Or, reducing the poly-counts for older PCs and laptops.
I remember that in the TRIBBLE forums that the Devs had said that they were working on FPS issues in the Dyson Sphere Space Adventure Zone, but it seems just as bad as TRIBBLE for me. The main issues I have with the Zone are:
1) Poly-Counts: Just too high. Hopefully, the Devs have a method to reduce the texture resolutions to better fit lower end PCs and laptops.
2) The Ion Stream: Why? I and others already have issues with excessive particles. If I even so much as point there w/the camera, I get FPS losses.
Right now, I have to use /renderscale .4 because the area is so intense.
The OP means .5, and it's the current code that changes the resolution options until the devs get something more permanent in place.
/renderscale 1 turns the resolution to full (and I mean full everything), where .5 instead turns it to half resolution, which in practice means most everything is a literal blur
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
There is a command line in the options menu of the launcher. Not sure if it accepts the same console commands that work in game, as I haven't really used it. But it's worth a shot.
Yeah, the Dyson Sphere kills consistency by its inferior performance on inferior hardware. The problem is that on such hardware, the rest of the game works so well. It's one game with different minimum requirements for different areas. Doesn't seem necessary.
The OP means .5, and it's the current code that changes the resolution options until the devs get something more permanent in place.
/renderscale 1 turns the resolution to full (and I mean full everything), where .5 instead turns it to half resolution, which in practice means most everything is a literal blur
Actually, you can put in whatever number you want.
Type in /renderscale 2 if you want to get some double resolution screenshots (go any higher and you risk outright crashing the game), or type in /renderscale .01 and suddenly you're playing in a Minecraft world.
Yeah, the Dyson Sphere kills consistency by its inferior performance on inferior hardware. The problem is that on such hardware, the rest of the game works so well. It's one game with different minimum requirements for different areas. Doesn't seem necessary.
I agree that having consistent performance over as much of the game as possible within the system requirements should be standard practice (which the Sphere sort of breaks for some folks), but I'm also of the opinion that as hardware improves, the game should be made to look better over time.
Good examples of this kind of slow, iterative advancement are in WoW, which steadily ramped up the quality of its environments with each expansion (and completely remade the world at higher poly and better textures in Cataclysm). Now that game will be tricking out individual character models with the next pack.
EVE also got steadily better, as various expansions introduced new graphical features and updated the quality of ship models and space graphics.
I remember having awful problems on Deferti when the Breen feature episodes came out. My 2007-model laptop (it packed a below-minimum spec Radeon x1600) could go just about anywhere in the game on the lowest graphics settings, but I only managed to get through the series on a wing an a prayer. I never even tried to set one foot into the invasion zone until after building a tower with a GTX 660 last year.
I agree that having consistent performance over as much of the game as possible within the system requirements should be standard practice (which the Sphere sort of breaks for some folks), but I'm also of the opinion that as hardware improves, the game should be made to look better over time.
Good examples of this kind of slow, iterative advancement are in WoW, which steadily ramped up the quality of its environments with each expansion (and completely remade the world at higher poly and better textures in Cataclysm). Now that game will be tricking out individual character models with the next pack.
EVE also got steadily better, as various expansions introduced new graphical features and updated the quality of ship models and space graphics.
Wow had really low poly models compared to sto if I recall. I don't think upping hardware requirements incrementally is on trend. The pc market is very soft right now. No one wants to buy a new pc. It is not what most people game on anymore.
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
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Parallels: my second mission for Fed aligned Romulans.
/renderscale 1 turns the resolution to full (and I mean full everything), where .5 instead turns it to half resolution, which in practice means most everything is a literal blur
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Parallels: my second mission for Fed aligned Romulans.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Parallels: my second mission for Fed aligned Romulans.
Actually, you can put in whatever number you want.
Type in /renderscale 2 if you want to get some double resolution screenshots (go any higher and you risk outright crashing the game), or type in /renderscale .01 and suddenly you're playing in a Minecraft world.
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many people play minecraft... maybe that will get them to play STO... ^_^
I agree that having consistent performance over as much of the game as possible within the system requirements should be standard practice (which the Sphere sort of breaks for some folks), but I'm also of the opinion that as hardware improves, the game should be made to look better over time.
Good examples of this kind of slow, iterative advancement are in WoW, which steadily ramped up the quality of its environments with each expansion (and completely remade the world at higher poly and better textures in Cataclysm). Now that game will be tricking out individual character models with the next pack.
EVE also got steadily better, as various expansions introduced new graphical features and updated the quality of ship models and space graphics.
Wow had really low poly models compared to sto if I recall. I don't think upping hardware requirements incrementally is on trend. The pc market is very soft right now. No one wants to buy a new pc. It is not what most people game on anymore.
Parallels: my second mission for Fed aligned Romulans.