Has anyone ever been in a PUG where they've succeeded in this? Every team I've been in, we've all been busy killing the incoming Tholians with weapons plus all the little tricks available on the consoles, and on many occasions we haven't even been swarmed (i.e. as soon as the spiders appear, we get rid of them before they get to the platform), but I haven't been in a PUG that's won it yet. I'm sick of seeing those giant, looming spider-legs at the end cutscene.
This is getting me neurotic and twitchy. Is there a special knack to it, if so what?
Yeah I have won it on pugs a few times, probably 50/50 chance. I won it in a 4-man pug once
The principle strategy is to setup a zone defense, with a combination of weapons and consoles for maximum effect. The #1 reason for losing is because people run around shooting each others spawn and then a flank gets overrun.
You also need to learn the timing of the different consoles. The explosives are instant and can wipe out large groups all at once but take a long time to prep, so when a kid runs around hitting all the consoles they just lost the map for you. The thermal/refrigeration console is very effective overall and requires the least support. The phaser console works fast but doesnt kill very quickly, luckily it covers a small zone so it doesnt need to be that great. The holodeck console doesnt work for anything, and so that flank is the hardest to defend. The warp plasma console only covers the doorway area and doesnt cover the corner area. Because of all that, the best zone coverage is put two players on the holodeck corner so that there is enough firepower to cover both of those flanks (because the consoles cant), and 1 player on the other corners. Cover your zone.
Use good armor, not the cheapest suit you could find
The CRM2000 from the Breen missions is pretty gun, so are the Omega rep guns, no shotguns please
2 on the holodeck corner, 1 on each of the other corners
STAY AT YOUR STATION and cover your zone
Time the consoles
Yeah I have won it on pugs a few times, probably 50/50 chance. I won it in a 4-man pug once
The principle strategy is to setup a zone defense, with a combination of weapons and consoles for maximum effect. The #1 reason for losing is because people run around shooting each others spawn and then a flank gets overrun.
You also need to learn the timing of the different consoles. The explosives are instant and can wipe out large groups all at once but take a long time to prep, so when a kid runs around hitting all the consoles they just lost the map for you. The thermal/refrigeration console is very effective overall and requires the least support. The phaser console works fast but doesnt kill very quickly, luckily it covers a small zone so it doesnt need to be that great. The holodeck console doesnt work for anything, and so that flank is the hardest to defend. The warp plasma console only covers the doorway area and doesnt cover the corner area. Because of all that, the best zone coverage is put two players on the holodeck corner so that there is enough firepower to cover both of those flanks (because the consoles cant), and 1 player on the other corners. Cover your zone.
Use good armor, not the cheapest suit you could find
The CRM2000 from the Breen missions is pretty gun, so are the Omega rep guns, no shotguns please
2 on the holodeck corner, 1 on each of the other corners
STAY AT YOUR STATION and cover your zone
Time the consoles
quoting this, cuz it works.
i've been in PUGs that knew how to do it, and got it done easily and smoothly
i've been in alot more PUGs that didnt, and we all got slaughtered or the core was destroyed
the problem is ppl ont know how to run it, and its a damn shame
All the advice here is good - I would also add that healing stims etc are all useful here - if you do have a roamer probably best its a Sci if poss with a healing kit.
Key for me on successful runs was good eng placement of shields - if all goes correct the eng will have to replace the shield once during the fight (and really should do it as well)
Similar to the above i'd say pug wise it was 60/40 - 50/50 success and all my toons pugged it (12) during 3 hr bonus marks time
Edit: You don't need Engs to be successful to run this - good engs just make it go smoothly.
Did the Nukara hards get beefed up after LoR? I did them solely with pugs and never failed. I haven't gone to Nukara since LoR, though. And granted, LoR probably brought in a lot of new blood that didn't know the routine for Nukara hards.
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Did the Nukara hards get beefed up after LoR? I did them solely with pugs and never failed. I haven't gone to Nukara since LoR, though. And granted, LoR probably brought in a lot of new blood that didn't know the routine for Nukara hards.
Prior to patching you could win with superior numbers. They also removed fleet marks and lowered the rewards in the boxes. PUGs by definition are more of a zerg then strategy.
Farmers moved on to Elite Crystal.
Ex-CoH players, Please add the chat channel "CoX STO"
Thanks for the advices, I've won on 2 occasions now in PUGs by giving the advice at the start and the team sticking to it.
It's pretty obvious really, there are too many Tholians to kill with just guns, you HAVE to use the combined AoEs from the consoles, and you have to be pretty good with the timing of setting them off. Gunfire and the "float" takes care of any stragglers and accidental console mis-timings. Easy really.
Completed it many times in PUGs. I always try to say something like "consoles are your friends", or "grab a console everyone" at the beginning.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Kneel on the wall or on the consoles, that way if you get a radiation crystal thrown at you, the core doesnt take damage from it. It's a surprisingly large contribution to the overall damage done. Same applies to where you put your pets. Keep them a safe distance from the core. (cover shields are an exception)
If you catch a period where you have no incoming, dont leave your zone. Simply turn on the spot and give support fire to the two zones next to yours. One of the reasons you're all at the corners is to be a more interesting bullet magnet than the core. Being the first thing that the tholians see is an important part of that.
Try not to have a "floater" as this usually translates to "runs around making problems and not staying to fix them". The mines corner can be done naked if you have good timing, the phaser corner is usually bugged with tholians getting trapped on ceiling geometry, so its similarly relaxed. That makes the holodeck corner with its 2 consoles the natural place to put the 5th.
I have always done Nukara in overwhelming numbers and generally win if an engineer, or two, keeps cover shields up on the core. There is so much firing that the poor tholians are annihilated almost immediately and seldom make it even to the platform. Because of this, I have never learned to use the consoles. At the risk of rubbing my hand with meat and sticking it into the piranha tank of devastating criticism, would someone be so kind as to explain the mechanics of how the consoles work. I have always stayed in my section and have never had to actually use one. Since LoR, I have not gone back to Nukara even once.
I think the biggest issue is that people got used to doing it with twice as many people as you can have now.
They never learned how to do it properly with a five man team. Those that crutched on the spam groups unfortunately missed out on quite a whiles worth of training to do this.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Comments
2. don't run around.
3. use the consoles
4. spam abilities
5. revive fallen players, asap.
6. have the 5th float
The principle strategy is to setup a zone defense, with a combination of weapons and consoles for maximum effect. The #1 reason for losing is because people run around shooting each others spawn and then a flank gets overrun.
You also need to learn the timing of the different consoles. The explosives are instant and can wipe out large groups all at once but take a long time to prep, so when a kid runs around hitting all the consoles they just lost the map for you. The thermal/refrigeration console is very effective overall and requires the least support. The phaser console works fast but doesnt kill very quickly, luckily it covers a small zone so it doesnt need to be that great. The holodeck console doesnt work for anything, and so that flank is the hardest to defend. The warp plasma console only covers the doorway area and doesnt cover the corner area. Because of all that, the best zone coverage is put two players on the holodeck corner so that there is enough firepower to cover both of those flanks (because the consoles cant), and 1 player on the other corners. Cover your zone.
Use good armor, not the cheapest suit you could find
The CRM2000 from the Breen missions is pretty gun, so are the Omega rep guns, no shotguns please
2 on the holodeck corner, 1 on each of the other corners
STAY AT YOUR STATION and cover your zone
Time the consoles
quoting this, cuz it works.
i've been in PUGs that knew how to do it, and got it done easily and smoothly
i've been in alot more PUGs that didnt, and we all got slaughtered or the core was destroyed
the problem is ppl ont know how to run it, and its a damn shame
Oh and, ENG need to pre the mission by placing their cover shields to protect the core.
And look behind you, those Radiation crystals some of the Tholians can spawn are more dangerous than their beam attacks.
My character Tsin'xing
Key for me on successful runs was good eng placement of shields - if all goes correct the eng will have to replace the shield once during the fight (and really should do it as well)
Similar to the above i'd say pug wise it was 60/40 - 50/50 success and all my toons pugged it (12) during 3 hr bonus marks time
Edit: You don't need Engs to be successful to run this - good engs just make it go smoothly.
Prior to patching you could win with superior numbers. They also removed fleet marks and lowered the rewards in the boxes. PUGs by definition are more of a zerg then strategy.
Farmers moved on to Elite Crystal.
Ex-CoH players, Please add the chat channel "CoX STO"
It's pretty obvious really, there are too many Tholians to kill with just guns, you HAVE to use the combined AoEs from the consoles, and you have to be pretty good with the timing of setting them off. Gunfire and the "float" takes care of any stragglers and accidental console mis-timings. Easy really.
Thanks again!
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
If you catch a period where you have no incoming, dont leave your zone. Simply turn on the spot and give support fire to the two zones next to yours. One of the reasons you're all at the corners is to be a more interesting bullet magnet than the core. Being the first thing that the tholians see is an important part of that.
Try not to have a "floater" as this usually translates to "runs around making problems and not staying to fix them". The mines corner can be done naked if you have good timing, the phaser corner is usually bugged with tholians getting trapped on ceiling geometry, so its similarly relaxed. That makes the holodeck corner with its 2 consoles the natural place to put the 5th.
They never learned how to do it properly with a five man team. Those that crutched on the spam groups unfortunately missed out on quite a whiles worth of training to do this.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus