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Scimitar science build assistance.

phil3822phil3822 Member Posts: 81 Arc User
edited September 2013 in Romulan Discussion
Hi all, I have a sci rom toon and wish to purchase the scimitar 3 set. I have never had a sci toon before and am looking for build advice.

I have nothing on the rep system yet but do have about 300k dilithium saved up plus lots of fleet credits and belong to a tier 5 fleet.

I am looking for a tanky build with medium dps. 10k in ISE.

Looking for all advice plus which one to use out of the 3.

I have had this toon a little while but have been struggling with the science character so now want to invest a bit to get set up.

Many thanks,
Post edited by phil3822 on

Comments

  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    phil3822 wrote: »
    Hi all, I have a sci rom toon and wish to purchase the scimitar 3 set. I have never had a sci toon before and am looking for build advice.

    I have nothing on the rep system yet but do have about 300k dilithium saved up plus lots of fleet credits and belong to a tier 5 fleet.

    I am looking for a tanky build with medium dps. 10k in ISE.

    Looking for all advice plus which one to use out of the 3.

    I have had this toon a little while but have been struggling with the science character so now want to invest a bit to get set up.

    Many thanks,

    1 - I used the scimitar on my sci for a change instead of my tac and it was poor it really does excel under a tac and as a sci I missed my commander level powers

    2 - The scimitar is no tank it is a hit and fade, yeah it can take a few hits but by no way is it a tank. Especially if you don't use that Lt.comm as an eng it will be really really squishy

    3 - 10k dps in ISE with a proper parser is not medium that's quite good and for a science captain that's god like

    4 - maybe look at the recluse, adapted battlecruiser or as a last gasp the fleet science wardbird(try the mirror version first 100k ec)

    5 - the scimitar is a dps machine and if your dpsing as a sci your doing it wrong but if that's what you want to do then have fun :)

    6 - if you have your heart set on the scimitar then I would go for the tac version especially with you having scattering field and science team as keeping yourself alive

    P.s. I was one of the many that was massively disappointed with the scimitar and I still feel it was a waste of dilithium grind and cash that I put into the 3 pack plus everyone and there gran has one if you roll into an stf the chances of the being at least three scimis in it are high
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • phil3822phil3822 Member Posts: 81 Arc User
    edited September 2013
    I appreciate your answer and do have my reservations with the sci toon. I see so much hype over the scim I do fancy giving it a try. I already have non fleet science war bird and do not like it much. I may consider levelling a tac but another reputation system to grind upsets me.

    My eng kdf battlecruiser gets 10k average in ISE in a Aux2Bat drain build so did not think it was to much to ask for but accept your better judgement. Thinking about it, you are correct, 6k would have more reasonable expectation. It was wrong to put numbers in expectations anyway.

    I will not jump in fast anyway, gather opinions on what to do.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited September 2013
    I am a Science Captain and currently in a Scimitar. As the game is built on DPS, I do not agree that a DPS Science is doing it wrong. I have a 'real' science warbird and you lose a Commander science Boff and trade a LtComm for an ensign. You gain 2 forward weapons, a hangar, and Commander tactical Boff. The Scimitar is better in every way. Gravity well 1 holds about the same as 3, and the extra weapons more than make up the difference. Instead of holding enemies for teammates to kill, I am holding them and killing them myself. As far as tanking, I can tank ISE Tac Cubes very well. In this game everyone needs DPS unless you always team with a group.

    My biggest problem is the size. It is a big ship and has trouble getting around in warp maps as well as getting the wings caught on gates etc.
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited September 2013
    phil3822 wrote: »
    I appreciate your answer and do have my reservations with the sci toon. I see so much hype over the scim I do fancy giving it a try. I already have non fleet science war bird and do not like it much. I may consider levelling a tac but another reputation system to grind upsets me.

    My eng kdf battlecruiser gets 10k average in ISE in a Aux2Bat drain build so did not think it was to much to ask for but accept your better judgement. Thinking about it, you are correct, 6k would have more reasonable expectation. It was wrong to put numbers in expectations anyway.

    I will not jump in fast anyway, gather opinions on what to do.

    Whatever you do, you probably shouldn't accept his better judgment. He's been posting nonsense about the Scimitar for weeks, and he's about the only one having problems - he seems to like to advertise how bad he is.

    20k dps is not uncommon for a tac captain in a Scimitar. Abusive builds can hit 30k or more, so 10k is not hard, even for a sci. It would be downright please-quit-the-game disgraceful for a tac to only do 10k in a Scim, in fact.

    It can also tank, much better than most non-warbirds. You'll need a Valdore console and good dps for that, however. I can easily solo nodes in CSE, killing everything that spawns, tanking the hits from the cube and blowing up the nanite probes without waiting. The standard approach to gateways is to close to point blank range and laugh at its return fire while holding aggro the entire time.

    Apart from the Valdore console, I'd recommend filling the 2 engineering console slots with Neutronium or Monotanium. The one thing you'll have to deal with in a Scim is the large hull and high inertia putting you in range of warp core explosions more often.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I shall give you the torp scimitar of doom build that I haven't posted yet

    http://skillplanner.stoacademy.com/?build=torpdread_0

    3 purp torp doffs, 2 whatever you like

    Make sure to set your auto fire priorities up to fire rom first then regular plasmas.

    Enjoy the ridiculous dps
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Use the elite a corps I. The hangar, I thought the scims had one....
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    eldritchx wrote: »
    Whatever you do, you probably shouldn't accept his better judgment. He's been posting nonsense about the Scimitar for weeks, and he's about the only one having problems - he seems to like to advertise how bad he is.

    20k dps is not uncommon for a tac captain in a Scimitar. Abusive builds can hit 30k or more, so 10k is not hard, even for a sci. It would be downright please-quit-the-game disgraceful for a tac to only do 10k in a Scim, in fact.

    It can also tank, much better than most non-warbirds. You'll need a Valdore console and good dps for that, however. I can easily solo nodes in CSE, killing everything that spawns, tanking the hits from the cube and blowing up the nanite probes without waiting. The standard approach to gateways is to close to point blank range and laugh at its return fire while holding aggro the entire time.

    Apart from the Valdore console, I'd recommend filling the 2 engineering console slots with Neutronium or Monotanium. The one thing you'll have to deal with in a Scim is the large hull and high inertia putting you in range of warp core explosions more often.

    Where else have I been posting for weeks about the scimitar

    I posted the problems I had been experiencing in the one thread which also has around 100 other people saying they were experiencing the exact same problems so it wasn't just me

    I think you'll find and it is also strange how another thread has since arisen saying the exact same thing OMG

    I run the scimitar sometimes, I just don't think it's worth the money for the pack which it isn't there are far better ships available

    I am doing a lot of pvp lately and a sci in a scimitar in there just doesn't make sense, maybe I should have put a pve opinion across

    Well to be fair I can take a Kumari into an stf and tank a tac cube just do it a different way

    Who said anything about a tac in a scimitar not being able to do the dps this guy is a SCIENCE CAPTAIN!!!!! My tac when I used to kill scripted Borg for fun before I got bored I could run about 24kdps on act in elite ISE

    So yeah let's stop measuring each other shaft and move back on topic
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • talajtalaj Member Posts: 0 Arc User
    edited September 2013
    It doesn't really matter a huge amount what type of character you put in a scimitar, because it excels under any of the three archetypes. Sure tacs get more DPS abilities to play with, but scis get some interesting tools of their own that aren't to be discounted - in certain situations anyway.

    As for build advice, it really comes down to what you want to do. I run mine as A2B with the Jem'Hadar set, a mix of fleet and phased polaron beam arrays, and my only defensive consoles are the valdore, a field generator, and a fleet neutronium with +turn. It's incredibly powerful - and would remain so even without my Tac toon's APA/Tac Fleet to boost damage - and I very rarely find myself hitting the respawn button (in either PvE or PvP).

    If you've got experience flying an A2B drain build, then I would suggest giving that a try. Just make sure you slot some advanced (or better yet elite) rommie drones in the hangar, because those things are a whole extra candy-bag of awesome on top of what is already an amazing ship.
  • phil3822phil3822 Member Posts: 81 Arc User
    edited September 2013
    Really appreciate the replies. Have been playing around with my existing build and know power drain build is the way to go however do not want another Aux2Bat build, something different. Pretty certain I will be getting the scim as am finding its more about the build than the character. Still not seen many sci toon builds about and not sure which of the 3 pack to use.

    Thanks again. Good to see positive views of the sci scim thoughts. I do however agree on the PVP point about a sci scim in the team however I guess this game is about fun.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited September 2013
    I fly the science version with 5 science consoles and bonus Aux power. You can get embassy science consoles to add plasma damage and buff science at the same time. Two fleet RCS consoles are plenty for turn rate and resistance. Energy Siphon 2 works well with Plasmonic Leech console to max out power levels.
  • grifterrik23grifterrik23 Member Posts: 0 Arc User
    edited September 2013
    I am a Science Captain and currently in a Scimitar. As the game is built on DPS, I do not agree that a DPS Science is doing it wrong. I have a 'real' science warbird and you lose a Commander science Boff and trade a LtComm for an ensign. You gain 2 forward weapons, a hangar, and Commander tactical Boff. The Scimitar is better in every way. Gravity well 1 holds about the same as 3, and the extra weapons more than make up the difference. Instead of holding enemies for teammates to kill, I am holding them and killing them myself. As far as tanking, I can tank ISE Tac Cubes very well. In this game everyone needs DPS unless you always team with a group.

    My biggest problem is the size. It is a big ship and has trouble getting around in warp maps as well as getting the wings caught on gates etc.

    Would you mind posting a quick rundown of your build, specifically the boff skills and stations? From what you said it sounds like what I would like to setup, but I'm wondering about survivability.
  • goku5030goku5030 Member Posts: 229 Arc User
    edited September 2013
    1 - I used the scimitar on my sci for a change instead of my tac and it was poor it really does excel under a tac and as a sci I missed my commander level powers

    2 - The scimitar is no tank it is a hit and fade, yeah it can take a few hits but by no way is it a tank. Especially if you don't use that Lt.comm as an eng it will be really really squishy

    3 - 10k dps in ISE with a proper parser is not medium that's quite good and for a science captain that's god like

    4 - maybe look at the recluse, adapted battlecruiser or as a last gasp the fleet science wardbird(try the mirror version first 100k ec)

    5 - the scimitar is a dps machine and if your dpsing as a sci your doing it wrong but if that's what you want to do then have fun :)

    6 - if you have your heart set on the scimitar then I would go for the tac version especially with you having scattering field and science team as keeping yourself alive

    P.s. I was one of the many that was massively disappointed with the scimitar and I still feel it was a waste of dilithium grind and cash that I put into the 3 pack plus everyone and there gran has one if you roll into an stf the chances of the being at least three scimis in it are high

    Hate to burst your bubble here mine does tank... and I have it set up with Good gear and traits... it can tank if you have the right traits and set up like I have.. so yes all mines tank.. I hardly fade or run away.... I can tank hits and not die ... if you want to see it in game ask me I will show you....my friend I play with knows mines can tank he seen me play... other then that its good ship in the right hands ...
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited September 2013
    Would you mind posting a quick rundown of your build, specifically the boff skills and stations? From what you said it sounds like what I would like to setup, but I'm wondering about survivability.

    Tactical Team 1, Attack Pattern Beta 1, Torpedo Spread 3, Cannon Scatter Volley 3
    Engineering Team 1, Emergency Power to Shields 2
    Emergency Power to Weapons 1
    Tractor Beam 1, Hazard Emitters 2, Gravity Well 1
    Polarize Hull 1, Transfer Shields 2

    I use Scattering Field, Science Fleet, and when it gets bad Warp Shadows to tank.
    Warp Shadows works great on Borg, even if someone else is tanking it will make Borg target the shadows for quite a while.

    I have 2 Engineering Consoles: both fleet RCS with resistances.
    I have 5 Science consoles, soon to have fleet Embassy consoles.
    I have 3 Tactical consoles with Plasma energy boost in 2 and automated turret in other.

    People will swear you should have 5 Tactical consoles for max damage. You decide, but for me the Fleet Embassy consoles offer more of what I want and boost my science skills. Meanwhile I need the bonus Auxiliary power not Weapon power as I have that at max.

    PS (There are some fixes in the works for gravity well 3 that may make it worthwhile again. See the PvP section for details.)
  • grifterrik23grifterrik23 Member Posts: 0 Arc User
    edited September 2013
    Tactical Team 1, Attack Pattern Beta 1, Torpedo Spread 3, Cannon Scatter Volley 3
    Engineering Team 1, Emergency Power to Shields 2
    Emergency Power to Weapons 1
    Tractor Beam 1, Hazard Emitters 2, Gravity Well 1
    Polarize Hull 1, Transfer Shields 2

    I use Scattering Field, Science Fleet, and when it gets bad Warp Shadows to tank.
    Warp Shadows works great on Borg, even if someone else is tanking it will make Borg target the shadows for quite a while.

    I have 2 Engineering Consoles: both fleet RCS with resistances.
    I have 5 Science consoles, soon to have fleet Embassy consoles.
    I have 3 Tactical consoles with Plasma energy boost in 2 and automated turret in other.

    People will swear you should have 5 Tactical consoles for max damage. You decide, but for me the Fleet Embassy consoles offer more of what I want and boost my science skills. Meanwhile I need the bonus Auxiliary power not Weapon power as I have that at max.

    PS (There are some fixes in the works for gravity well 3 that may make it worthwhile again. See the PvP section for details.)

    Thank you very much!

    I saw the info about gravity well this morning. I have a character in a Vesta waiting to take advantage of those changes!

    Also, i totally agree with you on the consoles. More tac is nice for damage, but I like the versatility that more science consoles provide.

    Hopefully the OP won't feel i'm totally hijacking the thread now, and maybe the information will be useful. Anyway, here's what I was thinking:

    Tac Team 1, Torp Spread 2, Rapid Fire 2, Scatter Volley 3
    EPTW 1, Aux2Struc 1
    Transfer Shield 1
    and then exactly the same on science as what you're doing.

    I might run tactical or engineering in the universal ensign slot if I wait to get the set and can use the secondary shields console, but I'm getting antsy and may just grab the Tulwar by itself.

    I'm running something fairly similar in my Fleet T'varo with a Sci Captain, though without the sci consoles to back it up. Still, its a fun build without feeling one dimensional.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited September 2013
    dahminus wrote: »
    I shall give you the torp scimitar of doom build that I haven't posted yet

    http://skillplanner.stoacademy.com/?build=torpdread_0

    3 purp torp doffs, 2 whatever you like

    Make sure to set your auto fire priorities up to fire rom first then regular plasmas.

    Enjoy the ridiculous dps

    That build..... IS A FAAAAAAAAAAKE.

    Almost all is possible, except:
    1. 2 Romulan Plasma Torpedo Launchers on 1 ship can't happen.
    2. Both Adapted MACO AND Adapted Honor Guard. Suuuuuuuuure.
    3. Fleet quality tac consoles. Now please tell me where you got those. Tribble as the S8 fleet holding test?

    I guess you use 1 Omega Plasma Torp Launcher, and either Adapted MACO + regular MACO or Adapted HG + regular HG.
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    In his text he says Regular Plasmas implying there is two, I think he just made it sloppy when he was building it.

    Same goes for the Adapted KHG & MACO. Obviously these are mistakes.

    And he simply set his Console to MK XII Ultra Rare instead of Rare. Mk XII Torpedo Consoles are actually pretty cheap on the Exchange because 99% of us never use them.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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