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Obelisk Designs

endorfinatorendorfinator Member Posts: 135 Arc User
I want to know how other people are planning to set up their new Obelisk carriers, what weapons, powers, abilities, etc.
Post edited by endorfinator on

Comments

  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited October 2013
    Does not really seem to matter much, after I set it up for one of my engineers with antiproton beams, turrets, and a chroniton torp on the fore it can take out anything with ease...I suspect the swarmers will be nerfed soon they might be a tad OP...;)
  • ari3sholeari3shole Member Posts: 0 Arc User
    edited October 2013
    This Carrier dosent need special setup cause it is Space Whale. I am planing to ram my whale at the enemy. ;)
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited October 2013
    ari3shole wrote: »
    This Carrier dosent need special setup cause it is Space Whale. I am planing to ram my whale at the enemy. ;)

    QFTW!! :D Just make sure you don't get scramble sensor'd and ram your own pets :S

    But in all seriousness, as an Engi, I plan to set up he BOffs this way:

    Lt. Tac: TT1, DPB1
    Ensign Uni - Sci: TB1
    Comm. Engi: EPtS1, A2B1, RSP2, EWP3
    Lt. Engi: EPtAux1, A2B1
    Lt. Comm Sci: PH1, HE2,TSS3

    This setup will grant some good shield Tankability, DoT clear, and Control Immunity. I'll probably settle with 4 AP beams (including the 360 degree one) and end up using the Breen transphasic torp up front and a Nukara Web mine as well.

    The ideal situation is where I land Tractor Beam/Warp Plasma combo and drop web mines behind them while they're stuck. The mines, warp plasma, and breen torp complement the pets, as they all go through shields.

    I cannot stress how much timing this build requires because the ideal situation is (in almost every case) too good to be true. In PvP ships would be flying with some pretty crazy anti-crowd control builds that may or may not be chained. However, if you happen to be able to sneak in this combo at an opportune moment, the results can be quite devastating. Until then, your standard Defensive cycle should be enough to keep you alive.

    Whether your pets survive this long...I wouldn't count on it, but it would be nice to consistently launch transphasics at your opponents with no end. I do believe that the Carrier Pets Launch commands are affected by Aux2Bat. If not, a high Aux power level (timing with EPtAux) and 2 flight deck officers should be enough to replace the lost ones whenever necessary. Have fun! :)
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    What I threw together yesterday:

    Fore: Nukara set dual beam bank, 2 refracting tetryon beam arrays
    Aft: Nukara set mine launcher 2 refracting tetryon beam arrays

    Commander Eng: Engineering Team I, Emergency Power to Shields II, Directed Energy Modulation II, Reverse Shield Polarity III
    Lt.-Cmdr. Sci: Science Team I, Hazard Emitters II, Feedback Pulse II
    Lieutenant Eng: Engineering Team I, Emergency Power to Shields II
    Lieutenant Tac: Beam: Fire at Will I, Dispersal Pattern Beta I
    Ensign Tac: Beam: Overload I

    I rarely get to use the mines because my swarmers go Echo Papa 607 on enemies. I can't wait to get my spire far enough so my Aventine can get them. Might also keep the sun of New Romulus from collapsing. No more dead Remans I'd have to bury there.:D
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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