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Starship Improvement Projects

freemason4freemason4 Member Posts: 21 Arc User
edited October 2013 in Federation Discussion
...And why not? How many times in the shows do we find the likes of Scotty and LaForge improving their respective ships?

I propose a system in he spirit of the reputation or Fleet Starbase projects. Make it rediculously expensive if you wish (charge unreplictable materials, prototype plans, even add Zen as a resource requirement if you feel it necessary), but as every ship could have the same limits (say Commander Boffs and 5 Consoles per type) eventually the only difference would be the number of Boffs one could use (thus keeping the superiority of certain ships like the Fleet Defiant and it's 3 Tac Boffs).

With such a system, players could use the ship that suits their Trek fantasy and still be as competent as their budget allows.

As I have no idea as to he logistics of applying an improvement to an individual ship on an individual character... meh... but here is my suggested list of possible impovements:

1) Improve a Bridge Officer Station (Ensign to Lieutenant; Lieutenant to Lt. Commander; Lt. Commander to Commander)

2) Add a Console Slot (one slot per type per project, limited to, say, 5 like the Fleet Defiant)

3) Add a Weapon Slot (Up to, say, 6 Forward and 4 Aft?)

4) Add a Hangar Slot (Up to 2? Almost every Trek ship appears to have shuttles, after all...)

A similar project system might be applied to Duty Officers and equipment to improve them from white to green to blue to purple... and/or to add traits. Adding the [Borg] trait might be an Omega rep project, for example. Thus players can use the appearance they wish (like the Assimilated ship appearance, or the Breen set, etc... with Sets retaining their unique set bonuses to keep them relevant). Have projects to change Duty Officer traits and quality, allowing players to create crews that suit thier Trek fantasy (like a crew of, say, Deferi... or Breen!)... charge MILLIONS of Expertise to improve Doffs if you wish... it would give us something substantial to use Expertise on.

It would literally take YEARS of gameplay to fully outfit one's Trek fantasy, but it would become possible and relevant to gameplay.

Add these projects to Fleet Tier 5 Personnel Officers and Shipyards if you wish in order to limit access.

As with Starbase and reputation projects, this sort of thing should have limits... and take a long time... but, say, maxing out a ship should not take longer than a year of waiting fo a project to finish.

Such a system would encourage players to create the Trek fantasy of their choice and reduce community reliance on Energy Credits... thus also reducing the infuence of those pesky EC farmers (Read: annoying North Korean and Chinese hackers...)... though not entirely... buying a Duty Officer that is already purple would naturally limit one's choices... but would save the cost and time of impoving tha Doff.

Any comments or additions from the Community? Like it? Bring it to BranFlakes' attention!
Post edited by freemason4 on

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    As I mentioned today in another thread, upgrading ships just doesn't seem to be possible. Each ship model is fixed as far as Bridge Officer slots, Weapon slots, Console slots, shield modifier, hull, etc is concerned. So while they can add new slots like Warp Cores to every single ship, having a different setup is just not possible for the same ship model. Not to mention the P2W and gameplay balance issues with such a system.

    As far as changing the ship appearance look based on a specific set goes, I don't see a problem with it. It would remove the regret people experience for choosing between aesthetics and power.
  • freemason4freemason4 Member Posts: 21 Arc User
    edited October 2013
    Lore is already damned as far as gameplay is concerned, imho... if a player wishes to spend a fortune on resources (perhaps even Zen) to refit a Wright Brothers Flyer to use Hellfire missiles and a pair of CWS Vulcan Cannons, so be it! I doubt that someone like Scotty would have any problem refitting a Miranda to make it relevant.

    Note: The U.S.S. Reliant did not have Scotty or LaForge... it's Engineer was so incompetent he (or she) was never even mentioned... and for all of Khan's genius, he failed to notice just how inferior it's structure was or did not have the resurces to improve it. STO Players have the time and resources, and so do not need to make the same mistakes... it's a game after all :)

    I doubt I am the only player who would have liked to have kept the same ship throughout a career.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    The problem with it is what is technically feasible. Ships are not designed for being upgraded from a technical standpoint not a canon or gameplay standpoint. So in order to make ships upgradeable would require a ton of effort on the dev's part and even then it might not be possible due to how the Engine works.

    Since this is an MMO, then the devs have to at least try to balance the ships so you can't have a Defiant with 2 hangar slots or create some ridiculous ship like a playable Tactical Cube or playable Voth City Ship.

    So if everyone is stuck with a Wright Brothers Flyer, then they can't allow some people to use Hellfire missiles and a pair of CWS Vulcan Cannons without letting everyone have them. Although, if such a MMO existed that dealt with early 20th Century aircraft, then introducing those weapons would ruin the canon of the game.

    If canon didn't matter, then STO could just introduce Orcs, Elves, and Magic. Every ship and Bridge Officer in the game, I could explain how my Captain acquired it through a Foundry mission if I so desired that wouldn't breaking any canon. After all, the Federation is supposed to be at war and low on resources for creating ships so capturing alien ships is a good way to deal with the ship shortage that we are supposed to have.
  • freemason4freemason4 Member Posts: 21 Arc User
    edited October 2013
    I get it :) and totally agree about canon and such... if the devs wish to maintain the superiority of certain ships over others, then limit the improvements. I'm merely noting a place where customizability could cme into play.

    As far as the superiority of one player over another, let's look at other games, such as STO's main competitor, EVE... where player supriority eventually boils down to gameplay and the resources one puts into their character.

    I adore STO and very well enjoy the genre... but would enjoy it more with increased flexibility. As it stands it has been very linear since day one.

    Though I do not know the logistics of this suggestion, it is truly in the Trek spirit and would eventually lend itself to even MORE player equalizing than the current, very structured, system of reliance on EC for very specific items wit specific trait loadouts.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    Eve is not our main competitor, SWTOR is. People that enjoy STO stay away from Eve due to its hardcore nature while people that enjoy Eve stay away from STO due to it being too casual.

    Players can get stronger in the game with the Reputation system and the rumored Admiral system that might show up next year. Being able to control and equip a fleet rather than just a character would introduce some Player Superiority.
  • freemason4freemason4 Member Posts: 21 Arc User
    edited October 2013
    I'm looking forward to te Admiral system... another of my suggestions from a couple years ago that is showing up in a form that will likely be acceptable :)

    So now I'm starting this one, too... so far all my gameplay suggestions have been at least entertained. Thus is my hope for this as well.

    Thank for the forum bumps, btw :) I'd love it if this stays current... and for others to refine it.
  • freemason4freemason4 Member Posts: 21 Arc User
    edited October 2013
    Much of the game that drew me at first (such as player "homes"... ship interiors, trophies, etc...) have not been touched since they went Live. Another example is character costumery addons that would be a GREAT source of Zen store material... such as the Romulan chest and wrist cosmetics that is unique to Bridge Officers but impossible to get for players... or cross-faction costumery... or merely re-introducing Worf's sash... THAT wouldn't take a lot of effort and would be easily worth another 500 zen costume pack. The same could be said for ship cosmetics... like a costume pack that would allow disparate nacelles to be used on other ships, for example NX-Enterprise nacelles on a Miranda... or a Vesta saucer on an Oddy, requiring purchase of all of the above PLUS the ability to combine them in the ship costume selector.

    I'm not suggesting unreasonble or silly costumery such as adding Sovereign nacelles to a Runabout or TOTALLY unreasonable improvements like adding Boff slots or five weapons to a Captain's Yacht... but greater flexbility would be appreciated.
  • arcjetarcjet Member Posts: 161 Arc User
    edited October 2013
    I don't really like the idea.

    Personally, I like having limitations and the resulting variety and decisions, and this suggestion just sounds like it's prone to min-maxing and/or pay to win if implemented in a bad fashion.

    I'd rather have tweaks and balancing changes on the existing ships, modules and skills.
  • freemason4freemason4 Member Posts: 21 Arc User
    edited October 2013
    arcjet wrote: »
    I don't really like the idea.
    I'd rather have tweaks and balancing changes on the existing ships, modules and skills.

    I could live with that :) arguably I am not proposing universals... tweaks to add, say, 10% turn rate or to permanently add +10 Graviton toa SHIP (like the already-used +10 to Weapons on many ships) would be an acceptable compromise to add flexbility... but I still believe that a bump to improve a Boff station or add a console slot would not utterly break the game.

    Though "Min-maxing" is far more a staple of genres like Star Wars (ie: The Falcon was tinkered, as were lightsabers, etc...) it does also have a place in Trek... in the time-honored tradition of legendary Engineers dinking with their ships. Whether you wish to think of it that way or not, by purchasing gear to maximize your potential you are doing precisely that.

    I am not suggesting the ability to change an Overcharged core into a Field Stabilizing... but adding (or removing!) a trait that is more appropriate to your build should not be out of the question. For example there is not a single Fleet-level Core on the Dilithium Mine that is fully appropriate even to itself...
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    starkaos wrote: »
    Being able to control and equip a fleet rather than just a character would introduce some Player Superiority.

    Ah! I was just thinking about that just before I went to sleep last night! I was just thinking about how cool it would be to fly my Galaxy Dreadnought as the flagship of my own private fleet! I do have two Assault Cruisers and two Escort that I would love to have flying with my under my orders!


    As to the ship expansion part, that does sound interesting to me. Being able to build upon my Dreadnought's existing hardware sounds pretty nice.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • topace4topace4 Member Posts: 4 Arc User
    edited October 2013
    I like the idea of being able to improve and customise ships. I very much like the idea of being able to customise more on the inside and maybe even for pre made missions command from your own bridge would be cool
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2013
    If this is technically viable, I think that this is a great idea for at least one reason: power creep.

    I personally don't want to have to ditch my ship in favor of a new one. I'm willing to grind or pay to upgrade my current one, but I like what it is, where it is. And I imagine I'm not alone.
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