test content
What is the Arc Client?
Install Arc

Build Advice for Fleet Patrol Escort

rck01rck01 Member Posts: 808 Arc User
edited August 2013 in Federation Discussion
Now that I've pretty much perfected my FAHCR build, I'm going back to my "roots" and seeing if I can up the damage output of my favorite escort platform, the Fleet Patrol. Unfortunately, I'm not doing all that well - whereas I can dish out 10K+ DPS consistently in my FAHCR running aux2bat, I'm lucky to do 7K+ in my FPE. So now I'm looking to tweak the build further to see where I can improve it to match my cruiser's output.

Note: It tanks pretty well, just doesn't dish it out like I think it should. However, the "spike" damage is obviously much higher - I can shred single targets quickly (e.g. a Neg in CSE), but my overall DPS is lower throughout the mission.

Keybind: TT1 x2, CRF1/CRF3, APO1, APA3, APB2, EPtS1/EPtW1, BfI3.

Here's the build page:

http://skillplanner.stoacademy.com/?build=rckfpea_0

Suggestions appreciated! :)

RCK
Post edited by rck01 on

Comments

  • jadensecurajadensecura Member Posts: 660 Arc User
    edited August 2013
    Well, you could obviously boost your DPS by changing weapon types to Disruptor or Rom Plasma. Also, what do your doffs look like? I assume you have 3 high quality DCEs, do you also have several good quality attack pattern doffs? (I suspect not, as it wouldn't leave room for Shield Distro ones.) If not, I would drop one of the cannon abilities and put in another attack pattern, either Beta or Omega, so you have one running all the time. You could also boost damage output with a [Pla] embassy console. I don't know how much that will do for you, others may have more suggestions, but it's clearly a pretty solid build as is.
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    Are those old borg weapons? the borg proc is useless some CRTDx2 rom rep weapons or ACC2DMG2 fleet weapons(disruptor AP or plasma) would help you in that regard as would the KCB in place of a turret

    I might drop the epts for a second EPTW and replace polarize hull with TSS or a second hazzard

    that flowcap console should be plasma infused for dps
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Are those old borg weapons? the borg proc is useless some CRTDx2 rom rep weapons or ACC2DMG2 fleet weapons(disruptor AP or plasma) would help you in that regard as would the KCB in place of a turret

    I might drop the epts for a second EPTW and replace polarize hull with TSS or a second hazzard

    that flowcap console should be plasma infused for dps

    Yes, they're the old Borg Mark 12s. However, I have since switched to Fleet AP DHCs and turrets - all Acc x2/Dmg x2 - and didn't notice much difference. Also tried mixing it up with a Fleet Quantum torp as well as the KCB. Minor fluctuations here and there but nothing close to a "big" bump in any direction.

    This is just crazy. Most players complain about not being able to replicate escort-level DPS on a cruiser. I'm having the exact opposite problem. I can get over 12K (10K consistently) out of the following build across a variety of ESTFs:

    http://www.stoacademy.com/tools/skillplanner/?build=rcktacfahcrevq0_0

    However, I can't break 8K in this build no matter how hard I try:

    http://skillplanner.stoacademy.com/?build=rckfpeb_0

    Perhaps I'll grab a different Embassy FC console, but I doubt it's enough to close the gap.

    Very unexpected - maybe my FAHCR build is simply that good? :)

    RCK
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    if you posted some of your logs it might help us look at a few things, a fleet quantum torp is garbage(dmg3 is pointless on a torp)

    the other part of that is your skill choices, your cruiser is FAW(multi target) not a single target ability so a lot of wasted dps gets parsed(target that just regen instantly or can't take damage) moving to a CSV/TS cycle would help, here's the layout i'd try(please note the skill changes as well)

    http://skillplanner.stoacademy.com/?build=rckfpeb1_0
  • saxmanusmcsaxmanusmc Member Posts: 79 Arc User
    edited August 2013
    I wanted to respond since I run the same old borg polaron weapon setup as your do.

    Where my build differs is that I run the Jem'Hadar shield and engines, both Mk XII (bought with Lobi and Mk XI pieces), and I run the MACO Deflector for the extra hull, shield, and shield healing.

    I do not run any extra armor plating either, instead running the Plasmonic leech (I run ET where you have EPtW) and Tackyokinetic Console (also from Lobi). I also double up on the Embassy plasma consoles with the -th modifier of course, since without the extra resistance from the armor, a wet noodle will put me down....lol.

    I was in the same boat as you with the dps on the damage meters between my beam boat cruiser and my escort. Here is what I finally realized; though my beam boat always hits 9-10K OVERALL dps for an entire ISE run, my escort usually sits around 6-7K overall. When I really started looking at the breakdown of damage per terget, this is where the escort showed why it rules as dps. The individual breakdown showed my escort hitting 11K-15K dps on those particular targets, with the lowest coming during a couple of cycles without a cannon ability, which were only around 6-8K dps.

    In my opinion, you cannot really compare escort to cruiser dps, because they are to different. Escort is short, hard hitting knock you on your TRIBBLE dps, where beam boat cruiser is slow and steady dps with very high total damage output. I regularly break 4.5-5 mil damage in an ISE run with my beam boat, but with the escort, I sit usually around 3.5-4 mil total damage dealt.

    Anyway, sorry for the rant. Just some things that I have noticed.

    Edit: I also agree with the above posters about weapon type. Disruptors or Rom Plasma will boost you up some more. I just like the purple and the look of the ship with the Jem shield...lol. =P
    FA Janin Delwynn - Fed Tac Officer
    FA Dion - Romulan Engineer Officer
    FA Zophie Delwynn - Fed Science Officer
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    Only thing I can suggest for any difference in dps is the boffs...

    Commander
    Tact1, csv1, beta2, beta3

    Lt.cmder
    Tact1, csv1, crf2


    Beta yields more damage then omega and has a much shorter cool down.

    Csv is better then crf in multiple groups (which you obviously know) but you'll spend more time blowing up hates/cubes then spheres so the higher rank of crf seems more prominent

    Get an elite fleet core, I got mine for million, for 10% boost to damage.

    Are you using rom boffs from the embassy? That's another 4% crit and 10 severity just for swapping boffs

    Your traits are probably fine...

    You overcapping weapons and putting everything else to aux? The t4 Nukara runs off high
    Aux.

    Perhaps you should get directed energy modulation 1 instead of rsp to help your energy drain? The marion doff would be advised if you went this route

    Use 2p jem hadar for a boost to polaron


    I wish I could give more input but there just isn't much else I can really see
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited August 2013
    This content has been removed.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    Hey eldago, do you have any parsing to back that up? Just curious, if that's all it takes to break 10k in a run...1 quantum and no torp projectiles just does not seem viable

    And beta 3 is up for 15 secs. 10 seconds of constant refreshment while you have the buff active and another 5 for the debuff on the target to run out after the player's buff runs out
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited August 2013
    This content has been removed.
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Well, after struggling to ramp up the damage output of my Fleet Patrol, I decided to pull my FAHCR back out and take it for a spin. It promptly delivered 12K+ DPS in ISE while doing over 5M in total damage.

    So, I guess I'm basically done with escorts for the foreseeable future. Which is ironic because, until a month or so ago, all I had ever flown were escorts. And even now, I still appreciate the speed and dexterity of a smaller ship.

    However, I can't "own" an ESTF with an escort like I can with a cruiser. With my FAHCR, I can usually save even a thoroughly borked mission (e.g. CSE with an early cube popped by a bunch of low-DPS noobs) through sheer force of will. Broadsiding a wave of raptors or negs and watching them simply "melt" under the relentless pressure of my Global CD'd BFAW3 is a thoroughly satisfying experience. :)

    But I did pick-up a new Embassy FC console at the suggestion of a previous poster. Now I've got two Mark 12's, one running the Plasma mod and the other the [HuH]. Truly the best of both worlds.

    Anyway, thanks again for the input everyone!

    RCK
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited August 2013
    You wouldnt happen to have a Blockade Runner escort would you?

    Derrick - Fed Eng
  • edited August 2013
    This content has been removed.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    skollulfr wrote: »
    needs shield heals.

    Nonsense. He has the 2pc borg set - all he needs to do is keep his shields.

    If nobody has mentioned it yet, CHANGE YOUR SHIELD! It conflicts with leech, use anything else.

    http://skillplanner.stoacademy.com/?build=rckfpea2_0

    Reworked your boff layout for better DPS, and slightly reworked your skills.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    ehrlehn wrote: »
    You wouldnt happen to have a Blockade Runner escort would you?

    I do it's awesome XD why do you ask?
  • kirschtkirscht Member Posts: 95 Arc User
    edited August 2013
    I have a question. The proc on Disruptors is the dmg resistance proc, right? How does that stack exactly? I mean, with tetryon I have a shield dmg proc so once shields are down proc is over and I just do whatever dmg is listed plus buffed w/consoles etc. Let's just say its 100 dps (for easy numbers). But would the dmg resist proc for disruptor continue to give me procs and continue to increase my dps? So for example: I hit the proc and lower their dmg resist and now I'm getting (easy numbers) 110 dps. Does the proc stop until their resist goes back up, or if can I hit the proc again while its already down, and thus get say (easy numbers) 120 dps? Is that what makes things like disruptor so much better, even though the base dps stats for weapon types of equal rank are essentially the same, and its the procs that are different?

    Also. Romulan Plasma, huh? First I've heard anyone talk about the romulan stuff. Its always borg this and omega that.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    Romulan Plasma Weaponry is very rare and has 2 Modifiers and in place of a 3rd modifier it has the Disruptor Proc.

    It's purchased from the Store after being unlocked via the Romulan Reputation.

    As to your question I don't know if Disruptors stack, but I know that once the shield facing your shooting is down Tetryon stops being useful, If Disruptors proc again it just means that's more time you can shoot them with a damage resistance Debuff.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Sign In or Register to comment.