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What Lies Beneath (Flashlight bugs)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
First: I love this mission! It is very well written with some awesome moments and extra nice voiceovers :D Absolutely one of my favorite mission :)

Now the bad: I had some serious problems with the flashlight:

- First it wasn't displayed at all. So I started to play around with the video settings.
- I discovered that it won't show up when the "FX Settings" was set to "Low" the minimum requirement for FX is "Middle"
- Next the cone of the light was really small. Only a tiny circle was lit.
- After playing around a bit more with the Video settings, I figured out that I needed to enable "Dynamic Lighting" and set the "Light per Object" to at least "3". With this settings the cone was nicely large enough and blended very well at the edges.

As my PC isn't the best and I prefer to keep the FPS high instead of a lot eye candy I would love to see some fixes for lower video settings. My PC setup: AMD Dual-Core CPU 2.3Ghz, 4 GB DDR2 RAM, ATI HD4670 GPU, latest Catalyst Driver.

If you have problems with the flashlight in this mission aswell try to use at least this video settings:
- Dynamic Lighting = enabled
- Max Light per Object = 3 (or more)
- FX setting = middle (or higher)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    In another thread somebody suggested postprocessing. My flashlight didn't work even with those settings at first, but with postprocessing on worked just fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Nemex wrote: »

    If you have problems with the flashlight in this mission aswell try to use at least this video settings:
    - Dynamic Lighting = enabled
    - Max Light per Object = 3 (or more)
    - FX setting = middle (or higher)

    Excellent mission. Aside from the creepy Aliens-like atmosphere I thought the Flashlight was one of the best additions to the game. Unfortunately, dynamic lighting makes my 4870x2 crash so I have to play with it turned off. Also, because of the camera angle, the light is blocked by your captain's head 90% of the time. Perhaps that is fixed when using Dynamic Lighting? I was really dissapointed that we could not keep the flashlight after this mission. :-( Cryptic, it would be super awesome if we could some how replicate / craft these.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    S6T2J2L wrote:
    I was really dissapointed that we could not keep the flashlight after this mission. :-( Cryptic, it would be super awesome if we could some how replicate / craft these.

    I stocked up on flashlights by having my away team equip every available device slot. I only lost mine, but I have a dozen sitting in my bank. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I only picked up 1 flashlight and while i had the occasional problem where it would stop illuminating, and only show a white circle. turning it off and turning it back on helped resolve that problem.


    My Issue is not being able to keep the flashlight :(
    Surely cryptic have seen enough players at Sol dock pulling out their beloved fire extinguishers and start hosing the place down.
    Why were we not able to keep this little Momento?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think i must be the only one. I didn't really like this episode that much. The flashlight was useless just like the weapon thats surposed to be good against them. I coundn't wait to finish the thing and log out. My dual phaser pistols seemed to do more damage to them. I really hope that season 3 comes out soon. If this series is all ground combat i will be turned off from it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This missions was pure awsomeness! The best i've seen in this game so far!

    As for flashlights.... On my first 3 chars it sucked... Then i started tweaking my gfx settings... upping reflections, shadows, number of light sources... turning on dynamic lighting and postprocessing.... And it became extremely nice! Though i had to sacrifice some FPS :( . Some surfaces, however, did not reflect the light from my flashlight... (I'm running an i5, Nvidia 320GT, 8Gb ram)

    Wish the Devs would have tipped me about my settings before my first run... Would have made the initial experience a LOT more enjoyable, especially because I didn't have the music turned on, as i'm pretty sick of the music i'm normally hearing....

    Next weekend i'll be going in with all settings at maximum! :)
  • rabiddjwolverabiddjwolve Member Posts: 32 Arc User
    edited October 2013
    Ok I have Played this level with both of my Starfleet and Klingon Chars. but for some reason now when I am trying to play it with my Romulan Char. I can't get a flashlight at all. The create is missing, like isn't even there anymore, I tried at one players suggestion to play federation starbase PVE where you can get a flashlight and agian was unable to locate one.

    Also the board for the station is different then when I played it with my other 2 char.

    I don't know what to do I hate playing this level with out a flashlight and well I can't seem to find one at all LOL any idea's?
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    Jack up your brightness settings. Makes the graphics look pretty bad, but solves all the lighting problems that make the mission so annoying. Then just set them back to normal when done.

    Edit:
    D'oh, necrothreaded!!!!
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Wear a EV suit, problem solved.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    I never even bothered playing with the flashlight. I was able to find my way without it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rovakiinrovakiin Member Posts: 107 Arc User
    edited October 2013
  • dareaudareau Member Posts: 2,390 Arc User
    edited October 2013
    For those who care, I have a "persistent" flashlight available, I grabbed it from the fleet queue event "starbase incursion"... (the one where you need to bust the saboteurs / invaders / captain)...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited October 2013
    THis thread was dead and buried so long it quit stinkin'. Someone kill it with fire, please.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • zordar01zordar01 Member Posts: 318
    edited October 2013
    dareau wrote: »
    For those who care, I have a "persistent" flashlight available, I grabbed it from the fleet queue event "starbase incursion"... (the one where you need to bust the saboteurs / invaders / captain)...

    The flashlight from 'What Lies Beneath' is persistent if you give it to a Boff. The mission only checks the player for a flashlight, so you can take one, give it to a Boff, the mission sees that you have no flashlight and re-enables the flashlight crate, then you take another, repeat ad nauseum.

    And yeah, this thread is a zombie.
    Star Trek: Online - Now with 100% more dinosaurs!!
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