Lieutenant tactical(universal slot): tactical team 1, beam: fire at will 2,
Lieutenant science: transfer shield strength 1, hazard emitters 2
Ensign tactical: beam:fire at will 1
Doffs are marion and 4 of your choice. I would use 3 brace for impact doffs and a warp core, but you could use 3 damage control doffs and squeeze emergency power to shields in.
The cruiser cannon build
Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.
I would need to get back to ya on that one, a commander engineer slot is a big hindrance to a torp boat. No to mention the turn rate...
I wouldn't recommend the avenger as a torp boat...it's safe to assume the vata will be affected by quantum tact consoles, but they just aren't all too proficient.
I'll post a few builds for torps when sto academy adds the avenger
That is a lousy layout. Your restricting your attack output and its heavily dependant on Pattern Beta, which is only good if you put points into Attack patterns in the first place. And you are minimizing your survivability.
Let's see what yours would be. I know nothing you can come up with can out damage the above. And I fly squishy escorts in stfs, so survival is of no issue
In the beam boat version, you're passing up Aux2Bat for... what, exactly? Until Technicians get hit hard, you're better off with something like
Cdr Eng: EPtW1/Aux2Bat1/RSP2/DEM3
LCdr Tac: TT1/(FAW2/APO1 or APB2/FAW3)
Lt Uni (Eng): EPtS1/Aux2Bat1
Lt Sci: TSS1/HE2 (or vice-versa)
En Tac: TT1 (redundant) or other skill (target subsystem, torpedo skill, beam overload) for options
This is basically what's used in Aux2Batt FAW Regents, so far as I'm aware. Could use EPtW3, but then you'll need to consider what you want in that Ensign slot instead and it leaves you without RSP.
Also 5 weapons of the same type on the fore can cause problems with the fifth only firing half the time. You may want to change the fifth weapon.
I have seen no evidence to this effect. Can you cite to anything?
____________________________________________________
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Most people do not notice because people usually use 5 dhc or 5 beam arrays and if they are the same energy type they get lumped into one category. to accurately see what is happening you will need to use different energy types so the parsers show each weapon separately. to save yourself some time you will only need to change the weapon on the far right since this one seems to be the only one effected. then look at the firing rates.
While abilities like crf or bfaw seem to improve this you will be loosing cycles while the weapon is unbuffed. Dhcs seem to definitely have issues.
I've been eyeballing the Fleet version for a beam boat. I was thinking 3x Fleet Beam Array fore and aft, with the other two fore slots being a cutting beam and an Omega torp. Thoughts?
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I've been eyeballing the Fleet version for a beam boat. I was thinking 3x Fleet Beam Array fore and aft, with the other two fore slots being a cutting beam and an Omega torp. Thoughts?
Yes to kcb, no to omega.
You will be wanting to broadside your targets for max damage. The omega torpedo lacks the arc to be helpful
With overcapping you get almost the best dps and it's super easy to play. Cannons do do the best DPS but you have to be good at maneuvering.
Beams with BFAW are unrivalled in overall dps you can hit anything between 20-30k in elite stfs some builds more
Cannons don't have the best dps but they are far superior for single target burst
The avenger does have great turn and no doubt with 5 fore weapons was designed arouń the idea of using dhc for massive burst but using the new cruiser power to reduce drain and a Marion I've seen some of them sustain 50k dps in certain parts of estfs using beams
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I'm working on a rough layout idea, but I have a question relating to DOffs and consoles;
Do the Energy Weapons Officers and Phaser Relay Tactical Consoles effect the Phaser Point Defense System Universal Console?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Lieutenant tactical(universal slot): tactical team 1, beam: fire at will 2,
Lieutenant science: transfer shield strength 1, hazard emitters 2
Ensign tactical: beam:fire at will 1
Doffs are marion and 4 of your choice. I would use 3 brace for impact doffs and a warp core, but you could use 3 damage control doffs and squeeze emergency power to shields in.
The cruiser cannon build
Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.
Comments
What about a torpedo Build using the new Variable Auto-Targeting Armament torpedoes?
I wouldn't recommend the avenger as a torp boat...it's safe to assume the vata will be affected by quantum tact consoles, but they just aren't all too proficient.
I'll post a few builds for torps when sto academy adds the avenger
My PvE/PvP hybrid skill tree
My PvE/PvP hybrid skill tree
2. The highest DPS in PvE you can get right now is basically using 7 Beam Arrays, FAW, APB, DEM3, EptW3, and 2 copies of Aux2batt with 3 ten of ten's
Basically, if you want the highest dps you can get, Aux2Batt is the only way to go
Cdr Eng: EPtW1/Aux2Bat1/RSP2/DEM3
LCdr Tac: TT1/(FAW2/APO1 or APB2/FAW3)
Lt Uni (Eng): EPtS1/Aux2Bat1
Lt Sci: TSS1/HE2 (or vice-versa)
En Tac: TT1 (redundant) or other skill (target subsystem, torpedo skill, beam overload) for options
This is basically what's used in Aux2Batt FAW Regents, so far as I'm aware. Could use EPtW3, but then you'll need to consider what you want in that Ensign slot instead and it leaves you without RSP.
You can really do anything you want with this ship
I have seen no evidence to this effect. Can you cite to anything?
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
While abilities like crf or bfaw seem to improve this you will be loosing cycles while the weapon is unbuffed. Dhcs seem to definitely have issues.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yes to kcb, no to omega.
You will be wanting to broadside your targets for max damage. The omega torpedo lacks the arc to be helpful
My PvE/PvP hybrid skill tree
Thats where the 180 degree quantum torp comes in handy. Although the ship has a better turn rate then the Regent I find it most useful to equip it.
With overcapping you get almost the best dps and it's super easy to play. Cannons do do the best DPS but you have to be good at maneuvering.
Beams with BFAW are unrivalled in overall dps you can hit anything between 20-30k in elite stfs some builds more
Cannons don't have the best dps but they are far superior for single target burst
The avenger does have great turn and no doubt with 5 fore weapons was designed arouń the idea of using dhc for massive burst but using the new cruiser power to reduce drain and a Marion I've seen some of them sustain 50k dps in certain parts of estfs using beams
Do the Energy Weapons Officers and Phaser Relay Tactical Consoles effect the Phaser Point Defense System Universal Console?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Fore: 2 DHCs, 3 Beam arrays
Aft: 2 Beam arrays, KCB
Boffs:
FAW1
TT1, APB1
TT1, APB1, CRF2
EPtS1, EPtW2, RSP2, DEM3/Aux2SIF3
HE1, TSS2
Or I might run:
FAW1
TT1, APB1, CRF2
EPtW1, Aux2Damp1
EPtS1, Aux2Damp1, RSP2, DEM3
HE1, TSS2
Those who really want DPS will run the second one trading Aux2Damp for Aux2Batt.
Marion is 200% energy drain resistance. Why fire beams at 8 energy, why you can fire at 2.
Plus it's on a minimal damage provider buff...it's pretty win win
My PvE/PvP hybrid skill tree
No Cannon Rapid Fire?