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Guramba: Survavibility question

shpoksshpoks Member Posts: 6,967 Arc User
edited September 2013 in Klingon Discussion
I'm considering a Nausicaan char. and I wanted to get a Guramba for him. So now, I'm a bit in between as to wheather should I go with a tac.captain or an engineer.
To be honest, I considering an engineer only for survavibility reasons, otherwise it's my least favourite class in the game. I'd prefer a tact.captain for this, but then again I'm not fond of getting popped, other than the mandatory Borg invisi-torps of death. :D So my question to people that use the Guramba is:

- How is it in the survavibility department? I mean PvE here. I'm used to the Mirror Qin, which has the same Boff layout and similar stats and I find it quite durable. Then again, it has a cloak which can sometimes be an asset. I'm wondering, does the Guramba have any issues to survive in PvE, elite STFs and such and would I need an engineering captain to keep it allive better, or it can be handled just fine by a tactical captain.

On paper, it seems that I shouldn't have any issues of keeping myself alive even with a tact.captain (which would be my preferred option), but I wanted to hear from players that actually use the ship.
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Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    guramba is actually quite durable...the 3 slots for engi boff powers is already the maximum you can get for an escort/destroyer and if combine this with HE, TSS in the sci section you should be fine.
    double up EPtShields to have strong shield resi and get a aux2sif 1 for your hull healing ability.
    Once you have a feel that you are not depending on EPtShields, you can get a EPtWeapons to get the extra 10% more dmg buff.

    i actually never had any considerable problem with my tac flying the guramba, and the tac buffs/debuffs really propell the javeline dmg numbers into orbit!
    Go pro or go home
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited August 2013
    I also use the mirror qin atm and have come to the conclusion that having certain abilites (like HE/EPTS) and knowing when to use them is much more important then anything else.

    Pretty much the only thing i die to is the invisible HY torps or the ones that i fail to kill.

    Another trick is using a copy of EPTE with evasive if all your heals are down and your shields are failing this will get you out of range of even turbo spheres.

    Would love to know how it goes for you i am on the fence atm about getting a guramba love the look of it but don't really see the advantage over the mirror qin for 2500 zen.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    My KDF Sci Alien was flying the Guramba for a quite a while. It's a good PvE ship overall, but not great. Aesthetically it's groovy to look at, though! Here was my build:

    Disruptor DHCs and Turrets (Very Rare Mk XI or better).

    TT1, CRF1, APO1, APO3
    TT1, CRF1, APB2
    EPtS1, AtS1
    EPtS1
    TSS1, HE1

    (Sometimes I'd run CSV, but that would often attract too much aggro, see below.)

    1x Neutronium Alloy, 1x Borg Assimilated Console, 1x Plasmonic Leech
    1x Field Generator, 1x Embassy Emitter Array [ShH] [-Th]
    4x Disruptor Coils

    Consoles were Rare Mk XI or better. Gear was a full Aegis set (this toon hasn't completed Reps yet), and a Field Stabilizing Warp Core Mk XI [Coi] [W->A] [SSS]. For devices I had a Red Matter Capacitor and a Subspace Field Modulator.

    As for the G's survivability? I doesn't have much. I would rotate the TT, EPtS, and AtS constantly via my "Fire All" button, basically keeping them always running. If I drew too much incoming fire I was toast. The worse part is there isn't much room for heals, so without an external healer to lend you support (and most people are flying Escort-like ships these days in STFs), once you take damage, it takes a long time to get back to full health... So you become fragile very fast.

    I had only recently got the Embassy console... Adding that -Threat was a huge boost to Survivability (ie Rule one to staying alive is not getting shot in the first place).

    In Elite STFs, one on one, I was ok versus spheres. I could kill them before they could kill me. Regular Cubes, like the ones that spawn in KASE, I could take them by myself most of the time. It could get dicey though if they got in lucky shot, or my buffs were on CD. Having some of a Sci Captain's defensive powers helped. I could not solo or withstand directed fire from Tac Cubes or Gates for long at all. I'd break off attack and get out of range most of the time.

    Further commentary: I found the Siege Mode kind of pointless... It was a cool/fun/neat thing for a while when it was new... Doing that "Death Star" super laser blast was awesome... It can do some spectacular shots (over 100k at times), but normally against non-bosses it's pointless (that should be obvious) and against bosses it more often does 10-30k dmg, which isn't that impressive, especially because you lose 5-10s transforming that you could have been shooting your normal DPS.

    Once that got old, I found more and more I'd stay in the regular mode. In Siege you lose a lot of turn rate and really slow down. And that sucks: You can't bring your forward DHCs to bear as readily and if you slow down your Defense drops.

    So only just a couple of days ago I switched out of the Guramba (to the Krenn Destroyer).

    Hope that helps.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • johnny1051johnny1051 Member Posts: 0 Arc User
    edited August 2013
    I run the Guramba with an engineer, survivability is not a problem for me due to having "Miracle Worker" which acts as a big "Oh %#^" button when things get hairy. Such a fun ship to fly, and because javelin :)
    [SIGPIC][/SIGPIC]
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited August 2013
    The guramba is an awesome ship

    Damage wise it does really well won't keep up with a well built 5 tac console escort or warbird but its good

    Survivability wise it's fine I run maco mk12 from back in the days where it didn't take 4 years to get them

    The trick is you have to keep moving apo and epte Helps in That

    The javelin if used right is a nice tool but I would only use it on bosses where their slow and you can line your shot up

    Your survivability isn't down to the ship 8 times out of ten its piloting and suboptimal gear that will hamper your survivability
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    Regarding your ENG in a Guramba, go for it.

    Yes, survivability will go up due to traited Miracle Worker.

    But people ignore Nadion Inversion. Pop that when you want to do a series of Beam Overloads, then feel free to do the Javelin :cool:
    XzRTofz.gif
  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    The only problem I had with it was survivability, and that's just because my Engineer boffs weren't set up correctly at the time.

    If you're doing PvE I'd recommend you stay in siege mode most of the time. The movement debuffs are nothing to worry about when you're shooting borg, and the bonuses are quite significant.
    ___________________________
    The day will not save them. And we own the night.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    the guramba is really survivable. I have a kdf eng and a kdf tac. The eng is ok in the guramba but not having APA with the javelin kinda sucks. I say go with the tac captain, it's the difference between one shotting something with well over 100k damage or just doing 50-60k.
  • majinsyllusmajinsyllus Member Posts: 55 Arc User
    edited August 2013
    My KDF Sci Alien was flying the Guramba for a quite a while. It's a good PvE ship overall, but not great.


    What are you talking about? It IS one of the great ships, it's the only ship I flew before I got the Galor and i'm still using it time to time because it is amazing and the Javelin is alot of fun. Of course it's not gonna be that good if you're a sci flying it, but that's your own fault.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    Thanks for the replies everyone, especially lordhavelock for sharing the details of his build. Many of you expressed similar views and ideas with what I had in mind and you were very helpfull. :)

    At the end of the day, I decided to go with a Tac.Nausicaan. IDK, when I think Nausicaans I think of pirates, and when I consider playing a pirate I lean towards tac. Besides like I said I'm not really a fan of engi. and figured I would be punishing myself by chosing the career only to add more survavibility to the Guramba.
    I also want to squeeze every last drop of DPS from the Javelin to see how high I could get it. :cool:

    Besides, if I can keep the Mirror Qin allive with all the defense passives, I guess I'd keep the Guramba allive as well once my Nausicaan grinds the reps. and gets some passives to help him out.

    See ya' on Qo'noS! Qapla'!
    HQroeLu.jpg
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited September 2013
    A ship with a lance weapon is meant to be flown by a Tac. Period. Otherwise, you cannot get any pain out of it. So good call there.

    The Goomba is a slower Patrol Escort with a Lance. Any of the regular Patrol Escort builds will thus serve you well, and the Patrol layout is generally regarded as the best "pure Escort" layout, shared by ships like the Charal and the infamous Bug.
    [SIGPIC][/SIGPIC]
  • johankreigjohankreig Member Posts: 449 Arc User
    edited September 2013
    I wanted this ship from day 1 and finaly got my hands on it recently on my new klink.
    I love it, it can be a little bit squishy at times buts thats usualy down to me doing something stupid, on the whole as and engi captain its a dam good ship, you can take hits that shopuld kill you and still come out fighting, I have built mine around the idea of hull damage weapons, its currently running 2x Elachi DC, 1 x Quad Dis Cannon, 1x breen tras torp up front and the breen cluster torp and 2x elachi beams at the back, this gives me the ability to fly in and hit hard regardless to weather i am in siege mode or not, and the sheild penertration procs on the weapons tend to occure quite alot when your hurling so much ammo at the enemy, having beams at the back is a bit of a revolutionary concept for a cannon barge I know, but after testing it I found to to be magic, as you get a sizeable punch when your spinning around for your next attack run rather than a constant streem of bb pellets from turrets.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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