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Avenger Class Battlecruiser

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  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2013
    yreodred wrote: »
    Second: playstyle.
    If it's too nimble (more than 14) and uses DHC+cloak, it's just an oversized escort and not a Battleship IMO.

    No battlecruiser has a base turnrate more than 14, so there's nothing to worry about there.
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    I'm hoping for a turn rat of 9, but the boff layout of the Torkie.


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  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited October 2013
    If this things gets a special 3-pack console that does:

    1 element: reduce phaser beam array (PBA) drain by 50%
    2 elements: reduce the number of PBA impulses by 50% while keepeing the damage (so more damage per pulse) or increase damage per pulse by 50%
    3 elements: all above plus PBA takes energy from sields not weapons

    If I get it, I buy this ship as the console set would solve most of beam array problems that cruisers have. Turn rate and anything else is secondary
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    I am pretty sure it is based on this 2nd place DTNE entry...
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    sunfrancks wrote: »
    I am pretty sure it is based on this 2nd place DTNE entry...

    Hmmm....you seem to be onto something here. ;)

    Out of curiosity, is there a place where we can see all of the entries for the Enterprise -F? I'd like to check on some of them from time to time, I remember some pretty fine designs.
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  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited October 2013
    shpoks wrote: »
    Hmmm....you seem to be onto something here. ;)

    Out of curiosity, is there a place where we can see all of the entries for the Enterprise -F? I'd like to check on some of them from time to time, I remember some pretty fine designs.

    Try this link:
    http://sto.perfectworld.com/news/?name=sto-node-2415

    EDIT: I think only the winner and two runners up are visible on that link. sry
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  • sunseahlsunseahl Member Posts: 827 Arc User
    edited October 2013
    4th runner up is reminiscent to one of the Vesta variants....
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  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited October 2013
    Well with this new cruiser coming up they could use the next event to make a free Dreadnaught and Exploration cruiser Retrofit giveaway because they are basically obsolete. The Regent has a weaker hull but a better performance all odyssey versions are better and now the Avenger. BTW i am going to get mine as eraly as possible and name it Steve Rogers a.k.a the first Avenger. That said i hope it is a worthy battlecruiser and not a nerfed waste of money with lots of unuseful stuff.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited October 2013
    You know what would be interesting having Beam Array that is similar to the Vesta Aux Dual Heavy Cannons but benefit from Engine Power.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    sunfrancks wrote: »
    I am pretty sure it is based on this 2nd place DTNE entry...

    I hope not, its a little too snub nosed for my tastes.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2013
    We will see soon enough what it looks like. They said more views will come this week. That I'm waiting on. I won't get the Odyssey ship, cause I don't like the looks. Even though hands down it might be one of the best Federation Cruisers. But I would buy a Galaxy-R all day long over that ugly thing. So at times looks can kill on buying.
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yreodred wrote: »
    For me ther are two thing deciding if i am going to buy that thing or not.

    First: the looks.
    Depends, really.
    If has roughly the same relations as the Excelsior, Sovereign or Odyssey i will never buy it, especially if it hasn't any alternative parts.Another thing would be a too angular look in general, i hate that on a Starfleet ship.In my opinion it needs to be a good balanced ship design altogether, so it's more a matter of feeling a design has to catch. (sadly, cryptics designers often seem to lack the ability to create good looking starfleet ships.)


    TNG design concepts for ships (Galaxy, Nebula, Cheyenne) have long been shelved for newer concepts (Sovy, Intrepid). The odds of you seeing TNG "oldstyle" are very much against you.

    yreodred wrote: »
    Second: playstyle.
    If it's too nimble (more than 14) and uses DHC+cloak, it's just an oversized escort and not a Battleship IMO.
    Heck, i even don't use my Moebius destroyer or Vesta ships i bought anymore, because i find it just annoying to fly such a ship.
    I would hate to spend any money on a ship like that.

    Do you mean a base rating of 14, or a turn rate that accounts for (base turn rate + Inertia rating) or (base turn rate + Inertia rating + Engine power)?

    Base turn rate rarely shows up as such. My Excel without any turn consoles turns about 16'/sec (21 with 1 RCS and the Lobi console)

    Odds of them introing any cruiser type with a base turn rate of 14, especially with a realistic inertial value, is going to have a Z Score in the region of -3.4 , aka not going to happen.

    Maybe 8 and a decent interia rating, 9 and a moderate inertia maybe.
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited October 2013
    Im looking foreword to seeing it. I think Id also like to see a system to make ships a little more customizable. I think they have done a pretty good job so far, clearly no way to make everyone happy.
  • caveelcaveel Member Posts: 14 Arc User
    edited October 2013
    If this has battlecloak... i will def buy!
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited October 2013
    This ship makes the Regent look good. FACE IT Cryptic. You can't design fed ships. Fix the galaxy, and bring in Century, or Mysnome or any other fan made ship. Why are you releasing this TRIBBLE?
  • enkemenenkemen Member Posts: 113 Arc User
    edited October 2013
    Really? The Century-class? That thing looks like a bloated Sovereign.

    While I may not think that this new Avenger is amazing, it still looks better than that hunk of half-assed junk.
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    I am still waiting for the constellation. If this monstrosity is an attempt to pay homage to the USS Vengeance then "Mission Not Accomplished" Cryptic. Sorry but leave kitbashing(obvious Vesta rip off) to professionals.
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  • edited October 2013
    This content has been removed.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2013
    First thing they need to do is fix this lag problem we have no ones going to buy anything if they get disconnected upon logging in.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    If u look a this Fed ''Battle'' Cruiser more closely, it's is obviously design by Tom Paris himself... i guess though he fail making the Delta Flyer into a ''Hot Rod'' it did not stop him 30+ years later to design a ship with Fins.

    Agreed, Tom paris totally had a hand in this. Pretty sure he helped the Risians with their ship too.....

    Now on to the ship looks, from the current standpoint photo.

    1. The Nacelles are very very blocky.
    2. Why does it look like there are Shuttlebays on the Nacelles?
    3. the Trench styled part leading to the Shuttlebay is reminiscient of another ship from another galaxy. I.E. Wing Commander.
    4. How many impulse ports does this ship have? From the photo you have 2 on the Saucer, and then a 4-peice strip on each pylon.
    5. What is all the random bits in the center? 8 small circles and one big one......missile ports like a submarine?
    6. Why the massive nacelle fins?
    7. Why is it so blocky?

    Overall i kind of like the looks, i just wish the saucer continued the blocky nature of the rest of the ship.

    I can't wait to see the rest of the ship and get some stats for her.

    Side note i would like a science type cruiser instead of constant underperforming tactical cruisers.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    TNG design concepts for ships (Galaxy, Nebula, Cheyenne) have long been shelved for newer concepts (Sovy, Intrepid). The odds of you seeing TNG "oldstyle" are very much against you.
    Reworking the GCS would be a start.
    Cryptic could also give the (fleet) Heavy Cruiser -R, a different more offensive BOFF layout, instead of this Assault Crusier Copy.
    Cryptic themselve introduced that ship and yet they decided to ignore it completely.
    There are still the (original) Star Cruisers which have also been ignored.

    Literary every ship that had potential to look a bit different than Cryptics blocky or ill ratio-ed designs, has been ignored or deliberatley made to be boring by them.

    What i want is a big, good looking starfleet Cruiser that does not fly like a Escort, does NOT use DHCs but still has enough firepower to kick some badguys butts and is still considered a exploration type of ship. (and NOT a battleship/escort/carrier/dreadnought/superduper jetzfighter in space)

    One should think it shouldn't be a problem to find such a ship in a star trek game, but obviously Cryptic manages to make everyting a problem.:rolleyes:


    Do you mean a base rating of 14, or a turn rate that accounts for (base turn rate + Inertia rating) or (base turn rate + Inertia rating + Engine power)?

    Base turn rate rarely shows up as such. My Excel without any turn consoles turns about 16'/sec (21 with 1 RCS and the Lobi console)

    Odds of them introing any cruiser type with a base turn rate of 14, especially with a realistic inertial value, is going to have a Z Score in the region of -3.4 , aka not going to happen.

    Maybe 8 and a decent interia rating, 9 and a moderate inertia maybe.
    I was talking about ships roughly as maneuverable as the Moebius.
    For me that's already too much and too jetfighter like. I don't care what PvPers say and if they want ships with a turnrate of 113 per second, just to be a bit faster than their enemy.

    I'd rather want a slower ship with more offensive and defensive in exchange.
    (No kanoe, more a frigate or ship of the line. You get my point)

    Originally Posted by capnshadow27
    ...
    Now on to the ship looks, from the current standpoint photo.

    1. The Nacelles are very very blocky.
    2. Why does it look like there are Shuttlebays on the Nacelles?
    3. the Trench styled part leading to the Shuttlebay is reminiscient of another ship from another galaxy. I.E. Wing Commander.
    4. How many impulse ports does this ship have? From the photo you have 2 on the Saucer, and then a 4-peice strip on each pylon.
    5. What is all the random bits in the center? 8 small circles and one big one......missile ports like a submarine?
    6. Why the massive nacelle fins?
    7. Why is it so blocky?

    Overall i kind of like the looks, i just wish the saucer continued the blocky nature of the rest of the ship.

    I can't wait to see the rest of the ship and get some stats for her.

    Side note i would like a science type cruiser instead of constant underperforming tactical cruisers.
    Regarding 1-7:
    Because Cryptics designers don't care if their creations make sense or not. They care even less if their ships are appropriate to a Star Trek game in the first place.
    They just slap those things together to make them look as "cool" as possible, so they can sell it to as many kids as possible.


    The only (and i really mean ONLY) reason i would buy that thing would be IF it's ship parts would be useable at the Odyssey.
    And THEN i would only use the forward facing pylons on the Odyssey (which i would buy then). But i would never ever fly that ship voluntary.
    Unless it comes with some really AWESOME looking alternative ship parts (but that chance is rediculusly tiny, lol).
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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    yreodred wrote: »

    /SNIP

    Regarding 1-7:
    Because Cryptics designers don't care if their creations make sense or not. They care even less if their ships are appropriate to a Star Trek game in the first place.
    They just slap those things together to make them look as "cool" as possible, so they can sell it to as many kids as possible.

    /SNIP

    I didnt say they didnt make sense. Or that they where not appropriate to the universe in question.

    It was just my musings on the visiual design of this new ship.

    I mean in one case you have Enterprise (the show) which you could surmise that there is available space in the nacelles and you could theoretically toss a couple shuttlebays up there.

    but seriously simple musings....
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited October 2013
    (...)

    I mean in one case you have Enterprise (the show) which you could surmise that there is available space in the nacelles and you could theoretically toss a couple shuttlebays up there.
    (...)

    Well, there IS room in the nacelles. But that's where the warp coils and warp plasma is supposed to be http://images.wikia.com/memoryalpha/en/images/f/f6/Galaxy_class_nacelle_tube_%28interior%29.jpg

    I don't know if you would want to park a shuttle in there... :D
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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    angrytarg wrote: »
    Well, there IS room in the nacelles. But that's where the warp coils and warp plasma is supposed to be http://images.wikia.com/memoryalpha/en/images/f/f6/Galaxy_class_nacelle_tube_%28interior%29.jpg

    I don't know if you would want to park a shuttle in there... :D

    *adjusts tinfoil hat*

    You could. But remember in Enterprise when they set up the temp bridge and had people hide in the nacelles during the storm? i mean kind of like that.

    Now on to the conspiracy parts,

    Inverting the warp field with a hangar or port at the back could yeild you an instant warp launch.

    imagine you are just puttering about, borg cube pops in. you invert the warp field, launch a quantum torp (or whatever you have in there) And launch it AT WARP SPEED into your target. Hits in the blink of an eye with all that speed translated into concussive force........:eek:
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    shpoks wrote: »
    Hmmm....you seem to be onto something here. ;)

    Out of curiosity, is there a place where we can see all of the entries for the Enterprise -F? I'd like to check on some of them from time to time, I remember some pretty fine designs.
    I hope not, its a little too snub nosed for my tastes.


    The only thing that they have changed, appears to be the deflector. The rest looks very similar to that ship.

    I guess we will fine out soon :D
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yreodred wrote: »
    Reworking the GCS would be a start.
    Cryptic could also give the (fleet) Heavy Cruiser -R, a different more offensive BOFF layout, instead of this Assault Crusier Copy.
    Cryptic themselve introduced that ship and yet they decided to ignore it completely.
    There are still the (original) Star Cruisers which have also been ignored.

    Literary every ship that had potential to look a bit different than Cryptics blocky or ill ratio-ed designs, has been ignored or deliberatley made to be boring by them.

    What i want is a big, good looking starfleet Cruiser that does not fly like a Escort, does NOT use DHCs but still has enough firepower to kick some badguys butts and is still considered a exploration type of ship. (and NOT a battleship/escort/carrier/dreadnought/superduper jetzfighter in space)

    One should think it shouldn't be a problem to find such a ship in a star trek game, but obviously Cryptic manages to make everyting a problem.:rolleyes:

    My statement that you responded to was regarding to appearance of a "new" ship, not a fixing of current designs.



    yreodred wrote: »
    I was talking about ships roughly as maneuverable as the Moebius.
    For me that's already too much and too jetfighter like. I don't care what PvPers say and if they want ships with a turnrate of 113 per second, just to be a bit faster than their enemy.

    I'd rather want a slower ship with more offensive and defensive in exchange.
    (No kanoe, more a frigate or ship of the line. You get my point)

    So what are you defining as "slower"? Personally, I would welcome a a ship with a base 9' turn rate and a 40 inertial value.


    yreodred wrote: »
    Regarding 1-7:
    Because Cryptics designers don't care if their creations make sense or not. They care even less if their ships are appropriate to a Star Trek game in the first place.
    They just slap those things together to make them look as "cool" as possible, so they can sell it to as many kids as possible.


    The only (and i really mean ONLY) reason i would buy that thing would be IF it's ship parts would be useable at the Odyssey.
    And THEN i would only use the forward facing pylons on the Odyssey (which i would buy then). But i would never ever fly that ship voluntary.
    Unless it comes with some really AWESOME looking alternative ship parts (but that chance is rediculusly tiny, lol).

    What exactly "makes sense" or is appropriate in a Star Trek game? It really depends on the person at that point. Some think its inappropriate, or senseless, to make a game that the vast majority is combat, others disagree. Some like the looks of certain ships, others don't. Some think a ships role should be "X" and others think it should be "Y".
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    sunfrancks wrote: »
    The only thing that they have changed, appears to be the deflector. The rest looks very similar to that ship.

    I guess we will fine out soon :D

    I guess what it comes down to is its utility, will it fit the style of play that I prefer. It probably will, especially since I tend to drive ships like I have stolen them. :D
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2013
    Agreed, Tom paris totally had a hand in this. Pretty sure he helped the Risians with their ship too.....

    Now on to the ship looks, from the current standpoint photo.

    1. The Nacelles are very very blocky.

    Fed nacelles tend to be rather vulnerable, so my guess it's to make them look armoured. I'm for it, especially after the spindly Odyssey nacelles.
    2. Why does it look like there are Shuttlebays on the Nacelles?

    Can't see that myself.
    5. What is all the random bits in the center? 8 small circles and one big one......missile ports like a submarine?

    The big one is probably the warp core or the fusion reactor for the impulse engines (like on the other, more miltaristic, non-TNG starfleet ships).

    The 8 small circles reminded me of missile ports as well.
    6. Why the massive nacelle fins?
    7. Why is it so blocky?

    It's a battle cruiser. Looks like the devs had a think about all of Starfleet ships weaknesses and compensated for them. Armoured nacelles, thicker wider pylons etc.
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2013
    Those "missile ports" are also featured on the defiant model
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    I guess what it comes down to is its utility, will it fit the style of play that I prefer. It probably will, especially since I tend to drive ships like I have stolen them. :D

    Ha! :P ;):D

    /10 char
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    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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