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Does anyone else have a problem with ship physics?

ammonitidaammonitida Member Posts: 0 Arc User
There's a lack of "momentum" in the physics. Even the carrier I run has a lot of "stopping on the dime". Escorts are much worse. I can't help but notice when I play BSGO that the ships feel so much more natural with their greater momentum. I would like to see this in Star Trek Online someday.
Post edited by ammonitida on

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  • lordoffilinglordoffiling Member Posts: 33 Arc User
    edited October 2013
    Working as intended. Ships in the Star Trek universe can stop quickly. Been that way since the first show. Captain orders Full Stop, and *wham!* Ship stops. Inertial dampeners prevent people from being smeared across the walls when doing this.
  • teshultzteshultz Member Posts: 31 Arc User
    edited October 2013
    I remember I few months back they actually had the ships slowing to a stop. I thought it was cool, but I guess others did not. But if you open the physics can you might want to look at energy consumption versus energy production. Can a ship a certain size hold a Warp core or a Impulse engine that was meant for a ship 10 times its size.

    Before people question this statement try putting a Warp core from a high level ship into a shuttle. I did yesterday and was surprise that there was no limitation, They use to restrict not the placing of such equipment but the output.
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited October 2013
    Something to note: even at impulse Trek ships are not operating with Newtonian physics. Both impulse and warp drives use driver coils to generate subspace fields (major difference is magnitude of fields).
  • teshultzteshultz Member Posts: 31 Arc User
    edited October 2013
    Working as intended. Ships in the Star Trek universe can stop quickly. Been that way since the first show. Captain orders Full Stop, and *wham!* Ship stops. Inertial dampeners prevent people from being smeared across the walls when doing this.

    This is true but not true The Wrath of Khan shows the Enterprise slowing to a stop, at the space station.

    Just a one little thought: In Star Trek the Motion Picture engaging Warp drive while still in the Sol system was a concern.
  • teshultzteshultz Member Posts: 31 Arc User
    edited October 2013
    After reading this and Knowing it is SIFI, inertial damper Drive coils . I can understand the inside a strong g-force being applied inside will keep everyone up right. But Even a Ship going a Warp 10 needs to have something to grab a hold to slow it down Once it drops out of Warp it will travel at sub light for a distance.

    In Reality by the people a NASA the actually warp drive would a Circle like that of Vulcan science vessel, but it would travel like the ships of Dune it would fold space.
  • makburemakbure Member Posts: 422 Arc User
    edited October 2013
    ammonitida wrote: »
    There's a lack of "momentum" in the physics. Even the carrier I run has a lot of "stopping on the dime". Escorts are much worse. I can't help but notice when I play BSGO that the ships feel so much more natural with their greater momentum. I would like to see this in Star Trek Online someday.

    Agreed, it really should be smoothed out instead of all these huge ships moving with twitch response. On the other hand, I don't think this game engine was designed for this type of use. We're actually flying 'people' that look like ships in a box with X, Y, and Z movement. We might be stuck with wizards in space.
    -Makbure
  • stf65stf65 Member Posts: 0 Arc User
    edited October 2013
    Go and watch the 4th season of enterprise where the nx and the various vulcan, andorian, and tellarate ships all exit warp into a full stop. In almost every instance ships start and stop on demand with no worries about mass and needing to slow down.
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited October 2013
    The warp drive doesn't affect a ship's momentum. The field modifies surrounding space and subspace to produce a 'bubble' that is whisked along at FTL speeds by compressing the space in front and expanding the space behind. Shutting down the warp field effectively ceases motion (there are a few instances in Trek where malfunctions cause other effects, i.e. Voyager's disastrous QSD test in Timeless).

    Again, standard laws of physics do not apply to Trek ships; warp drive is inertia less, requires continuous energy input to maintain velocity, and highly advanced forms of gravity and force manipulation exist (Voyager had starship scale anti-grav as demonstrated any time it landed, as did the Hospital ship in a later Voyager episode)
  • trolling5trolling5 Member Posts: 1 Arc User
    edited October 2013
    Working as intended. Ships in the Star Trek universe can stop quickly. Been that way since the first show. Captain orders Full Stop, and *wham!* Ship stops. Inertial dampeners prevent people from being smeared across the walls when doing this.

    OP, It's because this is fiction and we as a society do not have this so-called "warp" technology to apply newton's laws to.

    What your doing is no different from some troll from the dark ages arguing our current day cars should not be able to immediately brake because wagons gradual slow down.

    you get my point? kthnx buh buh bromingo

    Edit: grammer
  • makburemakbure Member Posts: 422 Arc User
    edited October 2013
    Forget the whole warp 'science' completely, just moving in normal space, no warp, it's too much twitch and not smoothed out enough. Looks strange and feels funny.

    Why can't they just let us align/follow in combat?
    -Makbure
  • ammonitidaammonitida Member Posts: 0 Arc User
    edited November 2013
    makbure wrote: »
    Forget the whole warp 'science' completely, just moving in normal space, no warp, it's too much twitch and not smoothed out enough. Looks strange and feels funny.

    Why can't they just let us align/follow in combat?

    Yeah, not the warp drive physics, but just regular impulse movement. There's a lack of momentum, even for heavy carriers for the most part. A massive ship should not stop turning in space on a dime. There should be a bit of momentum there but there's usually none. It feels weird especially after playing BSGO where ship momentum makes the movement feel so much more realistic.
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