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Omega Force Ground Set changes

majortiraomegamajortiraomega Member Posts: 2,214 Arc User
edited December 2013 in PvP Gameplay
We will be bringing down the Tribble server for maintenance to apply a new update: ST.35.20131117a.6
  • The team-wide Dodge and Avoidance bonuses provided by Team Ambush Field no longer stack between multiple instances of the Set Bonus. Only the highest Mk set will provide the bonus to a player's team.
  • The Stealth portion of Distortion Field (Omega Force 2pc Set Bonus) is now cancelled by outgoing actions which put you into Red Alert.
  • The Damage buff will persist for the full 10 seconds, even if the Stealth is cancelled.

I have mixed feelings about the changes here. The reduction in dodge is a good thing overall. However, the changes to Distortion Field are rather heavy handed. Cryptic has converted Distortion Field into a Standard Cloak when it was an Enhanced Battle Cloak...the two piece bonus is now useless. The only reason for this was to fix a perception but that normally masks grenade throwing animations. Honestly this is too extreme. The ability to fire or team heal while stealthed wasn't the problem, it was the fact that players could fire off abilities with warning animations without being detected. Throwing a grenade or charging a sniper shot should knock off the stealth buff. Healing an ally, firing a split beam rifle or other weapon should not disable the stealth.
--->Ground PvP Concerns Directory 4.0
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Post edited by majortiraomega on

Comments

  • edited November 2013
    This content has been removed.
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    I have mixed feelings about the changes here. The reduction in dodge is a good thing overall. However, the changes to Distortion Field are rather heavy handed. Cryptic has converted Distortion Field into a Standard Cloak when it was an Enhanced Battle Cloak...the two piece bonus is now useless. The only reason for this was to fix a perception but that normally masks grenade throwing animations. Honestly this is too extreme. The ability to fire or team heal while stealthed wasn't the problem, it was the fact that players could fire off abilities with warning animations without being detected. Throwing a grenade or charging a sniper shot should knock off the stealth buff. Healing an ally, firing a split beam rifle or other weapon should not disable the stealth.

    LMFAO AWESOME CHANGE. I can count a good 75 percent of the tact population in this game that's gonna suffer because of this hehe. While it does make the set power a bit more useless this won't kill the set. The set is still for crits the distortion field still provides a decent dmg resist boost true it's diminished. I would have like to see that dmg resist boost apply for at least 20 seconds now as a balance though. Maco last 30 on the shields.


    deokkent wrote: »
    Well, those changes are a little annoying. I've come to like the distortion field ability. It was effective without being OP.

    Sorry brother being able to unload nades and an alpha without the weapons fire animations being seen was overpowered. Sounds to me like you were too heavily reliant on it. But it's okay this is the best thing that could have happened to you. Now you learn how to play a tact for real! :)
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2013
    I don't see a problem, i use the 2 piece bonus for the damage resistance, great for tanking scis, not for the stealth.
    Division Hispana
    www.divisionhispana.com
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    deokkent wrote: »
    Well, those changes are a little annoying. I've come to like the distortion field ability. It was effective without being OP.

    It is effective, but not if the stealth breaks on red alert. 99 times out of 100 you are going to be in red alert already. Attacking, activating certain buffs, healing, activating a team buff...all of these things activate red alert. It's unfortunate they took a heavy hammer down on this issue rather than going for the source of the problem. At this moment distortion field is useless.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    mrkollins wrote: »
    I don't see a problem, i use the 2 piece bonus for the damage resistance, great for tanking scis, not for the stealth.

    The problem is, rather than changing the ability so that throwing a grenade or using sniper shot briefly breaks the stealth, they changed it so that using anything that normally triggers red alert will break the stealth buff. Why even have a stealth buff on the ability if simply sneezing will break the stealth. The buff is already only strong enough to perfect stealth beyond 30 meters if you happen to have the covert trait.

    Nobody ever complained about the fact that players could fire split beam rifles or high density beam rifles. There was never complaint about healing while under distortion field's stealth bonus. The only time there was concern was when Tactical officers super buffed a sniper shot or grenade and then launched the grenade from max range in order to hide the animation. That is all that needed to happen. Long animations should break the stealth for the duration, it shouldn't be an on/off thing when red alert is triggered.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    The problem is, rather than changing the ability so that throwing a grenade or using sniper shot briefly breaks the stealth, they changed it so that using anything that normally triggers red alert will break the stealth buff. Why even have a stealth buff on the ability if simply sneezing will break the stealth. The buff is already only strong enough to perfect stealth beyond 30 meters if you happen to have the covert trait.

    Nobody ever complained about the fact that players could fire split beam rifles or high density beam rifles. There was never complaint about healing while under distortion field's stealth bonus. The only time there was concern was when Tactical officers super buffed a sniper shot or grenade and then launched the grenade from max range in order to hide the animation. That is all that needed to happen. Long animations should break the stealth for the duration, it shouldn't be an on/off thing when red alert is triggered.

    While you are correct on this part of the best possible fix clearly it wasn't within their knowledge or power to do so! That being said SO WHAT. It is a fix to a major issue that has been plaguing ground pvp since season 4. End of story! You want balance on the power make the power duration or dmg resist boost part of it up from 10 to 20 seconds!

    It's funny since I came back to ground pvp I have seen less and less tacts playing this game. I love it! My fomm and sf being useful makes Biggles smile!
  • shailatshailat Member Posts: 478 Arc User
    edited November 2013
    deokkent wrote: »
    Well, those changes are a little annoying. I've come to like the distortion field ability. It was effective without being OP.

    Tira forgot about the rest of the post

    • The Stealth portion of Distortion Field (Omega Force 2pc Set Bonus) is now cancelled by outgoing actions which put you into Red Alert.
    • *The Damage buff will persist for the full 10 seconds, even if the Stealth is cancelled.

    So you will still get the buff (i think its resistance buff) to save you the way the omega was supposed to be used, and not use it to throw fully buffed cloaked nades anymore
    ogew7.jpg
  • nulonunulonu Member Posts: 507 Arc User
    edited November 2013
    Baibai cloak nade sniper shot exploiters. Nice knowing ya. Tell me again how it was never a bug.
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    shailat wrote: »
    Tira forgot about the rest of the post

    • The Stealth portion of Distortion Field (Omega Force 2pc Set Bonus) is now cancelled by outgoing actions which put you into Red Alert.
    • *The Damage buff will persist for the full 10 seconds, even if the Stealth is cancelled.

    That is supposed to say damage RESIST buff
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    nulonu wrote: »
    Baibai cloak nade sniper shot exploiters. Nice knowing ya. Tell me again how it was never a bug.

    I know right when I saw this patch note I pretty much blew my load all over my screen!
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    shailat wrote: »
    Tira forgot about the rest of the post
    • The Stealth portion of Distortion Field (Omega Force 2pc Set Bonus) is now cancelled by outgoing actions which put you into Red Alert.
    • *The Damage buff will persist for the full 10 seconds, even if the Stealth is cancelled.

    So you will still get the buff (i think its resistance buff) to save you the way the omega was supposed to be used, and not use it to throw fully buffed cloaked nades anymore

    Thanks, I have fixed the copy. I'm glad Cryptic fixed the cloaknade and cloaksnipe. I'm just not happy about the fact that using normal abilities and normal attacks will break the stealth. We don't even get the stealth bonus back after the attack has ended, it's a one and done as far as I can tell from this information. Healing and normal attacks shouldn't break the stealth, we've never had a problem with that part of the ability.

    The ability didn't even gain something to compensate for the loss in the stealth bonus. +100 resistance is meaningless if you can't also shed ranged aggro via the stealth bonus. In the grand scheme of things, distortion field's damage resistance buff isn't that great. Unbuffed, it's an extra ~14% damage resistance increase. If heals or engineering proficiency is active, it's less than a 4% damage resistance increase. Add onto the fact that the buff only lasts for 10 seconds and the MACO/Adapted MACO two pieces start looking better and better. Why use a now gimped two piece set when I can slot two piece MACO + two piece Dyson and shield tank through everything.

    Cryptic has ruined a ground set's viability. The Omega Force set was built on damage avoidance and aggro avoidance via stealth and dodge. The dodge stacking was too powerful and there was a bug in the stealth bonus when warning animations played out. I'm happy to see cloaknading/cloaksniping/dodge stacking fixed, but a brief stealth break was all we needed.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited November 2013
    This goes far beyond just grenades and sniper rifles. Distortion field hid all kinds of animations from orbital strike to any power on the physicist kit. Why should any class have a better attack cloak then a tactical officer with operative has? Why should any class be able to both shed aggro and return fire (with invisible shots even) at no cost?

    You're totally wrong IMO if you think the set is now useless. I have something like 24% crit chance and 94% severity on the characters I use the full set with vs 18.5% and 60% (70 with dyson passive) on others. Yea both of those are with gambler. Distortion field will now have a more tactical use rather then just click distortion field toss nade/fire off invisible exploit attack against a player who has no idea it's coming. Instead it will be more defensive while still being able to pick anytime in that 10 secs it's up to attack.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2013
    Yeah Tira, you're being a little dramatic.
    Division Hispana
    www.divisionhispana.com
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    Besides the power remaining only 10 second duration I am not seeing the overall balance implications problems here. It still offers more and higher crits then any other set.

    As far as not allowing the 3 piece bonus to stack across teams there is nothing wrong with that a player being in aim/crouch, sprint, or roll modes combined with their dodge from one set is still way more than enough for one player. The maco set doesn't stack across the team why should this one. Nothing wrong with these changes minus leaving the distortion field power only lasting 10 seconds now. 20 would be a fair balance now!

    In reality if teams where smart someone would be running a 3 piece omega set to give the whole team that extra dodge and another one adapted maco and another maco so three bonuses are being shared across the team!

    mrkollins wrote: »
    Yeah Tira, you're being a little dramatic.

    Tira take it from a heavily experienced tact ground player this change brings it in balance with other sets minus the duration part now! Focus on that ground pvp bugs 2.0 thread I de necroed for you. Get your homework done now! :)

    Once they fix cryo immobilizer and the biochemist debuff doff ground is gonna be a in a very damn good place balance wise. I must say I am shocked and amazed at how close ground pvp in this game is to be a quality experience all around. To anyone previously turned off by ground pvp once these patches go live get back in the q's you will see a greatly improved experience after these fixes go live.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2013
    Once they fix cryo immobilizer and the biochemist debuff doff ground is gonna be a in a very damn good place balance wise. I must say I am shocked and amazed at how close ground pvp in this game is to be a quality experience all around. To anyone previously turned off by ground pvp once these patches go live get back in the q's you will see a greatly improved experience after these fixes go live.

    I can already see the rainbow :D
    Division Hispana
    www.divisionhispana.com
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited November 2013
    mrkollins wrote: »
    I can already see the rainbow :D

    Be careful cryptic may make the next lobi store weapon that fires all the energy damage types in a 2 attack!

    Also I am still waiting on snb doffs for ground!
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    mrkollins wrote: »
    Yeah Tira, you're being a little dramatic.

    (sigh), very well, I'll give it a second look after the fix has gone live. I can't say I'm happy to see the stealth bonus go. It was a nice aggro dropper, I could shoot someone 30 meters away. If someone charged up their sniper rifle 45 meters away, I could still attack the 30 meter player, but the sniper would lose lock. It was nice and it was balanced. Ah well, time to go over to the new shiny, it was a good way to force people into two piece Dyson with two piece MACO.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2013
    Wow this is a huge nerf, might as well just delete the omega set if they are going to do that.
    One more reason to not ground pvp if my favorite set is useless now.
    Tala -KDF Tac- House of Beautiful Orions
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    marc8219 wrote: »
    Wow this is a huge nerf, might as well just delete the omega set if they are going to do that.
    One more reason to not ground pvp if my favorite set is useless now.

    Well, it's nice to know that I am not the only one that hates the change. It's bittersweet, I'm happy to see cloaknade and cloaksnipe die, but normal actions shouldn't have been caught in the crossfire.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • clintsatclintsat Member Posts: 0 Arc User
    edited November 2013
    Why 2pc dyson...dyson set bonuses seem to not be that great compared with some of the 2pc nukara sets.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    clintsat wrote: »
    Why 2pc dyson...dyson set bonuses seem to not be that great compared with some of the 2pc nukara sets.

    MACO Armor with the MACO sniper rifle for the shield heal. Take the Dyson Shield (think nanite health monitor for shields) and the Dyson Wide Beam Rifle. The Dyson Rifle is great and the two piece increases the rifle's damage.

    The Nukara set bonuses are terrible. You have a choice between 15% cooldown reduction on weapon secondary attacks, +15% Energy Damage when taking damage, or a -15% Shield Damage for 3 seconds when you hit something with a sword proc. The only thing good about Nukara is the set shields. The Crystalline Personal Shield Matrix +10% Self healing makes it great when combined with Adapted MACO Armor + Weapon.

    You can't use Environmental Suits in Ground PvP, you'd become a primary target due to low energy damage resistances on those suits. The environmental damage is also low, making you an all around walking target. That leaves a weapon and shield. You've got two ice weapons and a sword. Melee is bad in Ground PvP and ice weapons used to be overpowered on ground, this has since been fixed.

    For now I don't think we will be seeing very many people use the Omega set. I've been one of the last players to use the set consistently. Players would either run 5 man teams with everyone in the set or nobody would use the set at all. Now that stealth on the two piece is broken via sneezing, I'm probably going to go to another set as well.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • clintsatclintsat Member Posts: 0 Arc User
    edited November 2013
    I see the point. That's too bad because the Omega carbine is quite useful for the proc. I'm not a fan of the MACO rifle.
  • nulonunulonu Member Posts: 507 Arc User
    edited November 2013
    Obviously was never intended to be used in the way it was being used. If it had started out this way everyone wouldn't be used to it being broken. Will the fix take getting used to? Sure. I for one am not going to be taking it off my characters that use it. Seriously, if the only protest is "I might get retargeted after I shed aggro when I used to be able to get free totally safe invisible shots in!" then I don't see the problem lol. An invisible attack fix has been a long time coming and I guess if shooting from stealth was the only reason to use Omega then maybe you shouldn't use it anymore. :P
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited November 2013
    Awesome fix. The set was supposed to be offensive, not the best defensive set in the game.
  • edwarlockedwarlock Member Posts: 1 Arc User
    edited December 2013
    I'm only sad that the Omega Dodge/Crit/Severity team buff doesn't stack anymore...

    The other sets' passive bonuses don't stack yes, but they make up for it with variations, e.g. MACO and Adapted MACO, Honor Guard and Adapted Honor Guard. Omega Force set's stacking passive bonus was what made it stand apart. The stealth fix is good BUT it was overdone. Before, my away team and I all decked out in Omega XII sets total
    +72.5% Dodge, +12.5% Critical Chance, +12.5% Critical Severity. Then Gambling Device for each of us adds additional +10% Critical Chance and +10% Critical Severity. Then Elite Power Cell - Antiproton Carrier Wave adds +20% Critical Severity. You can add consumable foods that add crit or severity but those are just extra. I usually run with this combo only. Good times... :(

    I hope they either reinstate the stacking buff or introduce another variation of Omega Force.
  • baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    edited December 2013
    Hello! This is Florence, your favorite person that you want to kick in the shin and mwke em take a long walk off ashort pier guy. As oneof the people who still uses the three peice omega set and sniper, I think I ought to say something.

    Okay, seriously cryptic, there have been abillion other bugs that have been op in ground for half a year and you just happen tofix something you don't need to? I have already gotten around this, and FS, you know this *wink* cause I been sniping and shotguning as usual. Things cryptic could have been doing include shortening the durration of the root from cryo immobilizer, reducing the dmg resistance on the voth set, fixing a trillion typos, etc. Another thing, peeps that I have been omega sniping lately, I don't see what you are complaining about because all of my characters can take at least two mega buffed sniper shots. Don't even get me startet on the grenades! If you guys are upset because you are as mobile at the time in real life as in the game, you might want to consider moving. I mean like MOVE YOUR REAR END. It is really hard to hit an actually noving target with a short burst grenade. Also I am fine with the team ambush field not stacking cause I'm usually the only guy using three peices anyway!

    Ok peeps, I'm done ranting.
    Go ahead and rebutal cause I probably will never see it.
    I'm abusy guy with this sniper!

    -John Florence
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