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Havelock's Tailor and Costume Issues

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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2013
    otowi wrote: »
    Got a new one for you.

    On my new KDF alligned rommie, when using the Romulan/KDF costume option, this seems to revert to the standard Romulan republic uniform at random.

    When I tried to click on my char icon to change it, I had two republic uniforms, instead of one republic uniform and one Romulan/KDF uniform...

    Clicking on the Romulan/KDF uniform only brought up the republic uniform.


    I had to go to a tailor and create a new Romulan/KDF uniform, and this has stuck for now.


    I first noticed this bug whilst doing the Nimbus III story, but not sure if that has anything to do with this bug...

    Linked colors are an old bug. The problem also occurs with Fed and KDF characters. This is what I suspect is happening. When boffs are randomly generated by the game, sometimes the colors of different costume parts are linked so that the boff has a consistent look. This linking remains as part of the boff.
    Waiting for a programmer ...
    qVpg1km.png
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    You should be able to take a screenshot by typing the command in the Chat window (no external programs required).

    Details here.
    Okay, that might be of help, as the screenshot via "print" button apparently doesn't work inside the Tailor's booth anymore.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    Okay, here they are.

    The Romulan TOS Uniform:
    http://imageshack.us/photo/my-images/829/e88w.jpg/


    The Formal Wear:
    http://imageshack.us/photo/my-images/15/5bcq.jpg/
    Looks like there's some underwear peeking through...


    And while changing clothes, I came across this:
    http://imageshack.us/photo/my-images/829/je7t.jpg/
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    thay8472 wrote: »
    Minor... but still.. if we're making a list :P

    Belts_zps456e2341.png


    ^^ Mirror Belts / Formal Dress "belt" thing sorta look odd :/ might be me... but I thought I'd throw it up and see what you guys think.

    Yes that's the "Marilyn Monroe Effect" caused by your tailor preview area being over an open grate.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • singularaxlionsingularaxlion Member Posts: 17 Arc User
    edited August 2013
    Ah, it seems I should have brought my point up here. LibBorg Romulan, wearing the Work Boots, missing all the other colors the boots should have. Screenshot evidence as follows.
    Image 1 Image 2 Image 3 Image 4
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    sander233 wrote: »
    Yes that's the "Marilyn Monroe Effect" caused by your tailor preview area being over an open grate.
    Funny thing is that you can see this effect almost everywhere... Seems to be quite drafty in ESD, for example... ;)
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    Some suggestions came to my mind...

    1. A shoe pack, usable in all slots (uniform, off duty & formal).

    2. I'd love to see some hats.

    3. An off duty/formal slot for our BOFFs.
    Looks kinda odd IMO to see someone running around in formal wear with a BOFF (or even a full set of them) in full armor at their tails...
    And the Mercenary gear would definitvely look way better if the BOFFs could wear it, too.

    If any of the above has already been mentioned before, my apologies. The search function doesn't seem to like my enquiries.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • avertyoureyessavertyoureyess Member Posts: 59 Arc User
    edited August 2013
    Happy to find this thread! Bang on!

    I don't know if its been mentioned, but...
    The Federation Ambassador/Diplomat a KDF player receives from completing the diplomatic Doff chain is flawed. It cannot be changed and and outfit or physical changes revert it to its default setting. I have checked this on 3 characters plus 2 more from fleet members.

    I have not found a trick to fix this.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    Hello everyone, thanks for your added posts.

    I'd like to request that people please
    DO NOT include the pictures directly in the thread,
    just post links to your photos.


    Too many photos makes the thread hard to read (especially when people start quoting/re-posting the pix). If you have already posted pictures (or quoted someone how has), please go back and change the photos to links-to-photos. Thank you.
    Okay, here they are...
    Looking at your pictures, it does seem that your clipping is related to the "failure" in the engine I was talking about earlier, where extreme body shapes causes clipping. Still, if they're gonna allow a uniform to be worn by a body it should accommodate whatever shapes that body can take. I've added to the OP.
    Some suggestions came to my mind...

    1. A shoe pack, usable in all slots (uniform, off duty & formal).

    2. I'd love to see some hats.

    3. An off duty/formal slot for our BOFFs.
    Looks kinda odd IMO to see someone running around in formal wear with a BOFF (or even a full set of them) in full armor at their tails...
    And the Mercenary gear would definitvely look way better if the BOFFs could wear it, too.

    If any of the above has already been mentioned before, my apologies. The search function doesn't seem to like my enquiries.
    I added your first two suggestions. The third was partially there in the listing of "Allow Bridge Officers access to Off Duty uniforms." (it doesn't take a search to find it, just read the OP :P). I did, however re-word that entry to be: "Allow Bridge Officers access to all unlocked clothing including Off Duty uniforms, Formal Wear, Rep Armor, etc."
    ...I don't know if its been mentioned, but...
    The Federation Ambassador/Diplomat a KDF player receives from completing the diplomatic Doff chain is flawed. It cannot be changed and and outfit or physical changes revert it to its default setting. I have checked this on 3 characters plus 2 more from fleet members...
    Also, already in the OP under this listing: "KDF Marauder BOff Outfits can't be changed" :)
    Ah, it seems I should have brought my point up here...
    I re-worded one of the existing entries in the OP about the RR having incosistant Tailor Pallets to include this one, and added a link to your post in that report. The new option now reads: "Romulan Republic have Inconsistent Tailor Pallets and Color Squares that are Broken, Extra, or Missing"

    It's a poorly worded, so I'll need to rethink the phrasing... Hmm...

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited August 2013
    I'm having a big problem with the tailor on my new Fed character that I made for a Youtube video series. My science officer, specifically the one you get from a very early mission, the first science officer you obtain through the game's missions, is completely bugged. It may not be that officer specifically, because I have tried replacing her three times, with different science officers, to no avail. I've verified my game files after every instance, but that has done nothing.

    Every single time I select the officer in the tailor,my game just crashes. I'm not sure if anyone else is having this problem with new characters, but it isn't happening on my three level 50s, so it might be something new. The character appears normally in ground missions and dialogue, and her abilities work fine, so the officer is working normally. The tailor is the source of the problem.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    enoemg wrote: »
    I'm having a big problem with the tailor on my new Fed character that I made for a Youtube video series. My science officer, specifically the one you get from a very early mission, the first science officer you obtain through the game's missions, is completely bugged... Every single time I select the officer in the tailor,my game just crashes...
    I wonder if you're experiencing this problem, which seems to be affecting more than just Romulan BOffs (if you read through the thread). Apparently a resolution has been found and is pending release.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited August 2013
    I wonder if you're experiencing this problem, which seems to be affecting more than just Romulan BOffs (if you read through the thread). Apparently a resolution has been found and is pending release.

    I think it might be, it seems there is a problem with the third Boff slot specifically. Thanks for the information, I hadn't seen that thread until now.
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    First of all, sorry for including the pics. Been some time I last was that active in a forum, thus forgot some mechanisms. :o
    Looking at your pictures, it does seem that your clipping is related to the "failure" in the engine I was talking about earlier, where extreme body shapes causes clipping. Still, if they're gonna allow a uniform to be worn by a body it should accommodate whatever shapes that body can take. I've added to the OP.
    It doesn't take this extreme form to cause the clipping, though. By testing, I found that the "Off Duty Science Officer" we can meet on Risa is about the maximum figure these outfits can bear. Around the waist, that is. I haven't encountered any problems in the upper section, yet.
    I added your first two suggestions. The third was partially there in the listing of "Allow Bridge Officers access to Off Duty uniforms." (it doesn't take a search to find it, just read the OP :P). I did, however re-word that entry to be: "Allow Bridge Officers access to all unlocked clothing including Off Duty uniforms, Formal Wear, Rep Armor, etc."
    Well, the search function sometimes includes my optical sensors and processing unit... :P
    Thanks for adding my suggestions.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited August 2013
    I don't think the soft boots are missing--I think they were replaced. If you look closely, the boots for the Romulan TNG uniform are the soft boots. I wonder if because they're now selling these, they could no longer provide them free to everyone?
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited August 2013
    Another small one.... more annoying by the fact I grinded the rep for this outfit :/

    Omega Uniform:

    Hip attachments are missing on Romulan tailor options


    FED: http://i206.photobucket.com/albums/bb1/DalekCaan_2007/Fed-Fed-Omega_zpsbc7c9891.png

    ROM: http://i206.photobucket.com/albums/bb1/DalekCaan_2007/Omega-Rom-Fem_zpseca505bd.png
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • edtheheroedthehero Member Posts: 0 Arc User
    edited August 2013
    thay8472 wrote: »
    Another small one.... more annoying by the fact I grinded the rep for this outfit :/

    Omega Uniform:

    Hip attachments are missing on Romulan tailor options


    FED: http://i206.photobucket.com/albums/bb1/DalekCaan_2007/Fed-Fed-Omega_zpsbc7c9891.png

    ROM: http://i206.photobucket.com/albums/bb1/DalekCaan_2007/Omega-Rom-Fem_zpseca505bd.png

    You can wear the Omega costume on a Romulan character? Is yours an Alien?
    Captain Selek - Vulcan (TAC Lvl 50) - U.S.S. Chimera (Fleet Heavy Escort Carrier NCC-92810) / Captain Krell - Liberated Borg Klingon (TAC Lvl 50) - I.K.S. Nogh'Sar (Fleet Qin Heavy Raptor) / Commander Kel'ara Teerel - Romulan (ENG Lvl 50) - R.R.W. Silverhawk (Fleet T'Varo Light Warbird Retrofit) / Fed Fleet: Section 31 / KDF Fleet: Klingon Intelligence / Romulan Fleet (Fed): Romulan Intelligence / STO Handle: @ed583
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited August 2013
    edthehero wrote: »
    You can wear the Omega costume on a Romulan character? Is yours an Alien?

    Mine is an Alien yes. Rom Aliens are missing the Hip parts.... not sure on Pure blooded Rom errors
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    First of all, sorry for including the pics...
    No worries... I didn't consider that it could be done or how it might make the thread difficult to read. So I'm just noting that request going forward. If you can change yours to links it would be helpful.
    I don't think the soft boots are missing--I think they were replaced. If you look closely, the boots for the Romulan TNG uniform are the soft boots. I wonder if because they're now selling these, they could no longer provide them free to everyone?
    They are missing for male characters if you want to add them to a costume (if the are already on a costume they remain until you attempt to edit that costume). When they added the "TOS" Romulan uniform they added "Romulan 22nd Century" Boots which are copies of the Soft Boots. For all I know, instead of just copy/paste they did a cut/paste, or the equivalent.

    As for the selling/offering free... I paid for my Soft Boots, several times over actually. I've purchased every uniform pack in the C-Store (either directly or via a promotion), several of which came with the Soft Boots.
    thay8472 wrote: »
    Another small one.... more annoying by the fact I grinded the rep for this outfit...
    Added to the OP.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2013
    You might want to add this bug to the list:

    http://sto-forum.perfectworld.com/showthread.php?t=808751

    Several players have reported that the game client crashes when they change between list, small preview, and large preview in the tailor.
    Waiting for a programmer ...
    qVpg1km.png
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2013
    No worries... I didn't consider that it could be done or how it might make the thread difficult to read. So I'm just noting that request going forward. If you can change yours to links it would be helpful.
    Done. ^^
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited August 2013
    Badges and ranks is another issue, every time i try to change the rank pips, the badge changes colour
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • chrisolliecchrisolliec Member Posts: 256 Arc User
      edited August 2013
      Klingon Bortasqu Uniform Issues
      The Bortasqu uniform is missing the Shoulder Pads and I believe the Sash displayed on the mannequin near the First City Tailor. Also the Wrist Attachments color selection is "broken" - There are certain color squares that should be changing the color of the metal, and others that should be changing the color of the inner parts (the "leather"?), but instead they are changing the top-half and bottom-half of the attachment.

      Specific photo examples are coming soon.
      I've found the belt of the basic Bortasqu Uniform to hover around the waist of my Alien girl like it would be a (slightly strange looking) hoola-hoop loop. Also felt like it would be a bit high on the waist, across the lower ribcage. But even if it were somewhere around the belly area, it still would be way too wide.
      I haven't managed to get a decent shot of it, yet, where you can actually see the issue.
      "I came from a time long gone, saw many other times...
      But I'm still a mere human."
      Vice Admiral Chris Curtiss, Temporal Ambassador
    • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
      edited September 2013
      I do think when someone puts such effort into a thread like this, a dev should really do them the courtesy of stopping by and giving the OP a read, and then leave a comment so everyone knows it has been viewed.

      I've been affected by the locked costume slots, missing pieces from the KHG costume and know of others with these issues in my fleet. Colour palettes are messy on some pieces and the categories of costumes have costume parts in that don't make sense.

      Hopefully a dev will do the right thing and leave a comment here saying what's being sorted :)
      Ten soldiers wisely led will beat a hundred without a head. - Euripides
      I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
    • jeffel82jeffel82 Member Posts: 2,075 Arc User
      edited September 2013
      M.A.C.O. Striker (Adapted M.A.C.O.) Colour Palettes
      Character Name: Celnet@Jeff-El
      Faction, Race, Gender: Federation Benzite Male
      Affected Costumes: M.A.C.O. Striker costume pieces
      Notes:
      The colour options that control the "accent" colours (the glowy bits around the shoulder pads, etc. - the equivalent of the "blue or black" option of the other M.A.C.O. gear) are limited to the same "four shades of grey" options of the rest of the M.A.C.O. gear. The only exception is on the Striker boots, which instead provide a full colour palette (not just black/blue, but red, yellow, green, blue, etc.).
      You're right. The work here is very important.
      tacofangs wrote: »
      ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
    • jeffel82jeffel82 Member Posts: 2,075 Arc User
      edited September 2013
      I do think when someone puts such effort into a thread like this, a dev should really do them the courtesy of stopping by and giving the OP a read, and then leave a comment so everyone knows it has been viewed.
      Unfortunately, there doesn't seem to be a character artist who frequents the forums (devs aren't required to). Branflakes has said he compiles feedback from the forums regularly, so we have to be positive and hope this thread has been noticed!
      You're right. The work here is very important.
      tacofangs wrote: »
      ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
    • lordhavelocklordhavelock Member Posts: 2,248 Arc User
      edited September 2013
      jeffel82 wrote: »
      Unfortunately, there doesn't seem to be a character artist who frequents the forums (devs aren't required to)...
      For about the last 6 months or so, the only Devs showing any attention to the Forums are the Almighty Tacofangs (May his shell ever be crunchy!) and Crypticfrost. Taco's an environment artist, I believe, and seems to enjoy chatting with the players. Frost works on the Foundry. There are others who pop-in rarely (like Borticus or ThomastheCat), but some of the other frequent posters have vanished (there hasn't been a Dastahl in over three months (before LoR launched)).

      I fear it's because too many people blast them anytime they show their face in the forums. It's just sad, really. Dev/player interaction was one of my favorite things about STO. I really miss it.

      :(
      jeffel82 wrote: »
      ...Branflakes has said he compiles feedback from the forums regularly, so we have to be positive and hope this thread has been noticed!
      When I first opened the thread I had a typo in the title, so I PM'd Branflakes. I asked if he'd fix the title and forward the link to the responsible parties. He wonderfully replied, that the title was fixed, but made no comment as to the thread's contents or if the feedback was forwarded.

      Anyway, all I can do is keep the thread alive, keeping track of any related changes, etc. And in that regard: To the people who've posted more bugs/etc., I haven't forgotten about you/ignored you... I'll be collating your input and updating the OP as necessary, soon.

      You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
    • frtoasterfrtoaster Member Posts: 3,352 Arc User
      edited September 2013
      For about the last 6 months or so, the only Devs showing any attention to the Forums are the Almighty Tacofangs (May his shell ever be crunchy!) and Crypticfrost. Taco's an environment artist, I believe, and seems to enjoy chatting with the players. Frost works on the Foundry. There are others who pop-in rarely (like Borticus or ThomastheCat), but some of the other frequent posters have vanished (there hasn't been a Dastahl in over three months (before LoR launched)).

      I fear it's because too many people blast them anytime they show their face in the forums. It's just sad, really. Dev/player interaction was one of my favorite things about STO. I really miss it.

      adjudicatorhawk also occasionally comments. And archoncryptic used to, but I haven't seem him post recently.
      Waiting for a programmer ...
      qVpg1km.png
    • lordhavelocklordhavelock Member Posts: 2,248 Arc User
      edited September 2013
      A fix for the Federation Soft Boots issue is hitting Tribble today. Yay!
      http://sto-forum.perfectworld.com/showthread.php?t=849841

      You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
    • jnohdjnohd Member Posts: 5 Arc User
      edited September 2013
      Regarding Bortasqu' uniform: No Fleet Emblem option, no KDF Badge options. Seems a bit silly to exclude the Fleet Badge from a Fleet-earned uniform, doesn't it?

      Korath uniform: No Fleet Emblem option, no KDF Badge options.

      Winter coats: No KDF Badge option (which, unlike the Fed's, appears on the arm, and should not interfere with the design!)
      Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
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    • gamerjoshgamerjosh Member Posts: 158 Arc User
      edited September 2013
      I'd like to report an issue with the Risa Beachcomber outfit on my KDF Romulan Borg. Where bare legs are supposed to appear under the cutoff pant legs, there is nothing. You cannot set bare feet as an option, so you end up with empty shoes and invisible legs.
      Belief manifests reality
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