Hey everybody,
I've put together this Scimitar and wanted to get some opinions on it.
http://skillplanner.stoacademy.com/?build=stonewbscim_0
Cdr Tac boff, Lt Eng boff and Lt Sci boff are all SRO
LCdr Tac and Lt Eng are Sub (they dont stack, but both were quest rewards or free)
I am 2 days away from tier 2 with all my rep. Here is what i had planned for now:
EDIT: the blank spot in my rear weapon slot is the omni AP BA which i already have
-zero point energy conduit
-KCB
-KHG shield+engines
-assimilated deflector ?
-i got the torpedo launcher for cheap, but i dont like plasmas since HY are destructible. Looking for some Quantum XII [crth]x3. until i can get a tier 4 launcher from rep.
For my BoFF abilities i wonder if i have too many shield heals. Maybe drop one EPTS1 for an EPTW1? I will keep secondary shields and sing distributor unit consoles on there until i get comfortable with any boff adjustments. One is going to get replaced soon anyways with the ZPEC console, and the other one will get replaced probably with a disruptor induction console.
And since i'll be running elites mostly pugs i was thinking about getting rid of CSV and getting another copy of CRF. I mention pugs because if i try to CSV a pack and get aggro on the whole pack i'm on my own. If i stick to single target dps at least the damage if i get aggro is manageable. Maybe even upgrade my CRF to LCdr slots and take THY and APB which are now in LCdr and bump those down to Lt (basically flipping CRF+THY and CRF+APB around).
so thoughts?
Comments
Below is what I am aiming to do with my scimitar in the end.
http://www.stoacademy.com/tools/skillplanner/?build=scimitar1132013_0
Keeping my shields up isn't a typical problem thanks to the Valdore console because of how often it procs for me. The mentioned Prefire Chamber is going to be the Spire console.
The bridge officers with CRFs and THYs can be swapped out for ones with CSVs and TSs of equal level.
With the build above I will keep a few other universal consoles in my inventory for modifying my ship as the situation demands. I also keep my Elite Scorpion Fighters on hand in case I need them.
And I do use the Thalaron Pulse on the bosses. My record high so far is 150,286 (77056) Radiation Damage (Critical). And it was against Assimilated Carrier In Cure Space Elite. I have hit Donatra's Scimitar and the Tactical Cube for 70k or more consistently. I typically hit at about 50k to 70k with it when I activate my Tactical Fleet 2, Attack Pattern Alpha 3, Fire on my Mark 3, I use one of my Large Aux Batteries.
And this build is still annoying in PvP as well, thanks to the Battle Cloak, Singularity Distributor Console, and Cloaked Barrage.
photons with the dps vs quantums with the damage and trying to see which one will benefit me more if i am running two copies of THY.
I used to roll a build like that, with lots of the universal consoles. In the end though, the raw firepower provided from 4-5 tac consoles really did outweigh the collective bonuses the uni consoles gave. Don't get me wrong, your build will work nicely. Just don't get upset when you're being out-performed, lol.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
I would ditch the thy for torp spread if using plasma torpedoes, this allows for multi spamming of plasma fires. Also the heavy reliance on dhc's only is kind of limiting unless your targets are always in that 45* arc. If you really want to stay with them than make use of at least one csv to go with that spread. If you are going to use the 360* ap beam than all your weapons should be ap, and lose the torp console and stick with the khg 2 pc set bonus. Also 2 eng armor consoles are not a necessity for pve so work a uni or something in there so it can free up one of the tac slot for 3 tac energy consoles minimum. Otherwise it looks to be a decent build.
Praetor of the -RTS- Romulan Tal Shiar fleet!
http://sto-forum.perfectworld.com/showthread.php?t=889351
Please follow the advice from those threads if you want superior Scimatar dps.
I just hit 50 a while ago so i am still working on the gear. I would like to have all AP weapons and once i'm in a fleet i can start working on that. For now i take what i can get. I'm also not going to go with TS, though the tactic you mentioned does sound good. I went with all single target abilities cause i mostly pug. So if i want to take on a pack i want to be able to take care of myself. Once i get better gear i should be able to do that.
The gear you have listed currently is adequate to handle stf elites even if you grab agro from multiple enemies. The survivability comes mainly from your choice of boff skills and your own skills, but you already are aware of that so make good use of the cloak when things get a bit much as the 2 pc. scimitar set you chose allows for shield regen while cloaked. And keep experimenting you will find the setup that fits your likes! :cool:
Praetor of the -RTS- Romulan Tal Shiar fleet!
I wanted to go over a few things for my build.
My accuracy is at 22.7%, crit is 13.9%, crit severity is 77.9%.
How are the stats on weapons calculated? I can take off all 8 weapon slots but my 3 stats above will stay the same. But if i take off a console with crit or severity my stats do change. All four of my DHCs are 4% crit chance and 10% crit severity each. Does that mean my actual crit % is 13.9 + 16? Or did they do something weird like if DHC #1 fires then the stats on that weapon only are added to the totals above? which would cause mix-matched weapons with different modifiers to have different chances to hit/crit/severity?
Reason i ask is cause I was thinking about doing the mission repeat four times so that i can get the plasma-disruptor DHCs. DPS is slightly higher since they are XI but the stat modifiers are 10% crit severity and 7.5% accuracy. So if i swap out all 4 DHC i loose 16% crit total and i gain 30% accuracy total. Crit severity between the two weapons are both 10% of course so that doesnt change.
I picked the weapons cause they are easy to get and i can still use my disruptor tac consoles. Also this is just a general question about doing missions on harder difficulties. If i were to do this mission as a repeat but on Elite difficulty does it give me an XII? or XII very rare? or does the quality stay the same regardless of difficulty?
The suffix modifiers on your weapons affect only the weapon in question, so each DHC has a 17.9% chance to crit with severity of 87.9%.
Hmm still hard to decide though hehe, i've been trying to buff my crit as high as possible. It's only 4% for 7.5% accuracy and a some more dps. Ehh i might as well try it out, i only have to get 3 more of those weapons anyways since i already had one in my bank.
I've updated some of my gear, and i'm a bit more comfortable in elites now so i was thinking about getting some AOE abilities. Below is the link to my new gear and boff setup. Disregard the skill layout in the link, i actually have a different one from the one in the link. I just didnt feel like messing with it in the planner.
http://skillplanner.stoacademy.com/?build=stonewbscim2_0
some other minor things:
-i hit tier 3 with all reps tomorrow
-saving up for XII KHG shields and engines
-saving up for XII assimilated deflector
-undecided on which tier IV rep torpedo launcher i want to get (hyper vs omega)
-working on marauder 4
-boff traits = 5 subterfuge + 3 SRO
-still no access to fleet weapons
My current boff layout was just something i threw together, its not all that great. But as mentioned several days ago i wanted to stay with mostly single target dps until i got more comfortable. I'll include my old boff layout just for comparison and so you guys can get a good laugh out of it :P
TT1, HY2, HY3
Jam Sensors (i'd never used it before hehe)
TT1, APB1, CRF2, CRF3
EPTS1, EPTW2
TSS1, HE2
Remember this is just my old boff setup i included for comparison...my new boff setup i want to go with is in the skillplanner link.
http://www.stoacademy.com/tools/skillplanner/?build=scim01_0
You can see the difference but if you want to crush STFs this bill will work. The problem with the cannon builds is turn rate. The universal consoles that come with the Scimatar are not really worth it.
I'm not interested in building up this character into a beam/A2B build, i already have a separate character for that build.
You have points into torps / mines yet no torps / mines on the ship...what is the reasoning behind this...seems like a waste of points that can go elsewhere...
If you can help it ditch the thy3 and go for ts3!
Praetor of the -RTS- Romulan Tal Shiar fleet!
My new boff layout was actually in the planner link and it does have TS3 :P
tt1, crf1, ts3
tt1, csv1, apb2, apb3
eptw
epts, sif
tss, he2
Peacekeeper High Command
Scorpius - Zelbinion Mk II
Praetor of the -RTS- Romulan Tal Shiar fleet!
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
My original build is listed as post #2 and it has dauren8484 as #1 (from when the forums got messed up a few days ago).
The map with the starbase, where the Tac cube comes out of the gate at the end? Someone had a dps meter running the other day and i think i was averaging 8k dps. But on the tac cube they said i was over 30k+ dps. I dont run meters in STO, so i dont know if thats only good, or if its really really good or what (considering my gear quality at the time). I know that there's a lot of factors too like my CDs and how long they were running, how long the fight was and how much dps the other 4 people were putting out. I dunno i guess it was ok, cause the guy tried to recruit me into his fleet after the run hehe.
Sorry, but what is "CC"?
Crowd Control
Gravity Well is a good example of a CC because it causes enemy ships to be stuck in place for a few seconds. Tractor beam is another one and even though the Crowd Control sounds like you controlling more then 1 mob, the term CC is also used when referring to abilities that control just one mob.
Should prolly have a few points in flow capacitors if you're going to be equipping the plasmonic leech console.