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The one thing that is missing from Star Trek Online is the Personal Element

cyberpunkfalconcyberpunkfalcon Member Posts: 125 Arc User
The one thing that is missing from Star Trek Online is the Personal Element. Contains TNG and DS9 Spoilers


Recently with LoR and the new FED Tutorial we have seen a small amount of what I am referring to but I believe that is must be expanded on.

Star Trek is more than exploration and Space Battles. Star Trek also has a personal element that comes from mini stories mixed into the main storyline. For example Miles and Julian's love for darts, Picard's unease around children, Diana Troi's on again off again relationship with Riker, Killing Voll's in DS9's computer systems, Poker night on the Enterprise, or Jadzia's love of Ferengi and Tongo on DS9.
These are just small examples of a large tapestry that made star trek all the better that just some space battle sci-fi.

In STO I've read that the development team doesn't make many different insides to the ships because we don't spend a lot of time in there.

The Commander of a ship with 500 crew has no one to talk to...

I think that combining these two lacking areas it could become something quite special.
Imagine if you will; going to your bridge and speaking to your bridge crew who might comment on one of the last missions you did, or your shiny new ship.
Talking with your crew in the mess and getting into little mini adventures about the lives that you command on-board. Everything from looking out for a missing data-pad, to helping crew member overcome his/her/its combat psychological problem, welcoming a new crew member (available when at a space dock maybe), or even breakup and discipline a fight in the mess when combat stress is at an all-time high.

Given that this is a war situation several themes used in the television series can't be used like families on-board, but there is a lot of material that can be used from the show and movies.

Tell us and Cryptic what you think and what other little on-board stories you come with :)
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Post edited by cyberpunkfalcon on

Comments

  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    The one thing that is missing from Star Trek Online is the Personal Element. Contains TNG and DS9 Spoilers


    Recently with LoR and the new FED Tutorial we have seen a small amount of what I am referring to but I believe that is must be expanded on.

    Star Trek is more than exploration and Space Battles. Star Trek also has a personal element that comes from mini stories mixed into the main storyline. For example Miles and Julian?s love for darts, Picard?s unease around children, Diana Troi?s on again off again relationship with Riker, Killing Voll?s in DS9?s computer systems, Poker night on the Enterprise, or Jadzia?s love of Ferengi and Tongo on DS9.
    These are just small examples of a large tapestry that made star trek all the better that just some space battle sci-fi.

    In STO I?ve read that the development team doesn't make many different insides to the ships because we don?t spend a lot of time in there.

    The Commander of a ship with 500 crew has no one to talk to...

    I think that combining these two lacking areas it could become something quite special.
    Imagine if you will; going to your bridge and speaking to your bridge crew who might comment on one of the last missions you did, or your shiny new ship.
    Talking with your crew in the mess and getting into little mini adventures about the lives that you command on-board. Everything from looking out for a missing data-pad, to helping crew member overcome his/her/its combat psychological problem, welcoming a new crew member (available when at a space dock maybe), or even breakup and discipline a fight in the mess when combat stress is at an all-time high.

    Given that this is a war situation several themes used in the television series can?t be used like families on-board, but there is a lot of material that can be used from the show and movies.

    Fantastic idea, no really... really LIKE that idea but unfortunately, this is simply beyond Cryptic's doing. I don't think they could do it and you need to ask yourself the question "How can I make money from this...?" if you cannot answer that question then Cryptic will never do it. They want maximum profit and not really interested in mechanics that they cannot sell to you. Its a shame because your idea is really damn good.
  • priestofsin420priestofsin420 Member Posts: 419
    edited November 2013
    I feel that with Tovan and the new fed boff, they are trying to add a "personal element" to 'your' story. Problem is, many players (myself included) hate Tovan with a passion, and would like to launch him out an airlock.

    Cryptic is kinda boned no matter what direction they go in. If they add a highly scripted character, who we cannot change because that would break the scripting, then RP-ers who imagine their stories and write all sorts of bios for their crew get angry because there is now an element that is beyond their control. Case in point, I made a Cardassian because I got a galor in a lockbox. His crew is comprised entirely of Section 31 psychopaths with varying degrees of insanity. I would be upset if cryptic added stories to them, making them goody-two-shoes.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited November 2013
    I've often thought it would be interesting to expand your bridge officer roles aboard the ship(the departments tab of the doff window has a lot of untapped potential) as well as replacing the 'crew' mechanic with a morale system you can improve by doing things on your ship.

    Let the department heads have their own tasks(Engineering could use some replacement warp coils, etc.) that they would approach their captain with if you talk to them aboard your starship. Make your Tactical department/head happy and you get a small +1% damage buff to your ship, or as an alternative, grant all tactical doff assignments a +10% chance of (critical)success, etc.
  • maskedmarvel1maskedmarvel1 Member Posts: 119 Arc User
    edited November 2013
    you want to merge Mass Effect with STO , id like that.
  • meedacthunistmeedacthunist Member Posts: 3,085 Arc User1
    edited November 2013
    Yes. Option for facepunching Tovan every time when I'm on the bridge. For fun. :X
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    CBS should just hire BioWare or Bethesda or Obsidian or ... somebody and make a single-player Star Trek RPG.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited November 2013
    starswordc wrote: »
    CBS should just hire BioWare or Bethesda or Obsidian or ... somebody and make a single-player Star Trek RPG.

    Yeah, just keep those heavily scripted TOR style companion systems out of STO. I like having a unique crew and not feel like I'm Jedi #235632 running around with female padawan #93467.
  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited November 2013
    Of course this could be done in an MMO, Bioware attempted this somewhat in SWTOR with the crew members you got in that game. Some of them you could even develop a relationship with and become "lovers" to a certain extent.

    The worst part about that in SWTOR was when the crew mate you had with you on a mission started saying things as loud as they possibly could, which made things like immersion when in stealth absolutely terrible to say the least. That and the fact that when they started spewing those random dialogues on a mission everyone in the zone would hear what they were saying as though you were standing right beside them.

    They were even apparently working in "same sex" love affairs but I never did stick around long enough to even consider checking that out...:eek:

    I like the idea, it would add a lot to STO but like someone has already pointed out....unless you had to unlock all of these options with ZEN it will never happen.:(
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    starswordc wrote: »
    CBS should just hire BioWare or Bethesda or Obsidian or ... somebody and make a single-player Star Trek RPG.

    How about CBS go to Bioware, Bethesda (I think Obsidian doesn't exist anymore) I was going to say "Totally Games" and give them to the license to make an ALL NEW Star Trek MMO. I would love to see Cryptic squirm.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    Yeah, just keep those heavily scripted TOR style companion systems out of STO. I like having a unique crew and not feel like I'm Jedi #235632 running around with female padawan #93467.

    The hypocrisy is strong in this one.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    There's really two major schools of thought WRT companion systems:

    -- The Icewind Dale paradigm, where the party is basically a blank slate. Pro: You can build it how you want. Con: Giving the companions a personality is tricky, but it's generally unwanted by the playerbase anyway. The most recent completely straight example I can think of apart from STO is Neverwinter Nights 2: Storm of Zehir.

    -- The Baldur's Gate paradigm, exemplified by almost everything BioWare makes, with premade companions who are heavily characterized from the word go.

    There's a bit of a scale in between them (ref: Skyrim, where companions are characterized a little and voiced, especially ones from guilds who have their own actual backstories and whatnot). I don't personally have a preference but basically you need to pick one or the other and stick with it, because that's the one your players will get used to and then complain when you try to do something different with it.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    Yeah, just keep those heavily scripted TOR style companion systems out of STO. I like having a unique crew and not feel like I'm Jedi #235632 running around with female padawan #93467.

    No, you are just Generic Starfleet/Romulan/KDF Captain number 464645 instead
  • edited November 2013
    This content has been removed.
  • saekiithsaekiith Member Posts: 534 Arc User
    edited November 2013
    I don't know... seems to be too many variables to keep track of...
    Selor Andaram Ephelion Kiith
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited November 2013
    I...dunno.

    Truth be told I personally can't stand the social team elements of games like Dragon Age or Mass Effect. I've got better things to do then constantly talk with my companions all day so I can keep their unusually sensitive feelings in order.

    In RPG's I prefer the lone wolf method, sticking to my own devices and doing my own thing at my own pace. So I suppose I am glad that I don't have to concern myself with crews in STO.

    BUT that isn't to say it wouldn't be a welcome feature for those who do like such elements.
  • exa12exa12 Member Posts: 0 Arc User
    edited November 2013
    valoreah wrote: »
    Would be cool to have your crew to randomly come up to you to hand you a new DOFF assignment while aboard your ship.

    or, have one of the Doffs give it and lock them to one slot in the assignment, with special doofs giving unique assginments

    eg: move the support anti-dominion agent mission to be given by Gul Tain himself
    or Rai giving a mission about tracking down other Virinat survivors


    for spoiler text use #1b1c1f
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited November 2013
    you want to merge Mass Effect with STO , id like that.

    That would go a long way to improving the usefulness of the bridge crew.
  • diva570diva570 Member Posts: 0 Arc User
    edited November 2013
    ....I think that combining these two lacking areas it could become something quite special.
    Imagine if you will; going to your bridge and speaking to your bridge crew who might comment on one of the last missions you did, or your shiny new ship.
    Talking with your crew in the mess and getting into little mini adventures about the lives that you command on-board. Everything from looking out for a missing data-pad, to helping crew member overcome his/her/its combat psychological problem, welcoming a new crew member (available when at a space dock maybe), or even breakup and discipline a fight in the mess when combat stress is at an all-time high.....

    I thought we where playing Star Trek Online...not Star Trek Consoler Edition...
  • edited November 2013
    This content has been removed.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited November 2013
    if you want a more personal element you are unlikly to get it from bots, i belive the real life drama situations you speak of are beyond the mechanics of most mmo`s
    what you realy need for real life drama within the game in much greater emphisis on fleet interaction.
    a whole large part of the fleet rep system could be made only attainable if you have some regular fleet only teams doing pve missions together and regular fortnightly fleet meetings at your starbase with at least 10% of the fleet in attendance.
    these social interactions are far more likly to lead to real life drama then anything you will ever get from in game characters.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • cyberpunkfalconcyberpunkfalcon Member Posts: 125 Arc User
    edited November 2013
    I feel that with Tovan and the new fed boff, they are trying to add a "personal element" to 'your' story. Problem is, many players (myself included) hate Tovan with a passion, and would like to launch him out an airlock.

    Cryptic is kinda boned no matter what direction they go in. If they add a highly scripted character, who we cannot change because that would break the scripting, then RP-ers who imagine their stories and write all sorts of bios for their crew get angry because there is now an element that is beyond their control. Case in point, I made a Cardassian because I got a galor in a lockbox. His crew is comprised entirely of Section 31 psychopaths with varying degrees of insanity. I would be upset if cryptic added stories to them, making them goody-two-shoes.

    It could be a skippable option, or have buy-able background stories (to answer knucklesstar lol) As for the rest of the crew, especially on the Rommie ships, they are nearly useless in their current form.

    BTW I did the whole Cardassian Section 31 thing too lol
    ____________________________
  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    edited November 2013
    I don't necessarily think that it would necessarily need to be as complicated as everyone seems to think. Relationships of any kind with boffs are likely impractical, but your ship's crew is larger than your bridge crew. Scriptwriters can draw from the ranks of your ship's crewmen, as in the "lower decks" episodes.

    This could avoid many of the problems people have with Tovan: the crewmen are inherently subordinate to you, they can be killed off or dismissed if that's what the captain wants. If you need a new character, you don't have to come up with an elaborate plot to introduce them like was necessary with the romulan boffs.

    In some cases it might be as simple as giving a unique appearance, name and voice to an npc and having them be the designated cook or transporter officer, not really having an effect so much as being there for ambiance. This might annoy people who like to have single-species (semi-believable) or single-gender (infinitesimally improbable) crews, however.

    Of course more missions (or mission segments) inside your ships are a must. It doesn't necessarily need elaborate character interactions. Just incorporate the the events ON ship more into missions.

    Foundry missions are a good source for ideas on how to do this. Some of them have some fairly sophisticated methods of creating on-ship missions and interactions with characters.

    EDIT: I guess I should add that it's not just single-species or single-gender crews that might be affected. Other specialized crews (like my own KDF captain who I decided is a conscript captain of a conscript crew of assorted aliens with no Klingons aboard) could also be messed up as described in the post above mine.
  • lordlalolordlalo Member Posts: 460 Arc User
    edited November 2013
    Fantastic idea, no really... really LIKE that idea but unfortunately, this is simply beyond Cryptic's doing. I don't think they could do it and you need to ask yourself the question "How can I make money from this...?" if you cannot answer that question then Cryptic will never do it. They want maximum profit and not really interested in mechanics that they cannot sell to you. Its a shame because your idea is really damn good.

    If they commissioned the collective of these forums by offering a "top 200" best back-story dialogues for 5000 zen and used those in game, there would be a very minimum cost. Likewise, having the 200 custom dialogues for your bridge officers would add a LOT of value to the game which would make the game more friendly to role-players that would eat up the many gimmick ships, uniforms, and vanity pets. In essence, I spent three seconds in this thought process of creating a profit from nothing, they could expand on that at least a day and improve it ten-fold.
    Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited November 2013
    if you want a more personal element you are unlikly to get it from bots, i belive the real life drama situations you speak of are beyond the mechanics of most mmo`s
    what you realy need for real life drama within the game in much greater emphisis on fleet interaction.
    a whole large part of the fleet rep system could be made only attainable if you have some regular fleet only teams doing pve missions together and regular fortnightly fleet meetings at your starbase with at least 10% of the fleet in attendance.
    these social interactions are far more likly to lead to real life drama then anything you will ever get from in game characters.

    This is true...after all this is an MMO based on a bunch of 1's and 0's. You don't expect a TRUE Startrek experience here do you? Perhaps RP or joining a "good" fleet can help during moments of solitude. Heck even with a holodeck you will miss the human interactions...No game will serve that purpose but true human experience.:)
    DUwNP.gif

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