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Critique my Fleet Dhelan

pirateshampoopirateshampoo Member Posts: 6 Arc User
edited November 2013 in Romulan Discussion
Im looking for some advice on my Fleet Dhelan,

Ive got 4 VR romulan Boffs with Superior operative and im currently working on my Doffs.

I dropped the Cutting beam in favor of the Torp so i could get the damage boost from the 2 peice roumlan set, and i moved the torp to the rear as i found most things where dead before they hit.

http://skillplanner.stoacademy.com/?build=pirateshampoo_0

Any advice would be welcome.
Post edited by pirateshampoo on

Comments

  • alopenalopen Member Posts: 1 Arc User
    edited October 2013
    If you have 2 atb with 3 techs why have 2 copies of crf and tac team? Why have 2 tac team and 1 sci team? I'm NOT a fan of atb on rom ships. However, I know some are. Unlike fed cruisers they just dont have enough other eng boff slots to survive damage. That being said option a) drop one crf and one tac team for apb and either BO or TS/HY or b) (bop route) drop one crf and one tac team for both BO and TS/HY. As for the sci, it seems ok, I would drop sci team for HE1 and use he2 for another offensive sci power. Because its a atb build, HE is neutered in effectiveness so use the lt slot for something not as hindered by low aux. TBR for instance. Others can give advice on which to use.
  • mll623mll623 Member Posts: 135 Arc User
    edited October 2013
    If you are using auxiliary to battery then you don't need 2 copies of TT or CRF. Keep one CRF and replace the other with CSV, and put something like THY in the ensign slot so you can launch a heavy salvo from the hyper-plasma torpedo.

    You also shouldn't have engineering team along with TT, as if both are at global then they interfere and force downtime on one or the other. Replace your ET with an EPTW, maybe EPTA if you want to get more out of your aux-2-batt.

    Replace Science team with TSS as that also interferes with TT and ET.

    I wouldn't use aux-2-batt on that ship however unless you plan to time your science skills exactly or pop batteries, as your aux will be at 5 for most of the time using that build.

    If you are not using A2B, keet your tac slots as is, replace ET with another EPTS, replace ST with either HE1 or TSS1, and replace A2B with a RSP and an Aux 2 Struct or EPTW2 if you want an alpha strike. DEM1 also would work.

    Basically, you have too many teams and not enough variety.
  • pirateshampoopirateshampoo Member Posts: 6 Arc User
    edited October 2013
  • mll623mll623 Member Posts: 135 Arc User
    edited October 2013
    Pick 2 of 3 EPTX - you can only run 2 at a time due to global cooldowns. Don't run only one Aux 2 battery - either go full A2B or nothing. If nothing, you need 2 copies of TT.
  • pirateshampoopirateshampoo Member Posts: 6 Arc User
    edited October 2013
    Thanks for the input guys. Heres another attempt.

    http://skillplanner.stoacademy.com/?build=dfgdgs_0

    I might swap tracter beam for TBR though.
  • mll623mll623 Member Posts: 135 Arc User
    edited October 2013
    If you insist on A2B, try this BOFF setup:

    http://skillplanner.stoacademy.com/?build=fleetdehlana2bbuild_0

    Your science powers will be bad with low Aux, but that is the drawback of A2B builds.
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited October 2013
    Why do you need to use ATB?
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • pirateshampoopirateshampoo Member Posts: 6 Arc User
    edited October 2013
    Why do you need to use ATB?


    Mostly because ive 2 VR tech doffs.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited October 2013
    My gut feel is that this is probably 4 to 6k dps build as it sits. When i was running a Dhelan in a similar build, it did not do stellar dps, but my piloting skills are not great so you might have better results. He what I have:

    1. You have 2 dead console spots with the Armor and the Fleet RCS console. I would replace these with a plasmonic leach and if you get get a tachometer converter or a Bioneural Console to increase your crit. If not, use flow caps in this last spot.

    2. If you stick with cannons, you should move the torp up front and put another turrent in the back. Or you could be a dual beam bank up front and use Beam Overload.

    3. If you stick with this go with 2 Tac DOFFs that when you hit tac team you get an increase in accuracy and 3 technicians.

    Ok This is what you should do. Sorry if you think that I am crazy, but if you love escorts, this is an ok not great build and I have tested it for decent results. A Scimatar is better but take more time to learn to pilot and you can reuse all of this stuff once you get your Scimatar. (I am not stoked about the Dhelan right now.)

    1. Get a Marion, 3 Technicians and 1 Energy Weapons DOFF that reduce BOFF recharge times.

    2. LT Tac space is kind of a waste so you can play around on this spot.

    3. May need to find some room for the polarize hull in the sic spot

    http://skillplanner.stoacademy.com/?build=hafeha2bbuild_0
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited October 2013
    I have a guy in my fleet that can get 16 to 18k dps without aux to bat. His build is similar to this. (He is a fed)

    http://skillplanner.stoacademy.com/?build=dhelanalternative1_0

    But this you still need Marion. Don't need the technicians. You can use 3 Energy weapons officers and 1 tac team increases accuracy DOFFs.

    Disclaimer: I have not tested this build compared to the Hafeh Aux to battery so this could not work.
  • alopenalopen Member Posts: 1 Arc User
    edited October 2013
    Clarify if this is pvp or pve. When the guy suggested dropping 2 dead consoles, I'm willing to bet he was thinking pve. I would not suggest taking a rom into pvp without any armor consoles at all. Also Fleet Dhelan can turn but it is out turned by defiants/bugs/brels/etc. So RCS can be helpful. And the consoles that do both are that much better.

    If this is pve just throw green mk x's across the board and rip through the estf's you dont need a single piece of rep/fleet/purple gear to do well in estfs.
    amaresh1 wrote: »
    I have a guy in my fleet that can get 16 to 18k dps without aux to bat. His build is similar to this. (He is a fed)

    http://skillplanner.stoacademy.com/?build=dhelanalternative1_0

    But this you still need Marion. Don't need the technicians. You can use 3 Energy weapons officers and 1 tac team increases accuracy DOFFs.

    Disclaimer: I have not tested this build compared to the Hafeh Aux to battery so this could not work.

    Why does he need marion to do this? its 8 seconds twice per minute of benefit. The build works fine without marion. Considering the ridiculous cost of marion, not every build should *need* it.
  • mll623mll623 Member Posts: 135 Arc User
    edited November 2013
    You get more from EPTW2 or RSP (for offence and defence respectively) then you get from DEM1 + Marion. The omega weapon amplifier has a larger effect on your DPS then Marion would.

    OWA:

    500 Drain Resistance
    +10 Weapon Power
    3 second duration
    CAN STACK

    2.5% ON HIT -> ~15 chances to proc (using beams for example) every 3 seconds -> 32.4% proc rate

    If using BFAW this becomes more like 65%, as you shoot 20% faster and seem to get 2 chances to proc using BFAW.

    This is how often at least one copy of OWA is active, some times you will get it stacking 2 or 3 high.

    If you use CSV you get very high proc rates, as each cannon is hitting 3 targets at once. Using CRF has similar effects on proc rate.

    Compare this to marion:

    200 resistance 13.33% (8/60) of the time.

    Basically, OWA is far better then DEM + Marion and in an escort you would be better off with RSP + a RSP DOFF or EPTW2 for either firepower or survivability.
  • mll623mll623 Member Posts: 135 Arc User
    edited November 2013
    By the way, using CSV with a Valdore console is almost an instant shield heal due to sheer volume of fire.
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited November 2013
    A dhelan will not make a good Faw build, too squishy. Consider a scimitar, odessy/ cruiser

    Use it for hit and run, run DHC or DBB
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    mll623 wrote: »
    You get more from EPTW2 or RSP (for offence and defence respectively) then you get from DEM1 + Marion. The omega weapon amplifier has a larger effect on your DPS then Marion would.

    OWA:

    500 Drain Resistance
    +10 Weapon Power
    3 second duration
    CAN STACK

    2.5% ON HIT -> ~15 chances to proc (using beams for example) every 3 seconds -> 32.4% proc rate

    If using BFAW this becomes more like 65%, as you shoot 20% faster and seem to get 2 chances to proc using BFAW.

    This is how often at least one copy of OWA is active, some times you will get it stacking 2 or 3 high.

    If you use CSV you get very high proc rates, as each cannon is hitting 3 targets at once. Using CRF has similar effects on proc rate.

    Compare this to marion:

    200 resistance 13.33% (8/60) of the time.

    Basically, OWA is far better then DEM + Marion and in an escort you would be better off with RSP + a RSP DOFF or EPTW2 for either firepower or survivability.

    I won't dispute the power of the proc but the uptime is no where near the amount you think it is. there must be a one calculations that are off
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mll623mll623 Member Posts: 135 Arc User
    edited November 2013
    From watching my own buff/debuffs during combat I usually have OWA stacked 2 or 3 high when using BFAW, and active at least half the time.

    I could just have been lucky however.
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