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Fleet Starbase Projects

jumpingjsjumpingjs Member Posts: 0 Arc User
Are there going to be any new ones?

Idea:


(x stands for Engineering or Tactical or Science)

2000 points for x

Requirements:

(Without mine) 60 k dil

80 DOFFs

Various Supplies

Data samples

ETC


Or

Provisions the stores without the need for Dil

EG:

300 DOFFs

(but no Dil)



I am getting tired of the same projects.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Post edited by jumpingjs on

Comments

  • darrentansley1darrentansley1 Member Posts: 25 Arc User
    edited September 2013
    yea i have to agree, some of the projects require great resource onthem but still you dont want to give up like dlithium and maybe other stuff to complete
    Trident Gaming community

    Recruitment Officer Darren
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited September 2013
    As an officer in a large fleet that members struggle to contribute to (stuff fills too fast), we could use a special project that just takes fleet marks as an input.

    Say, 10,000 fleet marks, and nothing else. Just a special project, no need to reward anything but credits. Restrict it to T5 so a smaller fleet can't accidentally queue it and be stuck with it.
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited September 2013
    As an officer in a large fleet that members struggle to contribute to (stuff fills too fast), we could use a special project that just takes fleet marks as an input.

    Say, 10,000 fleet marks, and nothing else. Just a special project, no need to reward anything but credits. Restrict it to T5 so a smaller fleet can't accidentally queue it and be stuck with it.

    Au Contraire monsieur, I think that fleets in general need a far more vast selection of projects to choose from, and not just T5.
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    It would be nice to have somewhere to trade fleet marks for fleet credits once your holdings are 100% complete.
  • aarons9aarons9 Member Posts: 961
    edited September 2013
    lucho80 wrote: »
    It would be nice to have somewhere to trade fleet marks for fleet credits once your holdings are 100% complete.

    yeah but it would have to be like 200,000 or so..

    fleet marks are so easy to get.. really having a project that JUST took them would undo the entire fleet project system.

    there is a spot where you can just sit there and get 60 FM per hour.. not even having to move.
    you just chat with your friends and collect FM.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited September 2013
    Trying to steer this thread around, STO needs more fleet projects that just give experience points, and each one would have different requirements.


    It is tiring to do the same 1000 experience point one over and over and over again, with the same tedious rewards.
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • aarons9aarons9 Member Posts: 961
    edited September 2013
    jumpingjs wrote: »
    Trying to steer this thread around, STO needs more fleet projects that just give experience points, and each one would have different requirements.


    It is tiring to do the same 1000 experience point one over and over and over again, with the same tedious rewards.

    yeah but, like i said before.. if you just have a project that gave XP and only took FM it would undo the whole fleet system.

    FM are really easy to get.. too easy actually.. plus they have the highest turn in ratio.. 5 to 1.


    in my fleet its not really an issue to be honest most of the projects fill up in minutes and the ones that take the longest are the really easy ones, like the photon torpedos... its cause nobody wants to buy 1 at a time.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
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