New ships are of course welcome, but did Cryptic forget that 'Avenger' is the name of a Mirror Universe ship? The "we used to be explorers" line in Star Trek is so old it is almost a self parody before a plot that is utterly un-Trek like. Some combat sure, but perhaps we could consider a new ship that isn't for grinding?
Not everyone plays a lot of combat. Some, sure, but I for one don't grind and I enjoy playing missions with minimal combat. I'd say it is possible to have a ship designed to give perks do those who don't focus on combat. Lets trade weapon slots and damage for a science vessel with exploratory and diplomatic perks;
- Transwarp to more places, including clusters on the edge of known space.
- Diplomatic access to KDF and Romulan social zones (for some special contacts and doff missions)
- Ability to occasionally passify enemy ship groups without entering combat (the diplomatic/bluff option)
Anyone else like the idea of ship perks that aren't just combat focused? Would be nice to be explorers again.
Problem with the exploration side of STO is it doesn't exist at the end of the day the best part about Star Trek were the battles for most
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
The game should have had a mix of both to be really a Star Trek game. But most mmo player today are young and don't want to do anything but kill stuff. The could have added some real space exploring science to the game.
If you want "peaceful exploration" in STO you're gonna have to roleplay it. Off... in the corner somewhere... where no one else can see you.
And I'd point out that even the peaceiest Starfleet ships had phasers and a tactical officer, because space is scary and peaceful exploration tends to run into things that can hurt you.
No I wanna pew for more dil so I can buy better pew for more dil so I can buy better pew for more dil so I can... *snort, squeaaaal*
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"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I'd be all for the idea of exploration if it actually accomplished something.
That's why I gave it up. After running three or four exploration missions, accomplishing zilch, I stopped and focused on other things.
Now, if your exploration actually started to map things out in the star cluster or section of space, Yeah, I'd start that again, but until then, no.
Besides, if OP wanted a friendly little diplomatic/explory kind of ship, get the Oberth and fly it around. My Yellowstone has more offensive power than the Oberth. The Oberth even looks better suited to floating on oceans.
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My name is Rage, and I too support a revised Galaxy family.
then take a physics class over the next few years to see just how much of a bad idea a defenceless ship is in space, when you realise the passive defences a ship needs just to exist in space, would be able to deal with high nuclear yields just to navigate at 1% of C.
Before you tell other people to take physics classes, you should take one yourself and study the effects of a nuclear explosion in a vacuum.
Until the time comes for a complete overhaul to the exploration and diplomacy system your best bet is to get a Tuffli or a Cell Ship and focus mostly on Doff assignments, some Romulan reputation stuffs, and roleplaying/diplomacy Foundry missions.
My guess is that the time will never come as those games focused mostly on exploration and emergent gameplay are extremely complex and require a lot of highly focused mechanics that would serve absolutely no purpose in the rest of the game.
you mean to point out that hitting 5g of mass at even 1% C would actually hurt more than a nuclear bomb going off near your hull? or some other thing to prove my point?
A nuclear bomb would do almost nothing in space, even right next to a ship's hull. The only thing a nuclear bomb does when it detonates, at the most basic level, is light air on fire. With no air in space, what would happen is that the bomb would have a small flash (not even very bright, as the brightness seen in earthbound explosions is a result of said air being lit on fire by extreme temperatures), and then it would fizzle out because there's nothing to fuel the actual explosion you expect.
So, yes. Almost anything hitting the ship at any speed would hurt more than a nuclear bomb going off near the hull. Now, without proper insulation, the crew inside would be microwaved with radiation, but the ship itself would largely still be just fine.
We had explorers once, and as the borders disappeared and regions became available, explorers became diplomats. Over time diplomats became traders and sometimes warriors to protect their new wealth.
While the ideals of classic Trek sounded great in the 60's when there were still parts of our world unexplored, or behind borders we could not cross, ultimately change was in order.
Times change.
This would happen to Star Trek as well. So for the moment, warships are more valued than simple explorers. This doesn't mean exploration stops, but it does mean it slows for a time.
We may not be driven by wealth if classic Trek holds true; but it will be one of the things that drives those we encounter. Wealth being anything they value; science, art, precious materials or even domination.
I have high hopes that one day we'll have another star Trek series to enjoy - this one dedicated to discovery and the great unknown. Until then, may the pew-pew be with you.
well, that and the energy wave that'd pose a risk to ship systems.:rolleyes:
but like i said, it just proves my point entirly, nut without the context of a highly destructive force that people know to put it in perspective for them.
I'm just saying, learn to talk intelligently about a subject before you act all smug and tell someone else to "take some classes for a few years".
Also it should be noted there is no Avenger class star cruiser anymore. That class was changed to Sentinel. Also, this is a space based MMO COMBAT GAME.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
New ships are of course welcome, but did Cryptic forget that 'Avenger' is the name of a Mirror Universe ship? The "we used to be explorers" line in Star Trek is so old it is almost a self parody before a plot that is utterly un-Trek like. Some combat sure, but perhaps we could consider a new ship that isn't for grinding?
Not everyone plays a lot of combat. Some, sure, but I for one don't grind and I enjoy playing missions with minimal combat. I'd say it is possible to have a ship designed to give perks do those who don't focus on combat. Lets trade weapon slots and damage for a science vessel with exploratory and diplomatic perks;
- Transwarp to more places, including clusters on the edge of known space.
- Diplomatic access to KDF and Romulan social zones (for some special contacts and doff missions)
- Ability to occasionally passify enemy ship groups without entering combat (the diplomatic/bluff option)
Anyone else like the idea of ship perks that aren't just combat focused? Would be nice to be explorers again.
Comments
Problem with the exploration side of STO is it doesn't exist at the end of the day the best part about Star Trek were the battles for most
And I'd point out that even the peaceiest Starfleet ships had phasers and a tactical officer, because space is scary and peaceful exploration tends to run into things that can hurt you.
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and when it comes to transwarp just get the fleet excelsior its really great for that
Especially when humans don't even share human ethics.
That's why I gave it up. After running three or four exploration missions, accomplishing zilch, I stopped and focused on other things.
Now, if your exploration actually started to map things out in the star cluster or section of space, Yeah, I'd start that again, but until then, no.
Besides, if OP wanted a friendly little diplomatic/explory kind of ship, get the Oberth and fly it around. My Yellowstone has more offensive power than the Oberth. The Oberth even looks better suited to floating on oceans.
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
Before you tell other people to take physics classes, you should take one yourself and study the effects of a nuclear explosion in a vacuum.
My guess is that the time will never come as those games focused mostly on exploration and emergent gameplay are extremely complex and require a lot of highly focused mechanics that would serve absolutely no purpose in the rest of the game.
A nuclear bomb would do almost nothing in space, even right next to a ship's hull. The only thing a nuclear bomb does when it detonates, at the most basic level, is light air on fire. With no air in space, what would happen is that the bomb would have a small flash (not even very bright, as the brightness seen in earthbound explosions is a result of said air being lit on fire by extreme temperatures), and then it would fizzle out because there's nothing to fuel the actual explosion you expect.
So, yes. Almost anything hitting the ship at any speed would hurt more than a nuclear bomb going off near the hull. Now, without proper insulation, the crew inside would be microwaved with radiation, but the ship itself would largely still be just fine.
We had explorers once, and as the borders disappeared and regions became available, explorers became diplomats. Over time diplomats became traders and sometimes warriors to protect their new wealth.
While the ideals of classic Trek sounded great in the 60's when there were still parts of our world unexplored, or behind borders we could not cross, ultimately change was in order.
Times change.
This would happen to Star Trek as well. So for the moment, warships are more valued than simple explorers. This doesn't mean exploration stops, but it does mean it slows for a time.
We may not be driven by wealth if classic Trek holds true; but it will be one of the things that drives those we encounter. Wealth being anything they value; science, art, precious materials or even domination.
I have high hopes that one day we'll have another star Trek series to enjoy - this one dedicated to discovery and the great unknown. Until then, may the pew-pew be with you.
I'm just saying, learn to talk intelligently about a subject before you act all smug and tell someone else to "take some classes for a few years".
This is as close as you'll get: http://sto.gamepedia.com/Tuffli_Class_Freighter . The rest is up to your imagination.