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PVPers Unite. How to Fix this Dieing Aspect

nathrazeemnathrazeem Member Posts: 0 Arc User
edited November 2013 in PvP Gameplay
We all know that PVP, or Player Vs Player, is a dieing aspect in Star Trek Online. I think we, as the players, just as the fleet leaders did ages ago can band together to show the Devs that this is a system that can be salvaged and saved. I have a few ideas, some probably cant be implemented but i dont see an issue in most.

I urge my fellow Players interested in some conflict to post here and let's get this declining aspect of the game back on track. It doesn't have to be tomorrow. But at least some responce from the designers that they acknowledge it needs some work would be an improvement. So without further Adieu heres my suggestions.

1: Lets make Diplomatic Immunity and Marauding worth attaning.g
-Federation players can gain diplomatic immunity to enter Klingon space and do Duty Officer Missions to gain Bridge Crew of Klingon Defectors. Or Increased goods from Diplomatic Doff Missions. Perhaps gain a mission from an ambassador on the federation side to conduct diplomatic missions in the klingon borders. These missions would alot special items that can be worth alot of EC or even upgrades for your ship/crew or special Duty Officers

-Klingons with Maurading buff can attack most of the Federation Planets. They would get a mission like the federation that would allow them to assault 3 planets or 3 Freighter Convoys. These missions, in Klingon fashion, would award Contraband, EC and even dilithium. Freighter assaults would be the ship dropping out of warp to attack the Freighters that travel between the federation planets. If the Freighters are destroyed they disappear. During this misison federation ships would drop out of warp to defend them, wether player or npc.
Klingons would also be allowed special Duty Officer missions to gain Federation Defector Duty Officers or Bridge Officers.

These missions could even award consoles that are federation or klingon specific. They could give tokens that could be turned in for special items.

2: Players chooses to open themselves to PVP attacks.
-Just like other MMO's a player will be allowed to open themselves to Player vs Player action and surprise attacks. They will open themselves to Skirmishes just like they open themselves for team invites. A Player opening himself to PVP will appear in Red or with an icon to show they are available and ready for PVP action. In otherwords if someone wants to be open for attack they will be, if someone doesnt they dont have to be.

3: Better Rewards for PVP
-Perhaps special Tactical Consoles or weapons or shields. Ship items and Weaponry available for those who PVP. These items will be on par with other acquirable items. Missions should reward daily items that encourage players to PVP. Perhaps instead of daily missions they can be repeatable every 4 hrs or so. Or Energy Credits + dilithium rewarded for destroying enemy starships or defeating enemy personel.
-Special Duty Officers could also be rewarded. Ones specifically dedicated to defense or offense. Ones (that are unique) that increase a certain type of weapon damage. Or increase shield strength, or reduce tactical/defensive abilities. This could be a whole new Duty officer tier just like Diplomacy/Engineering/Science and the like.

4: Fleet to Fleet Action
-Allow a new PVP set that would allow a group of 10 opposing members to attack a starbase while another 10 defend. So in other words 10 klingons get to assault and attempt to destroy a Starbase while 10 federation will defend. The mission will be a timed event with points given in dmg and healing as well as a large bonus to the faction that wins the stabase. In otherwards defender gets a big reward if the starbase survives, attacker gets a big reward if the starbase is destroyed.

5: A new Reputation tab
-Perhaps PVP matches will reward Tokens just like the Romulan reputation or tholian reputation. Just like all other Reputation tabs it will have 5 tiers with each tier rewarded a special item or special set of items which will work much better vs players then most others. These rewards must still be enticing enough and on par with those of the Mark 12 reputation tab to warrant more players to join in.
*Suggested Rewards - +1 Console slot of your choosing at a specific rank, Better Defensive Consoles, Special Defensive Duty Officers that raise resistance or overall Defense.


These of course are suggestions. But I think if we all show our desire and push this thread into the eyes of the Designers we may be able to save Player vs Player yet. Lets all show our support and desire to make this aspect of the game that much better.
Post edited by nathrazeem on

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited November 2013
    First of all I want to warn you about talking for others, that usually doesn't end well.
    We all know that PVP, or Player Vs Player, is a dieing aspect in Star Trek Online. I think we...
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • nathrazeemnathrazeem Member Posts: 0 Arc User
    edited November 2013
    If you were accustomed to seeing the complaints and desires daily and even hourly as I have you would understand that first comment. Secondly I would ask to not turn this thread into a s/he said argument and flame war but rather turn it into a constructive thread to make an aspect of the game that has become nothing more than a flim flam aspect into a strong and hearty aspect it was meant to, and can be.
  • edited November 2013
    This content has been removed.
  • cirnonnuscirnonnus Member Posts: 1 Arc User
    edited November 2013
    deokkent wrote: »
    It ain't dying... People are pvpin' errday!!!:cool:

    Yes, and doing exactly the same thing in the same area's every day, as/when they are.

    After awhile, a very fast while that tends for most people, to become repetitive, boring, old, ho-hum, been there done that and bought the T shirt too.

    This thread as those who've read the Op's comments saw, is about constructive approach's to revamp and put some more entertainment into that aspect of the game.

    Surely everyone can agree that more entertainment in the game is a good thing?

    After all isn't that what the much ado about season eight launch was all about? Adding more entertainment.

    That said I"m all for a revamp of the player v player. I particularly like the suggestion re: Players choosing to open themselves up for pvp action as in other mmo's.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    nathrazeem wrote: »
    We all know that PVP, or Player Vs Player, is a dieing aspect in Star Trek Online. I think we, as the players, just as the fleet leaders did ages ago can band together to show the Devs that this is a system that can be salvaged and saved. I have a few ideas, some probably cant be implemented but i dont see an issue in most.

    It's irritating when folks speak for me. Don't tell folks what I know...I know nothing! :P
    nathrazeem wrote: »
    I urge my fellow Players interested in some conflict to post here and let's get this declining aspect of the game back on track. It doesn't have to be tomorrow. But at least some responce from the designers that they acknowledge it needs some work would be an improvement. So without further Adieu heres my suggestions.

    They've acknowledged that it needs work since before launch - they've talked about improving it for years now...
    nathrazeem wrote: »
    1: Lets make Diplomatic Immunity and Marauding worth attaning.g

    Who says they aren't already?
    nathrazeem wrote: »
    -Federation players can gain diplomatic immunity to enter Klingon space and do Duty Officer Missions to gain Bridge Crew of Klingon Defectors. Or Increased goods from Diplomatic Doff Missions. Perhaps gain a mission from an ambassador on the federation side to conduct diplomatic missions in the klingon borders. These missions would alot special items that can be worth alot of EC or even upgrades for your ship/crew or special Duty Officers

    So remove any reason some have for rolling KDF over Fed? Curious suggestion...KDF envy is - well - heh, c'mon - I mean - lol - seriously?
    nathrazeem wrote: »
    -Klingons with Maurading buff can attack most of the Federation Planets. They would get a mission like the federation that would allow them to assault 3 planets or 3 Freighter Convoys. These missions, in Klingon fashion, would award Contraband, EC and even dilithium. Freighter assaults would be the ship dropping out of warp to attack the Freighters that travel between the federation planets. If the Freighters are destroyed they disappear. During this misison federation ships would drop out of warp to defend them, wether player or npc.
    Klingons would also be allowed special Duty Officer missions to gain Federation Defector Duty Officers or Bridge Officers.

    As an aside here, uh - er - yeah, sure has been a whole bunch of PvE mentioned so far in your post...

    Course, I've moaned and groaned for a wee while now that KDF needs Raid missions like the Feds have Patrol missions...but still, that's going to be PvE and was mainly for help in leveling KDF toons.
    nathrazeem wrote: »
    These missions could even award consoles that are federation or klingon specific. They could give tokens that could be turned in for special items.

    So yep, #1 was pretty much all PvE...hrmmm...
    nathrazeem wrote: »
    2: Players chooses to open themselves to PVP attacks.
    -Just like other MMO's a player will be allowed to open themselves to Player vs Player action and surprise attacks. They will open themselves to Skirmishes just like they open themselves for team invites. A Player opening himself to PVP will appear in Red or with an icon to show they are available and ready for PVP action. In otherwords if someone wants to be open for attack they will be, if someone doesnt they dont have to be.

    And who in their right mind would open themselves for attack given the massive imbalance in factions? There's a reason a lot of PvP servers in other games tend to be TRIBBLE, go through various merges or offer transfers, and all the rest...faction imbalance.

    Or are you suggesting that Feds be able to jump Feds? Cause, in the end this is STO...

    For KDF on the other hand, with all the House battles and the like...

    ...but again, who in their right mind would do that?
    nathrazeem wrote: »
    3: Better Rewards for PVP

    You mean like more balanced games, whether talking gearing or teaming - where the reward that is the enjoyment of participating in PvP and facing that challenge could be improved?
    nathrazeem wrote: »
    -Perhaps special Tactical Consoles or weapons or shields. Ship items and Weaponry available for those who PVP. These items will be on par with other acquirable items. Missions should reward daily items that encourage players to PVP. Perhaps instead of daily missions they can be repeatable every 4 hrs or so. Or Energy Credits + dilithium rewarded for destroying enemy starships or defeating enemy personel.
    -Special Duty Officers could also be rewarded. Ones specifically dedicated to defense or offense. Ones (that are unique) that increase a certain type of weapon damage. Or increase shield strength, or reduce tactical/defensive abilities. This could be a whole new Duty officer tier just like Diplomacy/Engineering/Science and the like.

    Of course you weren't...

    I get in this day and age it's all about the efficient abuse of time when it comes to one's entertainment - thus, folks have that tendency of not thinking about whether they're having fun or anything like that; but rather it's all about what's in it for me - this is taking too long - this is not efficient - got to have it all yesterday, because it's taking too long to be bored!

    Meh...
    nathrazeem wrote: »
    4: Fleet to Fleet Action
    -Allow a new PVP set that would allow a group of 10 opposing members to attack a starbase while another 10 defend. So in other words 10 klingons get to assault and attempt to destroy a Starbase while 10 federation will defend. The mission will be a timed event with points given in dmg and healing as well as a large bonus to the faction that wins the stabase. In otherwards defender gets a big reward if the starbase survives, attacker gets a big reward if the starbase is destroyed.

    Would need to work on the scoring...since it's not all Dmg/Healing. Still though, since this started off as a huge PvE thread...ahem...it would be interesting to have a PvE mission for the KDF where the KDF attack SB24 - and - the PvP mission where players take the roles NPCs would otherwise have had.

    Then again, you get into that siege sort of thing - it could easily end up lopsided in one side's favor. Then you had up doing some sort of thing against some third party base; taking turns attacking and defending to see who can hit it the fastest...yeah, maybe I played that game a million years ago.
    nathrazeem wrote: »
    5: A new Reputation tab

    As long as it doesn't provide any passives, any gear, anything that the vast majority of casual PvE players in this game wouldn't turn around and complain about until the forums crashed...
    nathrazeem wrote: »
    -Perhaps PVP matches will reward Tokens just like the Romulan reputation or tholian reputation. Just like all other Reputation tabs it will have 5 tiers with each tier rewarded a special item or special set of items which will work much better vs players then most others. These rewards must still be enticing enough and on par with those of the Mark 12 reputation tab to warrant more players to join in.
    *Suggested Rewards - +1 Console slot of your choosing at a specific rank, Better Defensive Consoles, Special Defensive Duty Officers that raise resistance or overall Defense.

    ...or not. Why do we need gear that works better against players when the gear we've got works far too well as it is? I mean, c'mon - even more powercreep?
    nathrazeem wrote: »
    These of course are suggestions. But I think if we all show our desire and push this thread into the eyes of the Designers we may be able to save Player vs Player yet. Lets all show our support and desire to make this aspect of the game that much better.

    To be frank, I'm not Frank by the way, much like I don't think you're Shirley, but surely your post was in jest...because it wouldn't do a thing to improve PvP - would just make it worse - and - appeared to be focused mainly on improving PvE under a thin veil of PvP improvements.

    Of course, all of that is just my humble opinion...others will think as they will.
  • martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited November 2013
    nathrazeem wrote: »
    We all know that PVP, or Player Vs Player, is a dieing aspect in Star Trek Online. I think we, as the players, just as the fleet leaders did ages ago can band together to show the Devs that this is a system that can be salvaged and saved. I have a few ideas, some probably cant be implemented but i dont see an issue in most.

    1: Lets make Diplomatic Immunity and Marauding worth attaning.g
    -Federation players can gain diplomatic immunity to enter Klingon space and do Duty Officer Missions to gain Bridge Crew of Klingon Defectors. Or Increased goods from Diplomatic Doff Missions. Perhaps gain a mission from an ambassador on the federation side to conduct diplomatic missions in the klingon borders. These missions would alot special items that can be worth alot of EC or even upgrades for your ship/crew or special Duty Officers

    -Klingons with Maurading buff can attack most of the Federation Planets. They would get a mission like the federation that would allow them to assault 3 planets or 3 Freighter Convoys. These missions, in Klingon fashion, would award Contraband, EC and even dilithium. Freighter assaults would be the ship dropping out of warp to attack the Freighters that travel between the federation planets. If the Freighters are destroyed they disappear. During this misison federation ships would drop out of warp to defend them, wether player or npc.
    Klingons would also be allowed special Duty Officer missions to gain Federation Defector Duty Officers or Bridge Officers.

    These missions could even award consoles that are federation or klingon specific. They could give tokens that could be turned in for special items.

    How is this pve helping pvp ??
    Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
    Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
    Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
    Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
    Warning: Not a native English-speaker, sorry if my English sucks.
  • ahilles7ahilles7 Member Posts: 0 Arc User
    edited November 2013
    nathrazeem wrote: »
    We all know that PVP, or Player Vs Player, is a dieing aspect in Star Trek Online. I think we, as the players, just as the fleet leaders did ages ago can band together to show the Devs that this is a system that can be salvaged and saved. I have a few ideas, some probably cant be implemented but i dont see an issue in most.

    I urge my fellow Players interested in some conflict to post here and let's get this declining aspect of the game back on track. It doesn't have to be tomorrow. But at least some responce from the designers that they acknowledge it needs some work would be an improvement. So without further Adieu heres my suggestions.

    1: Lets make Diplomatic Immunity and Marauding worth attaning.g
    -Federation players can gain diplomatic immunity to enter Klingon space and do Duty Officer Missions to gain Bridge Crew of Klingon Defectors. Or Increased goods from Diplomatic Doff Missions. Perhaps gain a mission from an ambassador on the federation side to conduct diplomatic missions in the klingon borders. These missions would alot special items that can be worth alot of EC or even upgrades for your ship/crew or special Duty Officers

    -Klingons with Maurading buff can attack most of the Federation Planets. They would get a mission like the federation that would allow them to assault 3 planets or 3 Freighter Convoys. These missions, in Klingon fashion, would award Contraband, EC and even dilithium. Freighter assaults would be the ship dropping out of warp to attack the Freighters that travel between the federation planets. If the Freighters are destroyed they disappear. During this misison federation ships would drop out of warp to defend them, wether player or npc.
    Klingons would also be allowed special Duty Officer missions to gain Federation Defector Duty Officers or Bridge Officers.

    These missions could even award consoles that are federation or klingon specific. They could give tokens that could be turned in for special items.

    2: Players chooses to open themselves to PVP attacks.
    -Just like other MMO's a player will be allowed to open themselves to Player vs Player action and surprise attacks. They will open themselves to Skirmishes just like they open themselves for team invites. A Player opening himself to PVP will appear in Red or with an icon to show they are available and ready for PVP action. In otherwords if someone wants to be open for attack they will be, if someone doesnt they dont have to be.

    3: Better Rewards for PVP
    -Perhaps special Tactical Consoles or weapons or shields. Ship items and Weaponry available for those who PVP. These items will be on par with other acquirable items. Missions should reward daily items that encourage players to PVP. Perhaps instead of daily missions they can be repeatable every 4 hrs or so. Or Energy Credits + dilithium rewarded for destroying enemy starships or defeating enemy personel.
    -Special Duty Officers could also be rewarded. Ones specifically dedicated to defense or offense. Ones (that are unique) that increase a certain type of weapon damage. Or increase shield strength, or reduce tactical/defensive abilities. This could be a whole new Duty officer tier just like Diplomacy/Engineering/Science and the like.

    4: Fleet to Fleet Action
    -Allow a new PVP set that would allow a group of 10 opposing members to attack a starbase while another 10 defend. So in other words 10 klingons get to assault and attempt to destroy a Starbase while 10 federation will defend. The mission will be a timed event with points given in dmg and healing as well as a large bonus to the faction that wins the stabase. In otherwards defender gets a big reward if the starbase survives, attacker gets a big reward if the starbase is destroyed.

    5: A new Reputation tab
    -Perhaps PVP matches will reward Tokens just like the Romulan reputation or tholian reputation. Just like all other Reputation tabs it will have 5 tiers with each tier rewarded a special item or special set of items which will work much better vs players then most others. These rewards must still be enticing enough and on par with those of the Mark 12 reputation tab to warrant more players to join in.
    *Suggested Rewards - +1 Console slot of your choosing at a specific rank, Better Defensive Consoles, Special Defensive Duty Officers that raise resistance or overall Defense.


    These of course are suggestions. But I think if we all show our desire and push this thread into the eyes of the Designers we may be able to save Player vs Player yet. Lets all show our support and desire to make this aspect of the game that much better.




    So you basicaly want more PVE in STO.

    Because what you proposed is PVE and not PVP.

    If you want better PVP give us:

    -More Arena maps
    -More Cap&Hold maps
    -Leaderboard
    -Open PVP or PVP Territory Control(Space,don't care about ground)

    New modes like:
    -King of the Hill
    -Last man Standing
    -Deathmatches

    And important NO PVP reputation,that just leads more Afkers and Farmers into queve.

    Didn't include separate Pugs vs Premade queves,since how much you try that won't happen.


    PVP should be about fun,enjoyment and not about Grinding/working like PVE is about.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited November 2013
    I think theres a small argument for saying that PvP is already dead, for the most part.

    This aspect of STO won't improve in any real way until Cryptic put development time into it, they won't do that until they need to. Why? Because PvP is complicated to get right, it would be not only hard but time consuming and likely expensive. And quite frankly, they have no need to have PvP in this game, the cash is coming in just fine.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    There are a few things to consider, overall...imho...regarding suggestions for improvements to PvP.

    Not everybody that PvPs does so for the same reason.
    Not everybody that PvPs does so at the same level.

    Basically, the PvP community might be lumped in together as enjoying PvP - but that's pretty much it.

    Beyond that, you have to consider the scope of the game - the very casual slant to it, etc, etc, etc. Finally, you have to remember it is a business. While some of the folks at Cryptic may want to put out something that's just fun, it's a business - endeavors need to show a return on the investment.

    It's a tough project for them...not being a Cryptic apologist by any means, just stepping back and taking a look at the big picture.

    There may be things that Thomas wants, Richard wants, and Harold wants...and they may all be different things. It's no different with it being PvP than it is with PvE or anything else - everybody tends to want what they want while pushing aside what others want.

    To me (yes, I know what I just said - but it's not necessarily what I want, but what I see - what I want is not going to happen in STO, heh)...it comes down to the following items:

    1) The Wait. Waiting is a turnoff. It's a major turnoff. I can fly around the Sphere for an hour waiting on a CnH pop on a KDF toon waiting for a FvK queue. That combination of low KDF playerbase (which I believe this is one of the contributing factors), reluctance on the part of some Feds to fight KDF, and the simple truth that the odds are if you queue FvF and FvK at the same...FvF's going to pop - lead to insane wait times.

    The solution to this, imho, is simply to RvB it. RvB is there anyway. It's there at the core of PvP. Whether you're in FvF, FvK, or KvK - somebody's Red & somebody's Blue. With the addition of the Romulan faction to both sides, Cryptic maintained that RvB aspect instead of going with multiple factions.

    Changing the queues to RvB would decrease the overall wait time for all players involved by increasing the overall number of players available. But it would also potentially allow for a curious cascade of possible resolutions (or at least dampening) of other issues.

    There are several folks that have voiced their opinions that in deciding to roll Fed or KDF, they chose Fed because they don't want to have to wait for queues on a KDF toon. Going with RvB...would eliminate that, eh? Thus, although not a guarantee - it does make it more likely that more folks might roll KDF if that one was one of the major things keeping them from doing so. More KDF players means more potential revenue from KDF players. That increased revenue could lead to a higher investment on the KDF side and even more players. Bam, the game's growing even more...like I said, a potential cascade.

    There are folks that are concerned with running into premades or players that are simply massively overgeared compared to them over and over...a larger pool of players should theoretically reduce the chance of that happening. You might find yourself fighting the same folks over and over now, because that's all there is...but if there's more, then you might find something else going on, eh?

    There's a whole Hell of a lot that could benefit the game, imho, from going with a RvB solution. Even in the recent interview discussing the possibility of the "battlefront tech" finding its way into PvP, the issue of faction imbalance came up. Obviously, the RvB thing has to be something that Cryptic's already looking at for various things. IMHO, they should try to push it sooner than later.

    2) Premades. There's no getting around it. Honestly, there's not. In the end, I've got to side with the majority against the Premades. No doubt, they have the right to play with their friends as much as anybody has the right not to play with their friends. In the end though, it's just bad for growing the community as a whole. Premades aren't about community - they're about cliques.

    Of course, the term Premade is often as much subject to debate as the topic itself. Actual Premades where the 5-man's been min/maxed with a fine tooth comb, Fleetmades of just folks that are online together and may have played together, Pugmades that have been thrown together in one of the various channels, etc, etc, etc...in the end, they generally all have some advantage over the other side that is not comprised of some Xmade. Depending on the particular Xmade, that advantage could be huge...it could be minor, almost non-existent.

    Some folks will say that it is a team game and that other folks should make their own teams. That's unbelievably selfish and totally nonsensical.

    First, it's nonsensical because this is a casual game. That some folks have decided to take it extremely serious...well, that's their decision. It's a casual game...

    Second, the selfish bit - c'mon, five folks telling twenty folks that they should have formed a team...lol, c'mon, lol. How is that not selfish?

    I suppose there's a third, in the end, it's actually pretty damn delusional. Cause if the rationale behind it is to be able to play with friends...yet...the Premade drives everybody from the queues, just how are they actually playing?

    Course, I don't believe the solution is to separate them out. Sure, if Cryptic RvBs first - it would cut the queues in half...so they could be split again, but honestly - I don't see the point of doing that since it doesn't really fit into the more organized aspect that it appears that many of them want.

    As it stands now, it's a somewhat clumsy system of folks checking their friend lists - hitting up a myriad of forums, Twitter, and generally just a big decentralized mess...no? I mean, that's kind of what they're facing...so no wonder they hit up the public queues, eh?

    Give them a lobby. Don't force them to use it, don't separate them out by banning them from the rest of the game. If things get RvB'd first, as I said previously - sure you might run into them, but it wouldn't necessarily be the case of running into them over and over and over again as some folks claim currently.

    Give them a lobby. Give them a place - a window - actually in the game...where they can arrange games. There's no trying to track folks down, they'd be there. If folks needed time to get stuff together, the game doesn't start until they're all ready. C'mon, folks have played other lobby games...it shouldn't be too hard to picture that combination of a list of challenges, lobby chat, the various rooms like private challenges are, with the room chat for that challenge, etc, etc, etc. Cryptic appears to have a pretty decent foundation of the parts already there...just a case of expanding upon it, and giving folks that more centralized room to play...

    3) Gearing. I honestly believe too many folks kid themselves about the difference their gear makes in determining the outcome of many battles. There's been so much powercreep in STO, we could easily have a level cap of 70, 80, or even higher with how things compare between somebody geared out the wahzoo and the fresh 50 in their RA ship.

    Heh, I look at Willard...even Plague and Prophet...then I look at some of my other guys. It's pretty damn insane. Heh, when I look at Willard...I wonder if I'm insane. I think the overall cost on Willard's build is more than the other eight guys combined. I'm not going to kid myself about the advantages that gives me in helping offset some of the disadvantage of my simply sucking at this game.

    Gearing, though, unlike the Premade thing - is something that I believe should be a hard separator in the queues. Somebody trying out PvP for the first time, where they might have been doing okay or even good in PvE - could find themselves walking into something that would make the typical Nightmare Mode look like Hello Kitty.

    Don't we want the community to grow? Do we just want to get folks to come through the door once, so we can bash their heads in, and hope that nobody pays any attention so they keep coming through the door? Or do we actually want to give folks room to grow so the community can grow?

    Getting that community to grow would not only be beneficial for the community but also for Cryptic as a whole, no? In the end, it's part of endgame and Cryptic knows that. It's just a case of where things fit in, wanting to do it right, or whatever other reason is on whiteboard in the break room, eh?

    Generating some sort of internal gearscore to separate the queues, would allow folks to try out PvP on a more casual level...or...Hell, even allow folks that want to play without a bunch of the stuff do so.

    Now some might say this would work against the reality of Cryptic being a business, why would they offer something that limits the stuff they make revenue on? Why did they revamp the tutorials? It's to get folks in the door so they spend money down the road...it's like those places offering a small beverage for free to get you in the door.

    But without an actual increase in the level cap and the queues separated in that manner, the issue with powercreep - the difference between the massively overgeared player and the massively undergeared player is only going to get more brutal without there being some sort of cutoff point and separating the queues, imho.

    4) Variety. It's almost impossible to see a thread about improving PvP that doesn't mention additional maps and game types. Personally, it's always been a headscratcher regarding new space maps...heh...big empty space with some objects, tada - the spiral to the top and yeah, who really notices the map? But yeah, folks out there apparently do...

    Ground on the other hand, definitely see that - cause, I mean - it's Ground - it's decades of gaming where terrain can make a big difference.

    In the end though, there are plenty of maps that could allow players to fight, no? I don't want to simplify what would be needed to be done by any means, but c'mon - the Content guys could get together with the Programming guys...bam, you've got spawn points - you've rigged up the scoring. You've got a new map added into the rotation.

    And sure, that might be great for Arena - but Scenarios or adding other game types? Yeah, folks have to realize that there would be far more work involved in doing anything like that. Still though, if they were to add more game types to Scenarios (not just more Assault/Capture and Hold - but more types), along with the rest - we could be looking at four queues: Ground Arena, Ground Scenario, Space Arena, Space Scenario...with all sorts of variety.

    Wait, VD...you're math's off. You separated the queues based on gear in the last section. Yeah, I don't feel like scrolling up to add it there - beside, I figure I lost folks with this TLDR after the first few sentences...but if I were going to screen the queues on gear, I'd also limit the options. Ground Limited and Space Limited...might get an Arena or might get a Scenario. Cause you don't want those queues to be dead either, want to increase the pool of players, eh?

    So yeah, we'd end up with six total PvP queues.

    5) More. Yeah, there's a bunch more things that folks have mentioned or asked about...but do we have the number of players to support that? Don't we need to grow the playerbase first? Then with that increased playerbase ask for that more with increased numbers?

    Oh well, I hope you were as bored reading that as I was typing it. ;)
  • malkarrismalkarris Member Posts: 797 Arc User
    edited November 2013
    Well, just my two cents, but I think that the flag idea the OP had could work with a bit of a tweak. Basically, a player could flag him or her self as open to PvP, and then anyone could then engage them in a 1 vs 1 duel. As soon as it was accepted, both ships get dropped into generic deep space map one, and have at it to say, three explosions. Please note I did say anyone, and I mean that, not anyone of the opposite faction.

    Building on virusdancer's point, this game really should be shifted to two teams in PvP, and leave factions out of it. Game lore wise, by the time a player gets to the end of all the story missions, the Fed/KDF war is a complete joke. Just end if and call all of the PvP wargames for the upcoming Iconian invasion or something. And they can even keep the KDF ships raiding stuff in PvE the same, just switch it to be rebel Klingon houses, like they are on the KDF side. However, there is a downside to this, in that it would risk the KDF not getting anything more, but that seems to be happening pretty much the same now.
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  • roxbadroxbad Member Posts: 695
    edited November 2013
    5) More. Yeah, there's a bunch more things that folks have mentioned or asked about...but do we have the number of players to support that? Don't we need to grow the playerbase first? Then with that increased playerbase ask for that more with increased numbers?

    Oh well, I hope you were as bored reading that as I was typing it. ;)

    Well, I didn't read the whole post, so maybe I was a little more bored in the reading than you were in the writing. Not to say that what I did read was unreasonable. It was lucid and on point.

    In response to you query in item #5, I would ask if any venture has the numbers to support it before it is undertaken? If you mean currently active PvPers, then I would say, there are probably not enough. If, you mean potential PvPers, then I would say, there are certainly more than enough.

    As for premades... they're irrelevant. They are just a subset of the balance problem. And the balance problem will always be there. if, for no other reason, some players are better than others.

    So, what makes the balance problem such an issue for players who volunteered to queue up for PvP? Perhaps it is suffering through a multitude of defeats that go on long after the futility of their effort has become obvious. Spawn-camping being the worst case in point.

    There's a solution for that. Introduce some single elimination maps. No respawn.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    roxbad wrote: »
    So, what makes the balance problem such an issue for players who volunteered to queue up for PvP? Perhaps it is suffering through a multitude of defeats that go on long after the futility of their effort has become obvious. Spawn-camping being the worst case in point.

    That's the thing - there's not going to be a single reason why Joe Random decides to queue one day and then decides never to queue again. Much like there's not going to be a single reason why Joe Random might decide to stick with it. Cryptic could only attempt to address some of the most basic things and then go after the majority things...

    ...it's going to be a one-size fits all thing where it's not really going to fit a lot of folks, eh?
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    PvP isnt dead. Its just in a special place called OPvP right now >_>

    The couple of matches Omega Primary had vs BATTLEKAX yesterday rank among the most fun I have ever had in this game.

    Maybe its because that guy is always so cheerful its just contagious, but I was literally giggling in teamspeak and had to stop calling what I was doing so I wasnt interrupting the flow of combat.
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  • paulymanpaulyman Member Posts: 228 Arc User
    edited November 2013
    well its painfully obvious that the OP seems to know what everybody thinks, but really does not. so what do you do? you ask players why don't they pvp?

    Ask people why don't you pvp. you will find that it is not the lack of content. pvp is supposed to be pvp not "content" that's what we call pve. you will find that its not the maps. people don't pvp for the pretty scenery. you will find that its not that one side is better than the other. you will find that the reason most people actively avoid pvp is the mentality of many pvpers.

    yes I understand not all pvpers are arrogant elitist jerks. a good number are. when you have people who will disagree with somebody in a chat channel and their solution is to spam them challenge matches that's not winning hearts and minds. when new players or returning players give pvp a try and they get spawn camped after being absolutely smeared then ridiculed and taunted in chat for ot you are not winning hearts and minds.

    so you can blame cryptic for the slow death of pvp. you can blame people like me for saying things like this. but ultimately you have to start taking some hard looks at yourselves and your pvp community and be realistic about the reasons. you can not continue to foster a community mentality where those interested get punished for that interest. you can not continue to push out new players who may come to love pvp but the first time they put a toe in water a shark takes their leg off so they never try again.

    you can say oh that guy just sucks at pvp and is butthurt because he got killed. I would not disagree but at the same time there is your problem right there. now I have seen posts where they ask for a matching system and on the surface that sounds like a good idea. but realistically every matching system has people who manipulate the system so they can go "thrash some noobs". basically if the pvp community wants to save themselves in this game they have to do it. more maps, more "pvp content", changes to this system or that will do nothing unless the attitudes of the majority of pvpers changes radically.
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2013
    Lets be honest, nothings going to be done about it. I wouldn't be surprised if in the next UI revamp the PvP option is just left out entirely, leaving it to private challenges.

    The only way for PvP to get work done to it is if it were popular, which it's not even close to being and never will be.

    I recently tried a newly leveled toon in PvP, flying an Avenger. No rep, no doffs, blue DHCs and turrets and cov shield mk XI. Ripped to shreds in seconds by an escort whose elite fleet shields I couldn't even scratch. Loaded up my main with the same build, albeit with full rep, rom tac boffs and elite fleet shields. Fought the same player and won.

    PvP is dying due to P2W, gear dependence, AFKErs and pre/pugmade teams vs pure pugs. PvP is not a priority and as such nothing will be done about any of these issues.
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  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited November 2013
    Only way to save PvP is to ban pay to win consoles.

    And to create two sets of queues one for "casual" pvpers and one for premades so they can be cheap and use exploits all day long without bothering the rest of us with their faggotry.
  • nathrazeemnathrazeem Member Posts: 0 Arc User
    edited November 2013
    1: Lets make Diplomatic Immunity and Marauding worth attaning.g
    -Federation players can gain diplomatic immunity to enter Klingon space and do Duty Officer Missions to gain Bridge Crew of Klingon Defectors. Or Increased goods from Diplomatic Doff Missions. Perhaps gain a mission from an ambassador on the federation side to conduct diplomatic missions in the klingon borders. These missions would alot special items that can be worth alot of EC or even upgrades for your ship/crew or special Duty Officers

    -Klingons with Maurading buff can attack most of the Federation Planets. They would get a mission like the federation that would allow them to assault 3 planets or 3 Freighter Convoys. These missions, in Klingon fashion, would award Contraband, EC and even dilithium. Freighter assaults would be the ship dropping out of warp to attack the Freighters that travel between the federation planets. If the Freighters are destroyed they disappear. During this misison federation ships would drop out of warp to defend them, wether player or npc.
    Klingons would also be allowed special Duty Officer missions to gain Federation Defector Duty Officers or Bridge Officers.

    These missions could even award consoles that are federation or klingon specific. They could give tokens that could be turned in for special items.

    Perhaps i was not entirely clear on my thoughts to this issue and to that end i will apologise. I understand it looks more pve than anything else. But the intent is if a klingon is marauding a federation convoy then a federation player would be able to respond to this attack and join in thereby attacking the klingon player. Of course there would be limitations. That way 100 federation players couldnt gang up on 1 klingon. The federation point im not sure what they could do to open that to more pvp actions or events but its a thought.

    That being clarified and said, the original intent of this post was not to force my ideas or thoughts on anyone. But instead to convey to the game developers that this point of the game does need to be addressed to enlighten it or make it more enjoyable. Im sure theres a multitude of players out there who would agree. I was hoping this thread would bring about suggestions or a decently geared debate/discussion which many have added to and i am thankful.

    Im sure there are many players out there who participate in pvp that have excellant ideas or thoughts on improvement. I would urge them posted here. It always seems to be forgotten that the people or the player have a voice. If enough voices begin to sound it will be heard. I'm sure now someone will turn about and accuse me of trying to lead a revolt or war against cryptic that is not the case. I thoroughly enjoy this game and i know it will never die, because it is star trek. But that doesnt mean we cant urge cryptic to make it better or improve upon it.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited November 2013
    nathrazeem wrote: »
    > snip <
    I think by placing your first post here again you professionaly shot yourself in the foot.

    If you want to share your ideas, act/react and improve with what everything has to say. Bluntly placing your first post again doesn't help.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • roxbadroxbad Member Posts: 695
    edited November 2013
    paulyman wrote: »
    Ask people why don't you pvp. you will find that it is not the lack of content. pvp is supposed to be pvp not "content" that's what we call pve.

    I actually like a little content in my PvP. A nice roleplaying pretext for the contest.
    you will find that its not the maps. people don't pvp for the pretty scenery.

    Terrain is always something to be considered about any battlefield. And aesthetics are always appreciated.
    you will find that its not that one side is better than the other. you will find that the reason most people actively avoid pvp is the mentality of many pvpers.

    Those players and their mentality are also present in the PvE part of the game. The solution is the same. Ignore them.
  • nathrazeemnathrazeem Member Posts: 0 Arc User
    edited November 2013
    if you had read my entire post stoutes you would see i did not simply cut and paste to re-iterate my views but instead was clarifying my ideas. I apologise that i did not collect the original snipper in the lovely box as so many other do but i am unaware on how to do such. Again i do apologise whole heartadly on my in-ability to make it so refined and easy to see. Though as i had said if you read all of it you would see it was clarifying my originial idea on that it wasnt supporting a pve aspect to pvp but allowance of more pvp action by promoting player intereaction through npc use.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited November 2013
    I think to raise interest in pvp we must take our boots off the throats of the new and casual players. The premades pug stomping must end. These days there is no reason to Q as a full premade. Q separate and have some fun. PVP will heal in time but it requires us to conduct ourselves in a different fashion and stop running new players away by being merciless and cold to their position.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    I think to raise interest in pvp we must take our boots off the throats of the new and casual players. The premades pug stomping must end. These days there is no reason to Q as a full premade. Q separate and have some fun. PVP will heal in time but it requires us to conduct ourselves in a different fashion and stop running new players away by being merciless and cold to their position.

    It's not just a premade thing. It's even a random thing driven by things like Hilbert's leaderboard causing folks to do whatever it takes to try to rank higher than the next guy.

    edit: Note, the issue is not with what Hilbert's tried to do - it's what some players are doing with it.

    I was just in a match that would likely drive away that new and casual player you mention - heck, somebody did drop. To me, it was just meh - dookie happens - far worse dookie has happened...so it was just meh/whatever/shrug/etc.

    edit: Heh, like the match after that was far worse.

    edit: And the third one, well - I couldn't shrug it off. It wasn't all the garbage. It's that the same folks using the garbage are often the ones complaining about why queues don't pop. I can't stand the idiocy.

    It shouldn't just be a case of singling out the premade folks...they're only a small part of the overall PvP community that's driving the new and casual players away. Or if some of them stay, well - they tend to end up being the AFKers everybody hates.

    It takes a special kind of ego, one that doesn't really give a flying f...um, er, doesn't really care about dying or losing. That just enjoys those brief moments of wheee that they can get from PvP that's completely nonexistent in PvE.

    Many of the new and casual - those potential players...they'll just tell the PvP to go - ahem, pleasure themselves roughly - and walk away, or just walk away...
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    It's not just a premade thing. It's even a random thing driven by things like Hilbert's leaderboard causing folks to do whatever it takes to try to rank higher than the next guy.

    I was just in a match that would likely drive away that new and casual player you mention - heck, somebody did drop. To me, it was just meh - dookie happens - far worse dookie has happened...so it was just meh/whatever/shrug/etc.

    edit: Heh, like the match after that was far worse.

    edit: And the third one, well - I couldn't shrug it off. It wasn't all the garbage. It's that the same folks using the garbage are often the ones complaining about why queues don't pop. I can't stand the idiocy.

    It shouldn't just be a case of singling out the premade folks...they're only a small part of the overall PvP community that's driving the new and casual players away. Or if some of them stay, well - they tend to end up being the AFKers everybody hates.

    It takes a special kind of ego, one that doesn't really give a flying f...um, er, doesn't really care about dying or losing. That just enjoys those brief moments of wheee that they can get from PvP that's completely nonexistent in PvE.

    Many of the new and casual - those potential players...they'll just tell the PvP to go - ahem, pleasure themselves roughly - and walk away, or just walk away...

    My beef with the beta of the leaderboard is that people are intentionally not reporting games they do poorly in, or just not reporting them at all.
    My @name shows 14 matches reported, the number I have been in is almost 10 times that figure, and many of them vs the reporters that havent been posting the results!

    There was an epic 15-14 arena I was in just two days ago that should have been up there, and it wasnt. What was probably a 4000-5000 score for me and/or some of my teammates... just left out. This was followed by a second match that had two of the most common names on the leaderboard in it. That wasnt reported up either.

    They use this leaderboard apparently to balance teams in Tyler Durden, but how do you get an actual feel of the balancing when 90 percent of some players stats havent been reported at all?
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    My beef with the beta of the leaderboard is that people are intentionally not reporting games they do poorly in, or just not reporting them at all.
    My @name shows 14 matches reported, the number I have been in is almost 10 times that figure, and many of them vs the reporters that havent been posting the results!

    There was an epic 15-14 arena I was in just two days ago that should have been up there, and it wasnt. What was probably a 4000-5000 score for me and/or some of my teammates... just left out. This was followed by a second match that had two of the most common names on the leaderboard in it. That wasnt reported up either.

    They use this leaderboard apparently to balance teams in Tyler Durden, but how do you get an actual feel of the balancing when 90 percent of some players stats havent been reported at all?

    This would be fixed if each and every person who participated uploaded stats. ;)
  • brandonflbrandonfl Member Posts: 892
    edited November 2013
    My beef with the beta of the leaderboard is that people are intentionally not reporting games they do poorly in, or just not reporting them at all.
    My @name shows 14 matches reported, the number I have been in is almost 10 times that figure, and many of them vs the reporters that havent been posting the results!

    There was an epic 15-14 arena I was in just two days ago that should have been up there, and it wasnt. What was probably a 4000-5000 score for me and/or some of my teammates... just left out. This was followed by a second match that had two of the most common names on the leaderboard in it. That wasnt reported up either.

    They use this leaderboard apparently to balance teams in Tyler Durden, but how do you get an actual feel of the balancing when 90 percent of some players stats havent been reported at all?

    Yeah, I've noticed that happening too. I report every match I'm in (look for Min) and have had over 100 matches reported in the last month (more than 2x any other player). Until Hilbert closes the beta and opens match reporting up to everyone, you will see this unfortunate trend continue. Hopefully, Hilbert can get his bugs (less than Cryptic would have in a leaderboard beta, I bet) worked out and this particular problem can go away.

    Point: While there are a few people abusing the reporting system, most of the time, a match doesn't show in the leaderboard because the balance numbers were too far off. If you search for your @handle, it will show you all your toons that have been reported. Choose the toon you want and see if the match is in your personal records, if reported those will always be there, even if they aren't counted in the standings.
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  • mancommancom Member Posts: 784 Arc User
    edited November 2013
    If anyone wants access to the reporting tool, I can provide that.

    The problem with opening it to the "general public" is that I currently don't have a clever way of allowing self-registration that prevents people from requesting codes for names that are not theirs; and the upcoming switch to mandatory Arc could potentially lead to problems with the detection of the path to the logfile (is anyone using Arc wo I could ask about directories and stuff?). Also I'm still not entirely happy with the ranking algorithm, but lately I haven't spend much time on it.
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