I know of two missions that should be altered a bit, one is keep your enemies closer, cat on a hotwired roof. Its too easy to get spotted at the security beacons.
Second is everything old is new, shenanigans, that spot where you either go forward to a wall panel, or right to the Jefferies tube doesn't let you get to the panel since the mobs are too close you cant even try to use it.
I know of two missions that should be altered a bit, one is keep your enemies closer, cat on a hotwired roof. Its too easy to get spotted at the security beacons.
Second is everything old is new, shenanigans, that spot where you either go forward to a wall panel, or right to the Jefferies tube doesn't let you get to the panel since the mobs are too close you cant even try to use it.
They work just fine. there is no problem with hiding, but if you get spotted, just blow the enemies up.
Complaining about broken stealth in a game that has no built in stealth mechanic? Stealth in this game is already broken because it does not exist so not much that can be done to fix it.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
The whole purpose of the mission seems to be lost, why steal the shuttle in first place, you wind fooling no one and you still have fight with a shuttle taking on star ships. I see home simpson finger prints all over this, it has to the dumbest mission that I've seen so far. D'oh
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They work just fine. there is no problem with hiding, but if you get spotted, just blow the enemies up.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek: