test content
What is the Arc Client?
Install Arc

Rate this Scimitar build for elites

stonewbiestonewbie Member Posts: 1,454 Arc User
edited November 2013 in Romulan Discussion
Hey everybody,

I've put together this Scimitar and wanted to get some opinions on it.

http://skillplanner.stoacademy.com/?build=stonewbscim_0

Cdr Tac boff, Lt Eng boff and Lt Sci boff are all SRO
LCdr Tac and Lt Eng are Sub (they dont stack, but both were quest rewards or free)


I am 2 days away from tier 2 with all my rep. Here is what i had planned for now:

EDIT: the blank spot in my rear weapon slot is the omni AP BA which i already have
-zero point energy conduit
-KCB
-KHG shield+engines
-assimilated deflector ?
-i got the torpedo launcher for cheap, but i dont like plasmas since HY are destructible. Looking for some Quantum XII [crth]x3. until i can get a tier 4 launcher from rep.

For my BoFF abilities i wonder if i have too many shield heals. Maybe drop one EPTS1 for an EPTW1? I will keep secondary shields and sing distributor unit consoles on there until i get comfortable with any boff adjustments. One is going to get replaced soon anyways with the ZPEC console, and the other one will get replaced probably with a disruptor induction console.

And since i'll be running elites mostly pugs i was thinking about getting rid of CSV and getting another copy of CRF. I mention pugs because if i try to CSV a pack and get aggro on the whole pack i'm on my own. If i stick to single target dps at least the damage if i get aggro is manageable. Maybe even upgrade my CRF to LCdr slots and take THY and APB which are now in LCdr and bump those down to Lt (basically flipping CRF+THY and CRF+APB around).


so thoughts?
Post edited by stonewbie on

Comments

  • dauren8484dauren8484 Member Posts: 10 Arc User
    edited November 2013
    I use a scimitar with my Romulan Tactical. As it currently stands it has proven itself to me many times over in Elite STFs. I am able to go 1v1 with Borg Cubes, not Tactical Cubes, and rip them to shreds while suffering only a small amount of damage, if any at all. My deaths in Elite STFs are typically attributed to either the Gateways have too much free time, or I make a very stupid mistake, like being to close to a dying NPC.

    Below is what I am aiming to do with my scimitar in the end.

    http://www.stoacademy.com/tools/skillplanner/?build=scimitar1132013_0

    Keeping my shields up isn't a typical problem thanks to the Valdore console because of how often it procs for me. The mentioned Prefire Chamber is going to be the Spire console.

    The bridge officers with CRFs and THYs can be swapped out for ones with CSVs and TSs of equal level.

    With the build above I will keep a few other universal consoles in my inventory for modifying my ship as the situation demands. I also keep my Elite Scorpion Fighters on hand in case I need them.

    And I do use the Thalaron Pulse on the bosses. My record high so far is 150,286 (77056) Radiation Damage (Critical). And it was against Assimilated Carrier In Cure Space Elite. I have hit Donatra's Scimitar and the Tactical Cube for 70k or more consistently. I typically hit at about 50k to 70k with it when I activate my Tactical Fleet 2, Attack Pattern Alpha 3, Fire on my Mark 3, I use one of my Large Aux Batteries.

    And this build is still annoying in PvP as well, thanks to the Battle Cloak, Singularity Distributor Console, and Cloaked Barrage.
    No sense fearing the inevitable. We all die. It is how we face that death that matters!
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    I went ahead and added points to help buff plasmonic leech. I also said TRIBBLE it and just maxed out my two CRF. Right now i'm just having a hard time deciding between photon and quantum.

    photons with the dps vs quantums with the damage and trying to see which one will benefit me more if i am running two copies of THY.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited November 2013
    I only have one suggestion. In your skill tree I would lower you warp core efficiency, warp core potential, shield performance, and engine performance to six points. In other words stop in the yellow. Add these points to flow capacitor. If you max it out you will double the reward from Plasmonic Leech. Instead on draining one point per stack you can get two, or one point nine. Take the rest if you have any and go ahead and max attack patterns.
    320x240.jpg
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    dauren8484 wrote: »
    I use a scimitar with my Romulan Tactical. As it currently stands it has proven itself to me many times over in Elite STFs. I am able to go 1v1 with Borg Cubes, not Tactical Cubes, and rip them to shreds while suffering only a small amount of damage, if any at all. My deaths in Elite STFs are typically attributed to either the Gateways have too much free time, or I make a very stupid mistake, like being to close to a dying NPC.

    Below is what I am aiming to do with my scimitar in the end.

    http://www.stoacademy.com/tools/skillplanner/?build=scimitar1132013_0

    Keeping my shields up isn't a typical problem thanks to the Valdore console because of how often it procs for me. The mentioned Prefire Chamber is going to be the Spire console.

    The bridge officers with CRFs and THYs can be swapped out for ones with CSVs and TSs of equal level.

    With the build above I will keep a few other universal consoles in my inventory for modifying my ship as the situation demands. I also keep my Elite Scorpion Fighters on hand in case I need them.

    And I do use the Thalaron Pulse on the bosses. My record high so far is 150,286 (77056) Radiation Damage (Critical). And it was against Assimilated Carrier In Cure Space Elite. I have hit Donatra's Scimitar and the Tactical Cube for 70k or more consistently. I typically hit at about 50k to 70k with it when I activate my Tactical Fleet 2, Attack Pattern Alpha 3, Fire on my Mark 3, I use one of my Large Aux Batteries.

    And this build is still annoying in PvP as well, thanks to the Battle Cloak, Singularity Distributor Console, and Cloaked Barrage.

    I used to roll a build like that, with lots of the universal consoles. In the end though, the raw firepower provided from 4-5 tac consoles really did outweigh the collective bonuses the uni consoles gave. Don't get me wrong, your build will work nicely. Just don't get upset when you're being out-performed, lol.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2013
    stonewbie wrote: »
    Hey everybody,

    I've put together this Scimitar and wanted to get some opinions on it.

    http://skillplanner.stoacademy.com/?build=stonewbscim_0

    Cdr Tac boff, Lt Eng boff and Lt Sci boff are all SRO
    LCdr Tac and Lt Eng are Sub (they dont stack, but both were quest rewards or free)


    I am 2 days away from tier 2 with all my rep. Here is what i had planned for now:

    EDIT: the blank spot in my rear weapon slot is the omni AP BA which i already have
    -zero point energy conduit
    -KCB
    -KHG shield+engines
    -assimilated deflector ?
    -i got the torpedo launcher for cheap, but i dont like plasmas since HY are destructible. Looking for some Quantum XII [crth]x3. until i can get a tier 4 launcher from rep.

    For my BoFF abilities i wonder if i have too many shield heals. Maybe drop one EPTS1 for an EPTW1? I will keep secondary shields and sing distributor unit consoles on there until i get comfortable with any boff adjustments. One is going to get replaced soon anyways with the ZPEC console, and the other one will get replaced probably with a disruptor induction console.

    And since i'll be running elites mostly pugs i was thinking about getting rid of CSV and getting another copy of CRF. I mention pugs because if i try to CSV a pack and get aggro on the whole pack i'm on my own. If i stick to single target dps at least the damage if i get aggro is manageable. Maybe even upgrade my CRF to LCdr slots and take THY and APB which are now in LCdr and bump those down to Lt (basically flipping CRF+THY and CRF+APB around).


    so thoughts?

    I would ditch the thy for torp spread if using plasma torpedoes, this allows for multi spamming of plasma fires. Also the heavy reliance on dhc's only is kind of limiting unless your targets are always in that 45* arc. If you really want to stay with them than make use of at least one csv to go with that spread. If you are going to use the 360* ap beam than all your weapons should be ap, and lose the torp console and stick with the khg 2 pc set bonus. Also 2 eng armor consoles are not a necessity for pve so work a uni or something in there so it can free up one of the tac slot for 3 tac energy consoles minimum. Otherwise it looks to be a decent build. :)
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited November 2013
    Please go back one page on this board and we had 2 really good threads on this topic. If you want to do awesome DPS in a scimatar, you need to ditch the universal consoles and go beams. The Link where I asked them to rip apart my build is as follows:

    http://sto-forum.perfectworld.com/showthread.php?t=889351

    Please follow the advice from those threads if you want superior Scimatar dps.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    shadow,

    I just hit 50 a while ago so i am still working on the gear. I would like to have all AP weapons and once i'm in a fleet i can start working on that. For now i take what i can get. I'm also not going to go with TS, though the tactic you mentioned does sound good. I went with all single target abilities cause i mostly pug. So if i want to take on a pack i want to be able to take care of myself. Once i get better gear i should be able to do that.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2013
    stonewbie wrote: »
    shadow,

    I just hit 50 a while ago so i am still working on the gear. I would like to have all AP weapons and once i'm in a fleet i can start working on that. For now i take what i can get. I'm also not going to go with TS, though the tactic you mentioned does sound good. I went with all single target abilities cause i mostly pug. So if i want to take on a pack i want to be able to take care of myself. Once i get better gear i should be able to do that.

    The gear you have listed currently is adequate to handle stf elites even if you grab agro from multiple enemies. The survivability comes mainly from your choice of boff skills and your own skills, but you already are aware of that so make good use of the cloak when things get a bit much as the 2 pc. scimitar set you chose allows for shield regen while cloaked. And keep experimenting you will find the setup that fits your likes! :cool:
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    Hey again everybody,

    I wanted to go over a few things for my build.

    My accuracy is at 22.7%, crit is 13.9%, crit severity is 77.9%.

    How are the stats on weapons calculated? I can take off all 8 weapon slots but my 3 stats above will stay the same. But if i take off a console with crit or severity my stats do change. All four of my DHCs are 4% crit chance and 10% crit severity each. Does that mean my actual crit % is 13.9 + 16? Or did they do something weird like if DHC #1 fires then the stats on that weapon only are added to the totals above? which would cause mix-matched weapons with different modifiers to have different chances to hit/crit/severity?

    Reason i ask is cause I was thinking about doing the mission repeat four times so that i can get the plasma-disruptor DHCs. DPS is slightly higher since they are XI but the stat modifiers are 10% crit severity and 7.5% accuracy. So if i swap out all 4 DHC i loose 16% crit total and i gain 30% accuracy total. Crit severity between the two weapons are both 10% of course so that doesnt change.

    I picked the weapons cause they are easy to get and i can still use my disruptor tac consoles. Also this is just a general question about doing missions on harder difficulties. If i were to do this mission as a repeat but on Elite difficulty does it give me an XII? or XII very rare? or does the quality stay the same regardless of difficulty?
  • talajtalaj Member Posts: 0 Arc User
    edited November 2013
    stonewbie wrote: »
    How are the stats on weapons calculated? I can take off all 8 weapon slots but my 3 stats above will stay the same. But if i take off a console with crit or severity my stats do change. All four of my DHCs are 4% crit chance and 10% crit severity each. Does that mean my actual crit % is 13.9 + 16? Or did they do something weird like if DHC #1 fires then the stats on that weapon only are added to the totals above? which would cause mix-matched weapons with different modifiers to have different chances to hit/crit/severity?

    The suffix modifiers on your weapons affect only the weapon in question, so each DHC has a 17.9% chance to crit with severity of 87.9%.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    Ahh kk so they its individually...

    Hmm still hard to decide though hehe, i've been trying to buff my crit as high as possible. It's only 4% for 7.5% accuracy and a some more dps. Ehh i might as well try it out, i only have to get 3 more of those weapons anyways since i already had one in my bank.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    I wanted to bring this thread back up

    I've updated some of my gear, and i'm a bit more comfortable in elites now so i was thinking about getting some AOE abilities. Below is the link to my new gear and boff setup. Disregard the skill layout in the link, i actually have a different one from the one in the link. I just didnt feel like messing with it in the planner.

    http://skillplanner.stoacademy.com/?build=stonewbscim2_0

    some other minor things:
    -i hit tier 3 with all reps tomorrow
    -saving up for XII KHG shields and engines
    -saving up for XII assimilated deflector
    -undecided on which tier IV rep torpedo launcher i want to get (hyper vs omega)
    -working on marauder 4
    -boff traits = 5 subterfuge + 3 SRO
    -still no access to fleet weapons

    My current boff layout was just something i threw together, its not all that great. But as mentioned several days ago i wanted to stay with mostly single target dps until i got more comfortable. I'll include my old boff layout just for comparison and so you guys can get a good laugh out of it :P

    TT1, HY2, HY3
    Jam Sensors (i'd never used it before hehe)
    TT1, APB1, CRF2, CRF3
    EPTS1, EPTW2
    TSS1, HE2

    Remember this is just my old boff setup i included for comparison...my new boff setup i want to go with is in the skillplanner link.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited November 2013
    You are still aways away. If you are going to work toward something, work toward the right end point. Here is a good example of a Scimiatar Build.

    http://www.stoacademy.com/tools/skillplanner/?build=scim01_0

    You can see the difference but if you want to crush STFs this bill will work. The problem with the cannon builds is turn rate. The universal consoles that come with the Scimatar are not really worth it.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    amaresh1 wrote: »
    You are still aways away. If you are going to work toward something, work toward the right end point. Here is a good example of a Scimiatar Build.

    http://www.stoacademy.com/tools/skillplanner/?build=scim01_0

    You can see the difference but if you want to crush STFs this bill will work. The problem with the cannon builds is turn rate. The universal consoles that come with the Scimatar are not really worth it.

    I'm not interested in building up this character into a beam/A2B build, i already have a separate character for that build.
  • talajtalaj Member Posts: 0 Arc User
    edited November 2013
    Your layout on the whole looks fine, though I would aim for THIS. Were I to be interested in running a cannon-based Scimitar again (happy with my beamboat atm), that is how I would build it. It isn't cheap - and if you haven't already then it requires spending 1k zen on the Valdore Heavy Warbird for the shield absorptive frequency generator console (best 1k zen you'll ever spend in my opinion) - but it packs a serious wallop, and has no major survivability issues.
  • cryptiecopcryptiecop Member Posts: 239 Arc User
    edited November 2013
    amaresh1 wrote: »
    You are still aways away. If you are going to work toward something, work toward the right end point. Here is a good example of a Scimiatar Build.

    http://www.stoacademy.com/tools/skillplanner/?build=scim01_0

    You can see the difference but if you want to crush STFs this bill will work. The problem with the cannon builds is turn rate. The universal consoles that come with the Scimatar are not really worth it.

    You have points into torps / mines yet no torps / mines on the ship...what is the reasoning behind this...seems like a waste of points that can go elsewhere...
    cmbanner2015.jpg
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2013
    stonewbie wrote: »
    I wanted to bring this thread back up

    I've updated some of my gear, and i'm a bit more comfortable in elites now so i was thinking about getting some AOE abilities. Below is the link to my new gear and boff setup. Disregard the skill layout in the link, i actually have a different one from the one in the link. I just didnt feel like messing with it in the planner.

    http://skillplanner.stoacademy.com/?build=stonewbscim2_0

    some other minor things:
    -i hit tier 3 with all reps tomorrow
    -saving up for XII KHG shields and engines
    -saving up for XII assimilated deflector
    -undecided on which tier IV rep torpedo launcher i want to get (hyper vs omega)
    -working on marauder 4
    -boff traits = 5 subterfuge + 3 SRO
    -still no access to fleet weapons

    My current boff layout was just something i threw together, its not all that great. But as mentioned several days ago i wanted to stay with mostly single target dps until i got more comfortable. I'll include my old boff layout just for comparison and so you guys can get a good laugh out of it :P

    TT1, HY2, HY3
    Jam Sensors (i'd never used it before hehe)
    TT1, APB1, CRF2, CRF3
    EPTS1, EPTW2
    TSS1, HE2

    Remember this is just my old boff setup i included for comparison...my new boff setup i want to go with is in the skillplanner link.

    If you can help it ditch the thy3 and go for ts3! :D
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    If you can help it ditch the thy3 and go for ts3! :D

    My new boff layout was actually in the planner link and it does have TS3 :P

    tt1, crf1, ts3
    tt1, csv1, apb2, apb3
    eptw
    epts, sif
    tss, he2
  • syndonaisyndonai Member Posts: 348 Arc User
    edited November 2013
    This isn't too far off the build i currently use, where's i dropped the torps and went all DHC (i felt the level of damage the DHCs could dish out in the torp's (and ts3's) cool down was on par, or above, the actual benefit of having the torp). Doing so allowed me to free up the Lt Com seat for whatever flavour i wanted.
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2013
    Eh his planned build will be sufficient enough to net a good dps range while still a fun build. Granted it won't be an uber faw spammer or park and cannon death, but will still yield respectable dps to handle any elite stf thrown at him/her. :P
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • saxfiresaxfire Member Posts: 558 Arc User
    edited November 2013
    elite tip: no torpedoes or mines of any kind, and use beams only. dont bother with CC.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    Eh his planned build will be sufficient enough to net a good dps range while still a fun build. Granted it won't be an uber faw spammer or park and cannon death, but will still yield respectable dps to handle any elite stf thrown at him/her. :P

    My original build is listed as post #2 and it has dauren8484 as #1 (from when the forums got messed up a few days ago).

    The map with the starbase, where the Tac cube comes out of the gate at the end? Someone had a dps meter running the other day and i think i was averaging 8k dps. But on the tac cube they said i was over 30k+ dps. I dont run meters in STO, so i dont know if thats only good, or if its really really good or what (considering my gear quality at the time). I know that there's a lot of factors too like my CDs and how long they were running, how long the fight was and how much dps the other 4 people were putting out. I dunno i guess it was ok, cause the guy tried to recruit me into his fleet after the run hehe.
  • cjtombraider#7376 cjtombraider Member Posts: 71 Arc User
    edited November 2013
    saxfire wrote: »
    elite tip: no torpedoes or mines of any kind, and use beams only. dont bother with CC.

    Sorry, but what is "CC"?
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    scimitar2 wrote: »
    Sorry, but what is "CC"?

    Crowd Control

    Gravity Well is a good example of a CC because it causes enemy ships to be stuck in place for a few seconds. Tractor beam is another one and even though the Crowd Control sounds like you controlling more then 1 mob, the term CC is also used when referring to abilities that control just one mob.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    amaresh1 wrote: »
    You are still aways away. If you are going to work toward something, work toward the right end point. Here is a good example of a Scimiatar Build.

    http://www.stoacademy.com/tools/skillplanner/?build=scim01_0

    You can see the difference but if you want to crush STFs this bill will work. The problem with the cannon builds is turn rate. The universal consoles that come with the Scimatar are not really worth it.

    Should prolly have a few points in flow capacitors if you're going to be equipping the plasmonic leech console.
Sign In or Register to comment.