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Space traffic jam.

bpharmabpharma Member Posts: 2,022
edited November 2013 in Romulan Discussion
So this has been bugging me for a while now but can't see anyone bring this up.

Ships are getting bigger in general and Romulans seem to be making up for other issues with theirs by making most of their ships bigger than cruisers.

This is all leading to a huge problem maneuvering ships both in sector space and especially in missions. Not to mention we get that silly thing where if 2 spawn in the sector too close they fly up or down to the edge of the map.

Would it be possible to get at least a 25% size reduction of some of the bigger ships like the scimitar and the RA ships? I don't care if it's "realistic" size, it's a huge road block in space!

It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Post edited by bpharma on
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Comments

  • twamtwam Member Posts: 0 Arc User
    edited October 2013
    bpharma wrote: »
    Not to mention we get that silly thing where if 2 spawn in the sector too close they fly up or down to the edge of the map.

    I always feel vaguely violated when that happens.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited October 2013
    When I load my toon that has the Voquv. all I see is the hiney of my big fat ship and I have to zoom out all the way till it becomes manageable. Admittedly, I (almost) don't have a romulan toon so I don't know how bad the situation is, but if it mandated a forum post, then it must be pretty bad. :D

    One of my other ships is as small as one of the bigger carrier pets. Actually ferjai frigates are bigger. :P
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited October 2013
    Sector space in general needs an overhaul. Personally I would prefer to see it removed completely in favour of one gigantic 'normal' space map with the addition of letting people go to warp out of combat by plotting a course in some sort of navigation window.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited October 2013
    Yep this bugs me too.

    I can almost here the Navigation officer at the helm:

    "Excuse me....look out!...coming through...make way please...oops!! Sorry!... *clang!* ... oh that'll be expensive...sorry, excuse me... *crunch* ooooh sorry we'll pay for that!...captain we may lose some paint here!..... " :D

    In fact last night, in my freighter, I had just started to move off when the ship veered to the right to to avoid an obstacle, not once, not twice but about five times...thank god for inertial dampeners!! :P
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  • rovakiinrovakiin Member Posts: 107 Arc User
    edited October 2013
    nyxadrill wrote: »
    Yep this bugs me too.

    I can almost here the Navigation officer at the helm:

    "Excuse me....look out!...coming through...make way please...oops!! Sorry!... *clang!* ... oh that'll be expensive...sorry, excuse me... *crunch* ooooh sorry we'll pay for that!...captain we may lose some paint here!..... " :D

    :P


    I laughed harder than I should have, but it's true!

    I spawned at DS9 the other day and I was managing some Doff assignments when I noticed that, inexplicably, my ship was being shoved straight down to the very bottom of the map. Accompanying my plummeting was a giant Haakona Warbird. (The C-store Version that reminds me of an X Wing)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    I've seen this happen in an apparently endless cycle: Two warbirds, each of them shoving the other first to the bottom of the map, then the top of the map, back and forth. Neither player took any action and this basically just continued indefinitely.
    [SIGPIC][/SIGPIC]
  • roxbadroxbad Member Posts: 695
    edited October 2013
    eisenw0lf wrote: »
    Sector space in general needs an overhaul. Personally I would prefer to see it removed completely in favour of one gigantic 'normal' space map with the addition of letting people go to warp out of combat by plotting a course in some sort of navigation window.
    skollulfr wrote: »
    how about we get the things scaled PROPERLY!

    The problem of ship size is one of relationship to its environment. Space is big. Really big.

    There should be 1 or 2 additional levels of scale to the space environment. Each sector should have its own map. Transitions between maps should be seamless.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited October 2013
    roxbad wrote: »
    The problem of ship size is one of relationship to its environment. Space is big. Really big.

    Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space. ~ D. Adams :D
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  • roxbadroxbad Member Posts: 695
    edited October 2013
    nyxadrill wrote: »
    Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space. ~ D. Adams :D

    Yep. I had that hhgttg quote in mind.

    Space does need an overhaul.

    But a more immediate solution to part of the traffic jam problem would be to put the player in motion when transitioning them from one sector map to another.

    Better still... let the player choose their final destination within a distant sector and simply continue their trek through each new map. eta: Without a Boff asking them if they want to enter a sector not on their set course whenever they get close to a border.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited October 2013
    roxbad wrote: »
    The problem of ship size is one of relationship to its environment.
    It is that, but proportionally speaking things between ships don't really match up. I was parked over, err, K-7 last night with a variety of other ships packed in tight, and I spent a minute zoomed out and pivoting my camera around to get a good look. I was in my Ar'kala, which looks and feels very escort-y. It is larger than the Galaxy class that was parked right next to me. :confused: The older Fed cruisers that gathered around me (Connie, Connie R, one of those really long-pyloned light cruisers) looked like tinkertoys in comparison.

    The Scimitar's size doesn't bother me so much - after all, it is trying to represent the movie Scim which was apparently blot-out-the-sun huge. It would be nice if they could turn off collisions in sector space or provide multiple spawn points or something.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    for sector space, they could just disable collision and fix most of it.
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  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2013
    I'm always for decreasing the Scimitar to its correct size (some 30% give or take).

    And as for the Ha'... line, as a cryptic original, it wouldn't hurt to make it somewhat smaller.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • lostusthornlostusthorn Member Posts: 844
    edited October 2013
    Space needs to be scaled up, a lot. Its size in game is pathetic.
    As are weapon ranges.
  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited October 2013
    skollulfr wrote: »
    the bigger ship? realistic size?

    vo'quv: length ~1200m - beam ~650m < -- under scaled by ?(smaller than oddy ingame)
    deridex: length ~1000m - beam ~770m < -- ??
    oddy: length ~ 850m - ~300 < -- known to be over-scaled in-game by a full third
    scimitar: length ~890m - beam ~1300m < -- over-scaled by?(looks like ~400%) (comedy in motion)

    how about we get the things scaled PROPERLY!

    But how can you under scale something when they never existed but in game? I don't remember any Vo'Quv in the Dominion Offensive and since the Oddy was made in 2409...yeah.
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  • lucentdragonlucentdragon Member Posts: 18 Arc User
    edited October 2013
    Most of the rommie ships need a serious diet.they could do with a pretty drastic slim down pass.I can see the "cruiser" like warbirds (DD/haakona line/scimi) being a little larger,but they are just ridiculously massive right now.The more "escort" style warbirds,for the most part, are probably at least a 1/3 larger than they really should be.Please cryptic! I beg you! Put the warbirds on a diet!!!
  • mvp333mvp333 Member Posts: 509 Arc User
    edited October 2013
    roxbad wrote: »
    Yep. I had that hhgttg quote in mind.

    Space does need an overhaul.

    But a more immediate solution to part of the traffic jam problem would be to put the player in motion when transitioning them from one sector map to another.

    Better still... let the player choose their final destination within a distant sector and simply continue their trek through each new map. eta: Without a Boff asking them if they want to enter a sector not on their set course whenever they get close to a border.

    That's a good idea... the Enter Sector thing is a massive pain. It should never come up with unrequested prompting windows if you have a course set and "autopilot" active.
  • varnoukhvarnoukh Member Posts: 0 Arc User
    edited October 2013
    bpharma wrote: »
    So this has been bugging me for a while now but can't see anyone bring this up.

    It's been brought up a lot.

    The traffic jam issue in sector space can be slightly annoying and some of the larger Romulan vessels are problematic in group content. It's too easy to become an obstacle. I find I have to fly around above everyone else.

    There's also an irritating bug/quirk where if two large ships enter the same STF the game tries to place them both above other ships but both ships get progressively bumped right up to the maximum height of the map.
  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    Yep maybe people will get annoyed about it today with all the people doing the featured episode as romulans and their overcompensating for something ships.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited October 2013
    Best example of the spawn system can be seen if you stretch the game across 3 monitors (or even 2 in windowed mode) you can see the spawns are designed for a regular monitor aspect ratio to make it seem like space is packed, when in fact only a small area is being used to spawn all the ships.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • nakrom75nakrom75 Member Posts: 2 Arc User
    edited November 2013
    nyxadrill wrote: »
    Yep this bugs me too.

    I can almost here the Navigation officer at the helm:

    "Excuse me....look out!...coming through...make way please...oops!! Sorry!... *clang!* ... oh that'll be expensive...sorry, excuse me... *crunch* ooooh sorry we'll pay for that!...captain we may lose some paint here!..... " :D

    In fact last night, in my freighter, I had just started to move off when the ship veered to the right to to avoid an obstacle, not once, not twice but about five times...thank god for inertial dampeners!! :P

    ROFL!! Even my Girlfriend laughed at that!! :D
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    bpharma wrote: »
    Would it be possible to get at least a 25% size reduction of some of the bigger ships like the scimitar and the RA ships? I don't care if it's "realistic" size, it's a huge road block in space!

    Is everything too big for you people? http://sto-forum.perfectworld.com/showthread.php?t=874311 :D
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    roxbad wrote: »
    Yep. I had that hhgttg quote in mind.

    Space does need an overhaul.

    But a more immediate solution to part of the traffic jam problem would be to put the player in motion when transitioning them from one sector map to another.

    Better still... let the player choose their final destination within a distant sector and simply continue their trek through each new map. eta: Without a Boff asking them if they want to enter a sector not on their set course whenever they get close to a border.

    But I thought they had already bull dozed Romulus to make way for an intergalactic hyperspace expressway!
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    Or how about when you're flying a gigantisaurus, and some teeny tiny little escort like a Defiant, or a shuttle, shoves you off to the side, because it spawned on top of you? Or stops you dead because it warped in, in front of you. Come one, if you're going to have collision enabled, apply some physics to it at least, and the smaller object is the one that should get shoved away.

    But I definately agree, the D'Deridex and up should definately get scaled down....a LOT!
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    I still think that there should be no collision on the galaxy map. It's annoying the way the AI tries to path around things that it doesn't even need to fly around. sometimes I'll manually pilot just to avoid the annoyance.

    Another thing that would be fun is if I could fly my T'Varo between the top and bottom wings of a D'D. There's enough room for it to fit, but collision will not allow it to do that.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited November 2013
    Another thing that would be fun is if I could fly my T'Varo between the top and bottom wings of a D'D. There's enough room for it to fit, but collision will not allow it to do that.

    I'd love to do that. Find some guy in a D'D, fly my Defiant or JHAS in there, and hitch a ride. :rolleyes:
    I ask nothing but that you remember me.
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