Well, hello everyone.
I just unlocked the whole Odyssey pack this past weekend. As I was setting it up for my Engineer and moving my ship gear from my Galaxy class, (sad that it feels so under whelming.) to my Tactical Odyssey I got to thinking about the consoles. As I'm sure most of you know, there are three of them in the Odyssey set. I also have the Rommie console and the Adapted Borg one.
I got to thinking: that 5 consoles right there! If I remember correctly that's HALF of the total consoles I can equip on this ship! :eek:
So I would like to hear from anyone else who uses more than one of the Odyssey console pack. Please tell me which version of the Odyssey you use, how many universal consoles do you use and most importantly for me, do you have any kind of strategy for where you slot them? I mean, do you dump them all into your Sci slots? Do you dump them into Eng? Or do you try to distribute them evenly among your console types????
I hope this can help me work up some ideas of my own. And YES, this is for both PvP and STF's.
Worker Bees are nice because of the low cooldown letting you pop them off like a regular heal. Chevron Separation can be nice for the turn boost and while the 2 piece bonus isn't amazing, its a nice little extra. Aquarius is a joke though, sadly.
My own Tac Odyssey normally runs just the Bees however. Those, 3 energy consoles, a pair of armor consoles (or armor + RCS), an Assimilated Module, and a +Th Emitter Array, and that still leaves two free slots for field generators or extra toys or even the other two Odyssey consoles if you really want.
It's very sturdy*, and very agile. Because of the A2D setup, I can use all 3 special consoles, and live to tell about it. All 3 is fun, cuz it gives the separated Chevron GW3, and the ability to deploy its own work bees. Make sure you get at least 2 pieces on it, as the 'Enhanced Engineering systems' is pretty sweet too.
Worker Bees are nice because of the low cooldown letting you pop them off like a regular heal. Chevron Separation can be nice for the turn boost and while the 2 piece bonus isn't amazing, its a nice little extra. Aquarius is a joke though, sadly.
The advantage of having all 3 slotted, is that you can simply alternate between Chevron and Aquarius. Whilst the latter is indeed a bit of a joke, it's always handy to have around for when Chevron dies (which still happens quite often: A.I. on it isn't exactly stellar).
Having the full set also means reduced cooldown on all three (Chrevron can now separate within 2 mins CD, instead of 3; not in-game, right now, though, but the reductions is one-third, iirc).
Work bees only heal when hull gets below 75%. (I bet they did this on purpose, so you can't go and heal Kang with it: at least not for the Optional)
I don't use the Odyssey much on my main anymore (although my main did change, and the new one never used it much at all). He went to the Assault Cruiser Refit and shortly thereafter the Fleet Assault Cruiser Refit. When I do have him using the Odyssey, however, he has two of the consoles slotted - Chevron Separation and Work Bees. He reserves the tactical console slots only for energy consoles, and always makes sure to cram in a neutronium console and a field generator console. I don't quite recall the rest, as I've gotten the Borg console and Leech since then, so the setup may change a bit anyway. He also uses the tactical Odyssey.
On my engineer, which does NOT use the leech, all three consoles are used. He uses the science Odyssey because insane shields are fantastic, but I may swap him to tac. However, he still uses all three consoles.
The main point of contention is the Aquarius. As the two-piece bonus is no longer the three-piece bonus, it's no longer as important to slot it. Although the previous poster had a point about it being handy, in my experience it is far too squishy to do much, if any, good, and far too stupid to try to keep itself alive. The code to make it avoid warp core breaches doesn't seem to be all that great. However, the three piece bonus isn't too terrible, and honestly it drives me a little nuts seeing the Aquarius stapled to the butt of the Odyssey and being unable to use it in combat, so there you go.
So you know - if I do not employ three consoles, I use the separation console and work bees. Separation is by far IMO the best console, and the work bees are highly flexible and have a range that exceeds that of most or all other healing powers (15 km) in exchange for some delay between executing the command and their arrival, and add a persistent hull protection effect until they're used or destroyed, making them particularly handy.
The oddy isn't worth it. The full oddy pack is just another Cryptic money grab. Totally a waste.
I paid for the Oddy with the work bees. Aside from some minor looks upgrade, it doesn't give much over the basic assault cruiser or the galaxy-X. It has the same boff layouts, roughly the same hull stats and turn rates, and the same weapons layouts.
I went back an forth with my TAC. At first I really hated the Oddy. The more chance I gave it, the more I realized it was a nice hull update for the basic cruiser setup. However, it wasn't worth the money for what little benefit it gave you, and it wasn't doing anything I couldn't do already with a free ship.
I almost never used the useless bees, but I took that variant for the console layout.
In the end I wound up using it for a long time just as a basic cruiser for my TAC, but overall I get better DPS in ESTFs with my escort. Save your money, if you cant.
Actually the Odyssey isn't that bad. It can be made a phenomenal healer or a mid/high range dpser, or a very powerful tank. The two piece bonus is enhanced engineering systems - but the three piece bonus is now an enhanced Chevron that has it's own work bees to help heal it, more health, and she drops grav well 3 in combat. I've seen several times where the Chevron will drop a grav well then throw tractor beams to hold something in it. Yes - she'll still die in a prolonged fight, but she's a much more useful party member then several players I could name. (No one in this thread, so no insult intended.)
The workbees are a very nice console because they have the longest on target heal range of any heal. Fifteen kilometers, I believe, so you can get help to ships outside your sphere of influence easier.
You will ALWAYS get more burst dps out of an escort (unless her pilot is an idiot), but a competent Odyssey captain can stay very competitive in overall match damage because of no running away to heal, no accidental deaths, and no spending three quarters of the match lining up firing patterns.
I run the three pieces for the console: two of them in engineering, one in science, and fleet advanced neutronium for my other engineering slots, a field generator for the second sci slot with either the Nukara or Borg console for my third sci, with all phaser relays or disruptor coils for tac consoles. An Odyssey with Spiral Wave disruptors and the three high end disruptor coils is a beautiful thing.
An Ody can hold an amazing aux2bat build - though I'm trying to ween myself off aux2bat because it's probably going to get nerfed very hardcore before long. Play the Odyssey for what she is - a very big, very durable battle cruiser and you won't be disappointed. You won't match an escort's burst damage, but in most STF and PVE events you WILL outlast them.
I fly the Tactical Odyssey - btw. Though the Science version with Sensor Analysis can come close to the overall firepower, it takes so long for Sensor Analysis to stack high enough to be useful that I don't enjoy it as much.
I fly the tactical Odyssey for the 3rd tactical console so I can still do respectable damage in my engineer tank. I use the cheveron seperation not for the AI pet, but for the weapon power and turn rate boost it gives when you ditch it. Combine high engine levels (engineer in A2B) with no cheveron and you can get this thing doing some mad turns. I use the work bees occasionally for the 2 part bonus only, because they aren't very useful as a heal. They pop too easily against any form of crowd control and only contribute as extra warp core breaches near you.
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I love my Odyssey, just wish the special console system was done a little better. rather than being classified as universal consoles they should be classified as special consoles or something and given their own set of slots. Maybe 3 slots per ship for that type of console. not only would it free up the engineering, science, and tactical slots for more useful consoles it would make c shop ships more appealing since people want to fly them but don't want to strip away consoles they need for special ones that hardly make up for the loss. It wouldn't really make the game unbalanced between in game and c shop ships because your still limited on what consoles can go on what ships for the most part
The damage output of the Aquarius is laughable, the hull restoration of the worker bees as well (~80 points per second for me). Chevron seperation is alright, simply because of the turn-rate boost.
I used to run them back when the Ody 3-pack came out, simply because there wasn't much useful to put in there otherwise. Nowadays we have tons of high-quality, universal consoles, to choose from (rep-system, lobi-store and cross-faction c-store), so they're pretty much obsolete.
Currently I only use when sitting around bored in Sol.
Overall, they should give them a revamp. Keep the Aquarius and the Worker Bees as non-console, built-in skills with a shared cooldown (like the D'Kyr's support craft), keep the Chevron console and give the other 2 variants new, more useful ones.
On my main federation character, the Tactical Odyssey is my ship of choice when I'm not flying the Steamrunner or any other novelty ships.
I run all 3 consoles and do PvE rather than PvP. The work bees are useful when other healing items are on cooldown, or you need that extra little bit of help. The Aquarius is... okay, not anything to write home about. The Chevron separation is useful with the 3-piece bonus in Elite STFs due to the fact it can use Gravity Well III, which is useful in Infected, Cure, and Khitomer Accord space.
I run 3 purple Mk XII Phaser Relays to get the most out of my phasers, purple Neutronium Alloy Mk XII, and a purple SIF Generator Mk XII. I also run a purple Field Generator Mk XII in my science console in addition to a Mk XII Emitter Array from the Embassy, either geared towards dealing a plasma proc or a shield heal. I typically run the Mk XII MACO set. As said before, there are many many useful consoles now and in some respects the Odyssey has been outclassed, even with the set bonus upgrade it was given. But it is still a very viable ship in PvE. If you want you could even remove all 3 consoles and put in the Borg module, and Tachyokinetic Converter, and the Romulan console. The additional buff to Graviton generators from the Borg and Tachyokinetic Converter will make your Heavy Graviton Beam launch an enemy a good long way, and the turn rate bonus from the Tachyokinetic Converter helps make up for the turn rate increase after removing the 3-piece Odyssey set.
It's still a viable ship regardless of what others may say. Again, I don't PvP so I can't comment there, but for PvE I see plenty of Odysseys being used in Elite STFs to great effect. Remember, it's not the hardware, it's how you use it.
A lot of people badly underestimate the worker bees, I think. It's not a particularly powerful heal in absolute magnitude, but then, it's also a REACTIVE heal, on its own cooldown timer, that doesn't cost you any power or officer stations. In the end it can be healing you for up to 40 seconds out of every minute. With the 2 piece console bonus, the Bees are nearly continuous.
Frankly, most unique consoles can only dream of being this useful.
A fleetmate recently turned me back on to the Oddys. We have been running "Aux to Batt WITH OUT aux to batt" as he says; that is running paired Tac skills, the attack pattern doff and the Leech with embassy flow cap consoles. I didn't have some of the consoles and doffs he does on the alt I set this up on but we were both putting out some substantial DPS.
For the consoles my fleetmate was running the Work Bees and the Chevron Sep but found that Aux to Dampeners (we also used the damage resistance DOFF for good measure) made the ship sufficiently maneuverable with out needing to separate. I think my fleetmate now runs no Oddy consoles instead runs Embassy Flow Caps and Universal Consoles that boost crits. I on the other hand since this alt isn't as well equipped run the Work Bees and Aquarius for PVP to get the two set bonus, and all three for PVE since I can cut down on my Eng and Sci consoles (don't need to be as tanky in PvE).
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Or are you referring to something else? It's interesting to hear, at least, the work bees' hull repair can be affected by something you do yourself.
I'm also running two purple Mk XII SIF Generators (+20 Hull Repair), as well as having the Techie trait (+30 Hull Repair). Essentially their heal is boosted by that skill - I get the 426 heal by having 179 in Hull Repair. As a very rough guide you gain 1HP/Sec for each point in Hull Repair.
At one point I believe their heal was affected by Aux power - the lower the power, the lower the heal. That mechanic seems to have disappeared, as their heal is now independant of Aux.
yeah I kinda like the bees too. I have a aux2batt odyssey and the extra heal is really nice. Just be careful of Isometric charge, as it can bounce off your bees for a crazy hard double hit to you.
yeah I kinda like the bees too. I have a aux2batt odyssey and the extra heal is really nice. Just be careful of Isometric charge, as it can bounce off your bees for a crazy hard double hit to you.
Comments
My own Tac Odyssey normally runs just the Bees however. Those, 3 energy consoles, a pair of armor consoles (or armor + RCS), an Assimilated Module, and a +Th Emitter Array, and that still leaves two free slots for field generators or extra toys or even the other two Odyssey consoles if you really want.
It's very sturdy*, and very agile. Because of the A2D setup, I can use all 3 special consoles, and live to tell about it. All 3 is fun, cuz it gives the separated Chevron GW3, and the ability to deploy its own work bees. Make sure you get at least 2 pieces on it, as the 'Enhanced Engineering systems' is pretty sweet too.
* Needs the purple A2D doff to function properly.
The advantage of having all 3 slotted, is that you can simply alternate between Chevron and Aquarius. Whilst the latter is indeed a bit of a joke, it's always handy to have around for when Chevron dies (which still happens quite often: A.I. on it isn't exactly stellar).
Having the full set also means reduced cooldown on all three (Chrevron can now separate within 2 mins CD, instead of 3; not in-game, right now, though, but the reductions is one-third, iirc).
Work bees only heal when hull gets below 75%. (I bet they did this on purpose, so you can't go and heal Kang with it: at least not for the Optional)
On my engineer, which does NOT use the leech, all three consoles are used. He uses the science Odyssey because insane shields are fantastic, but I may swap him to tac. However, he still uses all three consoles.
The main point of contention is the Aquarius. As the two-piece bonus is no longer the three-piece bonus, it's no longer as important to slot it. Although the previous poster had a point about it being handy, in my experience it is far too squishy to do much, if any, good, and far too stupid to try to keep itself alive. The code to make it avoid warp core breaches doesn't seem to be all that great. However, the three piece bonus isn't too terrible, and honestly it drives me a little nuts seeing the Aquarius stapled to the butt of the Odyssey and being unable to use it in combat, so there you go.
So you know - if I do not employ three consoles, I use the separation console and work bees. Separation is by far IMO the best console, and the work bees are highly flexible and have a range that exceeds that of most or all other healing powers (15 km) in exchange for some delay between executing the command and their arrival, and add a persistent hull protection effect until they're used or destroyed, making them particularly handy.
I paid for the Oddy with the work bees. Aside from some minor looks upgrade, it doesn't give much over the basic assault cruiser or the galaxy-X. It has the same boff layouts, roughly the same hull stats and turn rates, and the same weapons layouts.
I went back an forth with my TAC. At first I really hated the Oddy. The more chance I gave it, the more I realized it was a nice hull update for the basic cruiser setup. However, it wasn't worth the money for what little benefit it gave you, and it wasn't doing anything I couldn't do already with a free ship.
I almost never used the useless bees, but I took that variant for the console layout.
In the end I wound up using it for a long time just as a basic cruiser for my TAC, but overall I get better DPS in ESTFs with my escort. Save your money, if you cant.
My opinion.
The workbees are a very nice console because they have the longest on target heal range of any heal. Fifteen kilometers, I believe, so you can get help to ships outside your sphere of influence easier.
You will ALWAYS get more burst dps out of an escort (unless her pilot is an idiot), but a competent Odyssey captain can stay very competitive in overall match damage because of no running away to heal, no accidental deaths, and no spending three quarters of the match lining up firing patterns.
I run the three pieces for the console: two of them in engineering, one in science, and fleet advanced neutronium for my other engineering slots, a field generator for the second sci slot with either the Nukara or Borg console for my third sci, with all phaser relays or disruptor coils for tac consoles. An Odyssey with Spiral Wave disruptors and the three high end disruptor coils is a beautiful thing.
An Ody can hold an amazing aux2bat build - though I'm trying to ween myself off aux2bat because it's probably going to get nerfed very hardcore before long. Play the Odyssey for what she is - a very big, very durable battle cruiser and you won't be disappointed. You won't match an escort's burst damage, but in most STF and PVE events you WILL outlast them.
I fly the Tactical Odyssey - btw. Though the Science version with Sensor Analysis can come close to the overall firepower, it takes so long for Sensor Analysis to stack high enough to be useful that I don't enjoy it as much.
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
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The damage output of the Aquarius is laughable, the hull restoration of the worker bees as well (~80 points per second for me). Chevron seperation is alright, simply because of the turn-rate boost.
I used to run them back when the Ody 3-pack came out, simply because there wasn't much useful to put in there otherwise. Nowadays we have tons of high-quality, universal consoles, to choose from (rep-system, lobi-store and cross-faction c-store), so they're pretty much obsolete.
Currently I only use when sitting around bored in Sol.
Overall, they should give them a revamp. Keep the Aquarius and the Worker Bees as non-console, built-in skills with a shared cooldown (like the D'Kyr's support craft), keep the Chevron console and give the other 2 variants new, more useful ones.
http://skillplanner.stoacademy.com/?build=usstaranian_0
It's pretty Deece. Drain/Healer/Tank.
The AI for the consoles is terrible. The AI for most "deployable" assests is bad. (photonic fleet, console pets)
Its all in how you build it. You can do better with other ships sure, but fly what you want just fit a build that fits it and you!
I am Il Shadow and i approve these Shennanigans!
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I run all 3 consoles and do PvE rather than PvP. The work bees are useful when other healing items are on cooldown, or you need that extra little bit of help. The Aquarius is... okay, not anything to write home about. The Chevron separation is useful with the 3-piece bonus in Elite STFs due to the fact it can use Gravity Well III, which is useful in Infected, Cure, and Khitomer Accord space.
I run 3 purple Mk XII Phaser Relays to get the most out of my phasers, purple Neutronium Alloy Mk XII, and a purple SIF Generator Mk XII. I also run a purple Field Generator Mk XII in my science console in addition to a Mk XII Emitter Array from the Embassy, either geared towards dealing a plasma proc or a shield heal. I typically run the Mk XII MACO set. As said before, there are many many useful consoles now and in some respects the Odyssey has been outclassed, even with the set bonus upgrade it was given. But it is still a very viable ship in PvE. If you want you could even remove all 3 consoles and put in the Borg module, and Tachyokinetic Converter, and the Romulan console. The additional buff to Graviton generators from the Borg and Tachyokinetic Converter will make your Heavy Graviton Beam launch an enemy a good long way, and the turn rate bonus from the Tachyokinetic Converter helps make up for the turn rate increase after removing the 3-piece Odyssey set.
It's still a viable ship regardless of what others may say. Again, I don't PvP so I can't comment there, but for PvE I see plenty of Odysseys being used in Elite STFs to great effect. Remember, it's not the hardware, it's how you use it.
Frankly, most unique consoles can only dream of being this useful.
Indeed. On my Oddy specced into Hull Repair, I get work bees capable of 426.4 HP/Sec over 10 seconds:
http://i.imgur.com/TBnz7oV.jpg
Certainly not a healing ability to be sniffed at.
Isn't everyone specced 9/9 in Hull Repair?!
Or are you referring to something else? It's interesting to hear, at least, the work bees' hull repair can be affected by something you do yourself.
For the consoles my fleetmate was running the Work Bees and the Chevron Sep but found that Aux to Dampeners (we also used the damage resistance DOFF for good measure) made the ship sufficiently maneuverable with out needing to separate. I think my fleetmate now runs no Oddy consoles instead runs Embassy Flow Caps and Universal Consoles that boost crits. I on the other hand since this alt isn't as well equipped run the Work Bees and Aquarius for PVP to get the two set bonus, and all three for PVE since I can cut down on my Eng and Sci consoles (don't need to be as tanky in PvE).
I'm also running two purple Mk XII SIF Generators (+20 Hull Repair), as well as having the Techie trait (+30 Hull Repair). Essentially their heal is boosted by that skill - I get the 426 heal by having 179 in Hull Repair. As a very rough guide you gain 1HP/Sec for each point in Hull Repair.
At one point I believe their heal was affected by Aux power - the lower the power, the lower the heal. That mechanic seems to have disappeared, as their heal is now independant of Aux.
I hadn't even thought of that one! Thanks.
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