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Armitage PVP Round 2

bertiewoosterbertiewooster Member Posts: 92 Arc User
edited September 2013 in Federation Discussion
A while ago I posted my build for PVP here: http://sto-forum.perfectworld.com/showthread.php?t=511601

I've revisited it and made some considerable improvements since then. I've struggled with PVP for a while but I feel like I've finally "made it" with a build that works really well for me. Hopefully others will find this helpful when building their ships for PVP.

First off, I respec'd (long overdue) based off of the Hilbert Guide spec. Result = huge improvements. I went from 39k hull the 43.9k, and from 6k to 9.5k shields. The result is like night and day; I no longer feel nearly so fragile flying this ship. It's amazing how much more survivable it is.

Click here for the gear loadout

Click Here for Boffs


Click Here for Doffs


This is not a perfect build of course, but it works pretty well so far.

The main issue is with the quality of the gear/doffs I have, I think. I especially would like to upgrade my consoles to all MKXII purple in time. I'm still working on it and open to suggestions too. It's late here so I'm gonna keep it short, I'll try to post some about strategies and a more in depth analysis etc. later.
[SIGPIC][/SIGPIC]
______________________________________________
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Post edited by bertiewooster on

Comments

  • age03age03 Member Posts: 1,664 Arc User
    edited September 2013
    You have no torpedos and I would switch from disruptors to AP,Paseror Tetryons.You don't have transfer shield strenght in your Sci boof slot.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    Your BoFF abilities are okay, and should be serviceable for PvP. I personally prefer CRF to CSV, but that depends on how much spam you have to deal with.

    On the other hand, about your Doffs - the Systems Engineer only works if you use Engineering Team, which you don't have. Also, while the shield distro officers are decent, I think you have a better choice.

    I suggest replacing those 3 with Damage Control Engineers (chance to reduce recharge time of EPtX powers), of the best quality you can get. This will boost the uptime on both your Emergency Power abilities to near 100%. At this point, you have gaps in EPtS and EPtE coverage, which would not bode well for survivability. With these doffs, you can mostly close those gaps.

    Oh, and disruptors are A-OK for extra damage. Don't run torpedoes unless you are specced out at the moment. They are practically useless in PvP due to shield coverage.

    If you have support from a team healer, you could also rely on that person for Science Team and put something else in that slot. Tractor Beam, Transfer Shield Strength and Polarize Hull are all good choices.
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited September 2013
    Thanks for the feedback so far. I had TSS but I replaced it with science team because science team clears various debuffs and doesn't depend on aux power, which my ship has little of. Although it shares a cooldown with Tactical Team, I've found that it's not been a huge issue so far since I only use it as a last resort. I could do a tractor beam instead, but the danubes already have that ability.


    My doffs are a hodgepodge of whatever I had laying around...I'm still experimenting so I'll give some of the stuff suggested a suggested...closing the gaps on the EPtE and EPtS would be very good.

    As for torpedoes, I don't like using them on an escort. I feel like there's typically not enough return for taking up a weapon space with a launcher; with a DBB I can use BO (which is very useful). Torpedoes work OK for STFs in my experience but I've found they're not very useful for escorts in PVP.

    I chose disruptors because I liked the proc; I also have APs available but they're the [borg] variety which is not ideal for PVP.
    [SIGPIC][/SIGPIC]
    ______________________________________________
    Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    I agree with you on Torpedoes if you haven't built your character and ship to use them there's no point equipping them.

    I think Disruptors are a perfectly valid weapon type. And the recommendation to use Tetryon is quite bad IMO. Sure not many people have resistance against it, but it's Proc and damage potential are awful.

    Sci team 1 is very very useful for PVP too, I'd take it over TSS1. But ideally I'd like both with HE2 and that's the Lt sci power I'd not want to be with out. Especially with the boosts to Plasma these days and the Romulan Hyper Plasma Torp.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • age03age03 Member Posts: 1,664 Arc User
    edited September 2013
    I would run Torpedos on decloaking ship which is better than dissies and AP work for better on Armitage.I would use a maitance engineer to speed up your BO abilities.

    I wouldn't use runabout as your fighter use the scorpion.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • sander233sander233 Member Posts: 3,992 Arc User
    edited September 2013
    If those are advanced Danubes you have there for your hangar pets, you'll want a Tractor Beam Officer Doff that applies a shield drain. Your pets do benefit from your consoles, set bonuses and DOffs. Also, consider switching to polarized disruptors for your weapons. You lose a [mod] but gain a cool polaron proc - totally worth it if you're specced into flow caps at all.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2013
    age03 wrote: »
    I wouldn't use runabout as your fighter use the scorpion.

    Runabouts are hard to beat for Fed pets. They don't themselves deal as much DPS, but their almost incessant tractor beams makes it easier to land hits (and critical hits) with relative impunity.
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited September 2013
    sander233 wrote: »
    If those are advanced Danubes you have there for your hangar pets, you'll want a Tractor Beam Officer Doff that applies a shield drain. Your pets do benefit from your consoles, set bonuses and DOffs. Also, consider switching to polarized disruptors for your weapons. You lose a [mod] but gain a cool polaron proc - totally worth it if you're specced into flow caps at all.

    I didn't know pets benefitted from consoles/doffs. I do have a shield drain doff I can use, I'll have to give that a try. I considered polarized disruptors but wasn't sure if they were worth it. I have some EC left over after I refit this guy so maybe I'll buy a few on the exchange.
    [SIGPIC][/SIGPIC]
    ______________________________________________
    Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited September 2013
    Runabouts are hard to beat for Fed pets. They don't themselves deal as much DPS, but their almost incessant tractor beams makes it easier to land hits (and critical hits) with relative impunity.

    I have some fighters but I'm sworn to using runabouts; they've saved my hide many a time. 4 runabouts tractoring an enemy can give you time to run away or, if you have the advantage, beat them senseless.
    [SIGPIC][/SIGPIC]
    ______________________________________________
    Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited September 2013
    I'd also like to get my shields above 10k, which means another field generator console (which are wicked expensive), unless there's another way to do it I don't know about...
    [SIGPIC][/SIGPIC]
    ______________________________________________
    Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    age03 wrote: »
    I would run Torpedos on decloaking ship which is better than dissies and AP work for better on Armitage.I would use a maitance engineer to speed up your BO abilities.

    I wouldn't use runabout as your fighter use the scorpion.

    I really don't understand what you mean here. How is an Armitage a Decloaking ship? What are dissies? And how does Antiproton work better on an Armitage than say Disruptors?

    Maintenance Engineers have 3 abilities.
    #1 Reduce recharge for Engineering Team
    #2 Apply extra Buffs for battery use
    #3 Increase Healing skills on use of EPtA

    Are suggesting he run Aux2Bat on his Armitage and get Technicians?

    Also Runabouts are fantastic, they may not pack the DPS of Scorpions but they are useful with their Tractor Beams and Chroniton Torpedoes. Yellowstones with their Eject Warp Plasma are even better. They also live far longer which means they are usually rank 5.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    I really don't understand what you mean here. How is an Armitage a Decloaking ship? What are dissies? And how does Antiproton work better on an Armitage than say Disruptors?

    Maintenance Engineers have 3 abilities.
    #1 Reduce recharge for Engineering Team
    #2 Apply extra Buffs for battery use
    #3 Increase Healing skills on use of EPtA

    Are suggesting he run Aux2Bat on his Armitage and get Technicians?

    Also Runabouts are fantastic, they may not pack the DPS of Scorpions but they are useful with their Tractor Beams and Chroniton Torpedoes. Yellowstones with their Eject Warp Plasma are even better. They also live far longer which means they are usually rank 5.

    Eh, don't bother. A lot of his communication is a bit less-than-coherent.
  • age03age03 Member Posts: 1,664 Arc User
    edited September 2013
    I really don't understand what you mean here. How is an Armitage a Decloaking ship? What are dissies? And how does Antiproton work better on an Armitage than say Disruptors?

    Maintenance Engineers have 3 abilities.
    #1 Reduce recharge for Engineering Team
    #2 Apply extra Buffs for battery use
    #3 Increase Healing skills on use of EPtA

    Are suggesting he run Aux2Bat on his Armitage and get Technicians?

    Also Runabouts are fantastic, they may not pack the DPS of Scorpions but they are useful with their Tractor Beams and Chroniton Torpedoes. Yellowstones with their Eject Warp Plasma are even better. They also live far longer which means they are usually rank 5.
    I guess you never played Star Trek Game and this is your first as any star Trek gamer would understand except the doff.Armitages to cloak but your enemyies do when they decloak you hit them with all your Torps and tractor them using a ships tractor beam.

    What are dissies Disruptors may do damage but havea less crtical chance of hitting than an AP Anti Protons.

    I suggest Man. Geers to speed up your Boffs.Runabouts are good for Sci Offs but Tacs are better with Scorpion or Perigrine if you want a tractor beam use your ship as it is stonger.It is better to use photon or q torps as you want high dps which you wont get with dissies.

    The Armitage is one of my most used ships and I don't use dissies APs and photons or plasma Omega torps or Rom rep plasma torp.

    @scurry5. I wouldn't talk much.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    age03 wrote: »
    I guess you never played Star Trek Game and this is your first as any star Trek gamer would understand except the doff.Armitages to cloak but your enemyies do when they decloak you hit them with all your Torps and tractor them using a ships tractor beam.

    What are dissies Disruptors may do damage but havea less crtical chance of hitting than an AP Anti Protons.

    I suggest Man. Geers to speed up your Boffs.Runabouts are good for Sci Offs but Tacs are better with Scorpion or Perigrine if you want a tractor beam use your ship as it is stonger.It is better to use photon or q torps as you want high dps which you wont get with dissies.

    The Armitage is one of my most used ships and I don't use dissies APs and photons or plasma Omega torps or Rom rep plasma torp.

    @scurry5. I wouldn't talk much.

    this must be the most uninformed and confused post ever made by you...

    AP have no more crit chance than any other weapon type in STO, they do have crtD more, which is crit dmg, not chance.

    whatever is in a different star trek game is of no consequence in STO, period.

    runabouts for sci captains only? plz explain this synergy?
    the whole paragraph in red makes especially no freaking sense...
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  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    @scurry5 & baudl

    Thanks, so it's not just me.

    It's like he's making up his own slang every post and expects us to understand it.

    Man Geers I'm sure you mean Maitenance Engineers, but they don't speed up BOFFs.

    I don't mean to make fun of somebody especially somebody who is obviously not a native english speaker but perhaps you need to use Google Translate.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    there are only 3 people on this forums (or have been since 2 i haven't seen posting for month now) that have a history of ridiculous postings. sollvax (or better known as trollvax), alexindcobra and age03

    seems age is the last remaining
    Go pro or go home
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited September 2013
    This is how I set up my FHEC for PvP...

    http://skillplanner.stoacademy.com/?build=fhechelp_0

    /\
  • age03age03 Member Posts: 1,664 Arc User
    edited September 2013
    baudl wrote: »
    there are only 3 people on this forums (or have been since 2 i haven't seen posting for month now) that have a history of ridiculous postings. sollvax (or better known as trollvax), alexindcobra and age03

    seems age is the last remaining

    If you don't have anything nice to say to a person then don't say anything at all and in conversational English we often use slang.

    The two of you if you don't what geer is you are younger than I thought you were.

    ^I would use that either.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    age03 wrote: »
    If you don't have anything nice to say to a person then don't say anything at all and in conversational English we often use slang.

    The two of you if you don't what geer is you are younger than I thought you were.

    ^I would use that either.

    I'm not criticising the use of Slang, I'm saying your the only one who uses it. I've never seen anybody refer to Disruptors as Dissies. Almost every MMO creates it's own language. We borrow from others with words like Tank, DPS, Healer, Ganking. But A2B Cruiser is unique to STO. And 99% of people on these Forums will know what I mean when I say A2B Beam Boat.

    Secondly you seem to be looking down at people who aren't old enough to commonly use the word geer to describe an Engineer or whose first Star Trek game is STO. You can't do that and not expect some flak in return.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    age03 wrote: »
    If you don't have anything nice to say to a person then don't say anything at all and in conversational English we often use slang.

    The two of you if you don't KNOW what geer is you are younger than I thought you were.

    ^I would use that either.

    i normally stick to this advice but to be clear here, if somebody with an obvious shallow understanding of gameplay mechanics and no idea what so ever of a competitive starship build is giving noobish advice to people with honest questions and need for improvement, then i'm afraid there is nothing "nice" left to say. And you are that kind of person that is desperately in need for advice and not in the position to give it.

    There are slang expressions, which is understood by 99% of the people on the forums and there is your unique vocabulary (which apparently has no use for verbs in a sentence, which i took the liberty to point out above in red)

    and lets be clear on one other think, knowledge demands respect, not age or invented terms used by a single person...using a fantasy language by oneself is more a sign of insanaty than expertise.

    you can ofcourse continue to use your vocabulary as you see fit, but know this: it is only a sign of ignorance and shallow interest to actually use the propper terms in a technical debate.
    Go pro or go home
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    age03 wrote: »
    I wouldn't use runabout as your fighter use the scorpion.

    Don't listen to this runabouts are superior to every other pets except romulan drones and Klingon interceptors

    Sure scorpions are good in PVE but in PVP their completely useless unless your aim is to TRIBBLE with people frame rates to win

    I didn't know pets benefitted from consoles/doffs. I do have a shield drain doff I can use, I'll have to give that a try. I considered polarized disruptors but wasn't sure if they were worth it. I have some EC left over after I refit this guy so maybe I'll buy a few on the exchange.


    They don't

    I play klink side and I play proper carriers pets do NOT I repeat do NOT and will never take advantage of your own consoles or doffs

    Imagine pets making use of torpedo doffs or pets making use of attack pattern doffs or pets making use of cannons or beam doffs
    ^^OP!

    Please listen to DK and baudl, disregard everything age03 has said it appears hes playing another game or has gone mad
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited September 2013
    I think Disruptors are a perfectly valid weapon type. And the recommendation to use Tetryon is quite bad IMO. Sure not many people have resistance against it, but it's Proc and damage potential are awful.
    The thing with Tetryon is that even though the Proc is pretty TRIBBLE, there's actually nothing wrong with the damage. Damage is the same as any other energy weapon, and the proliferation of Elite ResBs means that Tetryon's Class A damage dodges an extra 15% shield resist. All of this is still secondary to one even bigger reason: Tetryon is cheap as dirt. You can get good Tetryon gear for practically nothing, while even TRIBBLE Disruptor gear will cost you an arm and a leg.

    Still, it is true that Tetryon is generally underwhelming,and its cost reflects this. But you can't beat it for performance on a shoestring budget.
    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    The thing with Tetryon is that even though the Proc is pretty TRIBBLE, there's actually nothing wrong with the damage. Damage is the same as any other energy weapon, and the proliferation of Elite ResBs means that Tetryon's Class A damage dodges an extra 15% shield resist. All of this is still secondary to one even bigger reason: Tetryon is cheap as dirt. You can get good Tetryon gear for practically nothing, while even TRIBBLE Disruptor gear will cost you an arm and a leg.

    Still, it is true that Tetryon is generally underwhelming,and its cost reflects this. But you can't beat it for performance on a shoestring budget.

    tetryons are certainly far from THAT bad, but aren't a smart choice either. for most PVE content the enemy has no shields, so the proc is useless. It is cheap for that reason.

    also cheap and still not a wasted proc are the polarons, proc is allways good and the rather good free jem'hadar space set buffs it.
    the resB does not include polarons either i believe.

    i agree that tetryons are a poor mans phaser, but imho polarons are better in the low price segment.
    Go pro or go home
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    Tetryons are cheap, but I agree with Baudl that Polaron are cheap too and a better choice.

    I ran my beam boat on Tetryon for a long time just because I liked it firing blue beams.

    The OP already has a set of Disruptors, so why get rid of things he spent good money on.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013

    The OP already has a set of Disruptors, so why get rid of things he spent good money on.

    ^^this

    To even suggest changing from arguably the best proc ingame ATM for an inferior all round weapon is absurd

    On a side note though proc doesn't really matter in the grand scheme of things

    It only happens on 2.5% of the shots your going to fire in the life of you, your shop or STO whichever comes soonest

    Pick which colour you like and watch the pretty light show
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
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