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like to start a new fleet.

coolmuffin1coolmuffin1 Member Posts: 46 Arc User
edited November 2013 in Fleet System and Holdings
hi all, I like to start a new fleet but don't have any friends on my list so if anyone would like to help me i'll be greatfull to them. let me know if you would. thx.
Post edited by coolmuffin1 on

Comments

  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    Your probably gonna need to offer some sort of incentive.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited November 2013
    I'm sorry to say this but... creating a fleet now is probably a bad idea, I'd say wait awhile then create one, this is also in the wrong section of the forums, it should be in Earth Spacedock, Qo'noS or New Romulus, depending on the faction you want this fleet to be created on.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • coolmuffin1coolmuffin1 Member Posts: 46 Arc User
    edited November 2013
    Sorry for posting here but I still want to make one and still needs friends lol. Can a staff move this to right place. Thx.
  • explainationexplaination Member Posts: 9 Arc User
    edited November 2013
    Look you don't want the trouble of a new fleet. Let me list them for you.

    1. New Fleets require 1000's of man hours dedicated over a period of time to run properly.That you will have to invest.

    2. Progression of Fleet tiers is a huge Dilithium sink, we are talking millions in Dilithium contributions to progress your Fleet to new tiers. Along with months and months of non stop work on your part to get things going.

    3. Untrustworthy schizophrenics who will sneak into your fleet seem all nice and you will promote giving them some authority then BAM they flip a switch and turn your Fleet into a huge Cluster F***.

    4.The stress of keeping a well oiled Fleet moving is astounding. You will be tearing your hair out when members quit on mass, People steal your members to start a new fleet, and cause just general distress in the fleet, all of which YOU will have to clean up.

    5. 80% of all members do not talk in fleets which makes it all the more difficult to communicate. The 20% that does talk will basically be your only revenue towards completing Starbase, Embassy, Mine, Spire projects. With a few exceptions.

    6. The Fleet stores that you can buy run on Provisions, everytime something is bought in your Fleet store it drains 1 provision, when you run out no one can buy anything from the store. To replenish you have to queue a project that costs 200,000 Dilithium per every 10 provisions and gets very expensive to maintain.

    7. People will look to you for answers to all their problems, your mail will fill up with silly questions like "When can I buy a Tier 5 ship?" or "Why have you closed the Fleet Stores" Not realizing the answers are staring them in the face.

    So basically I would recommend any person who wants to start a new Fleet to not do it. Unless you like having Grey Hair on your head. Any Questions ask me, the real deal. Fleet Admiral of a active Tier 4, 400 member FED fleet

    U.N.S.C.
    United Nations Space Command
    Chief of Fleet Operations
    Fleet Admiral Yur'as
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    If you really wanna lead a fleet, the best advice I can give you, (and a lot of people will not like this) is to poach a dying fleet. What I mean by this is find a fleet that the leadership has become less active and position yourself in such a way so that you can claim leadership if they go 30 days without logging in. May take a while, but you'd be better off then starting from scratch. (I've done it twice now with both my fed and kdf fleets.)


    A lot of people think of this as "fleet theft" to my mind a dead fleet is up for grabs.


    Good luck anyway.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • dareaudareau Member Posts: 2,390 Arc User
    edited November 2013
    OR...

    You start a small/solo fleet, get it to T1 across-the-board "fairly" quickly, and run provision missions for yourself. Use NOP, DOffjobs, or some other fairly loose community chat channel to jump various T5 bases for your gear, it'll drain your provisions instead of the hosts for everything but ships, and it's cheaper to run the 500 FXP 20 hour provision that uses fleet marks, DOffs, etc. instead of the 200k dilithium 30 minute one. the only problem to be had is acquiring the high-end fleet ships, and even then, depending on what you fly, it's not a necessity.

    This is an option if you're comfortable knowing that you won't be a "master fleet owner". And, for mister "I jump dying fleets" - all I have to say is it seriously depends on what you do with it after the takeover, if you are cool and keep things rolling the way they were, then that's not all that bad, but if you impose your will and/or boot everyone because you got the command, well...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • dkratascodkratasco Member Posts: 585 Arc User
    edited November 2013
    Look you don't want the trouble of a new fleet. Let me list them for you.

    1. New Fleets require 1000's of man hours dedicated over a period of time to run properly.That you will have to invest.

    2. Progression of Fleet tiers is a huge Dilithium sink, we are talking millions in Dilithium contributions to progress your Fleet to new tiers. Along with months and months of non stop work on your part to get things going.

    As those two points are right because it's how game system works, next not necessary. If you and your fleet have such problems it doesn't mean that every fleet have them.
    3. Untrustworthy schizophrenics who will sneak into your fleet seem all nice and you will promote giving them some authority then BAM they flip a switch and turn your Fleet into a huge Cluster F***.

    So you mean that every player who join fleet and work in it is "Untrustworthy schizophrenics" that will "flip a switch and turn your Fleet into a huge Cluster F***."? Sorry but not everyone is like that. And there is simple solution: get to know person who you promote first, in my Fleet you want get promotion to any high rank before 6 month being in fleet.
    4.The stress of keeping a well oiled Fleet moving is astounding. You will be tearing your hair out when members quit on mass, People steal your members to start a new fleet, and cause just general distress in the fleet, all of which YOU will have to clean up.

    5. 80% of all members do not talk in fleets which makes it all the more difficult to communicate. The 20% that does talk will basically be your only revenue towards completing Starbase, Embassy, Mine, Spire projects. With a few exceptions.
    Depends how good organizer he is and what type of rules and people are in fleet.
    6. The Fleet stores that you can buy run on Provisions, everytime something is bought in your Fleet store it drains 1 provision, when you run out no one can buy anything from the store. To replenish you have to queue a project that costs 200,000 Dilithium per every 10 provisions and gets very expensive to maintain.
    There are other then 200k dilith missions to get provisions.
    7. People will look to you for answers to all their problems, your mail will fill up with silly questions like "When can I buy a Tier 5 ship?" or "Why have you closed the Fleet Stores" Not realizing the answers are staring them in the face.
    Again, depends what sort of people and organization create the fleet.
    So basically I would recommend any person who wants to start a new Fleet to not do it. Unless you like having Grey Hair on your head. Any Questions ask me, the real deal. Fleet Admiral of a active Tier 4, 400 member FED fleet
    That actually look more like try to recruit him to your fleet to get another person to sink dilith to Base than helping him with his problems.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    dareau wrote: »
    And, for mister "I jump dying fleets" - all I have to say is it seriously depends on what you do with it after the takeover, if you are cool and keep things rolling the way they were, then that's not all that bad, but if you impose your will and/or boot everyone because you got the command, well...

    Well if the way things were "rolling" before was working then I wouldn't have been in the position to take over, so yes I did make changes when I took over.

    I didn't however just boot everyone else and take the loot.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • explainationexplaination Member Posts: 9 Arc User
    edited November 2013
    dkratasco I built a Fleet from scratch 1 1/2 years ago, All those things are real issues that Fleet Founders will have to face. Unless you of course do like the other guy said and just hop fleets and buy equipment. Then run a small tier one fleet. Or get someone to donate hundreds of dollars (real money) worth of DIlithum to upgrade it. Yes everything I said was true. Thanks for the critique TRIBBLE. :)

    U.N.S.C.
    Chief of Fleet Operations
    Fleet Admiral Yur'as
  • dkratascodkratasco Member Posts: 585 Arc User
    edited November 2013
    I was a co-founder of the fleet almost as soon as open beta tests ended. We never face any of problems from points 3-5 and 7 because when we open Fleet for other players we already have rules and solutions to prevent such situations. Right now we are T5 fleet and I don't think that anyone donate hundreds of Euro to do it (even if he/she did it it's his/her choice no one is forced).
    Yes everything I said was true.

    I never said you didn't say true. I said that if your fleet had such problems it doesn't mean that every old or new Fleet had/will have them also.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited November 2013
    Can a staff move this to right place. Thx.

    I'd love to. Unfortunately, you still haven't mentioned what faction the fleet will be in.

    Federation?
    Klingon Empire?
    Romulan/Federation?
    Romulan/KDF?
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    valoreah wrote: »
    Helping a fellow player out because it's the nice thing to do isn't enough for you?

    BWAHAHAHAHAHAHAHAHAHA!!!!!!... oh. You're serious.:eek:
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • edited November 2013
    This content has been removed.
  • vermatrixvermatrix Member Posts: 335 Arc User
    edited November 2013
    I don't see what the big issue is if the guy wants to start his own fleet. Maybe he just doesn't want to be someone else's grunt, maybe he wants to be the one in charge. As far as it being a lot of work and all, that's not such a big deal. I started my own fleet around the end of February, sure it's not maxed out yet but hey, I never expected it to get maxed out super fast anyway because STO is just a game I play from time to time so just a small casual fleet for myself. So I say if someone wants to make their own fleet go for it.
    [SIGPIC][/SIGPIC]
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2013
    valoreah wrote: »
    Sure, why not? What's the harm in spending all of 10 seconds helping a fellow player out to create a fleet? Do you really need to get paid for it? If so, I feel sorry for you.


    yeah it'll take a bit longer then that. At least based on my experience. Sure if I'm the last of that group of five he needs, then it'll be quick. But if not, I gotta wait around for him to find three other bozos to help. If I'm gonna be wasting my time on his vanity project, I want a little compensation.

    And that is if you aren't in a fleet already. If you want me to leave my fleet to help you, then yes, Pay me!
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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