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An Expansion of Carriers

sjbrexsjbrex Member Posts: 2 Arc User
So this is just a crazy idea I've been toying around with, and I haven't exactly thought of the intricacies and full mechanics involved, but it's something which could be improved upon, for sure.

Also, this is two ideas in one post, so I'll separate them out a bit.

Idea One; Shuttlebays
Basically, add a single hanger bay to every single ship out there, from the Bortas to Defiant. Upgrade Flight Deck ships to two bays, and full Carriers to either three or four (but with restrictions I'll come to later).

For the actual pets, keep things as they are, but expand upon classifications.

Shuttles/Utility
For example, the Type 8/10 shuttles and Shield Repair Units/Tachyon Drones. Might need to add that KDF shuttle to help balance it out a little bit as well. Also flesh out the Romulans with all categories.

Heavy Shuttles
Things such as Runabouts, Delta Flyers, Marauding Force pets.

Fighters
Should be straight forward, things like Peregrines, Scorpions and To'Duj fighters.

Frigates
Such as the Bird of Preys and Romulan Drones, might be possible to make a Fed one if we ever get a full Starfleet carrier rather than the kitty carrier.


So now the groundwork is layed out, various classes and pet classes would go together. With Romulans, this would be difficult, since every ship is classed as a Warbird, but obviously a D'Deridex or Ha'apax will have a larger shuttlebay than that of T'Liss.

Escorts, Science Ships, Raiders, Raptors and Light Warbirds would only get a standard shuttlebay, capable of launching shuttles. KDF, being KDF would probably have some hybrid shuttle/fighter you'd be able to launch from there.

Cruisers, Battlecruisers and Heavy Warbirds would have a heavy shuttlebay, capable of launching standard shuttles and heavy shuttles.
Now, under this classification, it would mean an Intrepid wouldn't be able to launch a Delta Flyer, but given the way they are launched (in pairs x2) an Intrepid would never be able to fit that many in (depsite the seemingly unlimited numbers of shuttles shown in Voyager).

Finally carriers can launch all classes, with some restrictions. For instance, if Carriers do get four hanger slots, having them launch four frigates might get a bit much. So only two slots can launch frigates, the other two would act as heavy shuttlebays, shown above.

Full Chart
Shuttles/Utility
Fed;
Type 8
Type 10
Shield Repair Units

KDF;
Power Siphon Drones
Tachyon Drones
Orion Slavers
Kivra Shuttle

Romulan;
Chosen Ally Faction Selection (Where permitted by C-Store)
Tiercel Shuttle

Heavy Shuttles
Fed;
Delta Class Shuttles
Danube/Yellowstone Runabouts

KDF;
Toron Shuttle
Orion Marauders

Romulan;
Chosen Ally Faction Selection (Where permitted by C-Store)
Kestrel Runabout

Fighters
Fed;
Peregrines
Stalkers

KDF;
To'Duj
S'kul
Orion Interceptors

Romulan;
Chosen Ally Faction Selection (Where permitted by C-Store)
Scorpion (EC/Dil variant outside of Rep system)

Cross-Faction;
Scorpion
Tholian Widow
Jem'Hadar Fighters

Frigates
Fed;
Possible smaller Aquarius variant

KDF;
B'Rel
Far'Jai

Romulan;
Chosen Ally Faction Selection (Where permitted by C-Store)
Romulan Drone Ship

Cross Faction;
Mesh Weaver
Jem'Hadar Attack Ships

Cross factions should be kept with their relevant lock box ships as they are currently

Idea Two; An Expansion of Crafting and how Hanger pets are made.
Basically, as part of this, we should have the ability to make custom hanger pets. Sort of taking elements from both Champions crafting and Neverwinter's Professions.

Adding a pet equipment store, where you can buy items such as hulls, weapons, equipment, abilities and from there, using a combination of DOffs and crafting, upgrade, and eventually combine all the items together. For instance;

A standard Federation Type 8 shuttle hull, has room for one common weapon, one common engine, a common shield, common deflector, no ability.

Using DOffs, and possibly particles or maybe even dilithium, you can upgrade the standard hull, to an advanced, which would let you slot an uncommon weapon (such as polaron, tetryon etc) upgrade the hull again, and it becomes elite, gaining a rare slot (anti-proton), upgrade again and you get a very rare slot (disruptor/plasma (other faction weapon slot)), also at the elite rank, it gains an ability slot. This slot should be restricted, given the Type 8's size, to maybe a Polarise Hull 1, or Fire at Will 1.

Maybe using the Type 8 was a partially bad example, and I doubt very much it'd gain a weapon upgrade, possibly a shield upgrade would be more appropriate. It should be noted these hangers don't gain the HP buff Fleet pets do, so Fleet pets would still be a worthwhile option, being more survivable, at the cost of customization.

For a Peregrine hull, it already comes with an ability slot; Rapid Fire. Increasing the quality of the Peregrine hull would allow you to use additional/enhanced abilities and a second weapon slot, allowing you to slot a torpedo. Giving you the option of Rapid Fire 2, or High Yield 1.

As I mentioned at the beginning this is a very early, poorly thought out idea. But hopefully the community could help build upon the post, and maybe it'd be helpful to get some developer insight into how possible something like this could be.
Post edited by Unknown User on
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    redheadguyredheadguy Member Posts: 423 Arc User
    edited September 2013
    sjbrex wrote: »
    Idea One; Shuttlebays
    Basically, add a single hanger bay to every single ship out there, from the Bortas to Defiant. Upgrade Flight Deck ships to two bays, and full Carriers to either three or four (but with restrictions I'll come to later).

    WHAT?!?!?!? :eek: I'll give you the short version: NNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :mad:
    Long version is this: there is already TOO MUCH combat pet spam in this game that STO is always lagging because of it! And you want to make it worse by a factor of, oh, 200 times????
    [SIGPIC]

    [/SIGPIC]
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    lyriciaonlinelyriciaonline Member Posts: 0 Arc User
    edited September 2013
    I don't think its such a bad idea.

    1. It makes the ships a little closer to canon. In the shows they launch shuttles all the time from ships that in STO can't launch anything but a torpedo.

    2. I enjoy customizing my ships. This would add more options.
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    latiasracerlatiasracer Member Posts: 680 Arc User
    edited September 2013
    Whoopsie, Double post



    :S
    warp plasma can't melt neutronium beams
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    latiasracerlatiasracer Member Posts: 680 Arc User
    edited September 2013
    I think this is a brilliant idea!



    However, I think you would have to allow Voyager to launch the Delta flyer (Even if it's only one at a time) as it is simply too iconic to not allow...


    I like the idea of carriers having more shuttle bays too. It's all very well calling the Atrox and Vo'quv "Carriers" But they can only launch 12 fighters? Giving them 3 or 4 would be awesome.


    Love the idea of crafting and building your own hanger pets. Make S-Class items drop as normal mission loot and make it so you cannot use normal equipment on the shuttles. Otherwise you will have people using "Blue" Type 8 shuttles that are decked out with Maco shields and Elite Fleet weapons...
    redheadguy wrote: »
    is: there is already TOO MUCH combat pet spam in this game that STO is always lagging because of it! And you want to make it worse by a factor of, oh, 200 times????


    If you get lag from carrier "spam" (12 lol) Then your computer simply isn't powerful enough to run the game on it's current settings... Nobody in my fleet (Several of us are carrier owners) gets lag or frame drops when fighting one another.
    warp plasma can't melt neutronium beams
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    chalpenchalpen Member Posts: 2,207 Arc User
    edited September 2013
    IMHO, a fighter hanger and a tractor beam should go on all ships.

    And the flight deck cruisers should have two fighter bays.

    And Carriers should be the only one allowed to use frigates.

    And there should be "universal frigates" that all carriers can use. eg Breen frigate, Undine Frigate
    Should I start posting again after all this time?
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    lan451lan451 Member Posts: 3,386 Arc User
    edited September 2013
    Not a bad idea actually. I really like the crafting/refitting hangar pets idea though. Some of the pets right now are completely useless (type-10 shuttles anyone?) but being able to refit them or build new ones that are actually worth using sounds great.
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    Mine Trap Supporter
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    voporakvoporak Member Posts: 5,621 Arc User
    edited September 2013
    sjbrex wrote: »
    So this is just a crazy idea I've been toying around with, and I haven't exactly thought of the intricacies and full mechanics involved, but it's something which could be improved upon, for sure.

    Also, this is two ideas in one post, so I'll separate them out a bit.

    Idea One; Shuttlebays
    Basically, add a single hanger bay to every single ship out there, from the Bortas to Defiant. Upgrade Flight Deck ships to two bays, and full Carriers to either three or four (but with restrictions I'll come to later).

    I honestly stopped reading right here. The following is my opinion.

    No.

    We have a hanger bay slapped on everything nowadays. We don't need this game to be carriers online.
    I ask nothing but that you remember me.
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    endorfinatorendorfinator Member Posts: 135 Arc User
    edited September 2013
    I notice some people begging for a way to store Doffs a week or two ago. I think it would be a cool idea to have dedicated support ships, an extra ship that follows you around constantly that offers you some special abilities, but you have to defend it. For people that really want to have a hanger bay, they can get a carrier type support ship, for those that don't, they can have something else. For ships that already have hangers they have the ability to have one more slot or equip something else instead and still have carrier capability. It would satisfy at least two ideas I have seen recently and would add a new element to the game
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    atalossataloss Member Posts: 563 Arc User
    edited September 2013
    1. I like your ideas. I do agree that we should be able to craft shuttles.

    2. I've always felt that EVERY CRUISER should have at least one hangar slot. No one would force you to actually use them, I know some people can't stand flying a carrier, but ships like the Odyssey should already have two hangar slots (it's beyond me why they don't).

    3. Carriers should have a dedicated support shuttle slot (for the shield or hull repair units). Plus their current 2 hangar slots.

    I understand this is truing into Carriers online. I don't mind, I've gotten used to playing Escorts Online. But as much as some of us would like an upgrade to the carrier system, can Cryptic's servers handle all of the shuttles?

    P.S. I don't have a Romulan toon, I respect the Scimitar and feel that it should have two hangar slots since it's release.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    sjbrexsjbrex Member Posts: 2 Arc User
    edited September 2013
    Thanks for the feedback everyone, going over some posts, as has been said;

    I've had a full 10v10 carrier battle as part of an event. Not one of us lagged. If you get lag with pets, reduce your settings or upgrade your computer, these do not cause lag.

    Maybe it could be possible to add an "uber" Delta Flyer, sort of a cross between the heavy shuttle and frigate, give it some additional shielding, possibly some Borg equipment to make it closer to canon, but with the restriction that you can only launch one, with a 5 minute cool down or something.

    Also, I was meaning the equipment for hanger pets would be purely contained with -S class items and crafting.

    And I too, am tired of escorts online, even if this change would eventually turn around and buff escorts anyway (Shield Repair Units on a Jem'Hadar Attack ship, anyone?)

    I feel overall however it would add something new and fun, while allowing true carriers and flight deck ships to remain unique.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited September 2013
    I don't think its such a bad idea.

    1. It makes the ships a little closer to canon. In the shows they launch shuttles all the time from ships that in STO can't launch anything but a torpedo.

    No. We never saw any ships launch any fighter or support craft in combat. Which would be first thing that would happen in every fight if that proposal is realized. This is not Babylon 5. All ships can launch your shuttle for missions where you need it or non-combat pets, that's enough canon.
    So NO! NO! NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited September 2013
    No. We never saw any ships launch any fighter or support craft in combat. Which would be first thing that would happen in every fight if that proposal is realized. This is not Babylon 5. All ships can launch your shuttle for missions where you need it or non-combat pets, that's enough canon.
    So NO! NO! NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

    Canon went out the window the moment Cryptic started putting alien ships in lockboxes, dude. Not saying I like it that way, but it is what it is.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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    Check out https://unitedfederationofpla.net/s/
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited September 2013
    starswordc wrote: »
    Canon went out the window the moment Cryptic started putting alien ships in lockboxes, dude. Not saying I like it that way, but it is what it is.

    I was merely refuting the statement that adding hangar bays to all ships would make the game more canon.;)
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    sjbrexsjbrex Member Posts: 2 Arc User
    edited September 2013
    Besides, it's not exactly uncanon to have fighter support during large scale combat, like in DS9, those Peregrines would've had to have come from somewhere, I imagine in "reality", they wouldn't have a warp drive, or a tiny tiny one just for FTL combat manoeuvres.

    And again in DS9, the Odyssey was supported by Runabouts, sure they came from DS9, but they were supporting the ship during combat just the same.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited September 2013
    sjbrex wrote: »
    Besides, it's not exactly uncanon to have fighter support during large scale combat, like in DS9, those Peregrines would've had to have come from somewhere, I imagine in "reality", they wouldn't have a warp drive, or a tiny tiny one just for FTL combat manoeuvres.

    And again in DS9, the Odyssey was supported by Runabouts, sure they came from DS9, but they were supporting the ship during combat just the same.

    They were all warp capable ships that were coming along or possibly transported by dedicated carrier ships. But never, ever under no circumstances did we see a Constitution, Excelsior, Ambassador, Galaxy, Defiant, Intrepid or any other Starfleet ship in Star Trek that launched fighters. Fighters were one of the worst things about DS9. Until then no one had the idea to send ships into combat that could be one-shotted except in absolute emergencies (like a Borg cube that wrecked all proper ships). When did Picard order to launch shuttles for extra firepower? Heck, they didn't even do that in the alternate universe where they were at war with the Klingons and completely outgunned.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    syndonaisyndonai Member Posts: 348 Arc User
    edited September 2013
    Sadly the game's engine struggles to render when you start having a lot of pets around. Example being, last Xmas with the recluse bug (it would spawn twice the amount of scorpion fighters, so you had 24 all totalled). I did a hive onslaught elite with 3 other recluses, and two of us were hyper-plasma spammers. Quite often throughout the mission all the borg vessels would just disappear and reappear a few moments later - the game just couldn't deal with all the stuff flying around constantly.

    It was also, however, the most awesome experience on sto I've ever had.
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    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
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    sjbrexsjbrex Member Posts: 2 Arc User
    edited September 2013
    Because it's a TV show, and effect shots like those in TNG pre-CG are expensive. :)

    Whereas DS9 was mostly layered CG, meaning they could add them in the first place, and also have them more frequently.
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    stirling191stirling191 Member Posts: 0 Arc User
    edited September 2013
    Oh look...this thread again.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2013
    I honestly don't have enough facepalms for this thread! :eek:
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    atalossataloss Member Posts: 563 Arc User
    edited September 2013
    1. What if a hangar slot was 500 zen? That would help cryptic make some money (unless the players convert dil to zen).

    2. Every current carrier will have a dedicated support slot for the Shield/Hull repair shuttles.

    3. If you really want to balance out the game. Every hangar slot past your 3rd you would require you to sacrifice 1 forward + 1 aft weapon slot. Since you'll be needing your carrier pets to do the DPS for you.

    So in essence my Atrox can have 5 hangar slots with NO forward or aft weapons (since it's a science ship and we all can agree it has a support role). Thus I'll have to rely on my advanced Scorpion fighters, Delta flyers, peregrine fighters and Yellowstone Roundabout to do damage. And the Hull repair shuttle to support us all. `
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    havokreignhavokreign Member Posts: 0 Arc User
    edited September 2013
    I prefer pet ships instead of shuttles.

    Promote my Boff beyond 'commander' and allow them to have their own ship, that follows you around in space as a battle pet. As an Admiral, this new captain is part of your homegrown fleet.

    It operates the same way Boffs do on the ground, with diff abilities based on the Boff profession. Boff ships can be T1 & T2, equipped with up to Captain lvl gear as appropriate for their rank.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited September 2013
    As much as I love pets I think giving every ship a hanger would be stupid! What would be the goal besides trying to lag out people with spam? Obviously isn't for more dps since everything would get a boost.

    Either you're hoping the pet spam will lag people out thus grief them or your favorite ship doesn't have a hanger so you're asking under the guise of all ships getting a hanger because you know your favorite ship(s) getting one would be a flat out no.
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    atalossataloss Member Posts: 563 Arc User
    edited September 2013
    havokreign wrote: »
    I prefer pet ships instead of shuttles.

    Promote my Boff beyond 'commander' and allow them to have their own ship, that follows you around in space as a battle pet. As an Admiral, this new captain is part of your homegrown fleet.

    It operates the same way Boffs do on the ground, with diff abilities based on the Boff profession. Boff ships can be T1 & T2, equipped with up to Captain lvl gear as appropriate for their rank.

    I'd take that over some more hangar slots. I have four ships and 20 Bridge officers collecting dust. I'd love to take them out of retirement and call on them during some Elite STF's.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    shpoks wrote: »
    I honestly don't have enough facepalms for this thread! :eek:

    I will lend you my hands if it would help lol :)
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    jetwtfjetwtf Member Posts: 1,207
    edited September 2013
    Instead of giving every ship a hanger that can use the pets we have now why not expand the consumeable pets like the Scorpion fighters from The Vault, add more variety of those and not just fighters but other support craft as well. Then give every ship that has a shuttle bay a designated slot for consumeable uncontrollable pets. OR limit the amount of those pets to 1 that can be equiped at a time.
    Join Date: Nobody cares.
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    edited September 2013
    First off, to the person who suggested extra hangar slots should be sacrificed: I think that's a poor decision. We have ships that have two hangar bays that have 7-8 weapon slots. Not to mention one that has a singularity core, battle cloak and can use a multitude of powers if one gets all three consoles.

    Now, focusing in on the topic, I'd be all in support for the ability to have other ships having the ability to launch shuttles, but not for every ship. Cruisers should definitely get some shuttle support.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    nebbiosadonzellanebbiosadonzella Member Posts: 14 Arc User
    edited September 2013
    havokreign wrote: »
    I prefer pet ships instead of shuttles.

    Promote my Boff beyond 'commander' and allow them to have their own ship, that follows you around in space as a battle pet. As an Admiral, this new captain is part of your homegrown fleet.

    It operates the same way Boffs do on the ground, with diff abilities based on the Boff profession. Boff ships can be T1 & T2, equipped with up to Captain lvl gear as appropriate for their rank.

    Don't be such a killjoy. Let's make it up to T3 so that I can give my Boff a Dacoit. :D
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    jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited September 2013
    jetwtf wrote: »
    Instead of giving every ship a hanger that can use the pets we have now why not expand the consumeable pets like the Scorpion fighters from The Vault, add more variety of those and not just fighters but other support craft as well. Then give every ship that has a shuttle bay a designated slot for consumeable uncontrollable pets. OR limit the amount of those pets to 1 that can be equiped at a time.

    That is one of the best ideas I have seen on here in ages !!!!!
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    There are some space games that let you add carrier bays as load-out options, typically by giving up cargo capacity.

    However, this game tries to manage the Star Trek experience pretty tightly, and Cryptic is extremely unlikely to do something like that. Also there's not really a good trade-off option--there's no cargo hold on these ships, and the only interchangable slots are consoles and weapons which dont "cost" enough to balance a carrier bay.

    At most you will get combat pet devices. I posted a suggestion last week to convert the fighter pets that come with c-store fighters into combat devices, maybe make them available separately as dil-store items, that's about as good as you'll get I think.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited September 2013
    shpoks wrote: »
    I honestly don't have enough facepalms for this thread! :eek:

    No worries i got you covered

    http://static.fjcdn.com/gifs/Mega+Facepalm+Gif.+For+your+reaction+folder+needs_c266b1_3384407.gif
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