We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
This isn't really a fix, I mean I suppose in a way it is, but it doesn't get around the fact that a whole team could be wiped for being in the wrong place at the wrong time in between parts of the mission, most notably right after finishing off that flotilla of Borg ships at the beginning. If you're too far out then the team is going to get bashed before they have much chance to do anything.
Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.
Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
It's supposed to kill you in one shot, just like Donatra's thalaron pulse and the plasma energy bolts in red alerts. The trick is to NOT get hit by it.
It's supposed to kill you in one shot, just like Donatra's thalaron pulse and the plasma energy bolts in red alerts. The trick is to NOT get hit by it.
Lol. I know, I was using the exaggeration for dramatics. I feel like it's a situation like CE. CE has an insta-death attack but is much more workable. The plasma lances aren't. I've been in groups with veteran players and still seen team wipes just from that attack. That implies there's something seriously wrong. If the devs want to make an enemy have an incredibly powerful attack, they can do so! I say great, but give the players a way to work around it. there's a reason why Hive (Space) is played the least of the borg stfs. If players can't figure out a way to not take massive damage often from the ships, they're still not going to play it. At least CE has a warning about its attack happening. If people get killed there, it's because they chose to ignore the warning. In Hive, it's just 'lets go in and get killed no matter what we do most of the time'.
And Dontara's thalaron pulse isn't an insta-death attack. On the off chance that I actually get hit by it now, it doesn't kill me outright anymore... but a shot or two from her later might finish the job. Plus you get a warning for that attack too.
[*]Captains are no longer targeted by the Lance Weapons from the Unimatrix vessels when:
They are affected by Under the Guns.
They are further than 20k away from the vessels.
They are using Full Impulse.
They are cloaked.
This fix seems to address the problem we had with the lances, which is that they'd shoot as soon as you respawned, before you could get to the "Safe Zone"
respawn, cloak and/or hit full impulse, then gun it to the queen before the lances can hit you.
Thanks for the fix Devs
Now if something can be done about the Crystalline Entity's new tendency to camp the spawn point (since yesterday it seems) we'll be good.
Some of these adjustments are fine (mostly range). However, cloaking shouldn't give any protection from lances (ships with battle cloaks already have enough advantages, they don't need yet another). HSE's current difficulty level is fine, the problem is with players who are unwilling to adapt to the game...
You forgot to fix lance weapons blowing you to hell when your beside the queen (As per the in mission instructions to stay near the queen to avoid being targeted)...
[SIGPIC][/SIGPIC] ***Disenchanted***
Real Join Date: Monday, 17 May 2010
You forgot to fix lance weapons blowing you to hell when your beside the queen (As per the in mission instructions to stay near the queen to avoid being targeted)...
I don't mind the entity moving, it gets it away from the bloody planet.
having the entity away from the planet is a good thing, but having it beeline right away to the spawn point is a bit much. Fortunately, it's not happening every time.
I was able to deal, but I have what some people would call a p2w setup (despite grinding it all for free - but i digress), others may have a lot more problems.
You forgot to fix lance weapons blowing you to hell when your beside the queen (As per the in mission instructions to stay near the queen to avoid being targeted)...
If you died in HSE while hugging the queen during the 2nd phase you either:
-killed yourself with damage reflected back by FBP(you need high DPS for that, obviously)
-got smashed by Torpedo Spread III(which if i remember correctly, deals 3x20k base damage, so you need at least Tactical Team up at the moment of impact to survive it)
Both of these aren't unavoidable instakills.
If a lance hits you when you have the "Under the Guns" buff it will deal no damage. As I've said before - the problem wasn't with the instance, it was with people not willing to adapt their builds/strategies.
Not so sound so harsh here but when are you guys going to get on with the fixing of the romulan republic outfit 1 that has been turn to moosh and is clipping everything in site be fixed? I mean really.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
If you died in HSE while hugging the queen during the 2nd phase you either:
-killed yourself with damage reflected back by FBP(you need high DPS for that, obviously)
-got smashed by Torpedo Spread III(which if i remember correctly, deals 3x20k base damage, so you need at least Tactical Team up at the moment of impact to survive it)
Both of these aren't unavoidable instakills.
If a lance hits you when you have the "Under the Guns" buff it will deal no damage. As I've said before - the problem wasn't with the instance, it was with people not willing to adapt their builds/strategies.
60k?
Assuming your shields get lowered, you'll need an extreme amount of luck, gear, and buffing just to withstand the impact on an Odyssey, let alone a Defiant.
There are strategies which avoid the lances without hugging the queen, but they require carriers. Ideally, they should be Vo'Quvs, Kar'fis, or Dreadnoughts with BoPs, Fer'jais, and bugships respectively, though a Scimitar with drones will do just as well. However, I do not remember the details of the strategy, only that it worked flawlessly with 3 Vo'Quvs, an escort, and... a Nebula? I think it was a Nebula.
Basically, you need to put some of the Borg tech between you and the unimatrix ships, while launching all your pets to attack them. In order to avoid losing the optional, at least three ships must be concealed in this way, while the other two should only attack once the pets have their attention. This will result in the safe destruction of vessel 1 of 2, while 2 of 2 requires a more direct approach, during which the queen is useful.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Assuming your shields get lowered, you'll need an extreme amount of luck, gear, and buffing just to withstand the impact on an Odyssey, let alone a Defiant.
There are strategies which avoid the lances without hugging the queen, but they require carriers. Ideally, they should be Vo'Quvs, Kar'fis, or Dreadnoughts with BoPs, Fer'jais, and bugships respectively, though a Scimitar with drones will do just as well. However, I do not remember the details of the strategy, only that it worked flawlessly with 3 Vo'Quvs, an escort, and... a Nebula? I think it was a Nebula.
Basically, you need to put some of the Borg tech between you and the unimatrix ships, while launching all your pets to attack them. In order to avoid losing the optional, at least three ships must be concealed in this way, while the other two should only attack once the pets have their attention. This will result in the safe destruction of vessel 1 of 2, while 2 of 2 requires a more direct approach, during which the queen is useful.
Surviving the torp spread (even on a Defiant) is relatively easy - you only need to remember 2 things:
-when torpedos hit shields their damage is 4 times lower(not even counting shield resists).
-torpedo spread III launches 3 torpedos (at 3 targets) hitting consecutively - if you don't have tactical team up at the moment of impact, the first torpedo from the spread will deal at most 5k shield damage, second one will deal 3k shield damage and around 2k hull damage, and the third one will deal 20k hull damage(i'm assuming 0 hull resists, 0 shield resists and 8k shield capacity per facing), if you have 13k-15k(or more) shield capacity you can easily eat a torpedo spread III without even using tactical team.
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
They are called "lances" for a reason, y'know - specifically BECAUSE no ship can survive being hit by them, it's the same idea behind the Spinal Lance on the Federation Gal-X, and the Javelin Beam on the KDF Guramba Siege Destroyer.
It is a fix because they no longer fire from 20km - well outside the firing range of the aforementioned ships, or any playable ship for that matter - and also no longer fire when a player is affected by "Under the Guns", which in theory prevents you from being "lanced". I for one welcome this fix, as Hive Onslaught (Elite) was impossible to do on (I believe it was) Monday, with a full team of experienced fleetmates.
Some of these adjustments are fine (mostly range). However, cloaking shouldn't give any protection from lances (ships with battle cloaks already have enough advantages, they don't need yet another). HSE's current difficulty level is fine, the problem is with players who are unwilling to adapt to the game...
How many times have you successfully targeted a cloaked player on the "enemy" team? Cloaking works just fine, provided the Unimatrix ships can't keep you as their target...
Any word on fixing the TNG pants, or Soft Boots for Federation Male characters?
The Tng split bottom pants were fixed already. Soft boots are still missing for male fed characters as a uniform option. (the boots are available as an off duty outfit option though)
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
i will be happy with under the guns working and NOT getting shot as soon as u spawn :P
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
This isn't really a fix, I mean I suppose in a way it is, but it doesn't get around the fact that a whole team could be wiped for being in the wrong place at the wrong time in between parts of the mission, most notably right after finishing off that flotilla of Borg ships at the beginning. If you're too far out then the team is going to get bashed before they have much chance to do anything.
Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.
Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
I guess it's time for you all to adapt, instead of blindly flying in Kirk-Style expecting the usual PVE baby bottle type return fire.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Comments
I think they are content being called Devs
The Romulan Republic 1 female top (and many other costume/tailor issues) is still broken, sadly.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.
Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
It's supposed to kill you in one shot, just like Donatra's thalaron pulse and the plasma energy bolts in red alerts. The trick is to NOT get hit by it.
Lol. I know, I was using the exaggeration for dramatics. I feel like it's a situation like CE. CE has an insta-death attack but is much more workable. The plasma lances aren't. I've been in groups with veteran players and still seen team wipes just from that attack. That implies there's something seriously wrong. If the devs want to make an enemy have an incredibly powerful attack, they can do so! I say great, but give the players a way to work around it. there's a reason why Hive (Space) is played the least of the borg stfs. If players can't figure out a way to not take massive damage often from the ships, they're still not going to play it. At least CE has a warning about its attack happening. If people get killed there, it's because they chose to ignore the warning. In Hive, it's just 'lets go in and get killed no matter what we do most of the time'.
And Dontara's thalaron pulse isn't an insta-death attack. On the off chance that I actually get hit by it now, it doesn't kill me outright anymore... but a shot or two from her later might finish the job. Plus you get a warning for that attack too.
This fix seems to address the problem we had with the lances, which is that they'd shoot as soon as you respawned, before you could get to the "Safe Zone"
respawn, cloak and/or hit full impulse, then gun it to the queen before the lances can hit you.
Thanks for the fix Devs
Now if something can be done about the Crystalline Entity's new tendency to camp the spawn point (since yesterday it seems) we'll be good.
***Disenchanted***
Real Join Date: Monday, 17 May 2010
I don't mind the entity moving, it gets it away from the bloody planet.
That's what "Under The Guns" is.
having the entity away from the planet is a good thing, but having it beeline right away to the spawn point is a bit much. Fortunately, it's not happening every time.
I was able to deal, but I have what some people would call a p2w setup (despite grinding it all for free - but i digress), others may have a lot more problems.
If you died in HSE while hugging the queen during the 2nd phase you either:
-killed yourself with damage reflected back by FBP(you need high DPS for that, obviously)
-got smashed by Torpedo Spread III(which if i remember correctly, deals 3x20k base damage, so you need at least Tactical Team up at the moment of impact to survive it)
Both of these aren't unavoidable instakills.
If a lance hits you when you have the "Under the Guns" buff it will deal no damage. As I've said before - the problem wasn't with the instance, it was with people not willing to adapt their builds/strategies.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
60k?
Assuming your shields get lowered, you'll need an extreme amount of luck, gear, and buffing just to withstand the impact on an Odyssey, let alone a Defiant.
There are strategies which avoid the lances without hugging the queen, but they require carriers. Ideally, they should be Vo'Quvs, Kar'fis, or Dreadnoughts with BoPs, Fer'jais, and bugships respectively, though a Scimitar with drones will do just as well. However, I do not remember the details of the strategy, only that it worked flawlessly with 3 Vo'Quvs, an escort, and... a Nebula? I think it was a Nebula.
Basically, you need to put some of the Borg tech between you and the unimatrix ships, while launching all your pets to attack them. In order to avoid losing the optional, at least three ships must be concealed in this way, while the other two should only attack once the pets have their attention. This will result in the safe destruction of vessel 1 of 2, while 2 of 2 requires a more direct approach, during which the queen is useful.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Surviving the torp spread (even on a Defiant) is relatively easy - you only need to remember 2 things:
-when torpedos hit shields their damage is 4 times lower(not even counting shield resists).
-torpedo spread III launches 3 torpedos (at 3 targets) hitting consecutively - if you don't have tactical team up at the moment of impact, the first torpedo from the spread will deal at most 5k shield damage, second one will deal 3k shield damage and around 2k hull damage, and the third one will deal 20k hull damage(i'm assuming 0 hull resists, 0 shield resists and 8k shield capacity per facing), if you have 13k-15k(or more) shield capacity you can easily eat a torpedo spread III without even using tactical team.
They are called "lances" for a reason, y'know - specifically BECAUSE no ship can survive being hit by them, it's the same idea behind the Spinal Lance on the Federation Gal-X, and the Javelin Beam on the KDF Guramba Siege Destroyer.
It is a fix because they no longer fire from 20km - well outside the firing range of the aforementioned ships, or any playable ship for that matter - and also no longer fire when a player is affected by "Under the Guns", which in theory prevents you from being "lanced". I for one welcome this fix, as Hive Onslaught (Elite) was impossible to do on (I believe it was) Monday, with a full team of experienced fleetmates.
How many times have you successfully targeted a cloaked player on the "enemy" team? Cloaking works just fine, provided the Unimatrix ships can't keep you as their target...
The Tng split bottom pants were fixed already. Soft boots are still missing for male fed characters as a uniform option. (the boots are available as an off duty outfit option though)
i will be happy with under the guns working and NOT getting shot as soon as u spawn :P
I guess it's time for you all to adapt, instead of blindly flying in Kirk-Style expecting the usual PVE baby bottle type return fire.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...