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JHDC Build suggestions

asorel1942asorel1942 Member Posts: 28 Arc User
edited November 2013 in Federation Discussion
http://skillplanner.stoacademy.com/?build=asoreljhdc_0

This is my current build for the Jem'Hadar Dreadnought Carrier. I plan to switch to the reputation Advanced Scorpion Fighters as soon as I have gathered the appropriate resources, and the remaining turret for the KCB. Other gear will be updated as energy credits become available. What are some ways I can optimize the build, without purchasing Zen?

Edit: I have access to a Theta Radiation console, if that's at all useful.
Post edited by asorel1942 on

Comments

  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited November 2013
    A few thoughts:

    * I wouldn't mix energy types. Either swap to AP generally to take advantage of the Obelisk set pieces, or ditch the omni-directional AP turret and go full on plasma. Maybe grab a plasma DBB up front to retain subsystem targeting.

    (My personal preference on any carrier tends to be disruptors to improve pet performance, but any weapon type you're fond of will do the job.)

    * I'd drop the mines, personally. More turrets, get as much forward facing firepower as possible. The JHDC can get a ridiculous amount of damage going with the right setup.

    * I'd get +shield capacity science consoles. The new Voth ones look pretty cool - there are some +13% cap/Shield heal ones dropping from the reputation boxes at random. (In my experience, the JHDC is a little explosion prone, but I'm a Recluse guy myself. Everything feels extra-flammable after you get out of one of those.)

    * If you can get fleet gear, consider an elite resilient adaptive shield, and a fleet elite [AMP] modded core. If not, I would still consider a resilient [Cap] enhanced shield over a covariant.

    * Get the Assimilated deflector and engine. Even Mk X isn't bad - only a couple of days of hard grinding in eSTFs, even if you're starting from scratch. (That's what all my boring farm alts use.)

    * Not sure about Engi team if you're trying to cycle 2 Tac Teams. Might consider something else there. Emergency Power to Weapons is pretty handy, especially given the offensive focus of the ship.

    * You don't mention DOFFs, that I'm seeing.
    If you get some Conn Officer DOFFs, you could drop to 1 copy of Tac Team (need a purple and a blue, IIRC), then you could sneak a Beam Overload in there without losing anything. You might also consider some Shield Distro officers, or maybe the one that improves Aux to Dampeners for +resist all. (Edit: this would mean swapping in Aux2Damp instead of EPtW.)

    Another post edit point or two:
    * If you can hold out for elite Romulan Rep scorpions, they're much better than advanced. Totally worth the trouble. (I sometimes like to mix hangars - 1 elite scorp, 1 yellowstone - when I break out mine.)

    * Sneak a plasmonic leech and assimilated module into your consoles someplace. Between those and a KCB, you should be in good shape for power.
  • asorel1942asorel1942 Member Posts: 28 Arc User
    edited November 2013
    A few thoughts:

    * I wouldn't mix energy types. Either swap to AP generally to take advantage of the Obelisk set pieces, or ditch the omni-directional AP turret and go full on plasma. Maybe grab a plasma DBB up front to retain subsystem targeting.

    Normally I wouldn't bother with a 'rainbow build,' but the obelisk AP array had better DPS than the turret formerly in that slot. As soon as I purchase a superior plasma turret, it will be replaced.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited November 2013
    Skip over the Advanced Scorpions, as they give very little over your Peregrines, and slug on with the Peregrines until you can get Elite Scorpions.

    Upgrade to Mk XII Positron with [SIF][ShdS] to get even more tank out of the Dread for not much EC from the Exchange.

    I'm in agreement with ensignthrowaway on the Resilient shields, though I'd recommend picking up more than one in Mk XII if you go with Exchange gotten goods, with bracket resists for the different content you're running (on top of [cap] and [reg] if availible cheap), like [Pla] if you're running STFs, then swap to a [Ap] when you're fighting Voth.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    http://skillplanner.stoacademy.com/?build=jhdcoverhaul_0

    3 damage control doffs, 2 of your choice.

    You turn like a bus, get beam arrays in there and fire like a mad man
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • asorel1942asorel1942 Member Posts: 28 Arc User
    edited November 2013
    I have considered going with a beam boat if I ever take the JHDC into PvP. Because of the relative stupidity of the AI, however, I can keep cannons trained on the enemy with ease.
  • petaluma1petaluma1 Member Posts: 38 Arc User
    edited November 2013
    I have a JHDC and every other available and I always go back to this great ship.

    It's a full Beam Boat and can hit up to 23,000.00 DPS but you have to have the right DOFFS, Weapons, Consoles and Officer Space Station set up with the right skills. Not only do you have to do this but you also have to Skill Spec into this ship. Be prepared to spend alot of credits on this build if you want to break the 10 K barrier. Your piloting skill also are very important in this build or any other build that you want to brake 10K.

    Caller
  • asorel1942asorel1942 Member Posts: 28 Arc User
    edited November 2013
    petaluma1 wrote: »
    I have a JHDC and every other available and I always go back to this great ship.

    It's a full Beam Boat and can hit up to 23,000.00 DPS but you have to have the right DOFFS, Weapons, Consoles and Officer Space Station set up with the right skills. Not only do you have to do this but you also have to Skill Spec into this ship. Be prepared to spend alot of credits on this build if you want to break the 10 K barrier. Your piloting skill also are very important in this build or any other build that you want to brake 10K.

    Caller

    Would you mind going into details about that? The build you describe sounds interesting, but I would like to know some specifics. What skill layout, for instance? What exactly is the optimal DOFF setup?
  • petaluma1petaluma1 Member Posts: 38 Arc User
    edited November 2013
    If you join our fleet TFD we would love to assist you in your build.

    Caller
  • vetteguy904vetteguy904 Member Posts: 3,919 Arc User
    edited November 2013
    Mine has the jem hadar set all three mk XII that gives +10% to polaron weapons. Elites corps, though one hangar of yellow stones can be useful if you need tractors. Fore i have polaron dbb x2, the omega rep torpedo and the rom rep torpedo.. Aft the wa regent quantum and 2xbeam arrays. Run BOL, TS and HYT. The HYT for the omega plasma bolt, TS for the rom torp and Bol to knock down the shields for all the plasma thorps the ship +12 scorps are putting into space..
    sig.jpg
  • lordkasulordkasu Member Posts: 118 Arc User
    edited November 2013
    Your JHDN looks to have a similar approach to mine in some ways.

    Here is my old build: http://www.stoacademy.com/tools/skillplanner/index.php?build=galactica_3755
  • simeion1simeion1 Member Posts: 898 Arc User
    edited November 2013
    http://skillplanner.stoacademy.com/?build=katastrofe_0

    I do have elite Jem'hadar pets. Could not find them on the skill planner.

    I would like to get DEM 2 on the build but not sure what I would give up. I do lack in the shield heals compared to my normal builds but I use regenerative shields and my power level is usually around114 in shields. I do carry a set of shield heal drones if I need them. This is also why I carry deuterium. I know most people would tell me to lose the eng team but, I play with a key bind me only have one of my tac teams on it. I use the other only if I have to on someone else or on my self so this give me a choice of two powers when the key bound tac team is on cooldown.

    When bfaw is working with apb3 I melt targets away. I am normally hit max target for about 3-4k dps a hit. And with the torps and beam overload from the carrier pets the damage increases.

    I know not everyone have a Jhas to get these pets, but if you ever get a chance it is well worth it.

    This is my build and I do tons of damage. I have been thinking of a aux2bat on it, but have not thought of the deride officer layout that I like.
    320x240.jpg
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