I'm considering a Nausicaan char. and I wanted to get a Guramba for him. So now, I'm a bit in between as to wheather should I go with a tac.captain or an engineer.
To be honest, I considering an engineer only for survavibility reasons, otherwise it's my least favourite class in the game. I'd prefer a tact.captain for this, but then again I'm not fond of getting popped, other than the mandatory Borg invisi-torps of death.
So my question to people that use the Guramba is:
- How is it in the survavibility department? I mean PvE here. I'm used to the Mirror Qin, which has the same Boff layout and similar stats and I find it quite durable. Then again, it has a cloak which can sometimes be an asset. I'm wondering, does the Guramba have any issues to survive in PvE, elite STFs and such and would I need an engineering captain to keep it allive better, or it can be handled just fine by a tactical captain.
On paper, it seems that I shouldn't have any issues of keeping myself alive even with a tact.captain (which would be my preferred option), but I wanted to hear from players that actually use the ship.
Comments
double up EPtShields to have strong shield resi and get a aux2sif 1 for your hull healing ability.
Once you have a feel that you are not depending on EPtShields, you can get a EPtWeapons to get the extra 10% more dmg buff.
i actually never had any considerable problem with my tac flying the guramba, and the tac buffs/debuffs really propell the javeline dmg numbers into orbit!
Pretty much the only thing i die to is the invisible HY torps or the ones that i fail to kill.
Another trick is using a copy of EPTE with evasive if all your heals are down and your shields are failing this will get you out of range of even turbo spheres.
Would love to know how it goes for you i am on the fence atm about getting a guramba love the look of it but don't really see the advantage over the mirror qin for 2500 zen.
Disruptor DHCs and Turrets (Very Rare Mk XI or better).
TT1, CRF1, APO1, APO3
TT1, CRF1, APB2
EPtS1, AtS1
EPtS1
TSS1, HE1
(Sometimes I'd run CSV, but that would often attract too much aggro, see below.)
1x Neutronium Alloy, 1x Borg Assimilated Console, 1x Plasmonic Leech
1x Field Generator, 1x Embassy Emitter Array [ShH] [-Th]
4x Disruptor Coils
Consoles were Rare Mk XI or better. Gear was a full Aegis set (this toon hasn't completed Reps yet), and a Field Stabilizing Warp Core Mk XI [Coi] [W->A] [SSS]. For devices I had a Red Matter Capacitor and a Subspace Field Modulator.
As for the G's survivability? I doesn't have much. I would rotate the TT, EPtS, and AtS constantly via my "Fire All" button, basically keeping them always running. If I drew too much incoming fire I was toast. The worse part is there isn't much room for heals, so without an external healer to lend you support (and most people are flying Escort-like ships these days in STFs), once you take damage, it takes a long time to get back to full health... So you become fragile very fast.
I had only recently got the Embassy console... Adding that -Threat was a huge boost to Survivability (ie Rule one to staying alive is not getting shot in the first place).
In Elite STFs, one on one, I was ok versus spheres. I could kill them before they could kill me. Regular Cubes, like the ones that spawn in KASE, I could take them by myself most of the time. It could get dicey though if they got in lucky shot, or my buffs were on CD. Having some of a Sci Captain's defensive powers helped. I could not solo or withstand directed fire from Tac Cubes or Gates for long at all. I'd break off attack and get out of range most of the time.
Further commentary: I found the Siege Mode kind of pointless... It was a cool/fun/neat thing for a while when it was new... Doing that "Death Star" super laser blast was awesome... It can do some spectacular shots (over 100k at times), but normally against non-bosses it's pointless (that should be obvious) and against bosses it more often does 10-30k dmg, which isn't that impressive, especially because you lose 5-10s transforming that you could have been shooting your normal DPS.
Once that got old, I found more and more I'd stay in the regular mode. In Siege you lose a lot of turn rate and really slow down. And that sucks: You can't bring your forward DHCs to bear as readily and if you slow down your Defense drops.
So only just a couple of days ago I switched out of the Guramba (to the Krenn Destroyer).
Hope that helps.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Damage wise it does really well won't keep up with a well built 5 tac console escort or warbird but its good
Survivability wise it's fine I run maco mk12 from back in the days where it didn't take 4 years to get them
The trick is you have to keep moving apo and epte Helps in That
The javelin if used right is a nice tool but I would only use it on bosses where their slow and you can line your shot up
Your survivability isn't down to the ship 8 times out of ten its piloting and suboptimal gear that will hamper your survivability
Yes, survivability will go up due to traited Miracle Worker.
But people ignore Nadion Inversion. Pop that when you want to do a series of Beam Overloads, then feel free to do the Javelin :cool:
If you're doing PvE I'd recommend you stay in siege mode most of the time. The movement debuffs are nothing to worry about when you're shooting borg, and the bonuses are quite significant.
The day will not save them. And we own the night.
What are you talking about? It IS one of the great ships, it's the only ship I flew before I got the Galor and i'm still using it time to time because it is amazing and the Javelin is alot of fun. Of course it's not gonna be that good if you're a sci flying it, but that's your own fault.
At the end of the day, I decided to go with a Tac.Nausicaan. IDK, when I think Nausicaans I think of pirates, and when I consider playing a pirate I lean towards tac. Besides like I said I'm not really a fan of engi. and figured I would be punishing myself by chosing the career only to add more survavibility to the Guramba.
I also want to squeeze every last drop of DPS from the Javelin to see how high I could get it. :cool:
Besides, if I can keep the Mirror Qin allive with all the defense passives, I guess I'd keep the Guramba allive as well once my Nausicaan grinds the reps. and gets some passives to help him out.
See ya' on Qo'noS! Qapla'!
The Goomba is a slower Patrol Escort with a Lance. Any of the regular Patrol Escort builds will thus serve you well, and the Patrol layout is generally regarded as the best "pure Escort" layout, shared by ships like the Charal and the infamous Bug.
I love it, it can be a little bit squishy at times buts thats usualy down to me doing something stupid, on the whole as and engi captain its a dam good ship, you can take hits that shopuld kill you and still come out fighting, I have built mine around the idea of hull damage weapons, its currently running 2x Elachi DC, 1 x Quad Dis Cannon, 1x breen tras torp up front and the breen cluster torp and 2x elachi beams at the back, this gives me the ability to fly in and hit hard regardless to weather i am in siege mode or not, and the sheild penertration procs on the weapons tend to occure quite alot when your hurling so much ammo at the enemy, having beams at the back is a bit of a revolutionary concept for a cannon barge I know, but after testing it I found to to be magic, as you get a sizeable punch when your spinning around for your next attack run rather than a constant streem of bb pellets from turrets.