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Dyson Sphere: Did the art team go overboard?

burstdragon323burstdragon323 Member Posts: 853 Arc User
edited November 2013 in The Art of Star Trek Online
Or, reducing the poly-counts for older PCs and laptops.

I remember that in the TRIBBLE forums that the Devs had said that they were working on FPS issues in the Dyson Sphere Space Adventure Zone, but it seems just as bad as TRIBBLE for me. The main issues I have with the Zone are:

1) Poly-Counts: Just too high. Hopefully, the Devs have a method to reduce the texture resolutions to better fit lower end PCs and laptops.

2) The Ion Stream: Why? I and others already have issues with excessive particles. If I even so much as point there w/the camera, I get FPS losses.

Right now, I have to use /renderscale .4 because the area is so intense.
Post edited by Unknown User on

Comments

  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    What is /renderscale .4 ?
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    What is /renderscale .4 ?
    The OP means .5, and it's the current code that changes the resolution options until the devs get something more permanent in place.

    /renderscale 1 turns the resolution to full (and I mean full everything), where .5 instead turns it to half resolution, which in practice means most everything is a literal blur
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    oic. Is it one of those console commands? I currently cannot get past the character select screen before the game crashes.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    oic. Is it one of those console commands? I currently cannot get past the character select screen before the game crashes.
    it's actually something you enter in the chat UI
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    Right. They call them console commands.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2013
    There is a command line in the options menu of the launcher. Not sure if it accepts the same console commands that work in game, as I haven't really used it. But it's worth a shot.
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited November 2013
    Yeah, the Dyson Sphere kills consistency by its inferior performance on inferior hardware. The problem is that on such hardware, the rest of the game works so well. It's one game with different minimum requirements for different areas. Doesn't seem necessary.
    Greenbird
  • somebobsomebob Member Posts: 556 Arc User
    edited November 2013
    trek21 wrote: »
    The OP means .5, and it's the current code that changes the resolution options until the devs get something more permanent in place.

    /renderscale 1 turns the resolution to full (and I mean full everything), where .5 instead turns it to half resolution, which in practice means most everything is a literal blur

    Actually, you can put in whatever number you want.

    Type in /renderscale 2 if you want to get some double resolution screenshots (go any higher and you risk outright crashing the game), or type in /renderscale .01 and suddenly you're playing in a Minecraft world.
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  • kabalyerokiddkabalyerokidd Member Posts: 18 Arc User
    edited November 2013
    type in /renderscale .01 and suddenly you're playing in a Minecraft world

    many people play minecraft... maybe that will get them to play STO... ^_^
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2013
    Yeah, the Dyson Sphere kills consistency by its inferior performance on inferior hardware. The problem is that on such hardware, the rest of the game works so well. It's one game with different minimum requirements for different areas. Doesn't seem necessary.

    I agree that having consistent performance over as much of the game as possible within the system requirements should be standard practice (which the Sphere sort of breaks for some folks), but I'm also of the opinion that as hardware improves, the game should be made to look better over time.

    Good examples of this kind of slow, iterative advancement are in WoW, which steadily ramped up the quality of its environments with each expansion (and completely remade the world at higher poly and better textures in Cataclysm). Now that game will be tricking out individual character models with the next pack.

    EVE also got steadily better, as various expansions introduced new graphical features and updated the quality of ship models and space graphics.
  • trinitycompletedtrinitycompleted Member Posts: 108 Arc User
    edited November 2013
    I remember having awful problems on Deferti when the Breen feature episodes came out. My 2007-model laptop (it packed a below-minimum spec Radeon x1600) could go just about anywhere in the game on the lowest graphics settings, but I only managed to get through the series on a wing an a prayer. I never even tried to set one foot into the invasion zone until after building a tower with a GTX 660 last year.
    Don't phaze me, bro!
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    I agree that having consistent performance over as much of the game as possible within the system requirements should be standard practice (which the Sphere sort of breaks for some folks), but I'm also of the opinion that as hardware improves, the game should be made to look better over time.

    Good examples of this kind of slow, iterative advancement are in WoW, which steadily ramped up the quality of its environments with each expansion (and completely remade the world at higher poly and better textures in Cataclysm). Now that game will be tricking out individual character models with the next pack.

    EVE also got steadily better, as various expansions introduced new graphical features and updated the quality of ship models and space graphics.

    Wow had really low poly models compared to sto if I recall. I don't think upping hardware requirements incrementally is on trend. The pc market is very soft right now. No one wants to buy a new pc. It is not what most people game on anymore.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
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