Last pug estf I did lasted 4.42 minutes no tank or heals for that matter needed in the slightest I'm afraid not even tac team
However the recluse is always a tough nut to crack when you run into them
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Isn't necessary sadly, but there's something fun about having an entire instance flailing helplessly on you while your team picks them apart indiscriminately. Could make for a fun variation on No Win, but oh well.
Tholian Recluse seems the best farthest and away the best tank, very high sheild mod and hull HP. As mentioned, PvE doesn't have much need for tank in and of itself, though you could probably make a lot of people experience frustration in PvP.
As far as stats for tank: Shield Power, Aux power, everything with Shields in the Skill name, Starship Structural Integrity. You will also need armor Skills and consoles.
Shield Regen drones are OK, but they heal what they want, which isn't always you, on top of making an annoying sound.
You say you don't want to run a Tac, which I take to mean you're an Engineer? Probably the best option for PvE would be to grab a Fleet Avenger, load it up with DHCs and turrets, which gives a decent blend of DPS and tank in the same package.
Give feedback towards making the best tank as possible or not comment
Just to clarify your career choice does not have to tell you what role you take or what ship you fly
I've seen galors do some pretty amazing things with an eng in the seat
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
the tank is an antique concept only useful in games with much narrower ranges of environments than this one.
but, typically the recluse is mentioned for people to tryhard the role.
^This but the best tank in the entire game is an Engineering Captain in a Command Odyssey. Load up on armor consoles and stack on the resistance buffs and you are virtually unkillable.
To add in my two cents, anything can be a tank with three of the Aggro consoles from the embassy, but the Recluse seems to be a good one for surviving as you do so. Plus the elite fighters are nice when it comes to trying to keep the shields down for dps to do their thing. The dps is TRIBBLE, but then again if i'm tanking, i'm not too worried about my damage as much as i am about keeping the aggro on me. Although to be honest, i might just try the oddy again just to see how well it does.
Over all though, the best possible thing for tanking is learning to be a better captain. While you can do better as an eng, any role can be filled by any class of captain if they know what they're doing.
If you want to "tank," grab a cruiser and an attack pattern delta doff. I have an eng in an odyssey I do this with but most any cruiser will do. I use attract fire, APD (doffed to grab aggro), and FAW.
Depending on the team it can be useful or not. Either way make sure you can do some DPS also. You'll also want good DPS to keep aggro over everyone else. Even being full aggro spec'ed, some people can still take aggro.
I tend to find it useful in pugland. I got bored of melting everything so with grabbing aggro I can at least have the challenge of keeping myself healed and not worrying about everyone else.
One nice thing about holding aggro is in KASE, if the person with aggro stays over 5km away she tends not to cloak. It's not like before where she would never cloak, but it still works most of the time. This allows others to get close.
Tanking isn't just about survival, it's about survival and holding aggro, preferrably from both single and multiple targets.
Cruisers have gotten a big boost to actually being able to hold aggro with the introduction of the "Command ? Attract Fire" ability.
Oh, I had not thought of that dynamic since it's fairly new. Recluse looses out on that front as it doesn't have cruiser commands. You could Skill into Threat Generation and get a couple +Threat Embassy consoles, though, to pull more aggro. Only the Galor on that list has cruiser commands, with the Advanced Obelisk having a console that does similar but with a cooldown period and automatic retaliation.
Avenger has battle cruiser commands, and so looses the Attract Fire. I think the Tal'Shiar one also lacks Attrack Fire.
The Oddy mentioned should be considered as well, as it does fairly decently at tanking, has the Attract Fire command and is much cheaper being a C-Store unlock--pending you're talking multi-char grinding and not just having enough EC already for Lock Box/Lobi ships.
Wish I knew the regression to find out the trade off between the different stats.
Ops Ody vs Recluse
Ody has 5 eng consoles a doable boff set up slightly higher turn rate and +5 to all
Recluse
Higher shields, hull, and crew. IMO a better boff set up and I am not sure if the 5 eng/3 sci of the ody is better than 4/4 of the recluse. Recluse has no attract fire.
I currently use a galor with phased polaron and tricolbats for the procs. I use the galor cause I figure with the high shields and speed I can either dodge it and what I dont dodge I can take.
Most people can't easily kill me in PvP, but find some that just slice thru me.
I don't have problems in PvE just wish to have the most optimal set up.
I use phased polaron and tricolbat for the procs
Elite reinforced ESP E>S SCap AMP SSS Warp core
Assimilated borg shields, engines and defect
all purple mark XII consoles
SIF gen.
Emergency Force fields
Field emitter
Tetraburnium hull
Emitter array
Elite Field gen. ShH +Th
Shield Emitter AMP
I concur. One of the few PVPs I've run, one of the guys on the other team had a Tal Shiar ship that would. Not. Die. We had everybody on my side laying into him and I died twice before we even got his shields down.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
the ambassador can actually hit back a bit, the sc is just a victim ship.
Imho the "victim ship" is an exaggeration.
You can build both non-fleet versions to tank any content in the game without a sweat and as long as the A2B builds don't get nerfed, they'll be putting out similar, high damage numbers, especially on trash mobs. A Star Cruiser. can easily tank the whole sphere spawn at once or sit between the gate and the Tac Cube in ISE and survive without too much work.
Ody has 5 eng consoles a doable boff set up slightly higher turn rate and +5 to all
Recluse
Higher shields, hull, and crew. IMO a better boff set up and I am not sure if the 5 eng/3 sci of the ody is better than 4/4 of the recluse. Recluse has no attract fire.
I wouldn't put too much emphasis on the number of engineering or sci consoles. Usually running a single Field Generator and a single neutronium armour console will be enough to let you tank and survive all of STOs endgame content.
Same goes for hull and shield. The choice of which shield you run and the timing and choice of your boffskills, distribution of your own skill points and that of your active doffs will be way, way more important than your shield mod or hull. People are praising that the recluse has ~1k more base hull points than the Odyssey. Using Jevonite hardpoints (which will last for an entire STF) will improve you hull strength 10-times that difference.
in PvE a well built fleet nebula is a great tank, as well as the D'kora. most end tier cruisers can tank well, hell even escorts like the steamrunner can take a lot of hits.
Comments
However the recluse is always a tough nut to crack when you run into them
SO PLEASE
Give feedback towards making the best tank as possible or not comment
As far as stats for tank: Shield Power, Aux power, everything with Shields in the Skill name, Starship Structural Integrity. You will also need armor Skills and consoles.
Shield Regen drones are OK, but they heal what they want, which isn't always you, on top of making an annoying sound.
You say you don't want to run a Tac, which I take to mean you're an Engineer? Probably the best option for PvE would be to grab a Fleet Avenger, load it up with DHCs and turrets, which gives a decent blend of DPS and tank in the same package.
Just to clarify your career choice does not have to tell you what role you take or what ship you fly
I've seen galors do some pretty amazing things with an eng in the seat
^This but the best tank in the entire game is an Engineering Captain in a Command Odyssey. Load up on armor consoles and stack on the resistance buffs and you are virtually unkillable.
http://sto.gamepedia.com/Tal_Shiar_Adapted_Battle_Cruiser
Tanking isn't just about survival, it's about survival and holding aggro, preferrably from both single and multiple targets.
Cruisers have gotten a big boost to actually being able to hold aggro with the introduction of the "Command ? Attract Fire" ability.
Over all though, the best possible thing for tanking is learning to be a better captain. While you can do better as an eng, any role can be filled by any class of captain if they know what they're doing.
Depending on the team it can be useful or not. Either way make sure you can do some DPS also. You'll also want good DPS to keep aggro over everyone else. Even being full aggro spec'ed, some people can still take aggro.
I tend to find it useful in pugland. I got bored of melting everything so with grabbing aggro I can at least have the challenge of keeping myself healed and not worrying about everyone else.
One nice thing about holding aggro is in KASE, if the person with aggro stays over 5km away she tends not to cloak. It's not like before where she would never cloak, but it still works most of the time. This allows others to get close.
Hope this helps, and most importantly, have fun
Oh, I had not thought of that dynamic since it's fairly new. Recluse looses out on that front as it doesn't have cruiser commands. You could Skill into Threat Generation and get a couple +Threat Embassy consoles, though, to pull more aggro. Only the Galor on that list has cruiser commands, with the Advanced Obelisk having a console that does similar but with a cooldown period and automatic retaliation.
Avenger has battle cruiser commands, and so looses the Attract Fire. I think the Tal'Shiar one also lacks Attrack Fire.
The Oddy mentioned should be considered as well, as it does fairly decently at tanking, has the Attract Fire command and is much cheaper being a C-Store unlock--pending you're talking multi-char grinding and not just having enough EC already for Lock Box/Lobi ships.
Ops Ody vs Recluse
Ody has 5 eng consoles a doable boff set up slightly higher turn rate and +5 to all
Recluse
Higher shields, hull, and crew. IMO a better boff set up and I am not sure if the 5 eng/3 sci of the ody is better than 4/4 of the recluse. Recluse has no attract fire.
I currently use a galor with phased polaron and tricolbats for the procs. I use the galor cause I figure with the high shields and speed I can either dodge it and what I dont dodge I can take.
Most people can't easily kill me in PvP, but find some that just slice thru me.
I don't have problems in PvE just wish to have the most optimal set up.
I use phased polaron and tricolbat for the procs
Elite reinforced ESP E>S SCap AMP SSS Warp core
Assimilated borg shields, engines and defect
all purple mark XII consoles
SIF gen.
Emergency Force fields
Field emitter
Tetraburnium hull
Emitter array
Elite Field gen. ShH +Th
Shield Emitter AMP
Antimatter Spread
2x Polaron Phase Mods
I concur. One of the few PVPs I've run, one of the guys on the other team had a Tal Shiar ship that would. Not. Die. We had everybody on my side laying into him and I died twice before we even got his shields down.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Imho the "victim ship" is an exaggeration.
You can build both non-fleet versions to tank any content in the game without a sweat and as long as the A2B builds don't get nerfed, they'll be putting out similar, high damage numbers, especially on trash mobs. A Star Cruiser. can easily tank the whole sphere spawn at once or sit between the gate and the Tac Cube in ISE and survive without too much work.
I wouldn't put too much emphasis on the number of engineering or sci consoles. Usually running a single Field Generator and a single neutronium armour console will be enough to let you tank and survive all of STOs endgame content.
Same goes for hull and shield. The choice of which shield you run and the timing and choice of your boffskills, distribution of your own skill points and that of your active doffs will be way, way more important than your shield mod or hull. People are praising that the recluse has ~1k more base hull points than the Odyssey. Using Jevonite hardpoints (which will last for an entire STF) will improve you hull strength 10-times that difference.
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
My best tank out of those is the JHDN.