I've finally managed to find time to get back to work in the Foundry after being absent for the last six months or so, and I finally managed to wrap up a map I've been building, on and off, for close to the last year. I actually mentioned this map in my tutorial to creating a custom map (linked in my signature), but it's taken until now to get it done.
Actually, it's probably lucky I waited, because I was up against my old nemesis, the detail limit, and if it weren't for the addition of the transporter room, I probably would have had to cut something out. The addition of the transporter room saved me about 20 objects which I managed to put to good use elsewhere.
I just wish we had better interior lighting, and another 200 detail objects. With more objects, I really could flesh the station out by adding another section or two, not to mention put in more little details like cups. If a Foundry dev is reading this, please consider raising the detail limit! The limit in NW is much higher! The STO limit really holds us back!
Jupiter Station - Video Tour (Youtube)Images:Commerce Section - Reading RoomCommerce Section - The Jovian ClubCommerce Section - Captain's Corner - EntranceCommerce Section - Captain's Corner - ForwardCommerce Section - Captain's Corner - BackCommerce Section - Exchange/Communications AreaSickbay - Main WardSickbay - CMO's OfficeSickbay - CMO's Office - ViewDeck Transition RampStation Core - Main Core - Control In BackgroundStation Core - Main Core - SideStation Core - Plasma Distribution ConduitStation Core - TransformersStation Core - Control CenterStation Core - Control Center - Close-upStar Fleet Intelligence - EntranceStar Fleet Intelligence - GeneralStar Fleet Intelligence - ConsolesStar Fleet Intelligence - Conference RoomStar Fleet Intelligence - Director's OfficeStar Fleet Intelligence - Briefing RoomStar Fleet Intelligence - Holding CellsBrig - EntranceBrig - CellsTransporter Room
Comments
This map is created almost entirely out of curved walls. While this looks a lot better than using square corridors and rooms, it makes it much harder to design the map because all of the walls (and objects) end up at weird angles. Originally I planned to have the entire outer ring of the station, but that obviously was not possible due to the detail limit.
Another thing of note is that I made heavy use of glass panels throughout the map. The entire outer edge of the station is glass, so you can see out, and in addition many of the offices, as well as the shops in the commerce section, are partitioned only by glass. I believe this creates a much more open and visually appealing look, but at the cost of much more time spent designing the map, and a lot more objects being used.
I burned up a lot of objects on the Station Core. Originally I had even built a catwalk around the warp cores, and I had placed a number of additional plasma conduit objects on the ceiling above the cores. Unfortunately, I had to radically cut back on the number of objects devoted to that area. The Station Core was a real object-hog. At least a third of the entire station's objects are devoted to the station core. If I were to cut the core out, I could probably add another two sections to the map.
At this point in time the mission this map is part of is probably 1-2 months from being done. First I need to get Perilous Prize back up and running, and then I'll turn my attention to fleshing out the storyline in this mission. Besides placing the NPCs most of the map building work is done though.
Overall I'm pretty happy with how the map turned out, although I do wish I had a few more objects to work with. In any case, I'd be happy to hear any feedback or suggestions you have to offer! :cool:
Click here for my Foundry tutorial on Creating A Custom Interior Map.
In fact now some of the revisions Im doing to a map might have to be changed to implement some of the ideas you present there...blast it
The only criticism I have is that it's too dark and that makes the entire station uninviting. Have you thought about using plasma leaks to add additional light? When I designed the Majestic sets, I used plasma leaks set about 3 meters above the ceiling to provide additional lighting. If you go this route, I would suggest you put a warning in your mission description concerning the sound.
Can't wait to see this and explore it with my player character
Also changing the backdrops (both interior and exterior, not sure which this is) can create different lighting schemes.
It would be nice if we had some sort of actual lights we could place. I was just planning on passing it off as it being "night time" on the station so the lighting is more subdued.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Well, keep in mind I didn't build this in one sitting. It was more of a situation where I'd work on it for a while, then something would come up and I'd come back to it in a couple of weeks.
I know when I was making it, it happened that I finished a section, and then I was like, OMG, I have so much more to go. So, I just stopped and came back to it when I had some time and I was interested again.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
You know, that's actually what we do need. We need a proper ceiling that has a lighting effect built into it. Decent floors would be nice as well. I don't know whether it's worth holding out hope for that stuff though.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
I am building a star ship interior and found a dusk back drop that has a starry sky and warm bright lighting. The lighting isnt even of course nothing is perfect.
Parallels: my second mission for Fed aligned Romulans.
If you could tell me the specific backdrop I'd appreciate it. I probably could find it myself, but there are often like a dozen of various types and you have to load in each time to check, so if you could give me the number it might save me some grief.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
That is one NICE looking map. The dedication just to take your time and make it is astounding to me.
Good work! I hope you can find a great place to use it.
And if this was to be Jupiter Station, too bad we can't have the Jupiter map backdrop. Perhaps something to add for future Foundry asset requests.
Now I understand the limitedness of the assets, but since this is Jupiter Station, I'm curious if you had access to darker (and older) Federation interiors, would you've tried to make it more like what we saw on screen with the episodes that took place on Jupiter Station? Or would have you kept with the 2409 look and said it was a station remodel?
The Trek nerd in me wanted to know. :P
It is: exterior sky purple dusk 01
Parallels: my second mission for Fed aligned Romulans.
You know, it's a good question. To be honest, I didn't even really think about that. Considering the props we have available, I just planned to make it a 2409 version. Maybe with the TOS props I could have made it a more retro-look. To some extent it doesn't make a lot of sense to have old bio beds and stuff like that, but I suppose the bars and stuff could be more old school in design.
I guess it's hard to really answer hypothetically since my thought process is significantly affected by the props we actually have access to. There's no real point planning something that can't possibly be (barring a miracle), so I wouldn't even get that far.
The best I can really say is that now that you pointed out the possibility, if it were hypothetically possible and I hadn't already populated the whole station with consoles, then I would give it a shot.
Actually, maybe this provides for a cool time travel episode, where I repopulate the station with TOS era consoles.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Even better if they give us the ability to put Starships outside the windows.
Yeah... Did we mention we miss costume import......
Parallels: my second mission for Fed aligned Romulans.
You know, I'll never understand why they took that out. Especially when they don't make all the costumes available.
My character Tsin'xing