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Spotlight on the Foundry - 9/13/2013

pwebranflakespwebranflakes Member Posts: 7,741
edited September 2013 in Galactic News Network [PC]
In memory of h2orat, we are re-featuring "The Rising Phoenix - Part One" for this week's Foundry Spotlight. Read more to learn about it.


Click here to read more.
Post edited by pwebranflakes on

Comments

  • questeriusquesterius Member Posts: 8,505 Arc User
    edited September 2013
    I played it shortly before this topic.

    When i first played this mission i wondered when part 2 would be released, but now knowing who made it i see this will never happen.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    I played it three or so weeks ago. Excellent mission. I wrote an ingame review, even mentioning there that I cannot wait for the next part and that he should keep up the good work... seems stupid in hindsight, but I had no idea about his condition.

    Sad to know the author died.... like... really, really sad. My condolences.
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  • darthpostaldarthpostal Member Posts: 245 Arc User
    edited September 2013
    Very nice mission. Sadly there won't be part 2 :(
  • jkirk13jkirk13 Member Posts: 63 Arc User
    edited September 2013
    Maybe Cryptic might just take it upon themselves and make Part 2 as a tribute to h2orat.
    [SIGPIC][/SIGPIC]
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited September 2013
    jkirk13 wrote: »
    Maybe Cryptic might just take it upon themselves and make Part 2 as a tribute to h2orat.

    It would be nice to see more dev-made Foundry missions. Most likely, it would generate Foundry improvements as well.

    I support this idea.
    [SIGPIC][/SIGPIC]
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited September 2013
    kirksplat wrote: »
    It would be nice to see more dev-made Foundry missions. Most likely, it would generate Foundry improvements as well.

    I support this idea.

    +1

    Good mission.
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    Thank you for the Typhoon!
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    Wow, that's really sad news. I hadn't caught up with that particular thread until now.

    I'm sorry for the loss his co-workers must feel, as well as his family.


    I don't usually play missions in the foundry, but I think I'll give this one mission a play-through.
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited September 2013
    I like the idea of H2orat's colleagues and friends presenting a part 2 in honor of him at some point.

    regardless this is a great mission, created by a very taleneted individual. It's well worth anyone's time playing it.

    Rest in Peace, H2orat.
  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited September 2013
    Good choice Bran.
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  • conundrum129conundrum129 Member Posts: 22 Arc User
    edited September 2013
    I just played though this and I would love to see the STO team make a good conclusion to the mission in his memory.
  • devtrackerdevtracker Member Posts: 66 Arc User
    edited September 2013
    I think that a good future foundry challenge would be to make a sequel to this mission.
  • fweepsiefweepsie Member Posts: 13 Arc User
    edited September 2013
    Hm, too bad I can't play the content of this mission. Can't seem to progress past the 'activate console in building 2' objective. No console that lights up (with the exception of both daily quests). Can anyone shed any pointers to where I should look?

    The map itself points to the room, and when the scanner is used in the room it leads towards a plaque on the outside.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    fweepsie wrote: »
    Hm, too bad I can't play the content of this mission. Can't seem to progress past the 'activate console in building 2' objective. No console that lights up (with the exception of both daily quests). Can anyone shed any pointers to where I should look?

    The map itself points to the room, and when the scanner is used in the room it leads towards a plaque on the outside.
    Go to the building at Starfleet Academy where the Exchange terminal and so forth are, and walk through the door to the right of the tailor. The console you want is on the desk on your left.
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