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Scimitar or Tulwar?

riccardo171riccardo171 Member Posts: 1,802 Arc User
edited November 2013 in Romulan Discussion
Hi everyone, I'm new around here in forums, so I'll take the chance to say hello everyone around :)

I've been in game for several months, mostly alongside Federation. I've started a Romulan character after a lot of endgame playing. I'm really close to converting enough dilithium for getting one of the Dreadnoughts, still I'm undecided as I can pick up only one. (not interested in thalaron pulse as I can deal even more damage with a decloak attack).

I've eliminated the Falchion straight away. Four engineering consoles and three for science and tactical are not for me as I'm a tac captain. Moreover its console is the weakest of the pack used alone.
The Tulwar is heavily science oriented; anyway I heard that Singularity distributor unit is pure awesomeness in PvP if something starts to go wrong. Five science console can be slotted with embassy ones that boosts plasma damage and increases flow caps for the Plasmonic Leech making a sort of hybrid.
The Scimitar class has the magical five console slotting in tactical, giving a huge boost to raw firepower. Science consoles goes same way with Embassy ones for plasma damage, while having five infusers nearly triplicates it. The cloaked barrage left me a doubt anyway: does it bring shields offline or they are still up in those 15 seconds while I'm firing? (this way it could be used for escaping).

As playstyle I can adapt to what I'm flying. Still, I want to hit hard and survive as much as possible under pressure fire. (I constantly have 700k healing points in PvP using the Defiant).

Thanks in advance to those who answer :)
Post edited by Unknown User on

Comments

  • luke3424luke3424 Member Posts: 37 Arc User
    edited November 2013
    I'd go ahead and get the 3 pack. The cloaked barrage you get from Scimitar will let you fire while cloaked, (you become visible however and untargetable) I dont really use it much on my scimitar so if you dont want to use the thaleron pulse id drop it. The secondary sheilds from the falchion are a nice ability, basically a mini rsp when in trouble, even though the sheilds can drop fast, it gives you an extra few seconds to heal yourself(or cloak). and finally the singularity distributer unit is probably the best console for the ship. basically greatly decreases the stealth reduction you get from full singularity power and allows you to keep shields up while cloaked, which means you can cloak as much as you want, and very few people will be able to kill you before you are cloaked(if your going up against a good player with a nice alpha, you may get blown up, in pve however u can cloak as much as you want.)
    the 2 piece set is really nice gives you a +2 turn rate which is always helpful since you turn slower than a whale, and you get to keep the turn rate bonus you get while cloaked as long as the after-cloak damage bonus lasts which makes keeping your guns on target much easier during an alpha.(i believe this was broken during release, not sure if it has been fixed yet)
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited November 2013
    Falchion is the best, its armor slots give the slow turning ship enough fleet turn neutronium and RCS slots.

    But if you really want to go tactical, get the Scimitar. But it will take a lot of effort to make it durable.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited November 2013
    I had a deeper look with Falchion and Scimitar and experimented some builds. I've finally came up with these two. Scimitar looks the heavy hitter, although it will take time before the thing can use those DHC (and if I have to go with beam arrays, I'd rather pick up a Falchion). Not THAT resilient too.; my fed assault cruiser has more hit points honestly. Anyway, cloaked barrage seems perfect for striking attacks.
    Falchion instead can put those DHC on its target much faster: speaking of turn rate, we're around 160% more, reaching 17.2 degrees and something more having skill points in impulse thrusters ( a Defiant base turn rate!). Specced it to be as much resilient as possible with a boff layout I'm already comfortable with. Still three tac consoles looks like fairly powerful and doubtful with secondary shields reliability.

    Here they are, let me know what you think :)

    http://skillplanner.stoacademy.com/?build=falchiontac_0

    http://skillplanner.stoacademy.com/?build=scimitartac_0


    Tulwar instead... The only good thing is the special console, since 5 science consoles are totally weird for me. Couldn't make anything effective out of it.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited November 2013
    I have the 3 pack. I am only using the Tac version. My opinion is that you don't need the 3 part bonus. If money is an issue just buy the TAC version. Use the rest for dilithium/EC to build the beast. You will end up with a beam boat aux to battery build that is crushing dps wise. The trick are a few pages back in this forum on how to build it. You might be stubborn like some on this forum then you will see 5 of these beasts on You tube crush infected space elite in 2 minutes or some other crazy feat of power creep like destroying No Win Scenario or Into the Hive.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited November 2013
    amaresh1 wrote: »
    I have the 3 pack. I am only using the Tac version. My opinion is that you don't need the 3 part bonus. If money is an issue just buy the TAC version. Use the rest for dilithium/EC to build the beast. You will end up with a beam boat aux to battery build that is crushing dps wise. The trick are a few pages back in this forum on how to build it. You might be stubborn like some on this forum then you will see 5 of these beasts on You tube crush infected space elite in 2 minutes or some other crazy feat of power creep like destroying No Win Scenario or Into the Hive.


    Yes, my idea was to save my Zen and get only one, leftover may go with Valdore for the wannabe-tank shield console. Having a much deeper sights both in forums and in game friends, Scimitar looked the best for a tactical captain. Basically "with all the damage buff and resistance debuff you're going to use mixed with cloaked barrage, they'll be wiped before they can see you!".

    I was planning to go with DHC for now. My play style as Romulan is decloak -> spike damage and when enemy is done I'll just hide again. In PvP this can be enough to annihilate everyone, in PvE a stead focus on the target is even more deadly.

    Why would I use beam arrays anyway?
  • spartanofborgspartanofborg Member Posts: 0 Arc User
    edited November 2013
    I agree with tpalelena, the Falchion would be the best choice, it can tank really well, and also have significant firepower.

    plus its my favourite :P
    [SIGPIC][/SIGPIC]
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited November 2013
    I decided just yesterday, and picked up the Scimitar. I'm really happy with it, carries a huge amount of firepower and the cloaked barrage console is enough to wipe out unprepared players in PvP. :D

    Still I'm undecided about carrying Dual Heavy Cannons or Dual Beam Banks front. What would be the best pick for PvP?
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    edited November 2013
    I have the 3 pack as well as a Reman flying it. I have to say, the Falchion is one tough cookie. I have about 55k hull and with the correct generators about 15k shields. It wasn't really hard to achieve.

    The cloaked barrage is awesome for someone that's 'drop out from stealth' ambush type person. As you can do it twice in one battle. Also, torpedo spread, fire at will and cannon scatter will probably put some dents in some ship or annihilate a complete group.

    I usually set up my Tholaron Pulse when I get my energy levels the highest (mostly during a battle) and when I see more than four targets or so (otherwise it's not really worth it), I set up my secondary shields, use Tactical Teams, Rotate Shield Frequency and some other energy/shield related skills. Sit back and watch.

    When it's done, I usually start my torpedo-cannon-beam barrage and just see everything vaporize. :cool:
    giphy.gif
  • rmxiiirmxiii Member Posts: 221 Arc User
    edited November 2013
    I myself have the 3 pack. I like the extra bite the Scimitar has with 5 Tac consoles slots, but I'm using the consoles from the Tulwar and Falchion as those are good consoles on it and the 2 piece bonus improves your turn rate as well. Cloaked Barrage doesn't get the damage bonus from decloaking as you don't decloak to use it and drains a lot of weapon power when its over. Also the Thaleron pulse its just not that powerful enough and makes you a sitting duck as it charges up so that's not so great as well. THey do have their uses, but they're just not for me. Generally speaking with the various 3-pack ships, its always best to get the 3 pack instead of just 1 of them.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    Just get the tactical Scimitar. 5 tactical consoles is optimal. But it doesn't give you a ton of wiggle room for everything else. Especially for the Scimitar consoles which, while "handy", are not worth taking up most of your remaining 5 slots. My two engineer slots have two fleet mk 11 rsc accelerators that give my scimitar 40% more turn, 10 resist all and 10 kinetic resist each. That will help your survival while curing the slow turn rate, the ships two biggest weaknesses. my 3 science slots are filled with a borg console, plasmonic leech console and valdore console. I can't really bear to live without any of these, leaving me with few options.

    Sometimes I wonder if I could do without the valdore console, but when you're cutting a swath of destruction through swarms of borg spheres at once that staggering amount of healing is the only thing keep you alive while you're taking that much heat. That's the hidden weakness of the scimitar. You're hitting everything so hard at once, every target focus fires you and you alone.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited November 2013
    I've brought my Scimitar to Kerrat just yesterday. Considering that is still needs some serious better gear, DPS was simply huge. I've been following BoPs under cloak and vaporized them in 2 seconds, at max. some even asked what was going as they didn't see me coming. :D
    I opted for Phased Polaron Dual Heavy Cannons MK XII [acc]x2 as I met someone who can sell me a pack of five at a very good price. The Phaser proc mixed with Polaron and Plasmonic Leech makes it great for power drain when you're firing. Going to swap Jem'Hadar Space Set with fleet elite shields and two piece borg for the hull heal which is very nice. Will spend some time to get MK XII RCS from dilithium mine and a Tachyokinetic Converter for boosting turn rate due to DHC.

    Don't know about how to set up Engineering boffs abilities. Do I really need two copies of aux2bat or I'd better go for some more powerful heals? (considering that I mostly hit hard and cloak for another damage bonus).
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited November 2013
    If you favor strike-and-fade, then Aux2batt is not your friend, since it ruins your cloak, can cause cloaking failure, and you don't need full uptime on your guns, since you will have fled the scene of the crime by then.
    [SIGPIC][/SIGPIC]
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited November 2013
    rmxiii wrote: »
    Generally speaking with the various 3-pack ships, its always best to get the 3 pack instead of just 1 of them.

    This is actually the complete opposite of the truth. Most 3-packs are quite worthless unless the alternative skins are important to you. I like using the Tulwar skin on my Scimitar, and can afford $25 just for that, but the consoles and other 2 models are quite useless.

    Cannons are suboptimal on any model of Scimitar. The consoles are mostly toys and, again, suboptimal. The Valdore console is borderline broken (good.) That's all, really.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    I think the tactical scimitar is the best ship, but it has a weak console. Being able to shoot while cloaked for a few seconds once every 3 minutes is kind of weak compared to the always active valdore console/plasmonic leech/rcs accelerator + resist all + kinetic resist fleet hybrid console/borg console ect. But while having 5 tactical console slots is very powerful, it also only leaves you with 5 other consoles to slot those mandatory universals. The scimitar gimmick consoles are "handy", but the competition for those limited spaces is just too fierce.
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