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Torp boat layout

drleomarvindrleomarvin Member Posts: 0 Arc User
edited September 2013 in Federation Discussion
Just thought i would share my Odyssey torp boat layout any suggestions would be helpful :cool:

http://skillplanner.stoacademy.com/?build=odysseytorpboat_4839

Also it is a tactical odyssey so has one more tactical slot with subspace integration circuit.
Post edited by drleomarvin on

Comments

  • iczeramciczeramc Member Posts: 21 Arc User
    edited September 2013
    Um sadly not a very good set up.
    Your using too many types of Torpedoes first off.
    You can't get the same type of damage out of mixing types like that, console stacking won't help you.
    2nd something is wrong because you have Dual cannons on a oddy....
    Slow turn rate makes it a bad choice for a Torpedo boat.
    If your gonna use a Cruiser for a Torpedo Boat think about some RCS Accelerators so you can keep your forward or Rear 90 degree arc facing a target at all times.
    And unless your planning the full use of Transphasic torpedoes probably a good idea to throw in one beam array forward(Dual Beam Bank can work in this case as well)
    For a Transphasic Build think about the Breen Set to also incress the damage of said torpedoes and use mostly Rapid Fire Transpahasic torpedo or load up on Torpedo officers.
    Keep in mind Romulan Plasma and Omega Launchers seem(for me anyway) have firing problems with other torpedo launchers, and have real problems with each other.(Some times I can get both of those to launch at the same time, some times the Omega overrides the Romulan one)
    And stack Torpedo consoles for the same type, Plasma or Quantum and so on.
  • drleomarvindrleomarvin Member Posts: 0 Arc User
    edited September 2013
    iczeramc wrote: »
    Um sadly not a very good set up.
    Your using too many types of Torpedoes first off.
    You can't get the same type of damage out of mixing types like that, console stacking won't help you.
    2nd something is wrong because you have Dual cannons on a oddy....
    Slow turn rate makes it a bad choice for a Torpedo boat.
    If your gonna use a Cruiser for a Torpedo Boat think about some RCS Accelerators so you can keep your forward or Rear 90 degree arc facing a target at all times.
    And unless your planning the full use of Transphasic torpedoes probably a good idea to throw in one beam array forward(Dual Beam Bank can work in this case as well)
    For a Transphasic Build think about the Breen Set to also incress the damage of said torpedoes and use mostly Rapid Fire Transpahasic torpedo or load up on Torpedo officers.
    Keep in mind Romulan Plasma and Omega Launchers seem(for me anyway) have firing problems with other torpedo launchers, and have real problems with each other.(Some times I can get both of those to launch at the same time, some times the Omega overrides the Romulan one)
    And stack Torpedo consoles for the same type, Plasma or Quantum and so on.

    1st would you suggest i stick with all quantum's on the fore
    2nd i have changed the dual cannons got mixed with dual beam Fixed
    3rd I know of the turn rate was slow that was why i thought i would ask
    4th do you think i should ditch some of the consoles to add more RCS Accelerators if so which ones to drop
    5th loading up torp officers is what i am doing now. Rapid fire Transpahasic torpedo's sounds good idea so should i do away with romulan and omega torps or keep omega for the set value
    6th I have noticed if the romulan comes out first i try to hit torpedo high yield 2 as they come out to get the omega plasma breen Transphasic torp to launch together as it never launches otherwise.

    Thank you for your informative post :D
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2013
    Um, wow.

    Is this a troll post? I mean it has lobi-store and elite fleet gear, and yet it...it....

    To paraphrase Lrrr, "This concept confuses and infuriates us!" If you're serious, I'd love to help, but I don't know where to begin.
  • drleomarvindrleomarvin Member Posts: 0 Arc User
    edited September 2013
    Um, wow.

    Is this a troll post? I mean it has lobi-store and elite fleet gear, and yet it...it....

    To paraphrase Lrrr, "This concept confuses and infuriates us!" If you're serious, I'd love to help, but I don't know where to begin.

    not a troll post had it as beam boat originally have all lobi sets just mucking around with it can change it back just though i would give it as where i have started with it seems to do alright damage wise and the quantum's seem to be the way im heading with this build.

    I am serious and i did this post for suggestions so if you have any i would look into it.
    Infuriates not meant to be what i wanted with this post so take a breath in and out slowly if it helps. lol
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    problem is that torpedos are not even remotely competitive against energy weapons...

    if you like roleplaying or whatever do whatever you want, but i wouldn't wanna show up in any grp content with that abomination.

    a torp boat in general has some merrits with lots of science abilities that suck the shields and energy of the enemy dry, but not even then it is competitive. Or as a romulan or klingon with advanced battle cloakes to strike unanounced or whatever, but not even then it is a good idea to have all torp boats.

    do some research on the subject, many tried this before and had more success.
    Go pro or go home
  • iczeramciczeramc Member Posts: 21 Arc User
    edited September 2013
    To help you pick out the best Torpedo I will give a run down of the Torpedos

    Photon Torpedo: Your basic Kinetic Damage Torpedo, damage VS shields is cut be half or more(Don't know the %, sorry maybe someone else knows).
    They also seem the best at killing crew for some reason that I haven't worked out yet.

    Quantum Torpedo: Big brother to the Photon, hit harder and only have a slightly longer firing delay(nagated by Torpedo Duty Officers) Again, they lose a great deal of their damage upon hitting shielded targets.

    Plasma Torpedo: Plasma Torpedoes have slightly less damage then then Photon Torpedos, but a over all high DPS as they have a chance to light a Target's Hull on fire for a Plasma DOT(Damage Over Time) that bypasses shields. The DOT of a single Plasma Torpedo is not much, but you can stack the DOT which makes it deadly with 4+ stacks

    Chroniton Torpedo: The 2nd lowest damage Torpedo in the game. Their special ability has the highest proc rate of all the proc Torpedoes, at 33% to debuff the Target's Turn rate and Flight speed. (useless VS borg who have 360 degree firing arcs.) They also Injure/Kill Crew of the targets they hit(though I've never known this to be very useful VS NPCs as they either die too quick or their crew counts are so large it seems that it doesn't effect them, I.E. Cubes)

    Transphasic Torpedo: Are the lowest damage Torpedoes in the game, but they have a extra 40% shield penetration. Making them better in fights where your fighting heavily shielded targets(Donatra and the Borg Queen come to mind) Since they less a lot less damage VS shielded ships. But they lack the punch against unshielded targets such as the Transformers and Gateways of STFs. They also are the 2nd highest delay Torpedoes(Normal Torpedoes anyway) of them all, being 10 sec between firing, which can be cut down with the special Rapid Fire Transphasic Torpedoe Launchers, but suffer from only be Rare and up to Mk XI I believe.

    Lastly we have Tricobalt Mobile Device Launchers: These weapons are best used in non Auto fire modes as they fire a single projectile that travels somewhat slowly to a target and an be targeted by enemies. The high damage on the item card might make you believe they are the best weapon for non shielded targets, but they are not. They have 30 sec between firing, and again can be targeted and shot down before reaching their target. Also note they are AOE(Area of Effect) meaning they can blow up in your face.

    That should help you pick out a Torpedo Class anyway.
    From there there are 0-2 special Torpedos in everything by Tricobalt and then you have the special Torpedoes that don't fit any of the the classes above.
    Namely the Hargh'peng and Thermionic(Thermionic only usable by Tholian ships)

    Hargh'peng: Are a decent damage Torpedoes but have a long firing delay(15 sec) and can't be reduced to under 10 sec delay I believe. They put a DOT much like Plasma but a bit stronger on the target, which also explode when the DOT ends, Note you can not fire more then 1 of these Torpedoes to apply more then 1 DOT as they all share a global cool down, fire one all other Hargh'peng Torpedoes go on cooldown.

    Hope this helps you some.
  • iczeramciczeramc Member Posts: 21 Arc User
    edited September 2013
    baudl wrote: »
    problem is that torpedos are not even remotely competitive against energy weapons...

    if you like roleplaying or whatever do whatever you want, but i wouldn't wanna show up in any grp content with that abomination.

    a torp boat in general has some merrits with lots of science abilities that suck the shields and energy of the enemy dry, but not even then it is competitive. Or as a romulan or klingon with advanced battle cloakes to strike unanounced or whatever, but not even then it is a good idea to have all torp boats.

    do some research on the subject, many tried this before and had more success.

    Soloing a Torpedo Boat is a bad idea yes.
    I run mine in my fleet/friends though, and their good at taking away those pesky shields on my enemies =)
    But yeah over all Torpedoes should normally be treated as a back up/sub weapon.

    Note: don't you love the guys who try to use energy weapons against aceton assimilators though XD Torpedo Boats are great for taking those out before they have a chance to cause any real damage.
  • drleomarvindrleomarvin Member Posts: 0 Arc User
    edited September 2013
    thanks iczeramc for the torp breakdown will put to good use im thinking of keeping two quantums fore and mabye getting rid of the romulan torp at the back and restacking my harpeng or keeping the breen spam mine at the back with the omega as it gives me a set anyone have any ideas what sort of beam or dual beam to use fore and aft i have three slots free for beams will be keeping the borg kenetic beam at aft. can be rep items as im only one day from completing all rep. going to try two torps fore and aft was not my intention to have all torps just been looking at what works well and what doesnt i will be making a sci build so thought i would use the odyssey as a test for new character.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Here ya go man

    http://skillplanner.stoacademy.com/?build=why_0

    3 tech doffs and 2 projectiles

    Subspace jumper is there incase you need an emergency line up with the torpedos...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    baudl wrote: »
    problem is that torpedos are not even remotely competitive against energy weapons...

    if you like roleplaying or whatever do whatever you want, but i wouldn't wanna show up in any grp content with that abomination.

    a torp boat in general has some merrits with lots of science abilities that suck the shields and energy of the enemy dry, but not even then it is competitive. Or as a romulan or klingon with advanced battle cloakes to strike unanounced or whatever, but not even then it is a good idea to have all torp boats.

    do some research on the subject, many tried this before and had more success.

    Hi, 20k torpedo dps build guy here...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2013
    Its doable, I've just never seen a cruiser that did it really well. Eng skills don't help as much with torps. Usually its either a sci ship with 'hold still so I can kill you' or 'let me turn your shields off for you' setups, or a tac ship with lots of torp and dispersal pattern and attack pattern abilities. That turn rate doesn't help either.
  • drleomarvindrleomarvin Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Here ya go man


    3 tech doffs and 2 projectiles

    Subspace jumper is there incase you need an emergency line up with the torpedos...

    thanks for the build is plasma DOT a better go for torp boat?
    Than say quantum's or is the fire rate quite similar i like how all the consoles go with the plasma i might give it a go and see how the two stack up.
    also i thought that two RCS was the go but with me already having the tachyokintic converter will i need the additional RCS. subspace jumper i never thought of that very helpful that in a nutshell is why i started this post :D
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    thanks for the build is plasma DOT a better go for torp boat?
    Than say quantum's or is the fire rate quite similar i like how all the consoles go with the plasma i might give it a go and see how the two stack up.
    also i thought that two RCS was the go but with me already having the tachyokintic converter will i need the additional RCS. subspace jumper i never thought of that very helpful that in a nutshell is why i started this post :D

    It's the combination of rom hyper plasma and the other two plasmas that put them over 3 quantum torps. Plus the rom hyper fireing three helps projectile doffs trigger
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • drleomarvindrleomarvin Member Posts: 0 Arc User
    edited September 2013
    off to the fleet store i guess for some plasma torps and will change the shield engines and deflector and change out for shield emitter with plasma 9% :D
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2013
    off to the fleet store i guess for some plasma torps and will change the shield engines and deflector and change out for shield emitter with plasma 9% :D

    Try it with white or green stuff off the exchange before using up dil and provisions. Want to make sure its something you like before throwing actual money at it.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    And my apologies, you should be using 2p adapted maco for the 25% bonus to torps...sorry
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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