Pugged elite didn't notice anything that seemed out of whack (seemed easy, but hard to say w/1 run not knowing what others brought), granted I have gw and other CC in the build. What did they do that was so bad, tbh I didn't notice much damage at all and I was primary target fairly often?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
4 for the dreadnaught and 1 on shuttles is my preferred strategy.
Dreadnaught has a pretty decent amount of challenge associated with it being the big baddie. Personally I think the dread should have a rotating invisible shield around it and that it should use it more often.
It's shields are amazing. But when they go down the ship distengrates, anything that can nullify those will speed the process
Yeah, I did this and nearly got KOed at one point by the swarmers. That was with EptS. I think A2B was the only thing that saved me...
Never got killed by them, but swarmers really did kill my shields fast. Thought the Voth were more Defensive, not Offensive.
Still that Gravity well is nasty, unless you are in a cruiser it's just one massive pain. IMHO, seems like Breach and Spire are best played in Cruisers or Battlecruisers, not Escorts or Science Ships.
In time it will likely be 3 on the Dread and 2 on the shuttles. I found out that Acetons really are nice in helping you out as well.
Never got killed by them, but swarmers really did kill my shields fast. Thought the Voth were more Defensive, not Offensive.
Still that Gravity well is nasty, unless you are in a cruiser it's just one massive pain. IMHO, seems like Breach and Spire are best played in Cruisers or Battlecruisers, not Escorts or Science Ships.
I've played it in a Nebula(with the Borg set) and I pretty much laughed at the swarmers. That being said Nebula is too slow to chase the shuttles at the end. It'd be good for the capital ship though.
the one where I had an issue was when I played it in a Mogai.
So when covering the 8 landing points, what kind of strategy do people use? Given the Voth seem to come in from everywhere and take a fair amount of punishment to put down, big slow ships that can't cut around their super-shield easily or dance back and forth between capture points, its kinda annoying.
Well, it's definitely a challenge that's for sure. :P Putting 3 in front(the side you spawned on) and 2 in back seems to work reasonably well. the front side has more Voth to deal with on it. I'd put the slow guys on front since there's less running back and forth there.
Did this for the first time today in my Oddy, and i have to say this requires a mixed team.
At least one CC Sci guy, 2 Cruisers [one drawing fire, the other plasting away], and 2 escorts to pummel the hell out of shuttles, and help out as needed. Pretty sure that would be the best strategy type, or one of.
Overall i enjoyed it, but my Oddy is far to slow for it. Even with an EPtE and EM(Emergency Power to Engines and Evasive Manuevers).
But all in all Tedious but enjoyable, plus i enjoyed the need to move around (there isnt nearly enough of that these days). No park and shoot in the two new Queue events!
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I've played it in a Nebula(with the Borg set) and I pretty much laughed at the swarmers. That being said Nebula is too slow to chase the shuttles at the end. It'd be good for the capital ship though.
the one where I had an issue was when I played it in a Mogai.
Guess it was the concentrated fire then. The Bleedthrough damage is nasty.
And the Nebula is indeed a good ship with the shuttles, you just position yourself half way between two points and you can destroy them easy with beams.
Well, it's definitely a challenge that's for sure. :P Putting 3 in front(the side you spawned on) and 2 in back seems to work reasonably well. the front side has more Voth to deal with on it. I'd put the slow guys on front since there's less running back and forth there.
Yeah, 3 on the Voth Assault side and 2 handling the turrets is a good strat.
Then switch it around for the end and have 3 for the Dread while 2 handle the shuttles.
BTW, I noticed they still haven't fixed the Voth ships going deep into the hanger and make it you have to be in front to take them out. Can be a pain at times for cannons.
BTW, I noticed they still haven't fixed the Voth ships going deep into the hanger and make it you have to be in front to take them out. Can be a pain at times for cannons.
its a pain for DBB's as well. trying to find the correct angle to shoot at it, by the time you do, its basically done unloading.
This mission is easy even on elite.
You need 2 guy doing one thing: destroy voth transports on the backside.
The rest needs to ensure the allied transports drop their troops.
This is easy as far as failure states go. But too many people get into fights with the voth forces.
Transports need to drop, thats all. This is starbase blockade all over again: people needlessly fck around with the voth.
You can use extend shield, tss, tac team, he, engi team, grav well the attackers or push them away. . .
if you do not pack the punch to smash voth quickly, dont go and try. just keep the troops alive. thats really all you need to do here.
So when covering the 8 landing points, what kind of strategy do people use? Given the Voth seem to come in from everywhere and take a fair amount of punishment to put down, big slow ships that can't cut around their super-shield easily or dance back and forth between capture points, its kinda annoying.
I've noticed that friendlies land on one side, the Voth on the other, and that turrets don't respawn as often as troop transports and are easier to kill when they do. What's worked best for my fleet is to have one guy on each corner, shuttling back and forth between two platforms as needed, with number five on the Voth transport side providing backup at their discretion.
At the shuttle/DN stage, I would say put your two fastest people covering shuttles (in our case it should've been our Kumari jock and the guy whose Avenger thinks it's an escort ) and have everybody else treat the DN like a Borg Unimatrix (i.e. beat the **** out of one shield facing until it dies).
I think this one really is best with a team you know. Requires enough coordination that you need everyone on voice chat.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Anyone else notice that in the Dyson PvE instances, it appears that deploy-able Devices (Heavy Disruptor Satellite etc.) disappear from your tray and powers tray. As well, if you use a Battery, it disappears from Tray and Powers Tray immediately after use. No problem with Universal Console Aceton Assimilator, but all others either are unavailable (deployable Satellites) or are unavailable after one use. IS this a new undocumented feature? or a bug?
Anyone else notice that in the Dyson PvE instances, it appears that deploy-able Devices (Heavy Disruptor Satellite etc.) disappear from your tray and powers tray. As well, if you use a Battery, it disappears from Tray and Powers Tray immediately after use. No problem with Universal Console Aceton Assimilator, but all others either are unavailable (deployable Satellites) or are unavailable after one use. IS this a new undocumented feature? or a bug?
Bug. It happens outside the sphere, too.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I think this one really is best with a team you know. Requires enough coordination that you need everyone on voice chat.
Sorry but, not really.
its super easy, as mentioned 3 for the friendly transports, 2 for the voth transports,
simply stay on your side all the time, so you end up 2 doing shuttles and 3 the voth dread.
About the Damage the OP mentioned, well, if thats the case, you are doing it wrong.
Only time i lose a ship in spire, is when i alt tab out because of boredome and get caught by a full spawn.
I did this, one on Elite with fleetmates, and one on Normal, in a pug run. Both were rediclously easy for me... (in a FAC A2B boat, to be certain,) ...all considering on Spire, I was doing much of the entire 'right' side of the map, including allied invasion point in the middle, more often than not. And apparently the second phase for the 'optional' for getting the voth shuttles, only requires you to shoot at enough of them, to accomplish it, (as in the pug run, the other four went after the Citadel Dread, killing it at least,) making for a rather lucrative pug mark run, when all was done.
And don't get me on Breach, as to me, the whole thing was FUN, incarnite, as far as a lenghty run was concerned. Just had to take into account, the external super plasma jets, and the power nodes, surrounded by hard hitting AP turrets, and a Voth capital to deal with, and the various roller-coaster points, inside the City-ship.
I'm sorry, but at the moment, I don't consider either run, very hard. I just don't.
Here's how I pug Storming the Spire: pick an end/side/corner, strategically murder stuff, and pay little attention to what my teammates on the far end of the spire are doing. On some toons I have high enough DPS that I can rapidly wipe out any Voth who get in my way; on some I don't.
Do I think it's a good QE/STF? Not really. It seems that it was designed for ships that have more mobility than those available in STO. Two of my main characters fly escorts (Ar'kif and Mobius). They're pretty nimble. Still, if they're being assaulted by Voth it's pretty hard to make use of full impulse, which means I'm frequently depending on evasive and maybe EPtE/APO. Even with Helmsman, I can't be everywhere at once. Some Voth transports slip through, and some friendly transports die.
However, who cares? The difference between doing well and doing poorly is a handful of marks, because the reward, aside from the potential for getting a commendation, pretty much sucks. ~33ish marks. For a 15 minute QE. No thanks.
At this point I do the Spire simply for the daily commendation if I don't feel like setting up camp in the Sphere. I don't, however, enjoy it at all, and I'm in the process of deciding on a new ship for my KDF sci because trying to utilize a Mirro'quv in Spire/Breach is just painful. If I'm not having much fun, at least I can spare myself some agony.
The pinnacle of STO for me is probably KSE/CSE/ISE and CCE during the event. I never get tired of running them. The Spire was tiresome the first and fortieth times I ran it. With some tweaking maybe it could actually be fun, but as it stands it's about as exciting as doing a random space encounter.
Comments
My character Tsin'xing
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Dreadnaught has a pretty decent amount of challenge associated with it being the big baddie. Personally I think the dread should have a rotating invisible shield around it and that it should use it more often.
It's shields are amazing. But when they go down the ship distengrates, anything that can nullify those will speed the process
My PvE/PvP hybrid skill tree
My character Tsin'xing
Never got killed by them, but swarmers really did kill my shields fast. Thought the Voth were more Defensive, not Offensive.
Still that Gravity well is nasty, unless you are in a cruiser it's just one massive pain. IMHO, seems like Breach and Spire are best played in Cruisers or Battlecruisers, not Escorts or Science Ships.
Drop a grav well on one of the platforms and it will take out the shuttles on that side for a while
the one where I had an issue was when I played it in a Mogai.
My character Tsin'xing
My character Tsin'xing
At least one CC Sci guy, 2 Cruisers [one drawing fire, the other plasting away], and 2 escorts to pummel the hell out of shuttles, and help out as needed. Pretty sure that would be the best strategy type, or one of.
Overall i enjoyed it, but my Oddy is far to slow for it. Even with an EPtE and EM(Emergency Power to Engines and Evasive Manuevers).
But all in all Tedious but enjoyable, plus i enjoyed the need to move around (there isnt nearly enough of that these days). No park and shoot in the two new Queue events!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Guess it was the concentrated fire then. The Bleedthrough damage is nasty.
And the Nebula is indeed a good ship with the shuttles, you just position yourself half way between two points and you can destroy them easy with beams.
Yeah, 3 on the Voth Assault side and 2 handling the turrets is a good strat.
Then switch it around for the end and have 3 for the Dread while 2 handle the shuttles.
BTW, I noticed they still haven't fixed the Voth ships going deep into the hanger and make it you have to be in front to take them out. Can be a pain at times for cannons.
its a pain for DBB's as well. trying to find the correct angle to shoot at it, by the time you do, its basically done unloading.
This mission is easy even on elite.
You need 2 guy doing one thing: destroy voth transports on the backside.
The rest needs to ensure the allied transports drop their troops.
This is easy as far as failure states go. But too many people get into fights with the voth forces.
Transports need to drop, thats all. This is starbase blockade all over again: people needlessly fck around with the voth.
You can use extend shield, tss, tac team, he, engi team, grav well the attackers or push them away. . .
if you do not pack the punch to smash voth quickly, dont go and try. just keep the troops alive. thats really all you need to do here.
I've noticed that friendlies land on one side, the Voth on the other, and that turrets don't respawn as often as troop transports and are easier to kill when they do. What's worked best for my fleet is to have one guy on each corner, shuttling back and forth between two platforms as needed, with number five on the Voth transport side providing backup at their discretion.
At the shuttle/DN stage, I would say put your two fastest people covering shuttles (in our case it should've been our Kumari jock and the guy whose Avenger thinks it's an escort ) and have everybody else treat the DN like a Borg Unimatrix (i.e. beat the **** out of one shield facing until it dies).
I think this one really is best with a team you know. Requires enough coordination that you need everyone on voice chat.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Bug. It happens outside the sphere, too.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Sorry but, not really.
its super easy, as mentioned 3 for the friendly transports, 2 for the voth transports,
simply stay on your side all the time, so you end up 2 doing shuttles and 3 the voth dread.
About the Damage the OP mentioned, well, if thats the case, you are doing it wrong.
Only time i lose a ship in spire, is when i alt tab out because of boredome and get caught by a full spawn.
And don't get me on Breach, as to me, the whole thing was FUN, incarnite, as far as a lenghty run was concerned. Just had to take into account, the external super plasma jets, and the power nodes, surrounded by hard hitting AP turrets, and a Voth capital to deal with, and the various roller-coaster points, inside the City-ship.
I'm sorry, but at the moment, I don't consider either run, very hard. I just don't.
Do I think it's a good QE/STF? Not really. It seems that it was designed for ships that have more mobility than those available in STO. Two of my main characters fly escorts (Ar'kif and Mobius). They're pretty nimble. Still, if they're being assaulted by Voth it's pretty hard to make use of full impulse, which means I'm frequently depending on evasive and maybe EPtE/APO. Even with Helmsman, I can't be everywhere at once. Some Voth transports slip through, and some friendly transports die.
However, who cares? The difference between doing well and doing poorly is a handful of marks, because the reward, aside from the potential for getting a commendation, pretty much sucks. ~33ish marks. For a 15 minute QE. No thanks.
At this point I do the Spire simply for the daily commendation if I don't feel like setting up camp in the Sphere. I don't, however, enjoy it at all, and I'm in the process of deciding on a new ship for my KDF sci because trying to utilize a Mirro'quv in Spire/Breach is just painful. If I'm not having much fun, at least I can spare myself some agony.
The pinnacle of STO for me is probably KSE/CSE/ISE and CCE during the event. I never get tired of running them. The Spire was tiresome the first and fortieth times I ran it. With some tweaking maybe it could actually be fun, but as it stands it's about as exciting as doing a random space encounter.