The unimatrixes in elite are way to strong. I just left a match with a pretty good team. We went through the cubes and spheres without much issue. Got to the unimatrixes, and they killed all 5 of us at once with that cluster torpedo attack. PLasma balls i can deal with, but come on, how do you defend against an attack that ignores shields? Case and point; I respawned, regrouped with the rest, activated the defense command, and we all boosted into the fray. I activated brace for impact, subspace field modulator, aux to structural 2, reverse shield polarity, aux battery, red matter capacitor, transfer shiled strength 2, hazard emmiters 1, and proceeded to watch my whole team, plus me, be insta-killed by a single attack. WTF?!?!?!?
The unimatrixes in elite are way to strong. I just left a match with a pretty good team. We went through the cubes and spheres without much issue. Got to the unimatrixes, and they killed all 5 of us at once with that cluster torpedo attack. PLasma balls i can deal with, but come on, how do you defend against an attack that ignores shields? Case and point; I respawned, regrouped with the rest, activated the defense command, and we all boosted into the fray. I activated brace for impact, subspace field modulator, aux to structural 2, reverse shield polarity, aux battery, red matter capacitor, transfer shiled strength 2, hazard emmiters 1, and proceeded to watch my whole team, plus me, be insta-killed by a single attack. WTF?!?!?!?
that my friend is why you should avoid doing hive.
another qq topic about how hard this game is... i farm the HSE everytime i farm ISE,KASE and CSE. maybe is broken, but is not impossible or hard. you just need focus people with good dps.
if you are a persone that is not interested in dps and you like RP or just too lazy to try to improve yourself in this game dont go in HSE! but stop qq about how hard it is!
I don't recall being ever one-shotted by a torp spread. I do know the lances are very picky atm. You have to be sitting at the Queen before it starts charging to avoid it.
Ran it with my fleet on Friday. We got two out of three optionals (missed one of the "keep a certain number of players alive" ones), although I died at least once without even knowing what the **** hit me (probably got lanced but the graphic was missing).
That one really does require good coordination, but it's doable.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I am SERIOUSLY not trying to be an TRIBBLE... but if you find that the Hive Space Elite is too hard, then why not stick to normal?
I seriously bothers me that people QQ about difficulty in Elite mode content. The net effect is that content becomes too freaking easy. If you have too much difficulty with Elite, please go to normal.
Some of us appreciate the challenge (even if the reward isn't "on-par" for time invested).
The unimatrixes in elite are way to strong. I just left a match with a pretty good team. We went through the cubes and spheres without much issue. Got to the unimatrixes, and they killed all 5 of us at once with that cluster torpedo attack. PLasma balls i can deal with, but come on, how do you defend against an attack that ignores shields? Case and point; I respawned, regrouped with the rest, activated the defense command, and we all boosted into the fray. I activated brace for impact, subspace field modulator, aux to structural 2, reverse shield polarity, aux battery, red matter capacitor, transfer shiled strength 2, hazard emmiters 1, and proceeded to watch my whole team, plus me, be insta-killed by a single attack. WTF?!?!?!?
There is a certain way to run the HSE. I only run HSE every so often when running STF's, with players from my fleet. It does have a tendency to seem like it's glitching into overdrive mode sometimes if you lose the optional. And when it does, you've had it. It won't matter if you have every console this game has to offer.
Not sure. I'll take a closer look if I ever play again. But even if that were true, it doesn't explain the ridiculous damage being dealt out while my shields are at full strength. I know the Lances are supposed to be strong (although, I was once 1 shotted by 1 well well outside the 10k weapons range), and the Plasma Energy Balls as well, but those are fairly slow and easily shot down. What really irks me, and that doesn't seem right, is the cluster torpedo attack that knocks out an entire 5 ship team all at once. I can't speak for anyone else, but I know for a fact that I hadn't taken any damage yet, and my shields, were at full when i was destroyed.
Well, I've completed it recently too, and completely agree that it's do-able with a good team.
However, if you find yourself in an average (or below) team, and don't kill the Unimatrix ships in a good timeframe, those lances really do become a problem. And it's those instances I take issue with.
And then there is the problem of players who quit earlier than that stage due to being stomped by Tac cubes - but that's another issue entirely.
Well, as i said, the cubes don't seem to be too much of an issue, provided you can get them 1 or 2 at a time without the others joining in. I have completed it, and i didn't say it was entirely impossible, but it only seems doable if you destroy at least 1 unimatrix within 2 tries. After that, the regen probes come out, and the lances recharge, and that's it. The torp spread just seems to be a way op'd attack, and that's what usually kills any chance i see to win.
Well, when playing as my Eng, my Fleet Galaxy survived being lanced, barely. But was at least able to limp away to heal...... and then rejoin the fight only to find that my surivival had clearly offended the Unimatrix ships, and was double-lanced into the waiting room of respawn. :rolleyes:
Yes, I too have been a victim of double lances. Talk about overkill.
I am SERIOUSLY not trying to be an TRIBBLE... but if you find that the Hive Space Elite is too hard, then why not stick to normal?
I seriously bothers me that people QQ about difficulty in Elite mode content. The net effect is that content becomes too freaking easy. If you have too much difficulty with Elite, please go to normal.
Some of us appreciate the challenge (even if the reward isn't "on-par" for time invested).
I would GLADLY stick to normal if the rewards were worth the time. I can deal with strong attacks. The problem I have is the fact that you have maybe 2 shots at winning this. Once you've been destroyed twice, that's it. The attacks get stronger and more frequent, players quit, no one new is allowed in, and then you get hit with a 1 hour ban when you give up on a clearly hopeless situation.
I've tried many different builds, tactics, and hell, even got out of my favorite cruiser and jumped into an escort to see if there was soemthing i was missing. But it's always the same situation. I have completed this mission on many occasions. But there seems to be some sort of glitch or mechanic that causes the mission to become impossible to complete should you not take out 1 unimatrix within a very small window of time. That's not right. And niether is punishing players for circumstances that are out of their control. I'm not asking for unimatrix attacks to be made less powerful (except maybe the torp spread, but only by a little bit). But maybe decreasing the frequency of these attacks by a tiny amount to allow a team to re-group if something goes wrong.
If you think it's just me, and i'm doing something wrong, please, give me some advice for using a cruiser for this mission. But don't just tell me to not do it. If that's your attitude towards players having trouble, then you really need to remember back to your noob days.
It's definitely doable, I just beat it with some pugs yesterday in the time it takes my fleet mates to speed through KSE. Some notes:
Take tac cubes on one at a time, focusing will cut through them fast enough to get the optional
When the unimatrix ships arrive, I have had the instant one hitting problem, and I have averted it by speeding through the danger zone and parking next to the queen. That's right, park, as in not moving, in the middle, less than half a km north of the queen.
From this angle, my jem dread put its advanced jem fighters on intercept to handle torps and probes and ran FAW 2 and apb1 and cycling tac teams and emergency powers, all lt level. Subsystem targeting and the dreads similar weakness analyizer console might have helped, as could the boarding party 2 + point def and double shuttle doffs I run.
For statistical comparison sake, I have maxed shield skills but none in hull related, run an elite fleet hyper injection core, two fleet turn neutroniums mk xii, a rechargeable shields battery, a technician doff, eps efficiency trait, a plasmonic leech and a mk xii jem set all contributing to my survival.
The unimatrixes and queen each died after about 5-10 minutes. The queen was handled comfortably by the typical broadside circle straifing, amateur observation is that she drops you or you lose aggro value to her around 9.5km out, creating a comfortable buffer zone to poke her from.
Loot from the intro was pretty abundant, not so much from the unis or queen. Only got one BNP and maybe 30 more marks than a KSE at bonus marks. That said, this was run during bonus marks.
Definitely doable with a good team. Focus tac cubes, Stick to the queen and cycle heals while you focus one side of each Uni, then stay 9.5 from queenie.
It was difficult, and I've been in situations where the unis lances can frustrate, but parking and healing next to the queen has worked multiple times for me, even in a game where they were lance spamming. If anything, this is one of the few points in pve when a dedicated healer would be a valuable asset.
Just stay with it and communicate with your team, it can be done!
I would GLADLY stick to normal if the rewards were worth the time. I can deal with strong attacks. The problem I have is the fact that you have maybe 2 shots at winning this. Once you've been destroyed twice, that's it. The attacks get stronger and more frequent, players quit, no one new is allowed in, and then you get hit with a 1 hour ban when you give up on a clearly hopeless situation.
I've tried many different builds, tactics, and hell, even got out of my favorite cruiser and jumped into an escort to see if there was soemthing i was missing. But it's always the same situation. I have completed this mission on many occasions. But there seems to be some sort of glitch or mechanic that causes the mission to become impossible to complete should you not take out 1 unimatrix within a very small window of time. That's not right. And niether is punishing players for circumstances that are out of their control. I'm not asking for unimatrix attacks to be made less powerful (except maybe the torp spread, but only by a little bit). But maybe decreasing the frequency of these attacks by a tiny amount to allow a team to re-group if something goes wrong.
If you think it's just me, and i'm doing something wrong, please, give me some advice for using a cruiser for this mission. But don't just tell me to not do it. If that's your attitude towards players having trouble, then you really need to remember back to your noob days.
I am happy to discuss builds with you, and tactics... even run the mission with you. Look me up in game @johnny111971.
My response was colored by the tone of your initial post about the mission being too hard. At no point in your post were you asking for advice, or tips, or help. You were simply complaining that it was too hard. From which I deduced you were looking for the mission to be made easier. Which you confirmed above.
In regards to you being willing to go back to normal, if you got the same rewards as the elite version... thats just a silly statement. Elite versions, by their very nature, are more difficult... and there should be higher rewards for having the ability to defeat them.
Edit: You other point about there being some sort of trigger that makes the mission impossible to complete... I have argued for, begged for, sacrificed small animals for the mechanic to actually FAIL missions (not optional, but entire missions). This goes over about as well as a TRIBBLE in church... and I believe I will never get that mechanic expanded upon (CSE and KASE can be complete fails (no rewards)... this should be expanded to include ALL end game content). CSE seems like the bar is maybe a nudge too high... and should be lowered (easier to fail), and KASE really needs to come down quite a bit... 10 probes through the gateway is virtually unheard of anymore.
I'm sorry, but your response is still asking for the difficulty to be reduced to make a already beatable mission (albeit challenging), easier. As someone who enjoys the few challenges left in this game... I am going to argue against that idea. And yes, I have been on the teams where it takes 30-45 minutes, or over an hour before we throw in the towel knowing that we are just not jiving as a team.
At some point, making Elite... easier... doesn't make it Elite anymore... it makes it... Advanced. Another thing I have been in favor for is the return of the 3 tier difficulty Normal, Advanced, Elite.
Everytime I run this mission with a group of competant players, its fine. Pugging it in the ques is a disaster. Its not idiot-proof. Working as intended, I hope. The LAST thing STO needs is more of its pve content dumbed-down. Please do not 'fix' Hive Elite.
I would GLADLY stick to normal if the rewards were worth the time. I can deal with strong attacks. The problem I have is the fact that you have maybe 2 shots at winning this. Once you've been destroyed twice, that's it. The attacks get stronger and more frequent, players quit, no one new is allowed in, and then you get hit with a 1 hour ban when you give up on a clearly hopeless situation.
I've tried many different builds, tactics, and hell, even got out of my favorite cruiser and jumped into an escort to see if there was soemthing i was missing. But it's always the same situation. I have completed this mission on many occasions. But there seems to be some sort of glitch or mechanic that causes the mission to become impossible to complete should you not take out 1 unimatrix within a very small window of time. That's not right. And niether is punishing players for circumstances that are out of their control. I'm not asking for unimatrix attacks to be made less powerful (except maybe the torp spread, but only by a little bit). But maybe decreasing the frequency of these attacks by a tiny amount to allow a team to re-group if something goes wrong.
If you think it's just me, and i'm doing something wrong, please, give me some advice for using a cruiser for this mission. But don't just tell me to not do it. If that's your attitude towards players having trouble, then you really need to remember back to your noob days.
So... You're pugging HSE? There's your problem. Join an STF channel, learn the tactics, and fly it with other people who know the tactics. You have to out DPS those unimatrixis before the lance charges up or they go nuts and will lance you at the spawn point. Also, if something does go horribly wrong, in a premade there is no 1hr ban. So if your team decides to reset and give it another go there's no problem. The content isn't too hard, in fact we need harder content. Nothing is a challenge in this game anymore, except No Win Scenario and my fleet has beaten that as well.
Delirium Tremens
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
Well, when playing as my Eng, my Fleet Galaxy survived being lanced, barely. But was at least able to limp away to heal...... and then rejoin the fight only to find that my surivival had clearly offended the Unimatrix ships, and was double-lanced into the waiting room of respawn. :rolleyes:
Everytime I run this mission with a group of competant players, its fine. Pugging it in the ques is a disaster. Its not idiot-proof. Working as intended, I hope. The LAST thing STO needs is more of its pve content dumbed-down. Please do not 'fix' Hive Elite.
I whole heartedly agree. Too much of this game has been dumbed down to mind numbing care bear status already. I've run HSE many times and yeah sometimes you win, other times you just get your a.. handed to you. But it's an Elite. We need this challenge in the game, and more of them...
To the OP Hive ELITE is not too hard. If you are finding ELITES too hard, stick to normals instead of calling for things to be nerfed...
[SIGPIC][/SIGPIC] ***Disenchanted***
Real Join Date: Monday, 17 May 2010
None of you apparently have seen what the lances can do. I've went into Hive Onslaught (Elite) with a good team that had excellent DPS. When the Unimatrixes arrived, we almost managed to destroy one of them but then the OP energy bolts got to us, dealing 300k damage to each ship. Yes, 300k damage. I carefully re-watched the combat logs, confirming the red number popping up after I was destroyed. After that, the Unimatrixes just started throwing out probes and began picking off our ships one by one before we even got within a 10km range. Hell, they managed to pick off someone at a 20km range. How the hell is that possible?
And why the hell are the lances able to fire so rapidly? Shouldn't they have a cooldown since they're extremely powerful weapons? Hive Onslaught MUST be fixed.
Yes please nerf the already laughably easy pve content. HSE is the only stf thats not completly faceroll and you can still spacebar mash your way through it with enough dps. It's like no one in this game has ever encountered pve content that's actually fail able before.
What I personally don't like about Hive is the misguided attempt to make it more difficult by adding an enemy that can insta gib you. I'd rather have an enemy that's using in game abilities to intelligently defend and attack rather then these billion hit point ship that one shots everything. Of course intelligent enemies would require more programming and adding an install kill mechanic is probably just easier.
Comments
that my friend is why you should avoid doing hive.
Cheers.
Builds:
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if you are a persone that is not interested in dps and you like RP or just too lazy to try to improve yourself in this game dont go in HSE! but stop qq about how hard it is!
Any chance you're receiving proton damage?
The cluster attack is a torp spread. Its hard to survive. Best strategy is dont let the unimatrix shoot you.
Star Trek Online, Now with out the Trek....
That one really does require good coordination, but it's doable.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I seriously bothers me that people QQ about difficulty in Elite mode content. The net effect is that content becomes too freaking easy. If you have too much difficulty with Elite, please go to normal.
Some of us appreciate the challenge (even if the reward isn't "on-par" for time invested).
Star Trek Online, Now with out the Trek....
There is a certain way to run the HSE. I only run HSE every so often when running STF's, with players from my fleet. It does have a tendency to seem like it's glitching into overdrive mode sometimes if you lose the optional. And when it does, you've had it. It won't matter if you have every console this game has to offer.
I'm assuming it's like dps...most people just don't understand how to build properly,
TRIBBLE it....i have to figure out a tank build now....damn you all
My PvE/PvP hybrid skill tree
Not sure. I'll take a closer look if I ever play again. But even if that were true, it doesn't explain the ridiculous damage being dealt out while my shields are at full strength. I know the Lances are supposed to be strong (although, I was once 1 shotted by 1 well well outside the 10k weapons range), and the Plasma Energy Balls as well, but those are fairly slow and easily shot down. What really irks me, and that doesn't seem right, is the cluster torpedo attack that knocks out an entire 5 ship team all at once. I can't speak for anyone else, but I know for a fact that I hadn't taken any damage yet, and my shields, were at full when i was destroyed.
Well, as i said, the cubes don't seem to be too much of an issue, provided you can get them 1 or 2 at a time without the others joining in. I have completed it, and i didn't say it was entirely impossible, but it only seems doable if you destroy at least 1 unimatrix within 2 tries. After that, the regen probes come out, and the lances recharge, and that's it. The torp spread just seems to be a way op'd attack, and that's what usually kills any chance i see to win.
Yes, I too have been a victim of double lances. Talk about overkill.
I would GLADLY stick to normal if the rewards were worth the time. I can deal with strong attacks. The problem I have is the fact that you have maybe 2 shots at winning this. Once you've been destroyed twice, that's it. The attacks get stronger and more frequent, players quit, no one new is allowed in, and then you get hit with a 1 hour ban when you give up on a clearly hopeless situation.
I've tried many different builds, tactics, and hell, even got out of my favorite cruiser and jumped into an escort to see if there was soemthing i was missing. But it's always the same situation. I have completed this mission on many occasions. But there seems to be some sort of glitch or mechanic that causes the mission to become impossible to complete should you not take out 1 unimatrix within a very small window of time. That's not right. And niether is punishing players for circumstances that are out of their control. I'm not asking for unimatrix attacks to be made less powerful (except maybe the torp spread, but only by a little bit). But maybe decreasing the frequency of these attacks by a tiny amount to allow a team to re-group if something goes wrong.
If you think it's just me, and i'm doing something wrong, please, give me some advice for using a cruiser for this mission. But don't just tell me to not do it. If that's your attitude towards players having trouble, then you really need to remember back to your noob days.
Take tac cubes on one at a time, focusing will cut through them fast enough to get the optional
When the unimatrix ships arrive, I have had the instant one hitting problem, and I have averted it by speeding through the danger zone and parking next to the queen. That's right, park, as in not moving, in the middle, less than half a km north of the queen.
From this angle, my jem dread put its advanced jem fighters on intercept to handle torps and probes and ran FAW 2 and apb1 and cycling tac teams and emergency powers, all lt level. Subsystem targeting and the dreads similar weakness analyizer console might have helped, as could the boarding party 2 + point def and double shuttle doffs I run.
For statistical comparison sake, I have maxed shield skills but none in hull related, run an elite fleet hyper injection core, two fleet turn neutroniums mk xii, a rechargeable shields battery, a technician doff, eps efficiency trait, a plasmonic leech and a mk xii jem set all contributing to my survival.
The unimatrixes and queen each died after about 5-10 minutes. The queen was handled comfortably by the typical broadside circle straifing, amateur observation is that she drops you or you lose aggro value to her around 9.5km out, creating a comfortable buffer zone to poke her from.
Loot from the intro was pretty abundant, not so much from the unis or queen. Only got one BNP and maybe 30 more marks than a KSE at bonus marks. That said, this was run during bonus marks.
Definitely doable with a good team. Focus tac cubes, Stick to the queen and cycle heals while you focus one side of each Uni, then stay 9.5 from queenie.
It was difficult, and I've been in situations where the unis lances can frustrate, but parking and healing next to the queen has worked multiple times for me, even in a game where they were lance spamming. If anything, this is one of the few points in pve when a dedicated healer would be a valuable asset.
Just stay with it and communicate with your team, it can be done!
I am happy to discuss builds with you, and tactics... even run the mission with you. Look me up in game @johnny111971.
My response was colored by the tone of your initial post about the mission being too hard. At no point in your post were you asking for advice, or tips, or help. You were simply complaining that it was too hard. From which I deduced you were looking for the mission to be made easier. Which you confirmed above.
In regards to you being willing to go back to normal, if you got the same rewards as the elite version... thats just a silly statement. Elite versions, by their very nature, are more difficult... and there should be higher rewards for having the ability to defeat them.
Edit: You other point about there being some sort of trigger that makes the mission impossible to complete... I have argued for, begged for, sacrificed small animals for the mechanic to actually FAIL missions (not optional, but entire missions). This goes over about as well as a TRIBBLE in church... and I believe I will never get that mechanic expanded upon (CSE and KASE can be complete fails (no rewards)... this should be expanded to include ALL end game content). CSE seems like the bar is maybe a nudge too high... and should be lowered (easier to fail), and KASE really needs to come down quite a bit... 10 probes through the gateway is virtually unheard of anymore.
I'm sorry, but your response is still asking for the difficulty to be reduced to make a already beatable mission (albeit challenging), easier. As someone who enjoys the few challenges left in this game... I am going to argue against that idea. And yes, I have been on the teams where it takes 30-45 minutes, or over an hour before we throw in the towel knowing that we are just not jiving as a team.
At some point, making Elite... easier... doesn't make it Elite anymore... it makes it... Advanced. Another thing I have been in favor for is the return of the 3 tier difficulty Normal, Advanced, Elite.
Star Trek Online, Now with out the Trek....
So... You're pugging HSE? There's your problem. Join an STF channel, learn the tactics, and fly it with other people who know the tactics. You have to out DPS those unimatrixis before the lance charges up or they go nuts and will lance you at the spawn point. Also, if something does go horribly wrong, in a premade there is no 1hr ban. So if your team decides to reset and give it another go there's no problem. The content isn't too hard, in fact we need harder content. Nothing is a challenge in this game anymore, except No Win Scenario and my fleet has beaten that as well.
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
apparently they love the phrase " better safe than sorry" and just disintegrate things.
I whole heartedly agree. Too much of this game has been dumbed down to mind numbing care bear status already. I've run HSE many times and yeah sometimes you win, other times you just get your a.. handed to you. But it's an Elite. We need this challenge in the game, and more of them...
To the OP Hive ELITE is not too hard. If you are finding ELITES too hard, stick to normals instead of calling for things to be nerfed...
***Disenchanted***
Real Join Date: Monday, 17 May 2010
And why the hell are the lances able to fire so rapidly? Shouldn't they have a cooldown since they're extremely powerful weapons? Hive Onslaught MUST be fixed.