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darkhaze666darkhaze666 Member Posts: 16 Arc User
Hi :) Vice Admiral Cyrus the Virus here with a quick question or 2.

I'm currently flying a Fleet tac escort retrofit and have a pretty decent "cookie cutter" build on it. I'm wondering if it would be more beneficial to keep the 5 phaser relay tac consoles that I have on it, or switch one out for a zero point quantum chamber. Currently running 3 dual phaser cannons(advanced fleet) and a quantum torpedo(advanced fleet) up front.
Post edited by darkhaze666 on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    The zero point would yield more dps then a tactical console. This is because the extra damage is based from mk0 white unaltered damage.

    That said, what are you using in your other consoles?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • darkhaze666darkhaze666 Member Posts: 16 Arc User
    edited September 2013
    I'm running 3 mk XII purple and 2 mk XI purple phaser relays
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited September 2013
    keep the 5 phaser consoles
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    It's closer to 26%

    But that 26% isn't total, it's base...an extra 50ish dps isn't much bro
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I'm running 3 mk XII purple and 2 mk XI purple phaser relays

    I meant your sci/engi consoles. Surely there's something here to pitch...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • darkhaze666darkhaze666 Member Posts: 16 Arc User
    edited September 2013
    I am currently at work but as far as I can remember, this is how my ship is set up

    http://skillplanner.stoacademy.com/?build=cyrusfedtac_0

    cannot remember exactly what my warp core is but I believe it has A->W
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited September 2013
    lol no way you do 26% of your whole dmg with just one quantum torpedo, or you really suck
    and even then you are better off with boosting your ?3dhcs&2-3 turrets instead of only one torp, even if it would make a quarter of your whole dmg
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    lol no way you do 26% of your whole dmg with just one quantum torpedo, or you really suck
    and even then you are better off with boosting your ?3dhcs&2-3 turrets instead of only one torp, even if it would make a quarter of your whole dmg

    Wait...are we talking about the quantum booster or the rom purple universal?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited September 2013
    i thought darkhaze666 wants to know if he should change his 5th phaser relay console for one that would boost his quantum torp
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Agreed then. Full phasers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Wait...are we talking about the quantum booster or the rom purple universal?

    Quantum chamber = quantum torp.

    Anyways overall get rid of the torp, run 4x dhc 2x turret 1x cutting beam. for consoles run 5x energy wep leech, tachyo (lobi), bioneural (lobi), zeropt (rom rep), and assim mod (borg rep). Get yourself 3 blue rom male tac boffs from an embassy that have superior romulan operative, 1 saurian with efficient, and 1 human with leadership.

    Spec out of torpedoes.
    pvp = small package
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    God damn it, saw zero point but didn't click in to the quantum part.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • darkhaze666darkhaze666 Member Posts: 16 Arc User
    edited September 2013
    sweet! so that's settled. drop the torp all together. Now you mention DHC in some of you posts. Next question I have is DHC vs. DC and ive seen this discussed all over the place with no good answer. I come up for fleet promotion and access to fleet store in a few days and I ask, keep the fleet dual cannons or roll with fleet DHC?
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    sweet! so that's settled. drop the torp all together. Now you mention DHC in some of you posts. Next question I have is DHC vs. DC and ive seen this discussed all over the place with no good answer. I come up for fleet promotion and access to fleet store in a few days and I ask, keep the fleet dual cannons or roll with fleet DHC?

    dhc is better
    pvp = small package
  • darkhaze666darkhaze666 Member Posts: 16 Arc User
    edited September 2013
    kinda what I was leaning to. One last thing, would it be beneficial to spend ~50mil EC to upgrade the MK XI relays to MK XII? would it really make that much of a difference versus the cost?
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Dual canons fire twice as much as dual heavy canons but do half the damage.
    So a dual canon will drain twice as much energy, therefore dc a drain 20 while dhc only drain 12.

    Weapon power determines how hard you hit and as such dhc just hit harder.

    Dhcs get a bonus 10 crit severity over dcs

    Prices rates are determining as per firing cycle and since both share the same cycle, they proc the same amount.

    The only controversy that I'm confused about is that when sporting 4/5 dhcs, there is some overlap causing misfires or something to that affect.

    If you believe there is some sort of overlap/misfire then use 3 dhcs and 1/2 dcs to avoid it.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited September 2013
    its not much for the huge cost, maybe as a last step if you already heave everything else and dont know what to do with that 50m
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    kinda what I was leaning to. One last thing, would it be beneficial to spend ~50mil EC to upgrade the MK XI relays to MK XII? would it really make that much of a difference versus the cost?

    Hell no, you are talking an additional 4% base damage. You won't see any difference at all.

    Spend the loot on keys so you can get lobi consoles. Maybe you'll win a ship
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • darkhaze666darkhaze666 Member Posts: 16 Arc User
    edited September 2013
    basically, i'm just down to acquiring fleet gear with all my toons. I kinda figured it wouldn't be worth the insane cost but maybe someday, the lords at cryptic will bless us with some kind of fancy fleet tac console thats worthwhile and the price will drop on everything else ;)

    Thanks for all the helpful info!
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