger.

    And singularity abilities are godly. I don't get where you're coming from.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • nx15nx15 Member Posts: 27 Arc User
    edited November 2013
    Sigh, learn how to use this ship!!!

    It is just as tanky as any cruiser, even more so sometimes...

    Many PvP'ers would argue that it actually needs a NERF

    Just sayin'
  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited November 2013
    I'm beginning to think you main your fed and don't understand the main game mechanics behind how the Romulans can fight.
    <snip>
    And singularity abilities are godly. I don't get where you're coming from.

    Eh. I'm beginning to wonder if we aren't being straight up trolled. Like, "buff the Tholian Recluse! Mine pops all the time in ISN!" or "Nerf the Miranda! Why Feds get the best ships?"
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    The more overpowered the ship is, the more skill it takes to play.


    One hell of a ridiculous one liner, isn't it? And yet, it seems true for the Scimitar. OP, you're having the same problem I did when I got the Scimitar. Everything wants to kill me when I'm in my Scimitar and I couldn't deal with all that extra hate. :( Why?

    Because you're doing so much more damage than you ever did on your other ships.

    Take my fleet regent for example. It has less hull, a lower shield modifier and a slower turn rate. It's universal, if you can call it that, is a joke. (two tac boffs, two engi boffs, one uni. derp. Who needs hazard emitters?) Just looking at the specs it looks to be inferior to the Scimitar in every way. And yet, I didn't have any of the survival problems in it that I did with the scimitar. But guess who's public enemy number one when taking on the swarm of borg spheres? That's right. Mr. Tactical Scimitar. With it's 5 tactical consoles and 5 fore weapon slots. What in hell kind of ai is going to concern themselves with the random bads and science ships in Conduit when you're running something like that with high end weapons and a high dps build? Nobody.

    The only flaw with the Scimitar is that it's a ship of dps that inadvertently ends up being a "tank". You'll have to reevaluate you're entire strategy to surviving in a star ship if you hope to reap it's full potential.
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