I have photonic officer 1 with two reduction doffs, 20% reduction. The tool tip and power window shows 20% and 20%. But it doesn't actually reduce the cool down on it. Bug? Or not?
http://img.photobucket.com/albums/v729/turbobug/photonic_zpsf409afe3.png
Last part is of it active. With two 20% doffs I only get 30 seconds removed from the cooldown after activation. I suspect this is the photonic ability and not the doffs.
Comments
Here is what I'm seeing.
No, that's the photonic ability reducing the cooldown.
http://sto.gamepedia.com/Specialization:_Photonic_Studies_Scientist
Exactly what I said it does...so yes I'm right.
Except it doesn't work like the...it works how it is listed...the cooldown is reduced by 20% then that is reduced by another 20%...not the original timer reduced by 40% Which comes out to just short of 2 minutes. 109.696 to be exact.
20% of 171.4 is 34.28 = 34 second reduction that's what I currently get
20% of 137.12 is 27.42 = 109.7
I should have a cool down of 1m 49 seconds by this logic.
what rarity are the doffs?
I don't know...maybe it's bugged then...photonic officer isn't very widely used so maybe no one noticed.
Sounds like even though you have two equipped only one is in effect. They modified the photonic doffs so they no loner affected nadeon detonator...so maybe in the process they broke the doffs but no one ever found out?
Despite this I still use it, but I am tempted to put back a 2nd copy of energy siphon 2 because MOAR POWAH
Now, I know a bit about Photonic Officer, and I think I know what is happening:
Photonic Officer (and other things) itself works on a formula you wouldn't expect. It's formula for reducing CDs is:
Cool down/1.XX = New cool down
Where XX is the percentage cool down of the ability.
You are also running a MACO two-piece I can tell.
So:
180 seconds (base CD of PO)/1.05 (5% bonus from MACO) = 171.4 seconds, or about 8.6 seconds shaved off or your CD.
Add in PO itself reducing it's own CD:
171.4/1.24 = 138.2 seconds, or it shaves another 33.1 seconds off.
Which is a bit odd to me. Your picture is showing 139.5 seconds, while I got 138.2
(Edit: To continue the math a bit, 20% off of 138.2 seconds in the same formula is 115.6 seconds, and adding in a second DOFF should make it hit global)
I can't figure out where the other 1.3 seconds disappeared to. Maybe just latency within the game itself, or some very generous rounding by the code? I'm not sure, I don't believe my math is wrong.
But I can assure you, that IS how it works. Though the global, as others have said for PO is 2 minutes, so you'd be alright with just a single DOFF to put it at global.
Now, in regards to your problem, I need to ask: When you use PO with one or both of your DOFFs on, does PO itself change it's icon slightly? What I mean is, when you normally hit an ability, it has a 'clock' CD on it like normal abilities? That is to say, a line goes around clock-wise. Or does it have a 'top to bottom' CD? Or a line slowly goes from the top of the ability to the bottom.
If it has a 'clock CD' then add in the second PSS DOFF. If it still has a clock CD, try a third one of any rarity. IF even then, then they are bugged. Or if at any point it goes to the 'top to bottom' CD, then you have hit global and any further CD reduction is pointless.
The thing is, you don't apply the cooldown reductions one after another, they all get added together at once. So your actual formula is: 180/1.29=139.5
But I respawn
I am duranium!
Starts at 3 minutes and drops to two.
Well that makes sense. I was too tired to think of that. There's the answer then. Thank you for that. Though this does mean I will have to do more testing of stuff in the game.
If the DOFFs aren't working, then that is a bug and you should report that. But if you are getting that 'top to bottom' CD like I mentioned in my previous post after you hit PO, then they are working.
As for why the global is 2 minutes? PO has a 3 minute base cooldown, and lasts for 1 minute, with a 2 minute global. That means, at best, you will have a 50% uptime on it. Using DOFFs (presuming they still work) can allow you to keep it to a single copy of PO and need less BOFF slots.
A2B's global CD is 10 seconds by the way. So if you double up, you can use one every 10 seconds.
But PO's global is 2 minutes, that is how it is designed, period. Even if you can get it below 2 minutes, it stops at that point. Don't misunderstand, I'd also like to have PO get a boost, I really like the ability, but I doubt it will happen.
But I respawn
I am duranium!
Even on powers that are not affected by PSS DOFFs, that little oddity is still there.
What I think it might be is that the MACO two piece bonus might be considered in the tooltip, but when you add in other stuff, particularly PO itself, things get thrown off. To quote myself from another thread:
So the DOFFs may be fine, it might be MACO itself causing the issue and thus messing up everything else somewhere in the math. I could be wrong about that of course, but that seems to fit the evidence the most as it currently stands.
But to compare to you, I use PO 1 with a single PSS DOFF (I will double check later to make sure it is 1 or 2) on my Recluse where I tested PO and continued to test it today. I use MACO two piece, an elite deflector, and PO 1. PO itself hits global CD just a split second after I activate it, so I know I can hit global.
But I respawn
I am duranium!