i want to squish as much dps out of this ship as possible, considering is a beam boat, is for pve but change to the build for pvp are welcome too, just please dont suggest cannons or a2b, if i wanted cannons i will get an escort and already have plenty of them, also i dont see any good reason for use a a2b in this ship at all, due to the fact that most skills are duplicated and get complete uptime.
ok now the build is basic and still missing consoles so i accept suggestions
Deflector: borg mk XI
Engines: borg mk XI
Shields: elite fleet regenerative cap x2 rssb adapt
warp core: (no idea what i need so any sugestion welcome)
weapons
4X Advance disruptor dual beam bank Dmg x3 Crtd
the hole idea of the dual beam banks is not let all beams fire at once so i can keep full power to weapons, the ship turns fast enough to keep targets most of the time in the 90 degrees of the dual beams.
enginering consoles:
plasmotic leech
neutronium mk xi (this neutronium is going to be replace by one from the mine)
borg universal
(this last slot no idea what to place here)
sci consoles:
zero point
(no idea what embassy console will be best or use 2 of them )
tac consoles
4X disruptor infusers
Boff Layout
LT Com Tac: TT1, APB1, FAW3
LT Tac: BO1, APB1,
LT Com Eng: EPW1, EPS2, EPS3, DEM3
En Eng EPW1
LT UNI: HE1, TSS2
i try with 2x faw but i feel i kill slow due the lack of a torpedo to hit the hull and with 2 apb, no room for a torpedo skill so i send the torpedo to the warehouse, also feel DEM3 is totally wasted the only times i lose maximum power in weapons is if im surrounded by npc when i use FAW, also with BO but recovers fast thanks to EPW.
about doffs beyond 2 pink conn officers for TT cooldown no idea what else to get.
about items to buy my resources are plenty, it may take me sometime but eventually i can buy almost anything in the game, im considering to buy the takiokinetic console from the lobi store and place it in one of the engineer consoles.
finally ty for your time, fire away those suggestions.
I'm going to be blunt.
A fleet Tor'kaht without DHC's is a waste of a fantastic ship.
Its not just a cruiser, its an escort or steroids.
^^ This honestly.
Please turn in your KDF card at the gate.
Seriously though if you want a beam boat there are better ships for that like the Kar'Fi. I think this is like the only cruiser built for cannons hehe.
Not only a beam build would be a waste on this ship but you're beam build itself is wrong since the DBB and regular beam doesn't have an angle where you can fire both from fore and aft.
What i would suggest you is to build it for heavy dps : 3 Dhcs + quantum torp fore / 3 turret + KCB aft
if you're looking for beam boat then the command bortasq or the fleet negh'var would be great choices , to be more precise any ship with turn < 7 or doesn't have more than an ensign tactical station is better off built with beams, 8 beam arrays (4 fore + 4 aft ) and you keep your target in one of your sides so you can fire all your beams in the same time.
I once toyed with the idea of a Beam array/turret designed A2B vessel that cycled Beam Overloads and CRF but without a Marion Doff (bought a 55m EC) it was only mildy effective.
Given the new options availible now ingame it may be a viable idea, but not on a Fl. Torkie.
I remember coming across after LOR a JHEC using beam arrays (granted, they were the badass Spiralwave Disruptor types). The only time I saw an Escort do that in PVP... and the damn thing HURT everybody like a TRIBBLE. The Fleet Vor'Cha can do something similar. It has good enough TAC BOFF stations, 4 TAC Console slots, and more importantly, it has the ENG BOFF stations to put some beef behind those beams.
The trick is proximity. We all know the closer you are to the target when you fire your energy weapons, the more damage they do. Most especially so for cannons, but this applies also to beams.
The other trick this guy was doing with the JHEC, it seemed so simple, but effective, was that he was broadsiding his target with his Spiralwave Disruptors... at close range. Another benefit of attacking sideways like this was that a traditional Escort trying to take him on MUST make attack runs, because trying to slow down and tail him didn't work, and if you decide to "go turret," well, we all know how that goes
The JHEC easily did this because it has the maneuverability of an Escort.
But the Vor'Cha is not bad in its turning ability, and has a somewhat comparable BOFF setup, though more ENG heavy.
I know this game forces everybody to prefer "DHC's ?ber alles," but there are other ways to skin a cat. Well.
First off, sure you can accomplish anything in this game using just about nothing. The bar is set very low.
Secondly, you said you wanted to squeeze as much DPS as possible, but you insist on beams. So right away you need to know your asking to do something somewhat TRIBBLE. That sort of makes it hard to give suggestions. Well, useful ones anyway that you may consider.
And you're a Tac in a Cruiser. I honestly do not have the capacity to care less about what others think about this. I am at my absolute lower limit on caring. This is just such a poor use of a Tac and a Cruiser.
So I think at this point we both understand where I stand on this.
That being said, I've done the same thing. Still do.
Would you consider torpedoes? If you would consider torpedoes I will give you a very nice build for that ship without cannons. If you won't consider torpedoes I won't pester you.
There's nothing wrong with Tac in a Cruiser, especially given the rather TRIBBLE selection of Klingon Escorts. Short of another Tac BoP, what are your options, really? The Klingon Escort selection outside of maybe the Goomba isn't even worth mentioning, being completely outclassed by everyone else's escorts.
As for Beams, well, he did mention that this is for the PvE Hero. For PvE Hero, beams have actually become rather nasty, with the highest DPS-posting PvE boats typically being beamboats. Granted, whether or not this DPS is effective is somewhat up for discussion, but it can no longer be denied that beams can be brutally effective in PvE. Even No Win can be pummelled with beam spam.
In PvP, of course, these same Beamspam-FAW boats are merely nuisances incapable of delivering enough damage to seal the deal.
Numbers don't lie and dhcs are just plain better. But yes, all weapon types can get through the game without an issue
Numbers might not lie, but they sure as hell can mislead: The highest posted DPS boats are actually beamboats...but much of their damage may very well be ineffectually wasted hitting targets that will simply heal it back. Even so, that's still a lot of damage.
There's nothing wrong with Tac in a Cruiser, especially given the rather TRIBBLE selection of Klingon Escorts. Short of another Tac BoP, what are your options, really? The Klingon Escort selection outside of maybe the Goomba isn't even worth mentioning, being completely outclassed by everyone else's escorts.
As for Beams, well, he did mention that this is for the PvE Hero. For PvE Hero, beams have actually become rather nasty, with the highest DPS-posting PvE boats typically being beamboats. Granted, whether or not this DPS is effective is somewhat up for discussion, but it can no longer be denied that beams can be brutally effective in PvE. Even No Win can be pummelled with beam spam.
In PvP, of course, these same Beamspam-FAW boats are merely nuisances incapable of delivering enough damage to seal the deal.
Numbers might not lie, but they sure as hell can mislead: The highest posted DPS boats are actually beamboats...but much of their damage may very well be ineffectually wasted hitting targets that will simply heal it back. Even so, that's still a lot of damage.
There's nothing wrong with Tac in a Cruiser, especially given the rather TRIBBLE selection of Klingon Escorts. Short of another Tac BoP, what are your options, really? The Klingon Escort selection outside of maybe the Goomba isn't even worth mentioning, being completely outclassed by everyone else's escorts.
As for Beams, well, he did mention that this is for the PvE Hero. For PvE Hero, beams have actually become rather nasty, with the highest DPS-posting PvE boats typically being beamboats. Granted, whether or not this DPS is effective is somewhat up for discussion, but it can no longer be denied that beams can be brutally effective in PvE. Even No Win can be pummelled with beam spam.
In PvP, of course, these same Beamspam-FAW boats are merely nuisances incapable of delivering enough damage to seal the deal.
Numbers might not lie, but they sure as hell can mislead: The highest posted DPS boats are actually beamboats...but much of their damage may very well be ineffectually wasted hitting targets that will simply heal it back. Even so, that's still a lot of damage.
You're right. In a way. That way involving everyone else not knowing or caring even one little bit about things like "facts".
No just kidding. Except for the part about a Tac in a Cruiser. I never said it was wrong. Honest. I am normally really effing careful in my posts. Normally. I just said it was a poor usage of a Tac. And it is. And a cruiser. And it is. Especially with the latest changes to STO class matching is pretty hot.
I also did point out that I myself indulge in the same activities. I just would like it clear to anyone just passing through that "Best DPS" and "Tac in a Beam Cruiser" do not go together.
Best DPS and Highests DPS we can assume are not the same. In PVP you can be almost assured of that. Not much you can do there, it is what it is.
PVE sure I bet in almost all cases the guy that did the most damage did the best. But framing that around a team using spiral wave faw is a bit outside the scope of the OP's post. I could come in here and just give you proof of an all turret team just ripping up the charts. Well that's a team. We aren't talking about a team.
We're talking about a guy that's so in love with his tac that he bought it a fleet cruiser. I don't see teams in his future. Just a guess.
And the Raptors fine. Especially for PVE. Seriously. And I've mashed peeps with it in PVP as well. So to say completely outclassed is a bit of a stretch.
Anyways. There's more to it than just beams or no beams.
First off, sure you can accomplish anything in this game using just about nothing. The bar is set very low.
Secondly, you said you wanted to squeeze as much DPS as possible, but you insist on beams. So right away you need to know your asking to do something somewhat TRIBBLE. That sort of makes it hard to give suggestions. Well, useful ones anyway that you may consider.
And you're a Tac in a Cruiser. I honestly do not have the capacity to care less about what others think about this. I am at my absolute lower limit on caring. This is just such a poor use of a Tac and a Cruiser.
So I think at this point we both understand where I stand on this.
That being said, I've done the same thing. Still do.
Would you consider torpedoes? If you would consider torpedoes I will give you a very nice build for that ship without cannons. If you won't consider torpedoes I won't pester you.
Cheers and happy flying!
just to answer this cause i dunno where u get some info that i never give. like dunno where i the world u get the idea that is a tac in a cruiser cause the char is an eng,
but what ever, it amuses me how this little tread that doubt anyone will bother with will reach 2 pages long lol.
also maybe is my fault or didnt explain well why i doing it like i did, this is 1 of 7 chars i have, all have or at least try to have different ships for all of them, this eng was specifically made to fly this ship with beams, i know i handicap myself by using beams, but it doesnt matter to me.
the time i parse this ship if the parse didnt lie, malfunction or divine act from god the ship was making 8.8k dps if i remember right, with exactly that gear and those beams, now considering i been playing this game for the last 4 months and dont really undertand yet what makes a 10k 12k dps escort or beam boat or what ever reach those levels was actually impress, cause i put it together the best way i could understand the game so far.
in my chars i have this ships so far, fleet dhelan, karfi, 2 temporal destroyers one kdf, one fed, this fleet torkat, goth another fed that uses a mirror escort but in the next 10 15 days is going to get upgraded to a jem hec and last a new reman im doing is prolly going to use a fleet DD most likely.
and if u think this is a weird build im crazy or dunno but u seem really cross i want to use this torkat with beams, let me tell u this, the only tac char i have cause i dont like tacs, the tac is the one using the karfi, all i read say almost the same thing tac in karfi is squishi, and atleast the use i give it i dont find it squishi at all.
if u want to suggest a torp build u are very welcome to doit, i dont have a torp boat so can be interesting doing one.
about the original porpouse of the tread i get some suggestions or things to test so i will doit, just to see what i find, nobody really say any consoles to fill teh empty spaces so i guess i will have to figure out myself but is ok.
ty all for your answers, and wow really 2 pages long.
ps. maybe next time i ask for suggestions for my tac in a karfi and see how long that one goes.
sorry for all the mistakes english is not my first language and i answer at 4 am.
just to answer this cause i dunno where u get some info that i never give. like dunno where i the world u get the idea that is a tac in a cruiser cause the char is an eng,
Whoops, my bad! Amongst the several Threads on this I had opened the link to the skill planner that had a TAC as the captain. You don't even have a link so I clearly crossed the beams on this one.
And you know what happens when you cross the beams.
why not ?
i have some gunboats in others toons and like OP want beam boat Klingon Battlecruiser .....
Only Tor'kath and Bortas have Lt. Cmdr tac seat for BFAW 3 and 4 tac consoles
Bortas have also more hitpoints and cost only fleet credits ..... but u need tier 5 Shipyard
Tor' cost only 20k FC + 4 modules , T2 shipyard only , have better shields , turns better , looks better ,have more consoles and Worf have one as flagship .....
and rest ? only carriers can run BFAW 3 , remaining battlecruisers have max LT tac .....
Ka'fi seats good ,2 hangars with good pets, but only 3 tac consoles + 4/3 weapons setup , and sorry i dont like his desing , no cloak
Vo'quv seats not bad , both mirror and PU , 2 hangars with good pets , but only 3/3 weapons and 2 consoles , no cloak.....
PVE sure I bet in almost all cases the guy that did the most damage did the best. But framing that around a team using spiral wave faw is a bit outside the scope of the OP's post.
Not true at all: The guy specified a PvE primary focus, with PvP at best a secondary concern. There's been quite a lot of success for tactical beam cruisers lately.
And the Raptors fine. Especially for PVE. Seriously. And I've mashed peeps with it in PVP as well. So to say completely outclassed is a bit of a stretch.
"Doing Well" and "Being Completely Outclassed" are not the same thing. You are Thissler, after all. You can take a T3 into an STF and do well, but that doesn't mean the ship isn't completely outclassed. Raptors *ARE* completely outclassed: For any Raptor you can pick, there's a standard factional ship which does that exact same thing, only better in every way. That right there is the definition of outclassed. Can you do well in spite of this? Sure. But you could do the same thing better in every way with another ship. As such, there is not a hell of a lot to recommend the Raptor experience. As another thread stated, in the KDF, your real options are BoP, Battlecruiser, and Carrier...and I think we can all agree that the Vo'quv is not a serious ship for a Tac Captain.
enginering consoles:
plasmotic leech
neutronium mk xi (this neutronium is going to be replace by one from the mine)
borg universal
(this last slot no idea what to place here)
sci consoles:
zero point
(no idea what embassy console will be best or use 2 of them )
Since you wanted suggestions on these two spots, here's my thoughts: Replace the current Neutronium and fill the empty Eng spot with two Enhanced Neutronium [HullR] for improved tanking. Two Neutroniums get you near where the resist effectiveness drops off for PvE, and the [HullR] gives a free SIF Generator basically.
For the Embassy Console, Shield Emitter[+Th] and either shield heal (this is more helpful than I would've thought, though I have it mounted on Kar'fi currently) or hull heal (very handy on ship with a decently large hull like a Tor'kaht, and that's what I was last running on one).
I'm going to be blunt.
A fleet Tor'kaht without DHC's is a waste of a fantastic ship.
Its not just a cruiser, its an escort or steroids.
I have to disagree... I have a Fleet Tork and I've run it with cannons and beams. A lot of it depends on what role I'm filling. With Cannons I run 4 DHC's fore and 4 turrets aft (the weapons power drain is far less of an issue with the Leech, flow caps and a good flow cap/crit build). That's devastating. But nearly as effective is 4 beams arrays aft and two arrays/2 DBB's fore. That allows FAW/BO. The Tork is nimble enough that, considering my TAC Capt keeps the cooldown on BoFF abilities short, FAW/BO is up most of the time so I've got BO available anytime I can bring nose on target. BO with the 2 DBB's packs a hell of a punch and I can still spam FAW. The Tork is so well made it can serve any role you wanna build it for with equal effectiveness.
And the Fleet K'Tinga can also pack a cannon build very effectively. While not quite as tough as the Tork it still works well.
*STO*Its mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
Secondly, you said you wanted to squeeze as much DPS as possible, but you insist on beams. So right away you need to know your asking to do something somewhat TRIBBLE. That sort of makes it hard to give suggestions. Well, useful ones anyway that you may consider.
And you're a Tac in a Cruiser. I honestly do not have the capacity to care less about what others think about this. I am at my absolute lower limit on caring. This is just such a poor use of a Tac and a Cruiser.
Maybe for pve its not ideal but I go from DHC to beams on my Bortasqu sometimes and when I parse the dps its much higher, you just lose the ability to burst down targets of your choosing. you can still do best dps and high dps with faw and carefuful positioning so gates and such arent shot with wasted dps when they cant be damaged.
A few times I was to lazy to swap boffs and weapons back to DHC for pvp, and the dps from beam faw is so high it is still able to get lots of kills against fed pugs, although it wouldn't work against organized healers.
I have been running my Tor'kaht with beams for a little while and have found it to be very effective in PVP. There are too many faster ships out there these days to run DHCs without 2x Aux-to-Damp, which cant be done on the Tor'kaht due to insufficient engi stations. Beams keep you doing damage all the time, and make it harder for somebody to get on your tailpipe and stay there. And the Tor'kaht BOFF layout is great for it.
I have been running my Tor'kaht with beams for a little while and have found it to be very effective in PVP. There are too many faster ships out there these days to run DHCs without 2x Aux-to-Damp, which cant be done on the Tor'kaht due to insufficient engi stations. Beams keep you doing damage all the time, and make it harder for somebody to get on your tailpipe and stay there. And the Tor'kaht BOFF layout is great for it.
All true. Although I'm unsure how putting beams on my ship would keep someone off of my tailpipe. And the Aux to Bat Genie is long since out of the bottle, and even one of those can be preeeety damn good.
Still even since this thread was new we see FAW having its issues of being OP with Beta, now it doesn't crit, and who knows next week?
I wish the vor'cha fired its beams from the centre of the forward 'fork' section, like it's supposed to. :c
Yep, that bugs me, too. As icing on the cake DBB should be displayed as one phat beam. It has been done for the Galor, therefore it should be possible for all Vor'cha versions, too.
I would immidiately drop my torp and replace it with a dbb.
Comments
A fleet Tor'kaht without DHC's is a waste of a fantastic ship.
Its not just a cruiser, its an escort or steroids.
^^ This honestly.
Please turn in your KDF card at the gate.
Seriously though if you want a beam boat there are better ships for that like the Kar'Fi. I think this is like the only cruiser built for cannons hehe.
What i would suggest you is to build it for heavy dps : 3 Dhcs + quantum torp fore / 3 turret + KCB aft
if you're looking for beam boat then the command bortasq or the fleet negh'var would be great choices , to be more precise any ship with turn < 7 or doesn't have more than an ensign tactical station is better off built with beams, 8 beam arrays (4 fore + 4 aft ) and you keep your target in one of your sides so you can fire all your beams in the same time.
http://skillplanner.stoacademy.com/?build=somethingsilly_0
Be sure to use a warp core doff and a marion.
Won't be getting much better then that...
aux2bat and canons would just be a better fit. In fact I hope you will reconsider...so much wasted potential
My PvE/PvP hybrid skill tree
heres an aux variant...definitly an improvement
My PvE/PvP hybrid skill tree
Dont put beams on the back though, that's just silly
Unless your doing broad siding with bfaw, and dem...then it is advised
My PvE/PvP hybrid skill tree
Given the new options availible now ingame it may be a viable idea, but not on a Fl. Torkie.
R.I.P
The trick is proximity. We all know the closer you are to the target when you fire your energy weapons, the more damage they do. Most especially so for cannons, but this applies also to beams.
The other trick this guy was doing with the JHEC, it seemed so simple, but effective, was that he was broadsiding his target with his Spiralwave Disruptors... at close range. Another benefit of attacking sideways like this was that a traditional Escort trying to take him on MUST make attack runs, because trying to slow down and tail him didn't work, and if you decide to "go turret," well, we all know how that goes
The JHEC easily did this because it has the maneuverability of an Escort.
But the Vor'Cha is not bad in its turning ability, and has a somewhat comparable BOFF setup, though more ENG heavy.
I know this game forces everybody to prefer "DHC's ?ber alles," but there are other ways to skin a cat. Well.
My PvE/PvP hybrid skill tree
Secondly, you said you wanted to squeeze as much DPS as possible, but you insist on beams. So right away you need to know your asking to do something somewhat TRIBBLE. That sort of makes it hard to give suggestions. Well, useful ones anyway that you may consider.
And you're a Tac in a Cruiser. I honestly do not have the capacity to care less about what others think about this. I am at my absolute lower limit on caring. This is just such a poor use of a Tac and a Cruiser.
So I think at this point we both understand where I stand on this.
That being said, I've done the same thing. Still do.
Would you consider torpedoes? If you would consider torpedoes I will give you a very nice build for that ship without cannons. If you won't consider torpedoes I won't pester you.
Cheers and happy flying!
As for Beams, well, he did mention that this is for the PvE Hero. For PvE Hero, beams have actually become rather nasty, with the highest DPS-posting PvE boats typically being beamboats. Granted, whether or not this DPS is effective is somewhat up for discussion, but it can no longer be denied that beams can be brutally effective in PvE. Even No Win can be pummelled with beam spam.
In PvP, of course, these same Beamspam-FAW boats are merely nuisances incapable of delivering enough damage to seal the deal.
Numbers might not lie, but they sure as hell can mislead: The highest posted DPS boats are actually beamboats...but much of their damage may very well be ineffectually wasted hitting targets that will simply heal it back. Even so, that's still a lot of damage.
Where can I see these numbers? Quite curious.
My PvE/PvP hybrid skill tree
You're right. In a way. That way involving everyone else not knowing or caring even one little bit about things like "facts".
No just kidding. Except for the part about a Tac in a Cruiser. I never said it was wrong. Honest. I am normally really effing careful in my posts. Normally. I just said it was a poor usage of a Tac. And it is. And a cruiser. And it is. Especially with the latest changes to STO class matching is pretty hot.
I also did point out that I myself indulge in the same activities. I just would like it clear to anyone just passing through that "Best DPS" and "Tac in a Beam Cruiser" do not go together.
Best DPS and Highests DPS we can assume are not the same. In PVP you can be almost assured of that. Not much you can do there, it is what it is.
PVE sure I bet in almost all cases the guy that did the most damage did the best. But framing that around a team using spiral wave faw is a bit outside the scope of the OP's post. I could come in here and just give you proof of an all turret team just ripping up the charts. Well that's a team. We aren't talking about a team.
We're talking about a guy that's so in love with his tac that he bought it a fleet cruiser. I don't see teams in his future. Just a guess.
And the Raptors fine. Especially for PVE. Seriously. And I've mashed peeps with it in PVP as well. So to say completely outclassed is a bit of a stretch.
Anyways. There's more to it than just beams or no beams.
Cheers happy flying!:)
just to answer this cause i dunno where u get some info that i never give. like dunno where i the world u get the idea that is a tac in a cruiser cause the char is an eng,
but what ever, it amuses me how this little tread that doubt anyone will bother with will reach 2 pages long lol.
also maybe is my fault or didnt explain well why i doing it like i did, this is 1 of 7 chars i have, all have or at least try to have different ships for all of them, this eng was specifically made to fly this ship with beams, i know i handicap myself by using beams, but it doesnt matter to me.
the time i parse this ship if the parse didnt lie, malfunction or divine act from god the ship was making 8.8k dps if i remember right, with exactly that gear and those beams, now considering i been playing this game for the last 4 months and dont really undertand yet what makes a 10k 12k dps escort or beam boat or what ever reach those levels was actually impress, cause i put it together the best way i could understand the game so far.
in my chars i have this ships so far, fleet dhelan, karfi, 2 temporal destroyers one kdf, one fed, this fleet torkat, goth another fed that uses a mirror escort but in the next 10 15 days is going to get upgraded to a jem hec and last a new reman im doing is prolly going to use a fleet DD most likely.
and if u think this is a weird build im crazy or dunno but u seem really cross i want to use this torkat with beams, let me tell u this, the only tac char i have cause i dont like tacs, the tac is the one using the karfi, all i read say almost the same thing tac in karfi is squishi, and atleast the use i give it i dont find it squishi at all.
if u want to suggest a torp build u are very welcome to doit, i dont have a torp boat so can be interesting doing one.
about the original porpouse of the tread i get some suggestions or things to test so i will doit, just to see what i find, nobody really say any consoles to fill teh empty spaces so i guess i will have to figure out myself but is ok.
ty all for your answers, and wow really 2 pages long.
ps. maybe next time i ask for suggestions for my tac in a karfi and see how long that one goes.
sorry for all the mistakes english is not my first language and i answer at 4 am.
Whoops, my bad! Amongst the several Threads on this I had opened the link to the skill planner that had a TAC as the captain. You don't even have a link so I clearly crossed the beams on this one.
And you know what happens when you cross the beams.
So sure, build coming up anyways.
Cheers and happy engineering!!
i have some gunboats in others toons and like OP want beam boat Klingon Battlecruiser .....
Only Tor'kath and Bortas have Lt. Cmdr tac seat for BFAW 3 and 4 tac consoles
Bortas have also more hitpoints and cost only fleet credits ..... but u need tier 5 Shipyard
Tor' cost only 20k FC + 4 modules , T2 shipyard only , have better shields , turns better , looks better ,have more consoles and Worf have one as flagship .....
and rest ? only carriers can run BFAW 3 , remaining battlecruisers have max LT tac .....
Ka'fi seats good ,2 hangars with good pets, but only 3 tac consoles + 4/3 weapons setup , and sorry i dont like his desing , no cloak
Vo'quv seats not bad , both mirror and PU , 2 hangars with good pets , but only 3/3 weapons and 2 consoles , no cloak.....
Not true at all: The guy specified a PvE primary focus, with PvP at best a secondary concern. There's been quite a lot of success for tactical beam cruisers lately.
Really? This I MUST see.
Well, the Tork is practically an escort as far as cruisers go, being so stripped of most of its cruiserage.
"Doing Well" and "Being Completely Outclassed" are not the same thing. You are Thissler, after all. You can take a T3 into an STF and do well, but that doesn't mean the ship isn't completely outclassed. Raptors *ARE* completely outclassed: For any Raptor you can pick, there's a standard factional ship which does that exact same thing, only better in every way. That right there is the definition of outclassed. Can you do well in spite of this? Sure. But you could do the same thing better in every way with another ship. As such, there is not a hell of a lot to recommend the Raptor experience. As another thread stated, in the KDF, your real options are BoP, Battlecruiser, and Carrier...and I think we can all agree that the Vo'quv is not a serious ship for a Tac Captain.
Since you wanted suggestions on these two spots, here's my thoughts: Replace the current Neutronium and fill the empty Eng spot with two Enhanced Neutronium [HullR] for improved tanking. Two Neutroniums get you near where the resist effectiveness drops off for PvE, and the [HullR] gives a free SIF Generator basically.
For the Embassy Console, Shield Emitter[+Th] and either shield heal (this is more helpful than I would've thought, though I have it mounted on Kar'fi currently) or hull heal (very handy on ship with a decently large hull like a Tor'kaht, and that's what I was last running on one).
I have to disagree... I have a Fleet Tork and I've run it with cannons and beams. A lot of it depends on what role I'm filling. With Cannons I run 4 DHC's fore and 4 turrets aft (the weapons power drain is far less of an issue with the Leech, flow caps and a good flow cap/crit build). That's devastating. But nearly as effective is 4 beams arrays aft and two arrays/2 DBB's fore. That allows FAW/BO. The Tork is nimble enough that, considering my TAC Capt keeps the cooldown on BoFF abilities short, FAW/BO is up most of the time so I've got BO available anytime I can bring nose on target. BO with the 2 DBB's packs a hell of a punch and I can still spam FAW. The Tork is so well made it can serve any role you wanna build it for with equal effectiveness.
And the Fleet K'Tinga can also pack a cannon build very effectively. While not quite as tough as the Tork it still works well.
Maybe for pve its not ideal but I go from DHC to beams on my Bortasqu sometimes and when I parse the dps its much higher, you just lose the ability to burst down targets of your choosing. you can still do best dps and high dps with faw and carefuful positioning so gates and such arent shot with wasted dps when they cant be damaged.
A few times I was to lazy to swap boffs and weapons back to DHC for pvp, and the dps from beam faw is so high it is still able to get lots of kills against fed pugs, although it wouldn't work against organized healers.
All true. Although I'm unsure how putting beams on my ship would keep someone off of my tailpipe. And the Aux to Bat Genie is long since out of the bottle, and even one of those can be preeeety damn good.
Still even since this thread was new we see FAW having its issues of being OP with Beta, now it doesn't crit, and who knows next week?
But this thread ISN'T new. You necroed it.
Bad doggy!
You're still a bad dog.
Your argument therefore is invalid.
Yep, that bugs me, too. As icing on the cake DBB should be displayed as one phat beam. It has been done for the Galor, therefore it should be possible for all Vor'cha versions, too.
I would immidiately drop my torp and replace it with a dbb.
Hey past self. Shut the hell up, beams>cannons for parsing
My PvE/PvP hybrid skill tree