I got the Yellowstone for free during that particular promo, and I'm wondering if it would be worth investing in one or more of the other small craft on the C-Store. Is there one that's 'better than all the rest'? Or do they all have a mostly-balanced set of strengths and weaknesses, each suited to a particular play style? For example, I play a Tactical Captain, with a penchant for doing 'fancy stuff' (read: 'Trick Shots'). In other words, I like to TRIBBLE around a lot with the BOFF abilities, more often than not resulting in a longer-than-necessary skirmish.
but i read that the delta flyer lacks from a tractor beam, which is quite good fighting that fast moving shuttles during the event
A tractor beam can hold one shuttle at a time, then you've got a long cooldown. Equip a fighter with an issue-s beam-array (the blue mk xi from rerunning the vault mission) and maybe a dual-beam bank, get a Boff with Fire at Will 1 and enjoy the lightshow :P
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
You can also toss the Yellowstone's Plasma-Tetryon Engine in other small craft... I think you can still use its Tetryon Ejection ability in other craft, right?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
So why should I pass up the Peregrine fighter? Is it not as effective in combat as it looks?
Peregrine's good... I'd hazard to say it's the best of the C-store shuttlecraft available to Feds in terms of offense, partly because it's able to load dual cannons, but also because it has a Lt power (CRF 1) for its innate ability and has 2 Tac consoles instead of 1 (but it doesn't have any Sci consoles). Like the other shuttles, the innate power is at a fairly long cooldown, though, and unlike the Delta Flyer (or the Veteran or timeship shuttles), it can't mount both a shield heal and a hull heal, so if you start taking damage, expect to explode.
The To'duj and Scorpion get Battle Cloaks as well as the Peregrine's bonuses (and the To'duj doesn't seem to lose anything for it, while the Scorpion loses CRF and M/AM core for its Singularity Overcharge and the typical Singularity Core advantages/disadvantages).
On a side note, is there a vendor that sells 'Type S' weapons better than Common quality? Or are those only found from missions or as part of another C-Store shuttle's basic package?
Type-S weapons are pointless except for possibly the 360 beam array. You generally get more mileage by just putting in weapons from your main ship whenever you need to use your shuttle.
Type-S weapons are pointless except for possibly the 360 beam array. You generally get more mileage by just putting in weapons from your main ship whenever you need to use your shuttle.
A Mk XII V.Rare turret will get you higher DPS than the XI-S beam array.
'k, but for the sake of an argument I don't want to have, where would I find Uncommon or better Type-S weapons?
I know of 2 places where you can get better shuttle weapons:
Complete "The 2800" to get the Jem'Hadar set + beam-s weapon (can't remember the episodes) http://sto.gamepedia.com/Jem%27Hadar_Space_Set
The set gives a nice 8.1 additional Polaron damage and an Antiproton Sweep
--or--
complete the "The Vault": http://sto.gamepedia.com/Mission:_The_Vault
To get Phaser/Disruptor (Fed/KDF) Beam Array/Dual cannons For Dual cannons you will need a shuttle that can equip them!
A Mk XII V.Rare turret will get you higher DPS than the XI-S beam array.
But you can't use any cannon-ability on small craft (at least not from a Boff-Station, you could use CRF1, that's available on the Peregrine or To'Duj). So you are stuck on beams for high DPS :P
And please don't try a small-craft torpedo-boat, especially not on the Scorpion (built in Singularity Overcharge)!
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Since you're a Tac Captain, I highly recommend the Peregrine.
First off, as already been stated, it does pack a copy of CRF1 as it's innate power and can slot DC/DHCs
What hasn't been stated is that Tactical Initiative reduces the cooldown of the innate CRF1, just like with the regular BOff version.
I suggest getting either the Omega Deflector or an Elite Fleet Axion Deflector for the +Targeting it gives, then get either x3Acc or Adv. Fleet 2xDmg 2xAcc DC/DHCs for maximum accuracy, also considering that you should have 9/9 Targeting Skill and the Accurate Trait.
With that you'll be able to reliably hit other small craft consistently, as long as you can keep them in your firing arc.
There is one other reason why the peregrine fighter is also nice to have. If you ever make a new toon it can out class the other starter ships. It is also fun to put a bio-neural warhead on it and the sic console on it when at level 1.
At higher levels with 2 phaser relays and the point defense system is a little over powered.
When using a small ship you want two things in my opinion
A torpedo + Torp Spread 1
and a 360 energy weapon
C-store consoles are a bonus
My suggested ship will ALWAYS be the delta flyer for a fed captain, two boff seats instead of whatever another shuttle/fighter has will normally trump them. (shuttle/fighter innate abilities cant be upgraded, hence suffer the full cooldown of an untrained boff skill) So having the delta flyer (preferable with torp spread and polarize hull/Hazard emitter for vault mission) will be better cooldown wise
Why Not a fighter i suggest?
Small arc, small targets, and overly sensitive turnrates of a mini ship.
Depending on the mission your target will fly under you, over you or just too far to the left and with a 45degree cannon.. your not in luck.
Why a torpedo?
given the low health of most enemies when flying a small ship mission, a torp can be lethal even if the target has mid shield health on a facing, join that with a 30second torp spread, you can easily cripple/destroy and enemy wing with a guaranteed torpedo salvo hit. (just no tricobalt and rommie hyper plasma (slow moving and un wanted recoils in shuttles = bad)
My optimum suggestion:
jem shield/borg (your survivability isnt based of shields anyways, you will mostly be moving fast
tetryon engines/hyper impulse/borg engines
jem deflector/borg deflector
Any warp core (W>e or E->w can be handy but depends on your power levels)
(2/3 piece borg or 2 piece jem, borg for heals jem for polaron damage buff)
Weapons:
Omega torpedo (5 charges = very handy build up damage+dot)/Quantum torp (crit damage)
Polaron shuttle beam bank from operation gamma / plasma beam bank from shipyard shuttle equipment vendor (polaron with jem set plasma with anything else)
Consoles
C-store if you have them, handy ones include point defence, possible borg console for 2piece bonus with the omega torp
Boff slots
Torp spread 1 -ALWAYS!
Polarize hull for pesky tractor beams in vault,
Hope my insight is handy
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
Isn't the Point Defense System restricted to the Escort Carriers? Or is there another variety of the console somewhere?
The T3 C-store Akira-class escort (Thunderchild?) has the phaser point defense console, and a lockbox has a disruptor based one for KDF.
The T5 HEC (Armitage) has the torpedo point defense system, and like other T5 consoles can only be equipped on the original craft...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
T3 Thunderchild (Heavy Escort Refit) comes with the Phaser PDS console for Federation player; KDF players have to get it from a lockbox.
Others would disagree, but I think that console and its T5 Torpedo counterpart are some of the best universal consoles in the game sometimes...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
The T3 C-store Akira-class escort (Thunderchild?) has the phaser point defense console, and a lockbox has a disruptor based one for KDF.
The T5 HEC (Armitage) has the torpedo point defense system, and like other T5 consoles can only be equipped on the original craft...
The Armitage carrier is the one I have. I don't think I'll be buying another escort just to make use of a console on a small craft I don't think I want anymore, anyway.
When using a small ship you want two things in my opinion
A torpedo + Torp Spread 1
and a 360 energy weapon
C-store consoles are a bonus
My suggested ship will ALWAYS be the delta flyer for a fed captain, two boff seats instead of whatever another shuttle/fighter has will normally trump them. (shuttle/fighter innate abilities cant be upgraded, hence suffer the full cooldown of an untrained boff skill) So having the delta flyer (preferable with torp spread and polarize hull/Hazard emitter for vault mission) will be better cooldown wise
Why Not a fighter i suggest?
Small arc, small targets, and overly sensitive turnrates of a mini ship.
Depending on the mission your target will fly under you, over you or just too far to the left and with a 45degree cannon.. your not in luck.
Why a torpedo?
given the low health of most enemies when flying a small ship mission, a torp can be lethal even if the target has mid shield health on a facing, join that with a 30second torp spread, you can easily cripple/destroy and enemy wing with a guaranteed torpedo salvo hit. (just no tricobalt and rommie hyper plasma (slow moving and un wanted recoils in shuttles = bad)
My optimum suggestion:
jem shield/borg (your survivability isnt based of shields anyways, you will mostly be moving fast
tetryon engines/hyper impulse/borg engines
jem deflector/borg deflector
Any warp core (W>e or E->w can be handy but depends on your power levels)
(2/3 piece borg or 2 piece jem, borg for heals jem for polaron damage buff)
Weapons:
Omega torpedo (5 charges = very handy build up damage+dot)/Quantum torp (crit damage)
Polaron shuttle beam bank from operation gamma / plasma beam bank from shipyard shuttle equipment vendor (polaron with jem set plasma with anything else)
Consoles
C-store if you have them, handy ones include point defence, possible borg console for 2piece bonus with the omega torp
Boff slots
Torp spread 1 -ALWAYS!
Polarize hull for pesky tractor beams in vault,
Hope my insight is handy
I Agree! Dependent upon the mission - I can put the point defense on and sometimes even the bioneural warhead lol In that atmospheric assult - both work extremely well! Bio has serious range at 15km and shoots other mobs while in flight! It's also good in "The Vault" mission too. <G> Sometimes I'll go with the breen set(?) and rapid reload.
The Armitage carrier is the one I have. I don't think I'll be buying another escort just to make use of a console on a small craft I don't think I want anymore, anyway.
On the contrary, this console is useful no matter what ship you are flying.
Comments
I'm afraid I don't understand.
And if you really want a tractor beam, you can put a BOFF in with that power.
A tractor beam can hold one shuttle at a time, then you've got a long cooldown. Equip a fighter with an issue-s beam-array (the blue mk xi from rerunning the vault mission) and maybe a dual-beam bank, get a Boff with Fire at Will 1 and enjoy the lightshow :P
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
with that, you can slot a healing power (such as TSS or HE) in the sci slot, and leave your Universal open to a Tac Boff with a offensive ability
Peregrine's good... I'd hazard to say it's the best of the C-store shuttlecraft available to Feds in terms of offense, partly because it's able to load dual cannons, but also because it has a Lt power (CRF 1) for its innate ability and has 2 Tac consoles instead of 1 (but it doesn't have any Sci consoles). Like the other shuttles, the innate power is at a fairly long cooldown, though, and unlike the Delta Flyer (or the Veteran or timeship shuttles), it can't mount both a shield heal and a hull heal, so if you start taking damage, expect to explode.
The To'duj and Scorpion get Battle Cloaks as well as the Peregrine's bonuses (and the To'duj doesn't seem to lose anything for it, while the Scorpion loses CRF and M/AM core for its Singularity Overcharge and the typical Singularity Core advantages/disadvantages).
A Mk XII V.Rare turret will get you higher DPS than the XI-S beam array.
I know of 2 places where you can get better shuttle weapons:
http://sto.gamepedia.com/Jem%27Hadar_Space_Set
The set gives a nice 8.1 additional Polaron damage and an Antiproton Sweep
--or--
To get Phaser/Disruptor (Fed/KDF) Beam Array/Dual cannons
For Dual cannons you will need a shuttle that can equip them!
But you can't use any cannon-ability on small craft (at least not from a Boff-Station, you could use CRF1, that's available on the Peregrine or To'Duj). So you are stuck on beams for high DPS :P
And please don't try a small-craft torpedo-boat, especially not on the Scorpion (built in Singularity Overcharge)!
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
First off, as already been stated, it does pack a copy of CRF1 as it's innate power and can slot DC/DHCs
What hasn't been stated is that Tactical Initiative reduces the cooldown of the innate CRF1, just like with the regular BOff version.
I suggest getting either the Omega Deflector or an Elite Fleet Axion Deflector for the +Targeting it gives, then get either x3Acc or Adv. Fleet 2xDmg 2xAcc DC/DHCs for maximum accuracy, also considering that you should have 9/9 Targeting Skill and the Accurate Trait.
With that you'll be able to reliably hit other small craft consistently, as long as you can keep them in your firing arc.
So, say I chose the Peregrine. For the missions and PvE events that require shuttles/small craft, what equipment would be totally useless?
At higher levels with 2 phaser relays and the point defense system is a little over powered.
When using a small ship you want two things in my opinion
C-store consoles are a bonus
My suggested ship will ALWAYS be the delta flyer for a fed captain, two boff seats instead of whatever another shuttle/fighter has will normally trump them. (shuttle/fighter innate abilities cant be upgraded, hence suffer the full cooldown of an untrained boff skill) So having the delta flyer (preferable with torp spread and polarize hull/Hazard emitter for vault mission) will be better cooldown wise
Why Not a fighter i suggest?
Small arc, small targets, and overly sensitive turnrates of a mini ship.
Depending on the mission your target will fly under you, over you or just too far to the left and with a 45degree cannon.. your not in luck.
Why a torpedo?
given the low health of most enemies when flying a small ship mission, a torp can be lethal even if the target has mid shield health on a facing, join that with a 30second torp spread, you can easily cripple/destroy and enemy wing with a guaranteed torpedo salvo hit. (just no tricobalt and rommie hyper plasma (slow moving and un wanted recoils in shuttles = bad)
My optimum suggestion:
- jem shield/borg (your survivability isnt based of shields anyways, you will mostly be moving fast
- tetryon engines/hyper impulse/borg engines
- jem deflector/borg deflector
- Any warp core (W>e or E->w can be handy but depends on your power levels)
(2/3 piece borg or 2 piece jem, borg for heals jem for polaron damage buff)Weapons:
Consoles
C-store if you have them, handy ones include point defence, possible borg console for 2piece bonus with the omega torp
Boff slots
Hope my insight is handy
The T3 C-store Akira-class escort (Thunderchild?) has the phaser point defense console, and a lockbox has a disruptor based one for KDF.
The T5 HEC (Armitage) has the torpedo point defense system, and like other T5 consoles can only be equipped on the original craft...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Others would disagree, but I think that console and its T5 Torpedo counterpart are some of the best universal consoles in the game sometimes...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
The Armitage carrier is the one I have. I don't think I'll be buying another escort just to make use of a console on a small craft I don't think I want anymore, anyway.
There's also a turret based one from one of the old pre-order perks. I run with that and the Red Matter capacitor.
I Agree! Dependent upon the mission - I can put the point defense on and sometimes even the bioneural warhead lol In that atmospheric assult - both work extremely well! Bio has serious range at 15km and shoots other mobs while in flight! It's also good in "The Vault" mission too. <G> Sometimes I'll go with the breen set(?) and rapid reload.
On the contrary, this console is useful no matter what ship you are flying.
Console - Universal - Point Defense System