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Photonic officer + photonic cd reduction doffs

issueman1issueman1 Member Posts: 0 Arc User
I have photonic officer 1 with two reduction doffs, 20% reduction. The tool tip and power window shows 20% and 20%. But it doesn't actually reduce the cool down on it. Bug? Or not?

http://img.photobucket.com/albums/v729/turbobug/photonic_zpsf409afe3.png

Last part is of it active. With two 20% doffs I only get 30 seconds removed from the cooldown after activation. I suspect this is the photonic ability and not the doffs.
Post edited by issueman1 on

Comments

  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited October 2013
    It doesn't actually reduce the cooldown till you activate the ability.
    Can't have a honest conversation because of a white knight with power
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    lianthelia wrote: »
    It doesn't actually reduce the cooldown till you activate the ability.

    No, that's the photonic ability reducing the cooldown.
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    Even if you're right, 40% of 171.4 seconds is 68.56 seconds. Making the recharge time over 1 minute not the 2 minutes i get.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited October 2013
    -Reduce the time for Photonic Officer and Photonic Shockwave to recharge after use.

    http://sto.gamepedia.com/Specialization:_Photonic_Studies_Scientist

    Exactly what I said it does...so yes I'm right.
    Can't have a honest conversation because of a white knight with power
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    but 40% of 171.4 is not 30 seconds. I get a 30 second reduction only for 40% of a reduction.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited October 2013
    issueman1 wrote: »
    Even if you're right, 40% of 171.4 seconds is 68.56 seconds. Making the recharge time over 1 minute not the 2 minutes i get.

    Except it doesn't work like the...it works how it is listed...the cooldown is reduced by 20% then that is reduced by another 20%...not the original timer reduced by 40% Which comes out to just short of 2 minutes. 109.696 to be exact.
    Can't have a honest conversation because of a white knight with power
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    lianthelia wrote: »
    Except it doesn't work like the...it works how it is listed...the cooldown is reduced by 20% then that is reduced by another 20%...not the original timer reduced by 40%

    20% of 171.4 is 34.28 = 34 second reduction that's what I currently get
    20% of 137.12 is 27.42 = 109.7

    I should have a cool down of 1m 49 seconds by this logic.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited October 2013
    the global CD is 2 mins, so i think what you have there is probably the closest you can get to global (as you cant go under it)

    what rarity are the doffs?
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited October 2013
    issueman1 wrote: »

    I don't know...maybe it's bugged then...photonic officer isn't very widely used so maybe no one noticed.

    Sounds like even though you have two equipped only one is in effect. They modified the photonic doffs so they no loner affected nadeon detonator...so maybe in the process they broke the doffs but no one ever found out?
    Can't have a honest conversation because of a white knight with power
  • stofskstofsk Member Posts: 1,744 Arc User
    edited October 2013
    cynder2012 wrote: »
    the global CD is 2 mins, so i think what you have there is probably the closest you can get to global (as you cant go under it)

    what rarity are the doffs?
    This. Only one purlple photonic scientist is required to lower PO's cooldown as near as it can get to its global.

    Despite this I still use it, but I am tempted to put back a 2nd copy of energy siphon 2 because MOAR POWAH
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Two minutes is also the global as others have mentioned it for PO. Can't get below that.

    Now, I know a bit about Photonic Officer, and I think I know what is happening:

    Photonic Officer (and other things) itself works on a formula you wouldn't expect. It's formula for reducing CDs is:

    Cool down/1.XX = New cool down

    Where XX is the percentage cool down of the ability.

    You are also running a MACO two-piece I can tell.

    So:

    180 seconds (base CD of PO)/1.05 (5% bonus from MACO) = 171.4 seconds, or about 8.6 seconds shaved off or your CD.

    Add in PO itself reducing it's own CD:

    171.4/1.24 = 138.2 seconds, or it shaves another 33.1 seconds off.

    Which is a bit odd to me. Your picture is showing 139.5 seconds, while I got 138.2

    (Edit: To continue the math a bit, 20% off of 138.2 seconds in the same formula is 115.6 seconds, and adding in a second DOFF should make it hit global)

    I can't figure out where the other 1.3 seconds disappeared to. Maybe just latency within the game itself, or some very generous rounding by the code? I'm not sure, I don't believe my math is wrong.

    But I can assure you, that IS how it works. Though the global, as others have said for PO is 2 minutes, so you'd be alright with just a single DOFF to put it at global.

    Now, in regards to your problem, I need to ask: When you use PO with one or both of your DOFFs on, does PO itself change it's icon slightly? What I mean is, when you normally hit an ability, it has a 'clock' CD on it like normal abilities? That is to say, a line goes around clock-wise. Or does it have a 'top to bottom' CD? Or a line slowly goes from the top of the ability to the bottom.

    If it has a 'clock CD' then add in the second PSS DOFF. If it still has a clock CD, try a third one of any rarity. IF even then, then they are bugged. Or if at any point it goes to the 'top to bottom' CD, then you have hit global and any further CD reduction is pointless.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • askatusaskatus Member Posts: 157 Arc User
    edited October 2013
    mimey2 wrote: »
    Two minutes is also the global as others have mentioned it for PO. Can't get below that.

    Now, I know a bit about Photonic Officer, and I think I know what is happening:

    Photonic Officer (and other things) itself works on a formula you wouldn't expect. It's formula for reducing CDs is:

    Cool down/1.XX = New cool down

    Where XX is the percentage cool down of the ability.

    You are also running a MACO two-piece I can tell.

    So:

    180 seconds (base CD of PO)/1.05 (5% bonus from MACO) = 171.4 seconds, or about 8.6 seconds shaved off or your CD.

    Add in PO itself reducing it's own CD:

    171.4/1.24 = 138.2 seconds, or it shaves another 33.1 seconds off.

    Which is a bit odd to me. Your picture is showing 139.5 seconds, while I got 138.2

    (Edit: To continue the math a bit, 20% off of 138.2 seconds in the same formula is 115.6 seconds, and adding in a second DOFF should make it hit global)

    I can't figure out where the other 1.3 seconds disappeared to. Maybe just latency within the game itself, or some very generous rounding by the code? I'm not sure, I don't believe my math is wrong.

    The thing is, you don't apply the cooldown reductions one after another, they all get added together at once. So your actual formula is: 180/1.29=139.5
    You shoot me down
    But I respawn
    I am duranium!
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    mimey2 wrote: »
    Two minutes is also the global as others have mentioned it for PO. Can't get below that.

    Now, I know a bit about Photonic Officer, and I think I know what is happening:

    Photonic Officer (and other things) itself works on a formula you wouldn't expect. It's formula for reducing CDs is:

    Cool down/1.XX = New cool down

    Where XX is the percentage cool down of the ability.

    You are also running a MACO two-piece I can tell.

    So:

    180 seconds (base CD of PO)/1.05 (5% bonus from MACO) = 171.4 seconds, or about 8.6 seconds shaved off or your CD.

    Add in PO itself reducing it's own CD:

    171.4/1.24 = 138.2 seconds, or it shaves another 33.1 seconds off.

    Which is a bit odd to me. Your picture is showing 139.5 seconds, while I got 138.2

    (Edit: To continue the math a bit, 20% off of 138.2 seconds in the same formula is 115.6 seconds, and adding in a second DOFF should make it hit global)

    I can't figure out where the other 1.3 seconds disappeared to. Maybe just latency within the game itself, or some very generous rounding by the code? I'm not sure, I don't believe my math is wrong.

    But I can assure you, that IS how it works. Though the global, as others have said for PO is 2 minutes, so you'd be alright with just a single DOFF to put it at global.

    Now, in regards to your problem, I need to ask: When you use PO with one or both of your DOFFs on, does PO itself change it's icon slightly? What I mean is, when you normally hit an ability, it has a 'clock' CD on it like normal abilities? That is to say, a line goes around clock-wise. Or does it have a 'top to bottom' CD? Or a line slowly goes from the top of the ability to the bottom.

    If it has a 'clock CD' then add in the second PSS DOFF. If it still has a clock CD, try a third one of any rarity. IF even then, then they are bugged. Or if at any point it goes to the 'top to bottom' CD, then you have hit global and any further CD reduction is pointless.

    Starts at 3 minutes and drops to two.
  • issueman1issueman1 Member Posts: 0 Arc User
    edited October 2013
    The reduction that I'm getting is 100% the photonic ability reduction itself. I swapped to my photonic science officer and ran PO3 and that has a 40% reduction and reduces the recharge to 2 minutes 4.1 seconds. The photonic doffs are not calculated into the reduction. I'm just at a loss as to why the global is 2 minutes. You can run 3 tech doffs at 30% reduction and run aux to bat every what, every 30 seconds or so. I use photonic officer because I use aux based healing. This is what makes my cruiser and science ships so potent. If I can through legitimate tactics get my cool down on my PO1/2/3 ability under the 2 minutes it should let me. I guess I'd be better off following the rest of the crowd and going to an aux to bat build...
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    askatus wrote: »
    The thing is, you don't apply the cooldown reductions one after another, they all get added together at once. So your actual formula is: 180/1.29=139.5

    Well that makes sense. I was too tired to think of that. There's the answer then. Thank you for that. Though this does mean I will have to do more testing of stuff in the game.
    issueman1 wrote: »
    The reduction that I'm getting is 100% the photonic ability reduction itself. I swapped to my photonic science officer and ran PO3 and that has a 40% reduction and reduces the recharge to 2 minutes 4.1 seconds. The photonic doffs are not calculated into the reduction. I'm just at a loss as to why the global is 2 minutes. You can run 3 tech doffs at 30% reduction and run aux to bat every what, every 30 seconds or so. I use photonic officer because I use aux based healing. This is what makes my cruiser and science ships so potent. If I can through legitimate tactics get my cool down on my PO1/2/3 ability under the 2 minutes it should let me. I guess I'd be better off following the rest of the crowd and going to an aux to bat build...

    If the DOFFs aren't working, then that is a bug and you should report that. But if you are getting that 'top to bottom' CD like I mentioned in my previous post after you hit PO, then they are working.

    As for why the global is 2 minutes? PO has a 3 minute base cooldown, and lasts for 1 minute, with a 2 minute global. That means, at best, you will have a 50% uptime on it. Using DOFFs (presuming they still work) can allow you to keep it to a single copy of PO and need less BOFF slots.

    A2B's global CD is 10 seconds by the way. So if you double up, you can use one every 10 seconds.

    But PO's global is 2 minutes, that is how it is designed, period. Even if you can get it below 2 minutes, it stops at that point. Don't misunderstand, I'd also like to have PO get a boost, I really like the ability, but I doubt it will happen.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • askatusaskatus Member Posts: 157 Arc User
    edited October 2013
    Well I just ran a couple of quick tests with a stopwatch. With just PO1 and the 2 piece MACO it took 139 seconds to reset, as expected. With one purple photonic science DOFF it took 125 seconds, while my calculation is that it should take 121 seconds, I don't have time to figure out why the discrepancy right now. But this tells me that 1) the DOFF is working but the tooltip is bugged and 2) there's not much point having more than 1 purple DOFF for this as you're only a few seconds off global cooldown anyway.
    You shoot me down
    But I respawn
    I am duranium!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    I'm still trying to figure out the odd numbers as well.

    Even on powers that are not affected by PSS DOFFs, that little oddity is still there.

    What I think it might be is that the MACO two piece bonus might be considered in the tooltip, but when you add in other stuff, particularly PO itself, things get thrown off. To quote myself from another thread:
    mimey2 wrote: »
    My tests do show it seems to be additive.

    But the numbers aren't equaling like the math says they should.

    For example:

    Hazard Emitters, 45 seconds.

    The math says: 45/1.39 = 32.3 seconds

    The actual number: Roughly 33 seconds.

    So it's just a tad off. The math is right. I even did the CD reductions separately, and it still doesn't equal out like it should.

    Thus either the formula is different than I am thinking, or it is not taking complete consideration of all CD reductions

    For example, I thought of this: PO 1, + Elite deflector + MACO, BUT the game isn't considering MACO in the equation:

    So... 45/1.34 = 33.6 seconds.

    That fits better and seems to go with my tests. It's possible that by bug, or by choice, the game isn't taking into consideration the MACO bonus.


    So the DOFFs may be fine, it might be MACO itself causing the issue and thus messing up everything else somewhere in the math. I could be wrong about that of course, but that seems to fit the evidence the most as it currently stands.

    But to compare to you, I use PO 1 with a single PSS DOFF (I will double check later to make sure it is 1 or 2) on my Recluse where I tested PO and continued to test it today. I use MACO two piece, an elite deflector, and PO 1. PO itself hits global CD just a split second after I activate it, so I know I can hit global.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • askatusaskatus Member Posts: 157 Arc User
    edited October 2013
    I think you're right, with the DOFF in place the MACO is being ignored. That would be 180/1.44=125 exactly what I got. I wonder if this is affecting anything else. Er... how do we go about raising this as a bug?
    You shoot me down
    But I respawn
    I am duranium!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Make a report in the bug forum, fill out a bug form in the game, maybe send Branflakes a PM even.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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