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Need some help with the Galaxy X

ramaramaramarama Member Posts: 0 Arc User
edited November 2013 in Federation Discussion
Hello. I've been playing this off an on since the f2p launch and have played STO a ton prior to the switch. That is my dilemma. I don't think my build works anymore. I used to destroy things with ease and never had my hull drop below 75 percent, even in grouped missions.

Now, my shields are dropping to normal PvE missions. The Dyson Sphere enemies hit hard and take a while to kill. So, I've been thinking...something must have changed in my absence. It's time to...adapt.

Here are my main character's build

Space Traits
Accurate
EPS Manifold Efficiency
Elusive
Techie
Warp Theorist

Space Skills

Tactical Systems

Attack Patterns - Maxed
Energy Weapons - Maxed
Maneuvers - Maxed
Energy Weapon Specialization - Yellow filled
Weapons Training - Maxed
Projectile Weapons - Maxed
Targeting Systems - Maxed
Threat Control - Yellow filled

Engineering Systems

Structural Integrity - Maxed
Electro-plasma Systems - Maxed
Engine Performance - Green filled
Impulse Thrusters - Maxed
Hull Plating - Maxed
Hull Repair - Maxed
Warp Core Efficiency - Maxed
Shield Performance - Maxed
Weapon Performance - Yellow filled, one tab of red

Science and Operation Systems

Shield Emitters - Maxed
Shield Systems - Maxed

Ship Stats - U.S.S. Gespenst - Dreadnought Cruiser

Fore Weapons
Dual Phaser Beam Bank MK XI - ACC CrtH
Phaser Beam Array MK X - ACC CrtH Borg
Phaser Beam Array MK X - ACC CrtH CrtD
Phaser Beam Array MK XI - ACC CrtH

Aft Weapons
Phaser Beam Array MK X - ACC CrtH CrtD
Phaser Beam Array MK X - ACC CrtH CrtD
Phaser Beam Array MK X - ACC CrtH CrtD
Phaser Beam Array MK XI - CrtH 2x

Deflector
Aegis Deflector Array

Impulse
Aegis Hyper Impulse Engines

Warp Core
Obelisk Subspace Rift Warp Core

Shields
Aegis Covariant Shield Array

Devices
Aux Battery
Red Matter Compacitor
Subspace Field Modulator
Nimbus Pirate Distress Call

Engineering Consoles
Neutronium Alloy MK X
Neutronium Alloy MK X
Neutronium Alloy MK XI
Energy Signature Dampener MK XII +ShPow

Science Consoles
Field Generator MK X
Shield Refrequencer MK XII +Emit

Tactical Consoles
Phaser Relay MK XI
Phaser Relay MK XI
Phaser Relay MK X


Bridge Officers

Lt. Tactical - Fire at Will I, Attack Pattern Beta I
En. Tactical - Tactical Team I

Com. Engineer - EPtW I, RSP I, EPtS III, Aux to SIF III
Lt. Engineer - EPtW I, Engineer Team I, EPtS III

Lt. Science - Polarize Hull I, Science Team II

Duty Officers

Tactical
Reduce Evasive Maneuvers Cooldown

Engineering
Reduce BO abilities cooldown
Reduce BO abilities cooldown
Reduce Engineering Team Cooldown
Improve All power settings when Emergency Power is used


While I would love to continue running with the Galaxy X. I also have the following ships...

Assault Cruiser
Star Cruiser
Advanced Heavy Cruiser
Odyssey Cruiser - Event
Obelisk Carrier


Thank you if you even got half way through all that. Now, I have some questions.

What is this Aux2Bat build I keep hearing about? I've seen the skill, it looked interesting but how do you build a ship around it?

Is the Galaxy X going to get a Fleet version? Is the Fleet Assault Cruiser worth investing in?

Please, nit pick and break apart my build. I would really love to know what has changed and what I can improve in order to get back into the swing of things.
Post edited by ramarama on

Comments

  • sevmragesevmrage Member Posts: 0 Arc User
    edited November 2013
    Okay, I can only really help with the technical aspects of the build with parts on the ship itself.

    First of all, one major important question. Which is more important to you, flying your X or sheer performance? If what matters most is more DPS, give up the X. You'll be a bit better off with an Assault Cruiser, and the Fleet AC will be even better.

    Two things I see here that could help... Are you in a fleet? How are you in the way of Energy Credits?

    If you can, try to upgrade all your weapons to Fleet Phasers. That will give you a boost in attack power. It sure helped me. They're as strong as MkXII Purple Phaser Arrays, and MUCH MUCH MUCH CHEAPER.

    The Phaser Relays... Try to work on upgrading them to Purple MkXI Relays. They're a little cheaper than Blue MkXIIs, and have the same boost. Getting Purple MkXIIs would be great, but you're gonna need several hundred million EC.
    As to your Warp Core, that would work great on an Antiproton build, given you have the Omni-Directional AP beam. You should be able to get a better warp core from the exchange that works with the ship better, along with maybe your playstyle. If you want to stick with that warp core though, I do have a suggestion that will help your DPS output, as it did mine on my X. Hear me out, because this will sound weird, but it worked for me.

    Replace two of the aft weapons with the Borg Kinetic Cutting Beam and the Omni-Directional AP Beam. That lets you able to fire six weapons from the front at once. That limits you to only four from the back, and your broadside will still be your most powerful with all eight. It's worth getting both, and if you can, get the Assimilated Console. That will boost accuracy on everything, meaning more damage.
    Your current warp core will boost the damage of the Omni AP beam puts out by 10%, which will help a little. Your phaser weapons will be the strongest, but if you're like me and spend a lot of time with enemies within the forward half of your firing arc, it may help.

    As to your Impulse, Shields and Deflector, those are good, but you can do better if you work on the Reputations for Omega. The sets from that are highly regarded, and right now, I'm working on the Adapted MACO set myself. I still have to get the Borg Set and the Omega Set too, along with the stuff from Nukara and Romulan reps. (That's going to be miserable grind, until they add some of the features of the Dyson rep to the others.

    The other aspects you mention I'm not so good with, there are others here that can help.

    But from a dedicated Galaxy-X driver, it's always good to see another one flying around!
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited November 2013
    ramarama wrote: »
    Threat Control - Yellow filled

    completely unnecessary, you can leave that empty, unless you want to agrro npc to fill the role of a tank, but this role is not needed anymore.
    the little hull resistance that this skill provide is not enought for the price you paid
    Projectile Weapons - Maxed

    why? since you don't use torpedo in your build.
    leave that empty.
    Hull Plating - Maxed

    3 point here is enought, you can go to 6 point if you really want to, but 9 is a waste.
    Weapon Performance - Yellow filled, one tab of red

    will talk about this in the end
    Fore Weapons
    Dual Phaser Beam Bank MK XI - ACC CrtH
    Phaser Beam Array MK X - ACC CrtH Borg
    Phaser Beam Array MK X - ACC CrtH CrtD
    Phaser Beam Array MK XI - ACC CrtH

    Aft Weapons
    Phaser Beam Array MK X - ACC CrtH CrtD
    Phaser Beam Array MK X - ACC CrtH CrtD
    Phaser Beam Array MK X - ACC CrtH CrtD
    Phaser Beam Array MK XI - CrtH 2x

    good enought, will be better with fleet weapons for sure, but that will come in time
    Deflector
    Aegis Deflector Array

    Impulse
    Aegis Hyper Impulse Engines

    would replace these by the borg one
    Shields
    Aegis Covariant Shield Array

    would replace this by a maco resilient then adapted maco, then fleet shield, if you can afford these shield for now or in the future, you can keep the aegis
    Nimbus Pirate Distress Call
    it is not needed to place this in the device slot, you can leave it in your inventory and still be able to claim the power in your tray
    Neutronium Alloy MK X
    Neutronium Alloy MK X
    Neutronium Alloy MK XI

    overkill, just one is enought, but i never use them at all.
    and with fleet rcs that are rcs mixed with resitance console, these one are now obsolete.
    Lt. Engineer - EPtW I, Engineer Team I, EPtS III

    this is not possible, your engineer team is a version 2, not1

    anyway i will not much give you advice on that since it seem you have the experience of the build pre season 5 ( auxtosif 3) but you have to known that they are many different way to go with the ship as of today with what the doff allow you to do, i will leave other player explain it to you better than i could ever do.
    but in a nutshell, there is the auxtobat builds, the auxtodampener builds


    now for the skillpoint in weapons performance.
    since you don't have the borg console, no universal console that give you some power to weapon, that you use the aegis set and that the skills that boost your weapons power level are as follow:

    warp core efficiency : 9
    warp core potential : unknown
    weapons performance : 7

    if you got 0 in warp core potential, your weapons power level is at 114
    if you got 9 in the same skill, you weapons power would be at 119

    in any case, one should alway maxed this to 125

    the borg console can help with that ( +5 weapons power )
    the jem hadar engine, zero point enery conduit, and eventually some warp core that give you more power to weapons.

    if you want to known how to set your power level take a look at this software:
    http://sto-forum.perfectworld.com/showthread.php?t=532731
  • twamtwam Member Posts: 0 Arc User
    edited November 2013
    ramarama wrote: »
    Duty Officers

    Tactical
    Reduce Evasive Maneuvers Cooldown

    Engineering
    Reduce BO abilities cooldown
    Reduce BO abilities cooldown
    Reduce Engineering Team Cooldown
    Improve All power settings when Emergency Power is used

    Those "Reduce BO abilities cooldown" wouldn't be Technicians, would they? Because those only work when activating the Aux Power to Emergency Batteries (Aux2Bat) ability. With your current build you can safely replace these with some doffs that do apply to your build. They do nothing, now.

    I'd probably replace them with 2 conn officers that reduce Tac Team cooldown, so you can use that every 15-16 seconds, and replace Sci Team with Transfer Shield Strength or Hazard Emitters instead. Then, I'd bump Aux2Sif down to where Eng Team is now, and run Directed Energy Modulation 3 on your cmdr eng slot.

    Tac, Sci and Eng Team share a global cooldown, so you can only use one at a time, and alternate 2. With these suggestions you should still have plenty of healing (especially with your captain powers), maybe even gain some survivability through increased tac team uptime, while also gaining some shield penetrating damage from DEM.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited November 2013
    twam wrote: »
    Those "Reduce BO abilities cooldown" wouldn't be Technicians, would they? Because those only work when activating the Aux Power to Emergency Batteries (Aux2Bat) ability. With your current build you can safely replace these with some doffs that do apply to your build. They do nothing, now.

    i bielieve that he use doff that have a chance to reduce beam power abilitie cooldown, some of these also exist for the cannon.
    but with auxtobat they are obsolete or redundant.
  • ramaramaramarama Member Posts: 0 Arc User
    edited November 2013
    Excellent advice all around. Thank you. I'm only about...rank three in all of the reputations so it will take some work getting there. Luckily, my fleet almost has rank five unlocked. It'll take a while but we'll get there.

    I'm glad I saved all of those respecs from when I was a subscriber.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited November 2013
    That's good, if you don't already have access to Elite Fleet Phasers, you will soon, and those are just as good as the Advanced Fleet Phasers, but with a shield heal, and having a full set of those will help too.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2013
    I'm running the Fleet Galaxy myself and find that beam weapons work the best.

    I also switch back to my Fleet Avenger & tac Vesta for torp fun.

    http://skillplanner.stoacademy.com/?build=fedjoinedtrillengfleetgalaxy_99
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2013
    Here's the A2B Gal-X build that I currently run:

    http://www.stoacademy.com/tools/skillplanner/?build=shargalx001_0

    DOFF's include 3 A2B Techs, 1 RSP-DOFF for 24.5 second RSP3's every minute, and either a PWO or DEM DOFF (your choice).

    Elite Fleet phasers + CSV1 + Leech + EPtS3 makes the ship's Elite Resilient Fleet shields quite difficult to crack, and a 24-sec RSP3 with a 1 minute cooldown makes it even tougher still. Yes, chained SubNuc can wreck your day, but other than that, this build works pretty well.
  • red01999red01999 Member Posts: 0 Arc User
    edited November 2013
    shar487a wrote: »
    Here's the A2B Gal-X build that I currently run:

    http://www.stoacademy.com/tools/skillplanner/?build=shargalx001_0

    DOFF's include 3 A2B Techs, 1 RSP-DOFF for 24.5 second RSP3's every minute, and either a PWO or DEM DOFF (your choice).

    Elite Fleet phasers + CSV1 + Leech + EPtS3 makes the ship's Elite Resilient Fleet shields quite difficult to crack, and a 24-sec RSP3 with a 1 minute cooldown makes it even tougher still. Yes, chained SubNuc can wreck your day, but other than that, this build works pretty well.

    A question - why do you pour so many points into projectile weapons? You only use one, and the Galaxy variants are not known for being particularly nimble. I would think that some of the points would be better spent on some of the higher level skills (particularly weapon and shield power, or armoring), and maybe a little sprucing up of ground abilities?
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited November 2013
    red01999 wrote: »
    A question - why do you pour so many points into projectile weapons? You only use one, and the Galaxy variants are not known for being particularly nimble. I would think that some of the points would be better spent on some of the higher level skills (particularly weapon and shield power, or armoring), and maybe a little sprucing up of ground abilities?


    I run a huge number of ship builds with different weapon layouts and abilities, from JHAS to the Mobius to the JHDC, so it doesn't make sense for me to spec for only one ship frame. I went with a general offense-oriented tac build, and it has served me well for a very long time in both ground and space :D
  • sevmragesevmrage Member Posts: 0 Arc User
    edited November 2013
    shar487a wrote: »
    I run a huge number of ship builds with different weapon layouts and abilities, from JHAS to the Mobius to the JHDC, so it doesn't make sense for me to spec for only one ship frame. I went with a general offense-oriented tac build, and it has served me well for a very long time in both ground and space :D

    Here here! I do the same thing, as I have two different escort builds, several different cruisers and builds and my Galaxy Dreadnought. I need to have good usable Boff powers to work on all of those ships, and I'm F2P, so I only have so many Boffs to use. My power sets are not real awesome for Escorts, but they accomplish what I need, and at the same time, the powers work well for how I fly my cruisers. My cruisers may not be able to spit out quite as many torpedoes as my two escorts, but they make up for it in other ways.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • ramaramaramarama Member Posts: 0 Arc User
    edited November 2013
    So, I ended up sticking with the Galaxy X... I swear...that third nacelle...and the Venture's skin...I just can't part with it.

    I purchased the Fleet Elite Shield, set up my BOs for an Aux2Bat build and ventured forth. It was...alright. Shields are definitely tougher, but the Aux2Bat stuff felt off and no nearly as powerful as some people let on.

    Then it hit me... I didn't level ANY of the new skills in this build. After fixing that blunder...I can take on large amounts of Voth ships in the Contested Zone with relative ease. I can only imagine having a full set of Fleet Phasers will be like.

    Thanks again for all of the advice.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    You do have tour technician doffs ya?

    Let's see what your current build is through stoacademy.com...might get some more gems of tweaking
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ramaramaramarama Member Posts: 0 Arc User
    edited November 2013
    http://skillplanner.stoacademy.com/?build=wipgalaxyx_0

    Notes:

    Still need to buy another engineering console to replace one of the armor consoles.

    Need to shop around for a new warp core if one benefits phasers

    Thinking of replacing EPtE with EPtA since I don't seem to need the engine power much

    Need to upgrade Technicians. Currently have two blues and a white.

    Need to grind the hell out of rep...forever...
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    Moar Weapuns Powah! EPTW > EPTA on this kind of boat to combat all that drain.

    And really you don't need 'rep grind forever.' Get your Omega up to T2 so you can buy the Kinetic Cutting Beam, and maaaaybe T4 if you want Mk11 Assimilated Deflector/Engine, but other than that you're okay. As for Technicians, you can run with just two purples, or a purple and two blues, and handle all your CDs just fine. The rest is just icing on the cake really, boosting results from Leech this or Fleet Weapons that, but so long as your foundation is solid you'll be fine.
  • ramaramaramarama Member Posts: 0 Arc User
    edited November 2013
    It's going to be a while before I can afford much of anything now. That RSP DoFF cost me quite a bit. However, I do see what ya mean. Luckily, I already have Omega rep to T3, or just about there.

    As for the grind, yeah, I plan on capping all of my reps, for all of my characters, eventually. That's where the "forever" part comes in, but a grind is not much of a grind if the content is fun.
  • ramaramaramarama Member Posts: 0 Arc User
    edited November 2013
    I'll try it out. Couldn't hurt any. With that extended RSP and near constant capped shield power, more weapon power would be nice.

    Also, should I replace the dual beam bank with...something? Another array? A torp perhaps?
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