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Best "pve dps" boff layouts for your Avenger

dahminusdahminus Member Posts: 0 Arc User
edited January 2014 in Federation Discussion
Since there will be undoubtedly be STOers asking for the "best" avenger builds, I thought I would beat them to the punch and provide them now.

The beam boffs (5dbbs/2turrets/1kcb may be better than 7BAs/1kcb) :

Commander Engineer: emergency power to weapons 1, emergency to powers 2, directed energy modulation 2, directed energy modulation 3.

Lieutenant commander tactical: tactical team 1, attack pattern: beta 1, attack pattern:
beta 2

Lieutenant tactical(universal slot): tactical team 1, beam: fire at will 2,

Lieutenant science: transfer shield strength 1, hazard emitters 2

Ensign tactical: beam:fire at will 1

Doffs are marion and 4 of your choice. I would use 3 brace for impact doffs and a warp core, but you could use 3 damage control doffs and squeeze emergency power to shields in.

The cruiser cannon build


Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.

Lieutenant commander tactical: tactical team 1, cannon: scatter volley1, attack pattern: beta 2

Lieutenant engineer(universal slot): Emergency power to shields 1, auxiliary to battery 1

Lieutenant science: transfer shield strength 1, hazard emitters 2

Ensign tactical: tactical team

Doffs are marion, 3 purple techs and I would recommend a rsp duration doff.


Well, I hope this helps those that come looking for it.
I'll put the builds up on sto academy when they show up
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Post edited by dahminus on

Comments

  • veritech05veritech05 Member Posts: 0 Arc User
    edited October 2013
    Thank you for spelling out the Bridge Officer powers for us newbies! That makes it so much easier!

    What about a torpedo Build using the new Variable Auto-Targeting Armament torpedoes?
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    I would need to get back to ya on that one, a commander engineer slot is a big hindrance to a torp boat. No to mention the turn rate...

    I wouldn't recommend the avenger as a torp boat...it's safe to assume the vata will be affected by quantum tact consoles, but they just aren't all too proficient.

    I'll post a few builds for torps when sto academy adds the avenger
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    That is a lousy layout. Your restricting your attack output and its heavily dependant on Pattern Beta, which is only good if you put points into Attack patterns in the first place. And you are minimizing your survivability.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Let's see what yours would be. I know nothing you can come up with can out damage the above. And I fly squishy escorts in stfs, so survival is of no issue
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • nx15nx15 Member Posts: 27 Arc User
    edited October 2013
    1. No escorts are squishy. (Even the Kumari can take damage)

    2. The highest DPS in PvE you can get right now is basically using 7 Beam Arrays, FAW, APB, DEM3, EptW3, and 2 copies of Aux2batt with 3 ten of ten's

    Basically, if you want the highest dps you can get, Aux2Batt is the only way to go
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited October 2013
    In the beam boat version, you're passing up Aux2Bat for... what, exactly? Until Technicians get hit hard, you're better off with something like

    Cdr Eng: EPtW1/Aux2Bat1/RSP2/DEM3
    LCdr Tac: TT1/(FAW2/APO1 or APB2/FAW3)
    Lt Uni (Eng): EPtS1/Aux2Bat1
    Lt Sci: TSS1/HE2 (or vice-versa)
    En Tac: TT1 (redundant) or other skill (target subsystem, torpedo skill, beam overload) for options

    This is basically what's used in Aux2Batt FAW Regents, so far as I'm aware. Could use EPtW3, but then you'll need to consider what you want in that Ensign slot instead and it leaves you without RSP.
  • nx15nx15 Member Posts: 27 Arc User
    edited October 2013
    ^^ That says it all right there! You could even do a 5 DHC build with Aux2batt if you wanted to, but you wouldn't get the highest dps numbers.

    You can really do anything you want with this ship
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2013
    Also 5 weapons of the same type on the fore can cause problems with the fifth only firing half the time. You may want to change the fifth weapon.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited October 2013
    robdmc wrote: »
    Also 5 weapons of the same type on the fore can cause problems with the fifth only firing half the time. You may want to change the fifth weapon.

    I have seen no evidence to this effect. Can you cite to anything?
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2013
    Most people do not notice because people usually use 5 dhc or 5 beam arrays and if they are the same energy type they get lumped into one category. to accurately see what is happening you will need to use different energy types so the parsers show each weapon separately. to save yourself some time you will only need to change the weapon on the far right since this one seems to be the only one effected. then look at the firing rates.

    While abilities like crf or bfaw seem to improve this you will be loosing cycles while the weapon is unbuffed. Dhcs seem to definitely have issues.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    I've been eyeballing the Fleet version for a beam boat. I was thinking 3x Fleet Beam Array fore and aft, with the other two fore slots being a cutting beam and an Omega torp. Thoughts?
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  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    starswordc wrote: »
    I've been eyeballing the Fleet version for a beam boat. I was thinking 3x Fleet Beam Array fore and aft, with the other two fore slots being a cutting beam and an Omega torp. Thoughts?

    Yes to kcb, no to omega.

    You will be wanting to broadside your targets for max damage. The omega torpedo lacks the arc to be helpful
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited October 2013
    dahminus wrote: »
    Yes to kcb, no to omega.

    You will be wanting to broadside your targets for max damage. The omega torpedo lacks the arc to be helpful

    Thats where the 180 degree quantum torp comes in handy. Although the ship has a better turn rate then the Regent I find it most useful to equip it.
    [SIGPIC][/SIGPIC]
  • powercouplingpowercoupling Member Posts: 0 Arc User
    edited October 2013
    why would you put beams on an avenger. when its built better for cannons/turrets?
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    why would you put beams on an avenger. when its built better for cannons/turrets?

    With overcapping you get almost the best dps and it's super easy to play. Cannons do do the best DPS but you have to be good at maneuvering.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    rmy1081 wrote: »
    With overcapping you get almost the best dps and it's super easy to play. Cannons do do the best DPS but you have to be good at maneuvering.

    Beams with BFAW are unrivalled in overall dps you can hit anything between 20-30k in elite stfs some builds more

    Cannons don't have the best dps but they are far superior for single target burst

    The avenger does have great turn and no doubt with 5 fore weapons was designed arouń the idea of using dhc for massive burst but using the new cruiser power to reduce drain and a Marion I've seen some of them sustain 50k dps in certain parts of estfs using beams
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2013
    I'm working on a rough layout idea, but I have a question relating to DOffs and consoles;

    Do the Energy Weapons Officers and Phaser Relay Tactical Consoles effect the Phaser Point Defense System Universal Console?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    Marion isn't needed for the avenger at all, not when communication array commands provide -25% power drain with energy weapons with a 100% uptime.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2013
    I usually favour function over straight DPS so if I did an Avenger layout it would look something like:

    Fore: 2 DHCs, 3 Beam arrays
    Aft: 2 Beam arrays, KCB

    Boffs:
    FAW1
    TT1, APB1
    TT1, APB1, CRF2
    EPtS1, EPtW2, RSP2, DEM3/Aux2SIF3
    HE1, TSS2

    Or I might run:
    FAW1
    TT1, APB1, CRF2
    EPtW1, Aux2Damp1
    EPtS1, Aux2Damp1, RSP2, DEM3
    HE1, TSS2

    Those who really want DPS will run the second one trading Aux2Damp for Aux2Batt.
    ZiOfChe.png?1
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Marion isn't needed for the avenger at all, not when communication array commands provide -25% power drain with energy weapons with a 100% uptime.

    Marion is 200% energy drain resistance. Why fire beams at 8 energy, why you can fire at 2.

    Plus it's on a minimal damage provider buff...it's pretty win win
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jlindsayjlindsay Member Posts: 1 Arc User
    edited January 2014
    dahminus wrote: »
    Since there will be undoubtedly be STOers asking for the "best" avenger builds, I thought I would beat them to the punch and provide them now.

    The beam boffs (5dbbs/2turrets/1kcb may be better than 7BAs/1kcb) :

    Commander Engineer: emergency power to weapons 1, emergency to powers 2, directed energy modulation 2, directed energy modulation 3.

    Lieutenant commander tactical: tactical team 1, attack pattern: beta 1, attack pattern:
    beta 2

    Lieutenant tactical(universal slot): tactical team 1, beam: fire at will 2,

    Lieutenant science: transfer shield strength 1, hazard emitters 2

    Ensign tactical: beam:fire at will 1

    Doffs are marion and 4 of your choice. I would use 3 brace for impact doffs and a warp core, but you could use 3 damage control doffs and squeeze emergency power to shields in.

    The cruiser cannon build


    Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.

    Lieutenant commander tactical: tactical team 1, cannon: scatter volley1, attack pattern: beta 2

    Lieutenant engineer(universal slot): Emergency power to shields 1, auxiliary to battery 1

    Lieutenant science: transfer shield strength 1, hazard emitters 2

    Ensign tactical: tactical team

    Doffs are marion, 3 purple techs and I would recommend a rsp duration doff.


    Well, I hope this helps those that come looking for it.
    I'll put the builds up on sto academy when they show up


    No Cannon Rapid Fire?
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