usually im the spam overload kind of guy, and if it hits big, its a good thing....a lot of them just hit shields under tac team so its kinda meh....
but recently ive taken my dbb off auto fire to be more situational....wait for TT to go down... or for that tractor beam to get in a good hold...you guys know the situations....
but what ive found is that by doing that im down to landing 5/10 overloads....vs a definite 7/10 when just spamming em....
whats the deal? i dont mind the drop in overall dps, if i can get the spike in there when i want it....
anyone do any testing on this lately? or maybe previous experiences?
since the last patch my BO accuracy is like below 50%, and its technically an acc4 with that tholian console. it misses anything, tractored ships, fed cruisers just sitting there, anything its got no excuse missing. i suppose it could just be REALLLLLY bad luck :rolleyes:
the last few months ive gotten like 9 out of 10 hits, it was damn rare to miss, even vs warbirds
Maybe it's a pre-BO-doubletap-nerf. I already replaced Fleet Norgh with Fleet Tor'kaht;
That double BO made my Norgh playable; i hope Cryptic either gives a little help to raiders, either sell a new one. If it's half decent, i'll buy it with my eyes closed.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I havent had those problems. Of course I'll prolly miss corvette with epte and omega if I try to hit it with bo. Nukara console gave me opportunity to try crtdx3, which works pretty fine surprisingly . Also I use two dbb which are on autofire. The second one is Nukara dbb. Firing order nukara, crtdx3.
[10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
Poor soul didnt have time to log out.
And er, as far as the BO - I haven't noticed missing any more than usual. I'll dork around with it some more later - I've got two toons that run a DBB-BO combination.
Horizon, did you notice it with a specific DBB or was it just in general?
I'm pretty sure the ACC problems of BO3 (ie BO3 never accounting for Targeting system skill and weapon ACC mods whereas the lower ranks did) had never been fixed...
Maybe that was the problem you faced.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
[...]
anyone do any testing on this lately? or maybe previous experiences?
[...]
Well, thb I never noticed any ACC problems with my BO3, unless my target is running EptE/APO/Evasive, if I fire it manually. And as long as the BO(3) is ACCx3 driven... my hitrates are approximately 80-85% over all, and a nuked target is barely missed. So I can't say that there are any BO-ACC Problems... but don't forget the psychological component here. You are paying way more attention to your manually fired BO then to your spammed one... of course your BO will miss _every_ time you really want it to crit, that's the course of a timed shot, mixed with a little bit of Murphy's law
But because I'm way to lazy to work out real data out of my log collection this is just based on my (usually good) intuition
I find my BO3 misses too often for my tastes. I've actually held people DEAD in space and had the thing miss. It's incredibly frustrating at times, because it completely gimps my attack. I use BO to try knocking down a facing, and then landing a HY3 torp salvo in there. Without BO. . .unless my two DHCs can somehow take down the shield facing, the torp just bounces off shields.
As for 'not firing it when they have evasive/APO/EPtE/etc on'. . .that's not always that easy. People chain that stuff. Not a lot of downtime, especially if they're carrying evasive/APO/EPtE all at once. Oh, and I've had BO3 miss when I've had TB on 'em and they DON'T have those active. Then again, I've had BO3 hit a target with no apparent buffs active, only to have the target's shields shrug it off because resistance ratings are completely out of whack.
Of course, when I'm trying to zip around with Evasive or APO, some people seem to have absolutely no trouble hitting me. It boggles the mind. The way this game is set up is really screwy, at least for PvP.
I find my BO3 misses too often for my tastes. I've actually held people DEAD in space and had the thing miss.
That's why it kind of makes it tough to recall off-hand, cause I've dropped out with Tselina on somebody that was parked all by themselves and missed. Where, without knowing any -Acc modifier built into it, I should have had a 113% to-hit roll...I've gone far left and missed.
I'm pretty sure the ACC problems of BO3 (ie BO3 never accounting for Targeting system skill and weapon ACC mods whereas the lower ranks did) had never been fixed...
Maybe that was the problem you faced.
This myth has been going around for ages yet nobody ever posted any solid results on whether its actually true or simply a myth.
usually im the spam overload kind of guy, and if it hits big, its a good thing....a lot of them just hit shields under tac team so its kinda meh....
but recently ive taken my dbb off auto fire to be more situational....wait for TT to go down... or for that tractor beam to get in a good hold...you guys know the situations....
but what ive found is that by doing that im down to landing 5/10 overloads....vs a definite 7/10 when just spamming em....
whats the deal? i dont mind the drop in overall dps, if i can get the spike in there when i want it....
anyone do any testing on this lately? or maybe previous experiences?
have fun kill bad guys
-thrusters on full-
Geez. I posted on this a couple times. Most recently when Lord of the Rings...I mean...Legacy of Romulus came out.
I'm shocked to think that no one noticed till now.
Well, thb I never noticed any ACC problems with my BO3, unless my target is running EptE/APO/Evasive, if I fire it manually. And as long as the BO(3) is ACCx3 driven... my hitrates are approximately 80-85% over all, and a nuked target is barely missed. So I can't say that there are any BO-ACC Problems... but don't forget the psychological component here. You are paying way more attention to your manually fired BO then to your spammed one... of course your BO will miss _every_ time you really want it to crit, that's the course of a timed shot, mixed with a little bit of Murphy's law
But because I'm way to lazy to work out real data out of my log collection this is just based on my (usually good) intuition
This is a case where just having the logs won't be conclusive. For the same reason that logs in and of themselves in this game generally aren't very helpful outside of controlled conditions.
In fact I'd bet money on the only real use they have in live conditions is to detect if some otherwise unknown factor has been introduced that wasn't present in the control.
There was this guy once, that parsed like hours and hours and hours of combat logs that he spent hours and hours and hours collecting. And at the end it was like...
"I dunno. Maybe more guys started using Science Team."
This is a case where just having the logs won't be conclusive. For the same reason that logs in and of themselves in this game generally aren't very helpful outside of controlled conditions.
In fact I'd bet money on the only real use they have in live conditions is to detect if some otherwise unknown factor has been introduced that wasn't present in the control.
There was this guy once, that parsed like hours and hours and hours of combat logs that he spent hours and hours and hours collecting. And at the end it was like...
"I dunno. Maybe more guys started using Science Team."
Yah. Maybe.
Cheers and happy number crunching!!!
When you're looking for specified skills it's helpful though... at least I know the circumstances I'm using my skills, so I can interpret the numbers And BO3 is a skill I never missed in any serious build since my first arena
after being a tac in the game for 3 years, i know when to spike and when not to....just until now i really didnt mind spamming em out there.... had pretty good success too...
but i figured id give it a go....you know...pay more attention and stuff....be more situational..
i even really slow down my ship on approach to...throw a tractor... on accx3 tets and accx2 fleet ap's... still...thats why i asked...im not a numbers guy in the game..i spend 60 hours a week crunching so i mostly go on feel in the game....which i like doing....makes me feel like a pilot...
i mean...it cant be my turn rate messing it up....im not turning much against bigger ships....and hell....ive given up chasing crazy epte battlecloaking rommies...
meh, oh well....find another way to spike in a tanking escort maybe....
after being a tac in the game for 3 years, i know when to spike and when not to....just until now i really didnt mind spamming em out there.... had pretty good success too...
but i figured id give it a go....you know...pay more attention and stuff....be more situational..
i even really slow down my ship on approach to...throw a tractor... on accx3 tets and accx2 fleet ap's... still...thats why i asked...im not a numbers guy in the game..i spend 60 hours a week crunching so i mostly go on feel in the game....which i like doing....makes me feel like a pilot...
i mean...it cant be my turn rate messing it up....im not turning much against bigger ships....and hell....ive given up chasing crazy epte battlecloaking rommies...
meh, oh well....find another way to spike in a tanking escort maybe....
oh wait....
they are nerfing that soon too... ah rats.
have fun kill bad guys
(maybe)
Yeah, regarding double-tap. . .I've never personally used it. If I cared to, I could've figured out a workable build that utilized it. So, the double-tap doesn't really affect me. However, it DOES make it much harder to really burst-DPS in the limited windows of vulnerability that are presented. What the devs should do in compensation is buff Beam Overload to have a higher accuracy rating (or to receive bonuses from Targeting, etc, if it doesn't already) and maybe buff the standard damage increase a tad. Nowadays, hitting someone with a Beam Overload that only does 10-15k damage doesn't really do enough. Not unless that person is squishy. I have to hope for higher-than-usual damage results or a lucky crit.
I don't even know how the heck to get my BO3 to crit up to the 50-70k numbers I think I've seen people talk about. Highest BO3 crit I've ever had was something like 35-40k. . .it gets the job done, but I'm just wondering what I'm missing. I've got spec in the energy weapon critical skill, two consoles that boost critical damage/chance, DBB with acc mods. . .
BO3 acc got fixed when FAW, and the other things they choose not to mention, got fixed. before that it was ~70% acc in every match i loged, wile the beam normally was over 90%
Yeah DDIS is right. BO was fixed with FAW, but it does seem like it's broken again. I recently switched back to a DDB from a torpedo (I was doing a lot of pve and needed TS), and I can't regularly land a hit. That's with a [acc]x2 DBB with the nukara console.
If the target is scanned. Maybe a Fomm. Or beta and such.
That's when you get the bigger hits.
I throw in FOMM when I can, but it's a tricky skill to use in PvP. Long cooldown, and it's cleared by TT - which almost everyone carries at least one copy of. Similar issue with Beta, except it has the quick uptime. Only works on hull, though, sadly not on shields.
Scanning is a definite help. That's why I love working in coordination with sci captains, that sensor scan is a BIG debuff.
Yeah DDIS is right. BO was fixed with FAW, but it does seem like it's broken again. I recently switched back to a DDB from a torpedo (I was doing a lot of pve and needed TS), and I can't regularly land a hit. That's with a [acc]x2 DBB with the nukara console.
I tested it yesterday, its not broken. I've tested it 3 months ago, it was not broken either.
Tested it 6 months ago, wasnt broken either. Before the last FaW change I never tested it, but no more worries.
These aren't the Overloads you are looking for...
Move along!
Yeah, regarding double-tap. . .I've never personally used it. If I cared to, I could've figured out a workable build that utilized it. So, the double-tap doesn't really affect me. However, it DOES make it much harder to really burst-DPS in the limited windows of vulnerability that are presented. What the devs should do in compensation is buff Beam Overload to have a higher accuracy rating (or to receive bonuses from Targeting, etc, if it doesn't already) and maybe buff the standard damage increase a tad. Nowadays, hitting someone with a Beam Overload that only does 10-15k damage doesn't really do enough. Not unless that person is squishy. I have to hope for higher-than-usual damage results or a lucky crit.
I don't even know how the heck to get my BO3 to crit up to the 50-70k numbers I think I've seen people talk about. Highest BO3 crit I've ever had was something like 35-40k. . .it gets the job done, but I'm just wondering what I'm missing. I've got spec in the energy weapon critical skill, two consoles that boost critical damage/chance, DBB with acc mods. . .
In pvp high 60+K crits are rare unless perhaps rightly timed on a nuked target with some sensor scan stacks or beta's, againt pugs 60+K's arent uncommon though. Kerrat and Cap'n Lulz seems to be the best place for that
Highest BO i got in the recent weeks was PVE about 200+K with multiple fomms and beta's against STADI
Comments
the last few months ive gotten like 9 out of 10 hits, it was damn rare to miss, even vs warbirds
That double BO made my Norgh playable; i hope Cryptic either gives a little help to raiders, either sell a new one. If it's half decent, i'll buy it with my eyes closed.
...meh, I'm curious why the Fleet Assault Negh'Var hasn't been finished yet - given how long ago that was mentioned.
Oh ho ho, Virus, you so silly. It's time to go to Room 101, so we can squash all those ridiculous hopes and dreams you still seem to have.
Poor soul didnt have time to log out.
Poor soul didnt have time to log out.
But, but, but...
Fleet Assault Negh'Var Heavy Battle Cruiser
Fleet Marauder Flight-Deck Cruiser
Fleet Phalanx Science Vessel
Fleet Guramba Siege Destroyer
Fleet Kar'Fi Battle Carrier
Tuatara Cruiser Refit/Retrofit/Fleet
K'Norr Escort
Orion Slavemaster Battleship
Nausicaan Talon Battleship
Gorn Zilant Battleship
KDF Dreadnought 3pack
- Balaur
- Ravager
- Warbarge
K'Vort 3pack
- Raider
- Raptor
- Battle Cruiser
And er, as far as the BO - I haven't noticed missing any more than usual. I'll dork around with it some more later - I've got two toons that run a DBB-BO combination.
Horizon, did you notice it with a specific DBB or was it just in general?
Maybe that was the problem you faced.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Well, thb I never noticed any ACC problems with my BO3, unless my target is running EptE/APO/Evasive, if I fire it manually. And as long as the BO(3) is ACCx3 driven... my hitrates are approximately 80-85% over all, and a nuked target is barely missed. So I can't say that there are any BO-ACC Problems... but don't forget the psychological component here. You are paying way more attention to your manually fired BO then to your spammed one... of course your BO will miss _every_ time you really want it to crit, that's the course of a timed shot, mixed with a little bit of Murphy's law
But because I'm way to lazy to work out real data out of my log collection this is just based on my (usually good) intuition
As for 'not firing it when they have evasive/APO/EPtE/etc on'. . .that's not always that easy. People chain that stuff. Not a lot of downtime, especially if they're carrying evasive/APO/EPtE all at once. Oh, and I've had BO3 miss when I've had TB on 'em and they DON'T have those active. Then again, I've had BO3 hit a target with no apparent buffs active, only to have the target's shields shrug it off because resistance ratings are completely out of whack.
Of course, when I'm trying to zip around with Evasive or APO, some people seem to have absolutely no trouble hitting me. It boggles the mind. The way this game is set up is really screwy, at least for PvP.
That's why it kind of makes it tough to recall off-hand, cause I've dropped out with Tselina on somebody that was parked all by themselves and missed. Where, without knowing any -Acc modifier built into it, I should have had a 113% to-hit roll...I've gone far left and missed.
This myth has been going around for ages yet nobody ever posted any solid results on whether its actually true or simply a myth.
Well, here ya go guess I'll do it.
http://theponyguide.com/BO3AccTest.png
Bonus Acc: 27.7%
Acc x2 AP DBB.
Removed Inspirational Trait.
Target Defense: 70%
Geez. I posted on this a couple times. Most recently when Lord of the Rings...I mean...Legacy of Romulus came out.
I'm shocked to think that no one noticed till now.
Cheers and all that!
This is a case where just having the logs won't be conclusive. For the same reason that logs in and of themselves in this game generally aren't very helpful outside of controlled conditions.
In fact I'd bet money on the only real use they have in live conditions is to detect if some otherwise unknown factor has been introduced that wasn't present in the control.
There was this guy once, that parsed like hours and hours and hours of combat logs that he spent hours and hours and hours collecting. And at the end it was like...
"I dunno. Maybe more guys started using Science Team."
Yah. Maybe.
Cheers and happy number crunching!!!
When you're looking for specified skills it's helpful though... at least I know the circumstances I'm using my skills, so I can interpret the numbers And BO3 is a skill I never missed in any serious build since my first arena
but i figured id give it a go....you know...pay more attention and stuff....be more situational..
i even really slow down my ship on approach to...throw a tractor... on accx3 tets and accx2 fleet ap's... still...thats why i asked...im not a numbers guy in the game..i spend 60 hours a week crunching so i mostly go on feel in the game....which i like doing....makes me feel like a pilot...
i mean...it cant be my turn rate messing it up....im not turning much against bigger ships....and hell....ive given up chasing crazy epte battlecloaking rommies...
meh, oh well....find another way to spike in a tanking escort maybe....
oh wait....
they are nerfing that soon too... ah rats.
have fun kill bad guys
(maybe)
Yeah, regarding double-tap. . .I've never personally used it. If I cared to, I could've figured out a workable build that utilized it. So, the double-tap doesn't really affect me. However, it DOES make it much harder to really burst-DPS in the limited windows of vulnerability that are presented. What the devs should do in compensation is buff Beam Overload to have a higher accuracy rating (or to receive bonuses from Targeting, etc, if it doesn't already) and maybe buff the standard damage increase a tad. Nowadays, hitting someone with a Beam Overload that only does 10-15k damage doesn't really do enough. Not unless that person is squishy. I have to hope for higher-than-usual damage results or a lucky crit.
I don't even know how the heck to get my BO3 to crit up to the 50-70k numbers I think I've seen people talk about. Highest BO3 crit I've ever had was something like 35-40k. . .it gets the job done, but I'm just wondering what I'm missing. I've got spec in the energy weapon critical skill, two consoles that boost critical damage/chance, DBB with acc mods. . .
If the target is scanned. Maybe a Fomm. Or beta and such.
That's when you get the bigger hits.
Teamwork is OP. :P
BO3 acc got fixed when FAW, and the other things they choose not to mention, got fixed. before that it was ~70% acc in every match i loged, wile the beam normally was over 90%
I throw in FOMM when I can, but it's a tricky skill to use in PvP. Long cooldown, and it's cleared by TT - which almost everyone carries at least one copy of. Similar issue with Beta, except it has the quick uptime. Only works on hull, though, sadly not on shields.
Scanning is a definite help. That's why I love working in coordination with sci captains, that sensor scan is a BIG debuff.
I tested it yesterday, its not broken. I've tested it 3 months ago, it was not broken either.
Tested it 6 months ago, wasnt broken either. Before the last FaW change I never tested it, but no more worries.
These aren't the Overloads you are looking for...
Move along!
In pvp high 60+K crits are rare unless perhaps rightly timed on a nuked target with some sensor scan stacks or beta's, againt pugs 60+K's arent uncommon though. Kerrat and Cap'n Lulz seems to be the best place for that
Highest BO i got in the recent weeks was PVE about 200+K with multiple fomms and beta's against STADI