test content
What is the Arc Client?
Install Arc

Subspace Integration Circuit

1456810

Comments

  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    f2pdrakron wrote: »
    There are no counters to EptE because EptE itself was a counter to roots, only buff stripping abilities work since they remove the buff, roots lack the duration or even the intensity to actually nullify EptE.

    In Infected you cannot do anything outside bear with it because the only thing that really works is Subnuke and how many Nanites and Spheres are there?

    Tractor beam, Gravity well (stacking 2 will hold them all), tractor beam mines, borg tractor, danubes, Graviton Pulse Generator console, orion interceptors, chronoton torpedoes, chronoton mines, warp plasma, theta console...

    those all hold or slow or stop the spheres. I do it all the time. The trick is stacking. I'ts not hard, it just takes a little science.
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    Lets bring this down to brass tacks people - this is a big embarrasment for Cryptic

    They decide not to go with the Aceton trade and instead come out with the super OP cheese/spam - and if you read any of my posts in the PvP section - I always called it what it is - a super cheese/spam console - that i have never denied.

    Now they get people to buy this console and they turn it into uselessness - and don't try to deny it with the other BS you guys have written - you know it's not worth a console slot in PvP or PvE under the new changes - that's a fact - would any of you slot it? No - there is no experienced PvP player that would even consider it now for pvp or Pve.

    So what do we have - a console that allowed unskilled players to get kills and skilled players to be even more deadly - to a brand new console which compared to most of the rest is next to worthless.

    Bottom line is that this change was made because of the PvP outcry - and why - because it was so cheap that everyone could afford it - and that's where Cryptic excuse of changing it breaks down:

    there is something out there almost as OP and bad - TIF - (temporal inverson field) for those not in the PvP community.

    Players spam this in arena and if there are more than a few it destroys the match - game over.

    Guess what - pvp player cried about this a lot - and Cryptic did almost NOTHING

    you know why? Because not many people have it - it cost 600 Lobi or 120 keys!!! or $120 dollars!! It's totally Pay to Win.

    So it's ok to have a similar power in the game as long as it's so expensive that not everyone can afford it??

    The hypocrisy is over flowing here. Cheap OP consoles that every player has access to = BAD and fixed within days. Super expensive consoles that only the elite players can get or people with lots of cash = NOT BAD

    oh yes I know you complained to cryptic to do something about TIF - but it been 10 months? not 5 days.

    This is just a bad precedent that cryptic is setting - for PvP/PvE and the game.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited August 2013
    I just realized - you could actually make Grav Well useful if combined with this console. Slow from the console combined with the pull from the well, and I'm not sure EPtE would be able to get the spheres out.
    Now they get people to buy this console and they turn it into uselessness - and don't try to deny it with the other BS you guys have written - you know it's not worth a console slot in PvP or PvE under the new changes - that's a fact - would any of you slot it? No - there is no experienced PvP player that would even consider it now for pvp or Pve.

    I'm slotting it the moment it's patched on Holodeck. It will be stellar for disrupting pets and healers.
    Bottom line is that this change was made because of the PvP outcry - and why - because it was so cheap that everyone could afford it - and that's where Cryptic excuse of changing it breaks down:

    there is something out there almost as OP and bad - TIF - (temporal inverson field) for those not in the PvP community.

    Players spam this in arena and if there are more than a few it destroys the match - game over.

    Guess what - pvp player cried about this a lot - and Cryptic did almost NOTHING

    Incorrect. As much as I hate to say it, they're actually being consistent. TIF works the way they want it to. Therefore, all the whining we did over all this time was useless. This time, it so happened that the console didn't work the way they intended. so they nerf it. Will you stop making assumptions already?
    you know why? Because not many people have it - it cost 600 Lobi or 120 keys!!! or $120 dollars!! It's totally Pay to Win.

    So it's ok to have a similar power in the game as long as it's so expensive that not everyone can afford it??

    The hypocrisy is over flowing here. Cheap OP consoles that every player has access to = BAD and fixed within days. Super expensive consoles that only the elite players can get or people with lots of cash = NOT BAD

    oh yes I know you complained to cryptic to do something about TIF - but it been 10 months? not 5 days.

    This is just a bad precedent that cryptic is setting - for PvP/PvE and the game.

    Again, they said it wasn't WAI, so they changed it. That's all. The fact that it was cheap merely accelerated the amount of feedback that could be obtained. You're veering into conspiracy theories here, aren't you?

    Not to mention if what you say is true, they would have nerfed Grav Pulse a long time ago, since it's pretty near OP and it's cheap. Fedside, at least. One counterexample already. Care to explain how that fits your hypothesis?
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    scurry5 wrote: »

    Incorrect. As much as I hate to say it, they're actually being consistent. TIF works the way they want it to. Therefore, all the whining we did over all this time was useless. This time, it so happened that the console didn't work the way they intended. so they nerf it. Will you stop making assumptions already?

    Again, they said it wasn't WAI, so they changed it. That's all. The fact that it was cheap merely accelerated the amount of feedback that could be obtained. You're veering into conspiracy theories here, aren't you?

    So you are telling me you buy the "not working as intended" BS? It worked exactly as it was decribed in the Blog and the tooltip. This "Not working as Intended" is PURE CYA - cover your (backside)

    Who are you trying to convince - me or yourself or others? Except for the possiblity that it was being enhanced by sci skills - it was working excatly as stated and described. That is a FACT. It did what it said it would do - the fact that it was OP cheese/spam - is irrelevant - it was working as it was detailed to do.

    No what happened is they put out a console that was cheap and too powerful and used the players who spent money on it as QA and play testing - isn't that right?
  • unclejim1unclejim1 Member Posts: 34 Arc User
    edited August 2013
    So you are telling me you buy the "not working as intended" BS? It worked exactly as it was decribed in the Blog and the tooltip. This "Not working as Intended" is PURE CYA - cover your (backside)

    Working as intended and working as designed are NOT the same thing. Working as intended is a statement of the desired outcome. Not in terms of how it acts, but in terms of the gameplay outcome. What they designed was as described, but it did not achieve what they wanted. Therefore, OP.

    Yes, it's a failure of testing. Should have been thrown onto Tribble prior.
  • edited August 2013
    This content has been removed.
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    f2pdrakron wrote: »
    Oh please, you need to have the whole set that means having a tric launcher and dual beam that have a pretty lousy proc, you also have to be on a Temporal ship to get the full effect.

    Yes, its expensive and I should know but you are talking about 120 keys on average + a 80-90 million EC if you arent lucky on the drops, like I was, not counting if you want the real deal.

    Sure its a superbuff and debuff but what are the chances you get a full Temporal Science Ships/Destroyers team? also it only works in a 5km field area, it have the easiest counter possible .... get over 5km away from the ship.

    You people complain about everything that doesnt fit your playing style, that is a Bug Ship with a Aux2Bat build ... and only a Aux2Bat because someone come up with that idea or you would be using EptS cycling or whatever someone come up, worked and everyone jumped on-board.

    This was why Tric bombers were destroyed, this is why the Temporal Disruptor that would work very well as a Tric bomb is of no actual use anymore.

    Holy cow - your acting like I have not been out in the PvP field and not seen this or anything else.

    I guareentee you get a day when a few 5 man pugmade or premade shows up in the Q's isth 3+ guys spamming TIF - there will be a flame filled/whinning thread show up in the PvP section - you know it!

    Then you will have everyone saying it's OP and need a nerf or to go on Opvp and set a match - you know it's true.

    Now imagine some how if half the players in the Q's were able to get this and spam it? You know there would be a flame war in the PvP section.

    Anyways I am done with this topic - it was a BAD move on Cryptic for putting this out there in the state it's in - and a worse move to nerf it and come out and say "not working as intended - stop all you crying - we sold something without testing it and you bought it - sorry you don't get your money back - tough" That is essentially what Borticus said.

    Sure his comment about the PvP/PvE flaming was spot on - he's right - PvPers notice and complain about stuff and NPC's don't - 100% true. But this is a big fiasco and players are being told to suck it up and PvP players come out to defend this attitude - which is sooo wrong - because PvP has been **** on for as long as the KDF.

    Anyways - that's my rant - I will comment no more on this subject.

    Peace
  • edited August 2013
    This content has been removed.
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited August 2013
    What really pisses me off about this is that it's tied to the monetized aspect of STO. This isn't GW3 or HYT3 or some other skill set commonly available within the game. This is a console which comes from a lock box, which requires keys to open, keys that cost Zen. Where is your QA Cryptic? This garbage has gone on for too long! At what point are you going to have actual players test this stuff before it goes live? It's complete BS that people spent money on something that you failed to adequately test prior to release.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited August 2013
    voporak wrote: »
    Look under engineering consoles. Yes, I know it's universal, just trust me, it shows up under engineering.

    Thank You!
  • rainmotorsportsrainmotorsports Member Posts: 0 Arc User
    edited August 2013
    What really pisses me off about this is that it's tied to the monetized aspect of STO. This isn't GW3 or HYT3 or some other skill set commonly available within the game. This is a console which comes from a lock box, which requires keys to open, keys that cost Zen. Where is your QA Cryptic? This garbage has gone on for too long! At what point are you going to have actual players test this stuff before it goes live? It's complete BS that people spent money on something that you failed to adequately test prior to release.

    People are going to buy the keys anyways this console existing or not. You won't find much success in arguing this is about the money it brings them. Most people I know who buy keys don't want the console or get more than they need and those who want them pay ec for them. I am confused that your upset about people getting something for their money that you seem to not want them to have. Sounds like 2 opposite things. Either your complaining about the bugs or your complaining the console shouldnt exist or be nerfed.
    Look under engineering consoles. Yes, I know it's universal, just trust me, it shows up under engineering.
    Ah there it is. Figured we were having another ALL situation.



    The first time I hit someone with it in PVP it seemed ridiculously OP. But now having PVPed with it for awhile its alright but I laugh when someone fires it at me. Its nice if you know its coming when your in a temporal ship for sure. But I have watched people walk out of it a few times now. Seems buggy at times but if your moving fast enough to travel 3.1K or can backstep before the disable kicks in its worthless.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    praxi5 wrote: »
    That torp WILL track you, follow you, hunt you down, and it WILL hit you. And, despite people's best efforts, it'll lock you down unless you've preemptively got buffs going (which is incredibly hard to time due to the chaotic nature of PvP).

    So...basically it's like this?
    f2pdrakron wrote: »
    You people complain about everything that doesnt fit your playing style, that is a Bug Ship with a Aux2Bat build ... and only a Aux2Bat because someone come up with that idea or you would be using EptS cycling or whatever someone come up, worked and everyone jumped on-board.

    If someone A2B's a Bug ship...then they probably REALLY need to re-think their build. Not saying it couldn't work, but a Bug ship isn't a wise choice for an A2B build, just sayin. If I was ever so lucky to own a Bug, I'd set it up like a good ole Patrol Escort with the nice and reliable Lt. Engy, Lt. Sci, and Ensign Engy slots.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • rainmotorsportsrainmotorsports Member Posts: 0 Arc User
    edited August 2013
    mimey2 wrote: »
    So...basically it's like this?

    The thing is it WILL hit you but the disable effect is not immediate. If your roided out moving 200+ flight speed (Tactical Abilities + Temporal Ship + Temporal Warfare set ability) you will escape it.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    The thing is it WILL hit you but the disable effect is not immediate. If your roided out moving 200+ flight speed (Tactical Abilities + Temporal Ship + Temporal Warfare set ability) you will escape it.

    Well, good luck having that much stuff. Because most ships aren't going to have any, maybe one or two things of it.

    The bigger and slower the ship, the worse it is off with this console as it stands now.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • thowasthowas Member Posts: 0 Arc User
    edited August 2013
    Holy cow - your acting like I have not been out in the PvP field and not seen this or anything else.
    I however have been out in the pvp-field alot...
    And i have never encountered TIF once, i have however, used it myself on my Mobius.
    EPTE and Evasives counter it perfectly and pulling all to engine power before using them.
    Atleast that is what my friend does when i hit him with it, and he is usually 20k away from it after a few secs.
    I guareentee you get a day when a few 5 man pugmade or premade shows up in the Q's isth 3+ guys spamming TIF - there will be a flame filled/whinning thread show up in the PvP section - you know it!
    It probably will be flaming about that, yes.
    The thing is, TIF you can escape from, you could not escape from that console, unless you already had active abilities when you got hit with it, and even then it could be difficult.
    Then you will have everyone saying it's OP and need a nerf or to go on Opvp and set a match - you know it's true.
    It might feel OP, it might feel useless to fight TIF, the thing is, it isn't.
    That console however, pure luck if you escaped it.
    Now imagine some how if half the players in the Q's were able to get this and spam it? You know there would be a flame war in the PvP section.
    And here you need to see the difference between the two consoles/sets, which seem to elude you totaly.
    Anyways I am done with this topic - it was a BAD move on Cryptic for putting this out there in the state it's in - and a worse move to nerf it and come out and say "not working as intended - stop all you crying - we sold something without testing it and you bought it - sorry you don't get your money back - tough" That is essentially what Borticus said.
    Yes, it was a bad move on the part of Cryptic to put this console out there without the propper testing / listening to the beta testers.
    Btw, how do you buy this console? :-D
    Sure his comment about the PvP/PvE flaming was spot on - he's right - PvPers notice and complain about stuff and NPC's don't - 100% true. But this is a big fiasco and players are being told to suck it up and PvP players come out to defend this attitude - which is sooo wrong - because PvP has been **** on for as long as the KDF.

    Anyways - that's my rant - I will comment no more on this subject.

    Yes, pvp'ers notice and complain.
    It's also true that NPC's dont.
    What is even more true is that you wont find anymore skilled and buffed with knowledge people than the pvp'ers.

    We (Yes i belong to that group of players) the pvp'ers usually notice first if something is wrong with a console/weapon/ship/ability.
    And some pvp'ers dont mind exploiting these errors to get their wins.

    And that is where things got out of hand with this console.

    They could have made some easy changes to it.
    Like with the doomsday torpedo (dont remember what it's called) that only do the heaviest damage against the doomsday device.
    Same setting on this console but against NPC's only and another setting for pvp matches.
  • rainmotorsportsrainmotorsports Member Posts: 0 Arc User
    edited August 2013
    mimey2 wrote: »
    Well, good luck having that much stuff. Because most ships aren't going to have any, maybe one or two things of it.

    The bigger and slower the ship, the worse it is off with this console as it stands now.

    Well I was just giving an example. I watched it hit, rupture and then be 3+ KM away from my target on a Fleet Advanced Escort flown by an engineer with no abilities like Omega, etc on the boff. Now its likely just that he was moving fast enough at the time when it hit that he escaped, could also be a bug etc.

    But I have tested some scenarios regarding the temporal ships on a tac which have more than one way to get away.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited August 2013
    Wow who said anything about hate towards PvPers?? Yeah sure I could say some, if not most are selfish, selfcentered, hypocrists and rude peaple who think they are better then the rest, but i dont. But just look at the trible maint and release posts and judge.
    On this thread I only gave an example to a dev request to this matter and what did follow? Stuck-up "advices", wich i never asked, about having to use a sci toon and nerfed/bugged skills (big hypocrisy there mentioning the VM, wich every1 stated its useless, including PvPers, and wich they were responsable for the nerf aswell).
    Even bigger hypocrisy stating the nerf was a buff and not even admitting that this was indeed a big nerf. Replacing, if looking by boff skill availability, a Lt.Com skill with an Ensign skill wich can be counter with another Ensign skill or a simple battery and wich its not even affecting torp boats, apparently its not a nerf:rolleyes:
    And as someone else mentioned, +25% out of something small will result into something small aswell. And the issue was the disable feature, never the damage.
    It really hard to care anymore if you see feedback is not taken at all into consideration. No one metioned a weapon offline "fix" and all suggestions both side gave were completely ignored. Probably a half duration to 5 secs disable wouldve pleased both sides, since it was stated that they dont want to make diferences on items between pvp/pve (worst ideea ever not making the diference, but we will see in about a year or so why) and probably to affect only boff powers was hard or imposible to code.
    It was also stated they dont want to mess up with paid consoles but i guess wont be the case anymore.
    Aww, another console down the drain :(
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2013
    f2pdrakron wrote: »
    There are no counters to EptE because EptE itself was a counter to roots, only buff stripping abilities work since they remove the buff, roots lack the duration or even the intensity to actually nullify EptE.

    In Infected you cannot do anything outside bear with it because the only thing that really works is Subnuke and how many Nanites and Spheres are there?

    Simply this puts the players in a situation were they just get shoot because crowd control is negated with EptE countering about everything outside buff strips.

    Oh, Photonic Shockwave is not a strip ... its a stun, it changes nothing since at best you can get 5 seconds out of it but since its not a strip the buff its still there and will be there for 30 seconds, that is SIX times the duration of the shockwave, when Cryptic decided to buff Eng EptX (even if that is not want they wanted) they never buffed Sci what actually worked before is rendered useless.

    This is the balance we got.

    Actually, Tractor Beam also works. Yes, I know, too many spheres, but... :P

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2013
    mosul33 wrote: »
    Wow who said anything about hate towards PvPers?? Yeah sure I could say some, if not most are selfish, selfcentered, hypocrists and rude peaple who think they are better then the rest, but i dont. But just look at the trible maint and release posts and judge.
    On this thread I only gave an example to a dev request to this matter and what did follow? Stuck-up "advices", wich i never asked, about having to use a sci toon and nerfed/bugged skills (big hypocrisy there mentioning the VM, wich every1 stated its useless, including PvPers, and wich they were responsable for the nerf aswell).
    Even bigger hypocrisy stating the nerf was a buff and not even admitting that this was indeed a big nerf. Replacing, if looking by boff skill availability, a Lt.Com skill with an Ensign skill wich can be counter with another Ensign skill or a simple battery and wich its not even affecting torp boats, apparently its not a nerf:rolleyes:
    And as someone else mentioned, +25% out of something small will result into something small aswell. And the issue was the disable feature, never the damage.
    It really hard to care anymore if you see feedback is not taken at all into consideration. No one metioned a weapon offline "fix" and all suggestions both side gave were completely ignored. Probably a half duration to 5 secs disable wouldve pleased both sides, since it was stated that they dont want to make diferences on items between pvp/pve (worst ideea ever not making the diference, but we will see in about a year or so why) and probably to affect only boff powers was hard or imposible to code.
    It was also stated they dont want to mess up with paid consoles but i guess wont be the case anymore.
    Aww, another console down the drain :(

    Your example showed a lack of understanding of how to deal w/EPtE NPCs. People responded w/ways to deal with it. Not sure why you're upset w/people pointing out solutions to the problem you mentioned?

    VM is a good ability when spammed (though not an I win it was when it 1st came out) especially when coupled w/doffs and pets. Not all NPCs are immune to it (most aren't), and it has nothing to do w/PvP that there are some NPCs are immune to it. NPCs don't have near the resists that players have to Sci abilities (not counting the few that are immune).

    Fyi, the disable feature was broken the dev post states as much since it didn't take into account the resists.

    Assuming weapon's batteries/eptw don't repair the downed weapon system in PvP this combined w/AMS et al placates and other AoE slows would be very good options for PvP support ships to reduce alpha spikes from enemies and reduce their defense. It is an AoE ability that offlines weapons after all.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited August 2013
    This content has been removed.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    Well if today's change is what I think it is all the pvp whiner's got their way, pretty much ruining the best thing about the console was the disable feature. Now it just takes wp offline while allowing enemies to still use everything else. TY for ruining a perfectly good PVE item.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited August 2013
    Well if today's change is what I think it is all the pvp whiner's got their way, pretty much ruining the best thing about the console was the disable feature. Now it just takes wp offline while allowing enemies to still use everything else. TY for ruining a perfectly good PVE item.

    Heh, how in the world does the rebalance affect PvE? It's not like PvE mobs really did anything with boff powers besides Epte. They'll still have weapons disabled, so they can't shoot at you. Plus you get a damage boost.....

    So, how is it 'ruined'? It does almost the same thing....
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    scurry5 wrote: »
    Heh, how in the world does the rebalance affect PvE? It's not like PvE mobs really did anything with boff powers besides Epte. They'll still have weapons disabled, so they can't shoot at you. Plus you get a damage boost.....

    So, how is it 'ruined'? It does almost the same thing....

    Because there are pve enemies that do use other boff skills besides epte, and this will allow them to use them while still inside of the aoe. Before they were disable and unable to do anything for the short duration besides eat what you throw at them.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited August 2013
    Because there are pve enemies that do use other boff skills besides epte, and this will allow them to use them while still inside of the aoe. Before they were disable and unable to anything for the short duration besides eat what you throw at them.

    Oh good heavens, you mean that just because you need a console as you find it hard against the 1% of PvE enemies who actually self buff decently, the entire PvP community is not even allowed a say in the matter?
    EnYn9p9.jpg
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited August 2013
    Nice to see that OP items being reworked. PvP can now continue :) It never worked against any reasonably stong npc anyway for 3 min. cd.
    2010 is my join date.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    Oh good heavens, you mean that just because you need a console as you find it hard against the 1% of PvE enemies who actually self buff decently, the entire PvP community is not even allowed a say in the matter?

    TRIBBLE the pvp community there are fewer of them than those who play pve matches. If you want it to be rendered not so op, than make it unusable in pvp matches. Don't nerf it's value to pve for the few who whine it's op against one another.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hyplhypl Member Posts: 3,719 Arc User
    edited August 2013
    Wow, I honestly thought Cryptic would nerf the console harder than this. It's still useful... :P
  • hevachhevach Member Posts: 2,777 Arc User
    edited August 2013
    Exceptionally few NPCs use buffs that will matter, NONE of them do so effectively (all just firing off their buffs as soon as they engage), and ALL of them are equally dead if under fire while caught in the rift.

    This is still a PVE I win button against everything short of an elite STF cube.

    And if it somehow isn't, then.... Sorry, it takes a lot of dedication to be that bad at a game this easy. Like, the level of dedication my mother in law needed to give herself liver disease drinking O'douls.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2013
    hevach wrote: »
    Exceptionally few NPCs use buffs that will matter, NONE of them do so effectively (all just firing off their buffs as soon as they engage), and ALL of them are equally dead if under fire while caught in the rift.

    This is still a PVE I win button against everything short of an elite STF cube.

    And if it somehow isn't, then.... Sorry, it takes a lot of dedication to be that bad at a game this easy. Like, the level of dedication my mother in law needed to give herself liver disease drinking O'douls.

    How are they equally dead when now they can use epte to simply fly right out, and the weak kinetic dmg it did and will continue to do wasn't very effective when their shields are up. Now all it will do is a bit more of that weak dmg along with a 10sec phaser to the wp effect and the same speed debuff that they can now get by.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hevachhevach Member Posts: 2,777 Arc User
    edited August 2013
    Five NPC types use EPTE, and all five fire it immediately when they engage, making it absolutely trivial to deal with. If the SIC is not the first button you press facing these enemies, you win. If it is, there's still about a 50/50 chance the buff will be off before it hits, but it's still an example of willful failure, not weakness in the console.
Sign In or Register to comment.