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Priority One Podcast Episode 144 -- American Vothic

kraft4406kraft4406 Member Posts: 0 Arc User
Greetings, Captains! Welcome to the 144th episode of the premier Star Trek Online podcast record live on TrekRadio.net on Thursday October 3rd and published for download on Monday, October 7th at PriorityOnePodcast.com!

James, Elijah and Tony take the airwaves this week to bring us yet another epic show! This week we Trek Out a quick roundup of Trek on the Big Screen, the small screen, and what you can find around the internet. In STONews we discover that Season 8 is beginning to poke its head out from under the covers with a brand new Season 8 Dev Blog, the return of the Redshirt Test Server. We?ll also be touching on the LAST of the Dilithium mine projects with Legacy of Romulus Dev Blog #45 *(yes, the last! I know, right?!) as well as the latest Tribble and Holodeck Patchnotes. Next we fly at Warp 9 into a*special Field Notes segment when Pug01 joins us to remind Captains not to ignore their Bridge Officers. Finally, we open up our hailing frequencies and listen to your incoming feedback.

Don't forget to vote for us at the 9th Annual Podcast Awards! See this post for more information!

Topics Discussed:
This week's Community Questions:
  • Let the speculation begin! What are YOU interpreting from the Dev Blog? Let?s let our imaginations run wild and tell the story before it even starts!
We are Live on TrekRadio.net every Thursday at 5:30pm Pacific Time! If you'd like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat - input your desired screen name and enter!

The Priority One Network is always looking for new team members that have a passion for Star Trek. incoming@priorityonepodcast.com Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by this link and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We're on Facebook! Head over to www.facebook.com/PriorityOnePodcast and say hi! Or, Check us out on Twitter via @stopriorityone for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the episode's page at Priority One Podcast.com

Enjoy the show!

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Post edited by kraft4406 on

Comments

  • nighthammmernighthammmer Member Posts: 12 Arc User
    edited October 2013
    To be quite honest, I haven't really felt a change in the wind when it comes to my skill tray post update. I do, however, completely understand why they did what they did, trying to level the playing field and have things make a little more sense when in battle. However, like I said, I didn't feel any great difference in combat with the skill updates.

    As far as Season 8, I think that we are going to have a lot to explore and its hard for me to speculate as to what we should expect. I do hope that it is as breath taking as the art suggests, and hope that it gives me something other than STF's to do.

    Now here is Jay's question from the sound room...you've obviously seen that fine lookin knew avenger class starship posted, and there have even been some speculative posts as to what kind of powers she will bring with her, what are you're guy's speculation on the new avenger class that is "coming soon, to a spacedock near you?"

    Special thanks to Pug01 for all that info that he gave us. It influenced me to take a second look at my Bridge Officer setup. Finally, great show gentlemen, I really enjoyed editing it this week.

    Live from the editing room at Nighthammer Sound Productions,

    Jay Nighthammer
  • robray71robray71 Member Posts: 52 Arc User
    edited October 2013
    Greetings Elijah, Tony and James!

    Another awesome podcast.

    I'm still laughing hysterically from the "How it shoulkd have ended" spoof. LMAO @ Alice Eve.

    Regarding the question of the week:

    What I get from the dev blog is that we're somehow going to be catapulted across the galaxy to hit the danger zone/Dyson sphere that we all know is coming. I'd say it's also safe to guess that there will be another area similar to Battle Group Omega, where we may find the USS Calisto. More importantly however, is that it seems as if the Delta quadrant may open up a bit. Physically, on our in-game map, I can think of a very logical place to put this new area, since we already have Borg space and fluidic space represented.
    However, as we move forward, I do see a couple problems with Delta Quadrant content, and I'm curious to see how Cryptic will address the canon antagonists which dominate most of Voyager's timeline.

    The Malons: I really liked the Malons as a potential antagonist in STO. They have the potential for some cool space special abilities, but am I the only player (in-game) who went to the planet Malon (not too far from DS9) hoping to raid a space junkyard, only to find nothing? The planet Malon is totally in the wrong place.

    The Vidiians: Definitely one of my favorite Voyager antagonists with plenty of backstory to boot....But they FOUND A CURE FOR THE PHAGE. Sorry, but no organ thievery = no more fun.

    The Kazon: Tribalistic in nature...maybe still a viable antagonist, but far too whimpy to be a solid threat for today's Federation. Even the Borg didn't want to assimilate them.

    The Hirogen: Well, in STO they took a wrong turn in Albuquerque and somehow ended up in Romulan space! WTF?!? There not even in the delta quadrant anymore

    The Borg and Species 8472: Been There / Done That!

    That leaves only one potential major antagonist:

    The Krenim: Possibly the only logical choice remaining of major antagonistic species. Don't get me wrong...Year of Hell was arguably one of Voyagers best episodes, but to base almost a whole quadrant worth of gameplay on them plus the Voth...I dunno...just not enough to wet my Delta quadrant appetite.

    Antagonists aside, there are some pretty cool allies/technologies/spacial anomalies which could be cool to see though.

    Talaxians...we've seen a Talaxian ship...might be cool to have a Talaxian officer (BOFF/DOFF/Playable species)

    Planets with a Tachyon Core (ie. Blionk of an eye)

    Super-Mega-Time-Weapon ships

    A Think-Tank mission

    and the list goes on...



    Lastly, regarding Pug and the Bridge officers:

    Thank you for that information. I must have listened to the interview with Pug at least 4 times just to make sure I didn't miss anything. One of the positive things about STO is that it has such a plethora of different modifiers that even the things that used to be simple, such as Bridge Officers, need to be reviewed from time to time in order to help us spec our crew. This was extremely informative and much appreciated.


    LLAP _\\//
    [SIGPIC][/SIGPIC]
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    You guys understood my thoughts nicely. Yes, we can have causal with the queues, but having some classic MMO dungeon raiding that last hours once in a while isn't a bad thing either. It builds teamwork and gets people to talk to one another during downtime.

    And this is what STO needs to build upon once again, not PuGs going after loot, but teams of friends working towards a common goal, for the fun of the game.




    Oh and for next week's broadcast, 1 Word - Legoprise. :P
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