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Hangar pets still not working correctly

kortaagkortaag Member Posts: 525
Since so many ships are now injected with at least one hangar, I thought I might put a sole spotlight on hangar pets. I've compiled a noticeable list of issues surrounding them. Need info to replicate the problem? Simply fly a ship with a hangar; it's rather easy to do.

Shield Repair Units (Both standard and very rare)
1. They do not escort and heal other targets.
2. They are getting caught in a functional loop where at times it fails to heal all together or will do nothing but heal. (Further note: When stuck in a non stop healing cycle the pets provide negligible assistance)
3. These units suffer from consistent ADHD as their inability to gain rank while performing works maybe 30% of the time but when it does their improvement is merely a trickle in speed.

Issues affecting all other hangar types

1. When hangar units are engaging a target under attack mode, the pets will proceed to attack nearby targets even if it is unintended. There are situations in which surrounding targets may attack said pets after some which employ AoE engagements (FAW, etc). To this measure, it is understandable however even units which were not engaged or attacked will join attacking the unintended target. Effectively this makes using the attack mode a one-time use, from initial formation. With one further mention, choosing another target under attack mode seems to have no effect when it is actually desired to do so.

2. When choosing escort mode, units seem to respond well to engaging, when you are engaged. It is only when it becomes necessary to leave an area whilst previously engaged do the units disobey the escort mode, continuing to attack their own respective targets. Only after a target has been destroyed do they make any effort to escort you again.

3. Intercept mode seems to behave just like escort mode.

4. Recall mode seems to function but only after targets have been destroyed.


It would appear they're all going off of the same module or something. If there's no fix for this, will you devs at least let us use the hangar bay for a console at least? Like how Kira helped rig the cargo vessel with a planetary defense disruptor?
May good management be with you.
Post edited by kortaag on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited October 2013
    kortaag wrote: »
    1. When hangar units are engaging a target under attack mode, the pets will proceed to attack nearby targets even if it is unintended. There are situations in which surrounding targets may attack said pets after some which employ AoE engagements (FAW, etc). To this measure, it is understandable however even units which were not engaged or attacked will join attacking the unintended target. Effectively this makes using the attack mode a one-time use, from initial formation. With one further mention, choosing another target under attack mode seems to have no effect when it is actually desired to do so.

    This is one of biggest gripes with carrier pets atm.

    Really, devs, play a KASE with a carrier, preferably with frigates.
    They tend to get to interested in firing at stuff they can't hurt yet, such as gateways and transformers... Recalling and redeploying doesn't even always fix things.

    What's worse, under the old pet system, you could just respawn them, destroying the old ones in the process, but you can't do that anymore...
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    twam wrote: »
    This is one of biggest gripes with carrier pets atm.

    Really, devs, play a KASE with a carrier, preferably with frigates.
    They tend to get to interested in firing at stuff they can't hurt yet, such as gateways and transformers... Recalling and redeploying doesn't even always fix things.

    What's worse, under the old pet system, you could just respawn them, destroying the old ones in the process, but you can't do that anymore...

    I'd like the devs to try to use anything that exists outside ship I.E. saucer/ chevron sep, photonic fleet, auquarius, any hangar pet.

    They all do what ever they damn well please, and hangar ones pretend to do what you want until you arent looking. They are all essentially misbehaved children.

    Seriously why is my saucer flying to the otherside of the map from me?
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • twamtwam Member Posts: 0 Arc User
    edited October 2013
    They all do what ever they damn well please, and hangar ones pretend to do what you want until you arent looking. They are all essentially misbehaved children.

    This made me chuckle. It's so true.

    I've been known to encounter MVAE and carrier pets I thought long lost at the end of missions, when they finally decided to rejoin me because every other distraction was gone from the map. And that's when you're lucky, as that kind of waywardness generally just tends to get them killed.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    Yeah carrier pets are still a problem. I've actually started to not use them sometimes just because of how bad it is. Nowadays I just stick to the ships without any pets at all. Far less frustration that way.
    JWZrsUV.jpg
    Mine Trap Supporter
  • kortaagkortaag Member Posts: 525
    edited October 2013
    As time went on using the new hangar system it just feels like a lot of work went into revitalizing the interface. Seems like the only thing missing is a dedicated module for these units to run off of. They've got to do away with whatever archaic AI module they have for it now.

    If they want to do it right, they should build distinct universal modules which explicitly perform the roles they are designed for and respond to the carrier commands correspondingly. That should eliminate if not most of these all too common bugs.
    May good management be with you.
  • richandrewsrichandrews Member Posts: 0 Arc User
    edited October 2013
    Losing the healing pets is a pain, i hope cryptic is reading this as its crippling my healer builds.
  • kortaagkortaag Member Posts: 525
    edited October 2013
    Losing the healing pets is a pain, i hope cryptic is reading this as its crippling my healer builds.

    Yup. If we could actually send those shield units to escort folks it would be a lot better. It's a pretty rudimentary function in theory.
    May good management be with you.
  • rushnorrushnor Member Posts: 21 Arc User
    edited December 2013
    Can they read English?
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