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What would you do if.............(A Trek Question.)

hawkwing43hawkwing43 Member Posts: 1,701 Arc User
edited October 2013 in Ten Forward
Lets say you finished a long day at whatever you do, and your off to bed for the night. You go to sleep and..............

You wake up the next day in a strange bed, not only a strange bed, but you see Q sitting across from you with a bog smile. And he says:

" So you thought it was all a game or a Show on yout primitive dum down box? Well my new friend, You wanted the trek life, lets start it now. Your on the USS Enterprise, the crew is what you seen on the show you call TNG. But this crew isn't what you seen on that show. Now try to stay out of trouble will you, and don't be boring. "

With that he pops away before you can ask any questions, and your still in whatever night wear you had on. Up get out of bed, and the next thing you hear is. Intruder alert! Intruder alert! And a very loud alert ringing.

So, doing put into this situation by Q, what would you do next? Mind you your the same person you are now, you didn't gain skills to do anything in this time, your a person out of time, but you have one thing. Insight to what MIGHT happen on the Enterprise.

What Q didn't tell you, just by putting you on the ship, somethings changed from what you seen or know, but the main events are unchanged.

So what's yout next move? And no you can't make Q send you home. He will after he is done with you, that could be days, weeks, months or years, or maybe he will never send you home. :D

(Oh BTW this is the Far Point mission the very begining.))
Post edited by hawkwing43 on

Comments

  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited October 2013
    Farpoint, huh?

    1.) Send Troi the cheerleader for some anti-psychotics and a real uniform.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2013
    Put into shipyard immediately to have the warp core replaced with one that doesn't go critical at the drop of a hat and has ejection systems that actually work.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

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  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    edited October 2013
    I wouldn't worry, because Troi would know I was telling the truth about the situation, thus would then get Picard's hospitality, rather than Worf's brig. First thing I would do once free to do as I pleased? head to sickbay and ask Doctor Crusher out for dinner :P :o :cool:
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2013
    While I'm at it:
    -- Institute much stronger computer security measures.
    -- Send all civilians without a mission-related purpose aboard ship (i.e. children) home. They have no place aboard a ship that gets into mortal danger every other week.
    -- Have all the so-called "manual overrides" ripped out and replaced with ones that are actually manual.
    -- Order the laboratories to use physical boxes for hazardous materials storage instead of force fields. Ditto the brig, which should have actual doors.
    -- Assign a security detail to any and all guests we receive for as long as they're under my roof. This is for their protection as much as to prevent Lore from impersonating Data.
    -- Assign the physical sciences lab to develop lightweight body armor.
    -- Actually listen to Worf when he has a relevant suggestion, like raising shields or increasing our alert level.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

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  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited October 2013
    - Immediately ban all dangerous experiments on the "pool table" in engineering that's 20 feet from the warp core. You know, the thing that turns everyone to vapor if it breaches.

    - Two words: circuit breakers.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Say that Q did it and that I'm from the future. Then try to get my bearings and hope that something happens soon that I have some insight on.

    The events of the enterprise doesn't happen day after day after day. The whole scenario is preposterous, you'll probably get thrown into a secured medical chamber and get tests run on you till they are sure you aren't a saboteur.
    Chive on and prosper, eh?

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  • sander233sander233 Member Posts: 3,992 Arc User
    edited October 2013
    You neglected to mention: am I the Captain or am I Ensign Redshirt?

    Because if I'm supposed to pull off the Picard Maneuver, no problem. I like tea. Earl Grey. Hot. And Shakespeare. And older women...

    But if I'm Ensign Redshirt, I'mma putting in for additional tactical training and becoming Worf's best friend.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • nador67nador67 Member Posts: 0 Arc User
    edited October 2013
    I'd order a planetary bombardment as punishment for being so squeamish. I'd tell Picard that he needed to toughen up his crew because a day will come when they will need to act more like Cardassians and less like daisy pickin vegetarian hippie humans.

    If anyone questions my decision I'll yell that they need to respect their elders heck I'm probably Pickard's great great grandfather. Just do it and blast the nearest inhabited planet.
  • steamwrightsteamwright Member Posts: 2,820
    edited October 2013
    sander233 wrote: »
    You neglected to mention: am I the Captain or am I Ensign Redshirt?

    Because if I'm supposed to pull off the Picard Maneuver, no problem. I like tea. Earl Grey. Hot. And Shakespeare. And older women...

    But if I'm Ensign Redshirt, I'mma putting in for additional tactical training and becoming Worf's best friend.

    Just as long as I'm not the guy in the miniskirt. :eek:

    Whatever's different, short of a chain of command of stubborn, targ-headed House of Duras Klingons running the ship, makes no difference. I know how Picard handled the situation with Q, and I know how to reveal the secret of Farpoint. Those are main points, which by the OP definition remain unchanged. Even if I'm a grunt, I'd be finding a way to put that knowledge to work immediately even if through the chain of command.

    Farpoint, in effect, is a bit like knowing the ending to Myst. With foreknowledge of the all-important secret, its no challenge, you go straight to the secret and reveal it.
  • victorstellavictorstella Member Posts: 101 Arc User
    edited October 2013
    starswordc wrote: »
    -- Have all the so-called "manual overrides" ripped out and replaced with ones that are actually manual.

    ESPECIALLY for the damn holodeck. That thing should literally have a plug that can be pulled out of a socket just outside of the doors in the corridor.
  • mjarbarmjarbar Member Posts: 2,084 Arc User
    edited October 2013
    Seat belts!!!!

    ...and while I'm at it put a chair in the tactical station, the one place that you need to keep manned during a crisis and you're forced to stand there and hang on!?!
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  • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
    edited October 2013
    Some of you might know how to deal with the farpoint mission, but then what would you do next? Your not going to get the next event on the very next day, so how would you know when to look for it, plus the fact yout a person out of time, so you will be handled in a different way. Who knows maybe Picard drops you off on the nearist starbase and from there yout taken back to Earth.

    So really how could you keep yourself on the Enterprise?

    I really would need to prove your worth to the Captain, and his past record shows he doesn't really want to know to much about his future.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2013
    hawkwing43 wrote: »
    I really would need to prove your worth to the Captain, and his past record shows he doesn't really want to know to much about his future.

    Now that you mention it, I also wonder what Temporal Investigations would have to say about the situation. :D
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • theraven2378theraven2378 Member Posts: 6,050 Arc User
    edited October 2013
    1) Remove all non essential personnel
    2) Treat everyday like it's a war footing
    3) Listen to Worf when relevant
    4) Circuit breakers
    5) Safer warp cores and ejector system
    6) Limit holodeck use to training scenarios only
    7) Better security
    8) 6 unannounced battle drills a day
    9) Give Riker more freedom of action
    10) Listen to Data
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
      edited October 2013
      hawkwing43 wrote: »
      So really how could you keep yourself on the Enterprise?

      I really would need to prove your worth to the Captain, and his past record shows he doesn't really want to know to much about his future.

      Why would I want to stay on the Enterprise, especially if Picard doesn't want to know about his future? I would be the first one off the ship and travel to wherever bookies are that lay odds on things that happen to starships.

      Either that or ask why the ship only has two tac consoles :P

      Can I kill Wesley?
    • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
      edited October 2013
      If you kill Wesley you would be facing Federation justice, I dont think you want to go there. lol
    • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
      edited October 2013
      hawkwing43 wrote: »
      If you kill Wesley you would be facing Federation justice, I dont think you want to go there. lol

      Honestly, I think I can worm my way through it as doing a service for Federation citizens. If I don't, aren't Federation prisons more of a day spa than the current ones in the U.S.?
    • edited October 2013
      This content has been removed.
    • jorantomalakjorantomalak Member Posts: 7,133 Arc User
      edited October 2013
      Hmm what would i do well cant go into details but it has me and troi a long feather and her in her birthday suit and a do not disturb sign on the door. :D

      when the ships a rockin dont come knockin XD
    • steamwrightsteamwright Member Posts: 2,820
      edited October 2013
      hawkwing43 wrote: »
      Some of you might know how to deal with the farpoint mission, but then what would you do next? Your not going to get the next event on the very next day, so how would you know when to look for it, plus the fact yout a person out of time, so you will be handled in a different way. Who knows maybe Picard drops you off on the nearist starbase and from there yout taken back to Earth.

      So really how could you keep yourself on the Enterprise?

      I really would need to prove your worth to the Captain, and his past record shows he doesn't really want to know to much about his future.

      We actually had a situation like that at the end of TNG season 1. Three cryogenically frozen people from close to our time are revived, stay with the crew for a time, then move on, one to descended family.

      The third of those showed a bit of the way to stay on board. You're not going to get to be an ensign, not even a crewman, but you might get a bunk as a civilian consultant. Popsicle #3 was a former big business man, and understood cut-throat negotiations in a way the 24th century crew did not, making him annoying, but valuable in dealing with the Romulans. So to stay aboard, you need an asset the crew lacks or could always use more of: cut-throat negotiations, late 20th/early 21st century "historian", entertainer for 10-Forward, asst. barkeep, nursery worker (this is family oriented Galaxy-class after all), redshirt...sorry, goldshirt security muscle, etc. And if you're really willing, engineering could always use someone to scrub the ducts.

      Timing would be valuable, too. The farther away from a star base when you board, the more accommodating the crew will be towards training you in some basic job that keeps you on board. Considering you are starting at Farpoint, I'm guessing that's far enough to get the ball rolling.
    • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
      edited October 2013
      To hell with that, put troi and beverly in more low cut outfits and get on with the mission...
    • turbomagnusturbomagnus Member Posts: 3,479 Arc User
      edited October 2013
      I'm reminded of a book where the main character has been in stasis for a hundred years or so and when he's revived, everyone's forgotten the old methods of fighting, so when he reintroduces them with his side, the other one doesn't know how to handle them... What does that have to do with anything? Since this is S1, I'd put in for Security. Help Tasha teach these 'redshirt' idiots how to fight dirty and stay alive. Sabotage the shuttles so Troi can't go to her little conference and end up getting Tasha killed.
      After that, utilise a little-known in the 24th Century skill from the 21st known as 'Seat of the Pants Improvisation'.

      Get people to LISTEN to Q when he's trying to get us to figure something out instead of just getting childish about his methods...

      Ensure Duras has himself an 'accident' before K'mpec's death...

      Lead a mutiny against Jellico... (Offer the Cardassians an exchange; Jellico for Picard...)

      ...Probably end up joining the Maquis...
      "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
      ^Words that every player should keep in mind, especially whenever there's a problem with the game...
    • flash525flash525 Member Posts: 5,441 Arc User
      edited October 2013
      Interesting...

      I know exactly what I'd do though. I'd tell the truth; that Q took me from the year 2013 and brought me to (what would be) the future. After Starfleet Security figures out there is little they can do about it, I'd jump on a Transport, head out to the Trill homewold, find Jadzia and marry her.

      ...then, well. ;)
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