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Pets need a Separate Space

camripcamrip Member Posts: 13 Arc User
Pets are a great thing in Star Trek Online. I also know that the developers did away with a bunch of items that the players need to collect to finish quests in the Defera Invasion Zone. Now some of the items don't take space in the players' bank and on-hand inventory space. But I would like to recommend the developers think of a separate space for pets.

According to the Star Trek Online wiki, there are at least 20 non-combat pets in total and Star Trek Online is always adding more. So it is time that the developers need to create a separate space for pets if some of the players want to collect all of them.

Star Trek Online has just added the Skitterers companion to the Lobi Crystal Store (http://sto.perfectworld.com/news/?p=957771) and the Risa Tropical Egg which you can research a pet (http://sto.perfectworld.com/news/?p=925601). These are just recent examples. I think it is time to add a separate space for pets due since the developers want to keep adding pets to the game almost every major update.:D

I have 4 pets if anyone wants to know.:) This is just for non-combat pets, not tribbles. Thank you for your time. So what does everybody think?
Post edited by camrip on

Comments

  • wixibanwixiban Member Posts: 162 Arc User
    edited September 2013
    This has been asked for so many time and in so many threads - I myself have over 20 non combat pets for ground and every non combat space pet - these things take up half my bank space.
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  • captainmerzancaptainmerzan Member Posts: 52 Arc User
    edited September 2013
    Yes they need to and I am not sure why they don't it cant be that big a deal Champions online have it for the action figures which are pets
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    Personally, I prefer SWTOR's method for pets. Pets are an item that is used up when clicking it. The pet disappears in the inventory and a summon power is added to General Skills.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2013
    starkaos wrote: »
    Personally, I prefer SWTOR's method for pets. Pets are an item that is used up when clicking it. The pet disappears in the inventory and a summon power is added to General Skills.

    WoW has a similar method for pets. You click on it and its added to your "Pet Tab". Where you can summon anyone you collected. And it don't interfere with your bank or bag space. Unless your trying to sell it or something.
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited September 2013
    Rift does the same thing. It's the standard way to handle non-combat pets. They should not take up inventory space.

    The problem arises with pets that can be turned in for rewards. At that point it probably gets too complicated for the devs to bother.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2013
    starkaos wrote: »
    Personally, I prefer SWTOR's method for pets. Pets are an item that is used up when clicking it. The pet disappears in the inventory and a summon power is added to General Skills.

    I do as well, it's simple and very functional. This would be a boon for those special tribbles.

    Right now, you have to fish for your Tribble, equip it and then go fighting. Which is forever in Fleet Events like Colony Invasion. But if you could just take one click from a list of your collection of tribbles, you can get back into the fight and not be a liability to the team.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    Rift does the same thing. It's the standard way to handle non-combat pets. They should not take up inventory space.

    The problem arises with pets that can be turned in for rewards. At that point it probably gets too complicated for the devs to bother.

    Turning in pets would only be a concern if you have activated them. This can be resolved by showing what the pet looks like in the item description window since people summon lower ranked pets to see what they look like. Some Lobi store items have this feature so it is not a concern.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited September 2013
    Signed.

    Pets need to get out of the limited inventory space. Especially if you intend to introduce a new one each Season.
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  • goldendharmnygoldendharmny Member Posts: 56 Arc User
    edited September 2013
    Please copy WOW pets systems for storage system. They should not take up inventory space.
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  • saekiithsaekiith Member Posts: 534 Arc User
    edited September 2013
    Next up for 2500 Zen!
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  • grtiggygrtiggy Member Posts: 444 Arc User
    edited September 2013
    id rather have a separate storage for those dam signature and anomaly's, separate from the rest of the inventory like a databank to store an unlimited amount in and still be tradeable.
  • aiden089aiden089 Member Posts: 114 Arc User
    edited September 2013
    starkaos wrote: »
    Personally, I prefer SWTOR's method for pets. Pets are an item that is used up when clicking it. The pet disappears in the inventory and a summon power is added to General Skills.

    Agreed, would love for the devs to take note and implement this, it can't be that difficult to add an extra Inv/bank tab for pets, after all we can buy extra slots easily enough.
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited September 2013
    starkaos wrote: »
    Turning in pets would only be a concern if you have activated them. This can be resolved by showing what the pet looks like in the item description window since people summon lower ranked pets to see what they look like. Some Lobi store items have this feature so it is not a concern.

    My concern is pets that have been added to our collections and become summon powers instead of inventory items. They no longer exist as an item to be turned in. A "preview mode" would be helpful yes.
  • jetwtfjetwtf Member Posts: 1,207
    edited September 2013
    I would love to have a pet room inside my ship with a console to add or remove pets. add the pets to the console and you can use them at any time by beaming them to where you are. And then the next time you visit the room the pet will be in it doing its thing, epohh's being playfull with the skitterers and tribbles sitting in one spot doing nothing while the risian birds sit on a perch and preen. This would make for an odd sorta trophy room where you can show off your pets.

    As for ones you can trade in like Epohh's, when in the storage you cannot trade them in for marks until you move it to inventory. This would help in making sure you dont accidently trade in the one you want to keep.

    They could even add a breeding terrarium for tribbles, put a tribble in it and a food supply. the new tribble is popped out every hour and into the pet storage.

    combat/non-combat ground pets:
    Say 5 pet slots for silvers, 10 for gold for free. 20 extra slots for 500 zen and 10 extra slots for 250. Gold up to 100 slots max and silvers up to 50 max. (first ten slots show up in the room and can be beamed in when you are out and about.)

    combat/non-combat space pets:
    Say 5 pet slots for silvers, 10 for gold for free. 20 extra slots for 500 zen and 10 extra slots for 250. Gold up to 100 slots max and silvers up to 50 max. (Space pets could be a hanger you store them in but cant really see them, basicly just a bank console you add them into.)

    Tribbles:
    10 slots for silvers, 20 slots for gold free. 50 extra slots for 250 zen, 100 extra for 500 zen. max 5 purchases of 100 or 10 of 50. Breeding terrarium 500 zen. (ten tribbles show in the room)

    I think a slot and purchase scheme for extra like that is reasonable. I have more than 5 ground pets so first thing I would do is buy another 20 if they had this.
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  • camripcamrip Member Posts: 13 Arc User
    edited October 2013
    How about the developers make a tricorder in-game that stores all pets? It could store information and is separate from the UI. If not, than the player could buy a separate cage item that stores their tribbles and combat pets together. It could be part of the scenery on the ship somewhere as well. :D

    It would have to be easily accessible during events so players call their pets. And it also can be part of a decoration in the captain's quarters for aesthetics in-game. This is the best idea I can think of. Anyone else have a idea?
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited October 2013
    Asked for over and over. I'll sign on again.
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  • aleaicaleaic Member Posts: 352 Arc User
    edited October 2013
    Make a hydroponics garden on our ships, or some xenobology bay or something, that is linked to a UI tab that our pets can be put in. Space pets can go into a shuttlebay, along the same UI tab lines.

    Not like we have to go like another game, for a pet tab, but all that inventory space, and bank space being used up by pets, WOULD be nice to be utilized for better stuff, and all whatnot.

    There's too many pets now, to have this ignored, at this point.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2013
    crusty8mac wrote: »
    Asked for over and over. I'll sign on again.

    Aye, me too.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2013
    crusty8mac wrote: »
    Asked for over and over. I'll sign on again.
    Aye, me too.

    I'm still on board with this as well.
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